PHP My Admin

Author Topic: Unit 52 [OOC Thread]  (Read 53162 times)

Offline The Man They Call Jayne

  • Shas'O
  • ********
  • Posts: 5289
  • Karma 6
Re: Unit 52 [OOC Thread]
« Reply #105 on: February 25, 2014, 11:18:25 pm »
My actions are in the thread already :P because I messed up.
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Offline Narric

  • Gue'vesa'Vre Vash'fio'an
  • Board Moderator
  • *
  • Posts: 5195
  • Karma 13
  • Local Demon
    • Demons Forge Hub
Re: Unit 52 [OOC Thread]
« Reply #106 on: February 25, 2014, 11:20:19 pm »
Then send me your rolls :derp:

Offline The Man They Call Jayne

  • Shas'O
  • ********
  • Posts: 5289
  • Karma 6
Re: Unit 52 [OOC Thread]
« Reply #107 on: February 25, 2014, 11:26:41 pm »
What rolls should I make? One for shooting and then how will I determine the sweeping action? Or will that come down to enemy reflexes?
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1807
  • Karma 4
Re: Unit 52 [OOC Thread]
« Reply #108 on: February 25, 2014, 11:29:20 pm »
I've done all the rolling for my end, I'm just waiting for Jayne, RC, Mabbz, TD and DAC to actually roll and link me :P

DAC has the excuse of not doing this before, but not the rest of you XD
I feel I should point out that the initial post just said three rounds rapid with little explanation as to how it works beyond that. Ravs and I use that system in our RPs, but we roll all the dice rather than getting the players to roll there own. I assumed it'd be the same here, so I didn't roll anything.

Anyways, I've sent my rolls. They're horrible. I only rolled for my shooting attack, since I don't know if I should roll for taking cover.

Offline InsaneTD

  • Insanest of all
  • Shas'Vre
  • ******
  • Posts: 1165
  • Karma 3
  • Writer Non-Extraordinaire
    • I did a thing...
Re: Unit 52 [OOC Thread]
« Reply #109 on: February 26, 2014, 10:48:13 pm »
I pmed you my actions when you called for 3RR. Well, probably call it more of a guide then three actions, but that's more because I definitely want to be in cover. :P

Offline Narric

  • Gue'vesa'Vre Vash'fio'an
  • Board Moderator
  • *
  • Posts: 5195
  • Karma 13
  • Local Demon
    • Demons Forge Hub
Re: Unit 52 [OOC Thread]
« Reply #110 on: February 26, 2014, 11:31:53 pm »
RP post is up. Hopefully i've done you guys some justice.

DAC and Mabbz may want to stick close to cover for a little bit though  :-\
I'm sorry dudes, I even made up rules to keep you alive. If I hadn't we'd have seen two squad members dead in the first round :P

Next set of actions from everybody please, or just post into the thread. Or both if you have a strange plan a brewing XD

Offline The Man They Call Jayne

  • Shas'O
  • ********
  • Posts: 5289
  • Karma 6
Re: Unit 52 [OOC Thread]
« Reply #111 on: February 26, 2014, 11:56:22 pm »
If people keep out of the way I'll take a shot at the leader. Any cover he is in won't stand up to this level of firepower for long. Sone covering fire would be appreciated :P
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1807
  • Karma 4
Re: Unit 52 [OOC Thread]
« Reply #112 on: February 27, 2014, 12:01:08 am »
Well, this plan isn't going as intended, but then I didn't really expect it to. Where's a medic when you need one?

I'm sorry dudes, I even made up rules to keep you alive. If I hadn't we'd have seen two squad members dead in the first round :P
No worries. Fudging dice rolls and making stuff up to keep it fun is something all good GMs do.

Offline Pilum

  • Shas'Saal
  • ***
  • Posts: 121
  • Karma 1
Re: Unit 52 [OOC Thread]
« Reply #113 on: February 27, 2014, 09:36:32 pm »
Sounded good to me, Narric. As for future plans... I think I'll just carry on preaching the Gospel of St. Boomstick unto the heathen ;) I'll advance toward the boss (cover hopping) as per original plan if I get the chance though (ie there's nothing unpleasant heading my way!)
A prize from the My Little Warhorse story contest: http://gwarrior456.deviantart.com/art/Its-just-a-little-storm-430546453

Offline Mabbz

  • Shas'Vre
  • ******
  • Posts: 1807
  • Karma 4
Re: Unit 52 [OOC Thread]
« Reply #114 on: March 08, 2014, 11:19:28 am »
Actually the plan was to not split the party. To quote myself at the start "Once the main room is clear, Jeff and Wolf can take up defensive positions kill anyone that comes through one door while the rest of us deal with the other room. Rinse and repeat."

Offline Narric

  • Gue'vesa'Vre Vash'fio'an
  • Board Moderator
  • *
  • Posts: 5195
  • Karma 13
  • Local Demon
    • Demons Forge Hub
Re: Unit 52 [OOC Thread]
« Reply #115 on: March 08, 2014, 11:30:40 am »
Ah shit, sorry ^_^;;

Offline Waaaghpower

  • Shas'Vre
  • ******
  • Posts: 1356
  • Karma 2
Re: Unit 52 [OOC Thread]
« Reply #116 on: March 08, 2014, 06:04:01 pm »
Also, I just wanted to keep shooting, I didn't want to walk forward. Mainly because he's got a frikkin' energy blade and can actually hurt me with it, unlike most weapons.
Super Mario 3D World is The. Best. Thing.

Offline Narric

  • Gue'vesa'Vre Vash'fio'an
  • Board Moderator
  • *
  • Posts: 5195
  • Karma 13
  • Local Demon
    • Demons Forge Hub
Re: Unit 52 [OOC Thread]
« Reply #117 on: March 08, 2014, 06:09:45 pm »
fuck.......

I'm gonna have to re-write this it seems :P

Offline InsaneTD

  • Insanest of all
  • Shas'Vre
  • ******
  • Posts: 1165
  • Karma 3
  • Writer Non-Extraordinaire
    • I did a thing...
Re: Unit 52 [OOC Thread]
« Reply #118 on: March 08, 2014, 09:32:45 pm »
He's now surrounded and it numbered, he can either give up or die at this point.