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Author Topic: Unit 52 [OOC Thread]  (Read 53161 times)

Offline Narric

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Re: Unit 52 [Feeler]
« Reply #30 on: February 13, 2014, 11:12:16 pm »
Sounds good :)

Will you guys be making up Codenames/Nicknames/ or any kind of name for your PCs?

I'll be adding them into my second post to act as a Character Record.

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #31 on: February 13, 2014, 11:13:17 pm »
Okay, I'll go with the super-tank just for fun.
(As further clarification: A 6 with a grenade launcher would be 6 damage, a plasmagun would be 8, and a 6 with a meltagun would be 12 damage?)

I'll write my character sheet tonight.
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Offline Mabbz

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Re: Unit 52 [Feeler]
« Reply #32 on: February 13, 2014, 11:13:31 pm »
I'm in. How much non-combat equipment is there likely to be? By which I mean medkits, combat engineering and the like.

Name: Saracen Rue

Melee: 6
Shooting: 5
Strength: 6
Resilience: 5
Mental: 8

Saracen Rue is a fairly likable guy, and competent in combat and always calm and rational. His main skill appears to be an uncanny ability to know something relevant to whatever situation he finds himself in. Whether it's engine repair, interrogation, first aid or the fact that someone's sneaking up behind him with a handgun, he usually has some idea about it.

Offline Narric

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Re: Unit 52 [Feeler]
« Reply #33 on: February 13, 2014, 11:18:38 pm »
Okay, I'll go with the super-tank just for fun.
(As further clarification: A 6 with a grenade launcher would be 6 damage, a plasmagun would be 8, and a 6 with a meltagun would be 12 damage?)

I'll write my character sheet tonight.
Yes, Yes, No 10 ;)

Awesome. I've just copy/pasted you last stat, so I'll update when you're done ^_^

I'm in. How much non-combat equipment is there likely to be? By which I mean medkits, combat engineering and the like.

Name: Saracen Rue

Melee: 6
Shooting: 5
Strength: 6
Resilience: 5
Mental: 8

Saracen Rue is a fairly likable guy, and competent in combat and always calm and rational. His main skill appears to be an uncanny ability to know something relevant to whatever situation he finds himself in. Whether it's engine repair, interrogation, first aid or the fact that someone's sneaking up behind him with a handgun, he usually has some idea about it.
honestly hadn't considered Medi-kits. Define Combat Engineering? Becuase we could assume that you're equipped with it as standard. I just listed Weapons to be honest :P

Offline Mabbz

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Re: Unit 52 [Feeler]
« Reply #34 on: February 13, 2014, 11:25:17 pm »
Combat engineering would be things like opening locked doors (quietly), hacking turrets and cameras and stuff. I don't know what you have planned, so I don't know if these woulf be useful

Offline Narric

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Re: Unit 52 [Feeler]
« Reply #35 on: February 13, 2014, 11:32:00 pm »
That kind of stuff We shall assume you have shared amongst you. Unlocking doors uses the Mental stat, and so would Turrets and Cameras.

Anything that would require more specialized gear would probably need less advanced persuasion to work for you ;)

Offline InsaneTD

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Re: Unit 52 [Feeler]
« Reply #36 on: February 13, 2014, 11:55:04 pm »
I wouldn't mind jumping in if I can?

Black Wolf

Melee: 4
Ranged: 7
Strenght: 6
Resilience: 5
Mental: 8


Black Wolf was a no nonsense Sergeant, a veteran of more heists, murders, gang fights and car chases then he cares to remember. When the hundred units were announced, he knew he shouldn't volunteer, being one of the few members on the force getting close to retirement age but he wanted to be part of the action.

Note: I don't want or am aiming for the leader role. This is just the Bio I wanted for my Character.

Offline Narric

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Re: Unit 52 [Feeler]
« Reply #37 on: February 13, 2014, 11:57:57 pm »
Nope, and I think that brings us to the max of 6 players :P

We do still need a Sergeant/Commander/Lead Figure in this. I'll leave that up to you guys, as you should have someone who wants to lead ;)

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #38 on: February 14, 2014, 01:08:48 am »
Mabbz has the highest Mental, tied with Tebalt, but since Tebalt doesn't want a leadership role I vote for Mabbz.

ALSO: I just noticed this, thought I should clarify. I was not clear at all, but I decided to just max out my Resilience. My stats should say 4 4 4 14 4.
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Offline InsaneTD

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Re: Unit 52 [Feeler]
« Reply #39 on: February 14, 2014, 02:59:55 am »
I'm good with Mabbz having it. Wait... this is the guy who always Tempts Fate. Maybe we should give it to Jayne instead. :P

Offline Mabbz

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Re: Unit 52 [Feeler]
« Reply #40 on: February 14, 2014, 08:19:53 am »
Mabbz has the highest Mental, tied with Tebalt, but since Tebalt doesn't want a leadership role I vote for Mabbz.

ALSO: I just noticed this, thought I should clarify. I was not clear at all, but I decided to just max out my Resilience. My stats should say 4 4 4 14 4.
I'm good with Mabbz having it. Wait... this is the guy who always Tempts Fate. Maybe we should give it to Jayne instead. :P
I was kinda leaning my character towards being a good all rounder that could take charge, but generally isn't the leader because he's too laid back most of the time. He's more likely to be the second in command. If you want he can be the leader, but it wasn't really what I was going for.

Also, I will not promise to stop tempting fate.

Offline Narric

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Re: Unit 52 [Feeler]
« Reply #41 on: February 14, 2014, 09:08:05 am »
The Mental stat hasnout to do with who should be the leader :P Its your charisma that should decide it ;)

I will point out that whoever becomes Team Leader gets the Energy Blade instead of the Combat Blade ;)

Also, Jayne wanted to call dibs on being Special Weapons guy with the Focused Heat Rifle. Anyone say nay to this?

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #42 on: February 14, 2014, 09:13:10 am »
What does an energy blade do, exactly?
And since Charisma isn't a stat... Meaning I'm not nescessarily bad at it...
I re-add my name to the drawing.
Then again, I still haven't finished my character and it's 3 AM.
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Offline Narric

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Re: Unit 52 [Feeler]
« Reply #43 on: February 14, 2014, 09:26:47 am »
The Energy Blade is +1 to your Strength for Melee Attacks, and 2-5 attacks per round. When Activated, the damage the target takes is doubled after damage calculation.

Offline Waaaghpower

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Re: Unit 52 [Feeler]
« Reply #44 on: February 14, 2014, 09:32:36 am »
And how many attacks do you normally get every turn? (That could be really potent. Even with WS4...Er, Melee 4, that'll still usually get a hit or two and cause some hefty damage.)
Super Mario 3D World is The. Best. Thing.