After spending months saying I'm going to do this, I am finally going to make good on my promises. Now, who's up for some 40k RP shenanigans?
The premiseAs I don't currently have a job, I have the free time to run a campaign. However, since I am actively searching and could get a job at any time, I want to keep this short and simple. Besides, I don't think there has ever been an RP on this forum that reached a satisfactory conclusion, and I want to be the exception. So I'm not gonna write some intricately woven plot that'll take months to get anywhere.
On the planet Ferin II, a war is raging between the Imperial Guard and the Tau Empire. The planetary governor, Garius Merryn had been involved with illicit trade with the Tau, the Imperium found out and the governor ceded the planet to the Tau in exchange for their protection and a position of authority under his new alien rulers. The Guard were dispatched to retake the world, and now the war is more or less hanging in the balance.
You are a soldier of the Imperium, your transport was shot down and crashed far behind enemy lines, with few survivors. Now you have to survive, make it back to your lines and cause as much havoc as possible on the way.
The rules - Character creationWe will be using standard 40k rules, with the Covert Operations expansion I wrote (forum thread
here, full document is on deviantart
here). Your character can be any non-vehicle model chosen from the Codex: Astra Militarum, but don't worry if you don't have the codex; just give me an idea of the character you want and I'll help you to choose your model and equipment.
There will be a 50 point limit for each character, and entries close when we have at least 200 points worth of characters. Please note that you can start with a weapon not normally available to your model, as long as you clear it with me first.
Rules don't fit your character? Don't worry, just pick a model with rules that fit and do it as a counts-as (so if you want a sneaky stealthy sort, you could use the ratling rules without actually being a ratling).
For convenience, here are pages 12 and 14 of the Covert Operations Rulebook:
[spoiler=Page 12]Most games of Covert Operations have two players; the Kill Team player and the Defender. There are different rules for each, but they both have some things in common.
Minor and Major rulesThere are three types of rules for making a Kill Team or a defending force: unbreakable, minor and major. Unbreakable rules must be followed, as they make up the core rules of Kill Team.
Minor rules can (and indeed, should) be ignored if the player wishes, but there are consequences for doing so. They exist merely to provide a little more realism to both sides, as some things are unlikely to be seen in stealth missions. For example, Psykers are incredibly valuable individuals and are unlikely to be sent on a dangerous mission behind enemy lines.
Major rules exist to provide extra balance to the game. They can only be ignored if both players agree in advance, as ignoring them could lead to overly powerful situations. As an example, giving an eviscerator to an imperial guard storm trooper, while unlikely, could have an interesting and believable explanation and in any case would not be especially overpowered (as long as he paid the points for it). Giving him a vortex grenade on the other hand would be a horrible abuse of the rules and should never happen.
Points costs of individual modelsIf you are playing as the Kill Team, you are allowed to ignore minimum unit sizes. Some units do not give the points of individual models though, so what do you do then?
In many cases, it is possible to work out approximately what the points cost of a model will be. For example, if a 10 man unit of identical models costs 70 points, then a single model from that squad will probably cost 7 points. Upgrades for individual models are taken into account after this, so if you wanted to buy a gun with a cost of 5 points per model, the model would cost 12 points.
If the unit is made up of different models, things get a bit more complicated. As there are so many awkward units like this, we will just look at the most common: characters.
Let’s say that 10 man squad mentioned above included a sergeant as standard. The sergeant’s improved stat line would increase his points so let’s take 1 point off of each of the other models and add it to him. This gives a cost of 6 points for each regular model, and 16 points for the sergeant. This looks fair.
If you’re not still sure what the points cost should be, choose the most expensive option. That way your opponent can’t complain, and the difference will probably only be a few points either way.
[/spoiler]
[spoiler=Page 14]Unbreakable rules of Kill Team:
• 200 points
• No three or more wound models.
• No more than 10 models.
• No vehicles or artillery.
• You may take models from different units (although this means breaking a minor rule), and you can ignore minimum unit sizes.
Minor rules: each player receives an extra narrative point for every two rules broken by their opponent. It is possible to break rules more than once.
• No more than one model may have a weapon that fires three shots or more, or is a template weapon, or that is strength 8 or higher.
• All models must be taken from the same unit entry.
• No psychic powers.
• No allies.
• No bikes or jetbikes.
Major rules: each major rule broken has the same effect as breaking two minor rules. These rules may only be broken with your opponent’s permission.
• No more than 1 two wound models.
• No more than two models with psychic powers.
• No more than three bikes or jetbikes.
• No more than three models may have a weapon that fires three shots or more, or that is strength 8 or higher.
• Models may only have equipment normally available to them.
• At least half your models must be individually equipped.
Kill team models all gain the Independent Character special rule if they don’t already have it.
[/spoiler]
The Rules - Playing the CampaignAs mentioned above, we will be using standard 40k rules, along with the Covert Operations expansion for any battles or anything else that requires dice rolling. I do intend to include moments where you can do some proper RPing (like sneaking into a human town under Tau control, maybe you could rally the citizens and organise a resistance?), so this won't be 100% combat. Between battles, generally speaking I'll give you some idea of place you can go and things you can do and you can work it out from there. You wont get a map until you find one though; you have no idea where you landed, and will have to find that out for yourself.
So yeah, that's the basics. Any questions? Anyone interested?
Characters:Hertius Von Drakoon (Narric) 50 Points3 narrative points
[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv |
Engineseer | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 3+ |
Wargear:
- Power Armour
- Laspistol
- Power Axe
- Servo-Arm
- Frag & Krak Grenades
- Digital Weapons
| Special Rules:
- Awaken the Machine
- Blessing of the Omnissiah
|
[/spoiler]
Sergeant Frank "Mad Bastard" McTavish (Wargamer) 42 Points2 narrative points
[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv |
Stormtrooper Sgt | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ |
Wargear:
- Mars Pattern Carapace Armour
- Mars Pattern Hellpistol
- Mars Pattern Hellgun (mag fed)
- Power Sword
- Frag & Krak Grenades
- Melta Bombs
| Special Rules:
- Move Through Cover
- Deep Strike
|
[/spoiler]
Sergeant Adam Wexler: (Jayne) 50 Points3 narrative points
[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv |
Harker | 3 | 4 | 4 | 3 | 1 | 3 | 2 | 8 | 5+ |
Wargear:
- Flak Armour
- Close Combat Weapon
- Heavy Bolter
- Frag & Krak Grenades
| Special Rules:
|
[/spoiler]
Vyper's Bullgryn: 45 Points3 narrative points
[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv |
Bullgryn | 4 | 3 | 5 | 5 | 3 | 2 | 3 | 6 | 4+ |
Wargear:
- Carapace Armour
- Grenadier Gauntlet
- Slabshield
- Frag Grenades
| Special Rules:
- Hammer of Wrath
- Stubborn
- Very Bulky
|
[/spoiler]
Corporal Maria Note 24 Points2 narrative points
[spoiler]
| WS | BS | S | T | W | I | A | Ld | Sv |
Maria | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ |
Wargear:
- Carapace Armour
- Camo Cloak
- Medi-Pack
- Lasgun
- Frag Grenades
| |
[/spoiler]