Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).
The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.

Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.
The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.
I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...
If people are interested I can post more info.
World BuildingCarandia can be found across a vast ocean from the major continents of the world. It is mainly an isolated nation, often times ignored by the rest of the world, and by the pantheon of gods others would call upon. This doesn't mean divine intervention is unheard of, but deities that watch of the Island are more fundamental.
- Grenator, the God of Forges, favours those who lean towards violence and weaponry.
- Silvachur, the God of Mages, favours those whom knowledge is the goal of all life.
- Karuma, the God of Rebalance. Watching over all deeds and ensuring appropriate repercussions occur, they favour those whom are fair and unbiased in the lives, or who ensure rebalance in the world. Some more affluent individuals try to corrupt the deity's image as the God of Thieves.
CitiesCamudara Local history: Ancient city. Site of first landing on Carandia. It and most of the western island fell centuries ago and have become overrun with human/elf hybrids. Artefacts from this distant era make it a favourite for graverobbers, adventures, and academics alike. | Vantadurn Local history: Built within and around a dormant volcano. The dwarves are constantly designing and building ever more fearsome weaponry, armour, and warmachines, though the reason for it has long since been forgotten by the other races. | Merivoon Local history: When Camudara fell it become an emergency seat of authority of the island, until Camaruda Citadel was built. The Elves control most of the city now, and are fair with members of the other races, but firm when it comes to the law. | Camaruda Citadel Local history: Camaruda Citadel was original the home of a virtuous king of the humans, who ruled much of the island in the power vacuum after Camadara fell. It is only accessible by ferries across the waters. |
Saltsbury Local history: Saltsbury started originally as a single fishery of the fresh water lake, but trade and its central location naturally made it grow to the well-built city it is today. Many restaurants feature fish dishes as signature choices. | Avana Local history: Second only to Vantadurn, Avana is haven for inventors and spellsmiths. | Fort Yraven Local history: The original structure is human by design, but when the fort was abandoned, it become a haven for teiflings, and down on their luck Dragonborn. These groups slowly rebuilt and expanded the fort into the haven it is today. | New Cantor Local history: Birthplace of a legendary figure with striking red and blonde hair. |
East Gemos Local history: Larger than West Gemos. Notorious for competitive inhabitants. | West Gemos Local history: More wealthy than East Gemos. Revered for its Academic focuses.
| Vrak Kome Local history: The only city with a large Half-Orc presence. Its leaders are wise enough to have kept the city prosperous with little issue from the other races, and has a mostly integrated society within its limits. | |
The story will begin in West Gemos, in a tavern called The Grey Nightingale.