Dwarf fighter incoming! Please wait whilst this character is generated...
Stat roll:
3 3 7 13 17 19Character Name: Obsidian Ironforge
| Class & Level: Fighter: 1 | Background: Soldier | Player Name: Railgun Convention | Race: Mountain Dwarf | Alignment: Lawful Good | Exp: 0 | Age/Size: 70, 4' 4" (Medium) |
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Strength: [19]+2=21 (+5)
| Dexterity: [3] (-4)
| Constitution: [17]+2=19 (+4)
| Intelligence: [13] (+1)
| Wisdom: [7] (-2)
| Charisma: [3] (-4)
| Passive Wisdom: (Perception) | Proficiencies and Languages: - Common, Dwarfish
- Battleaxe, Handaxe, Light Hammer, Warhammer, Simple Weapons, Martial Weapons
- All Armour
- Smith's Tools, History (Stonework)
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| Inspiration: [__] | Proficiency Bonus: [+2] | Saving Throws: [ADV: Str, Con] | Skills: Advantage: Intimidation, Athletics, Perception, Survival |
| Armour Class: [16(+2)] | Intiative: [__] | Speed: [25] | Hit Point Total: [14] | Hit Dice: [1d10] | Attacks and Spellcasting:
- Battleaxe | Atk Bonus | 1d8 slashing
- Handaxe | Atk Bonus | 1d6 slashing, thrown (range 20/60)
Equipment:
- Vantadurn Guard Captain's Insignia
- A claw from a brown bear
- Deck of cards
- Common clothes
- Coin pouch (30gp)
- Chain mail
- Battleaxe
- Shield
- 2x Handaxes
- Dungeoneer's pack
- Bedroll
- Mess Kit
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| Personality Traits: I face problems head-on. A simple, direct solution is the best path to success.
| Ideals: Greater Good
| Bonds: I fight for those who cannot fight for themselves.
| Flaws: I have little respect for anyone who is not a proven warrior.
| Features and Traits:
- Darkvison: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage
- Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- Dwarven Armour Training: You have proficiency with light and medium armor.
- Tool Proficiency (Smith): You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
- Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Fighting Style: Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
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Obsidian is a Captain in the Vantadurn Guard, a force that values strong discipline and iron resolve. It is not known why Vantadurn maintains and equips such a force, as the city has made no hostile overtures towards its neighbours; however, its members are well respected among fighting companies across Carandia. The Dwarves of Vantadurn show favour to Grenator, the God of Forges, and Obsidian is no exception in this, following the ways of the smith as her kin before her have done for centuries.
Obsidian is currently angling for promotion, certain that her resolve and ability is needed further up the chain of command. However, the Guard puts a lot of value on combat experience and outside knowledge, which requires those who wish to lead to prove themselves in adventures and battles across the land. Her trials to make Captain required her to defeat a large creature, in her case a roaming bear, to prove her mettle in hard combat. To this end, Obsidian seeks to make a name for herself in the outside world, and intends to return home with some powerful defensive artefact or weapon with which to bolster her homeland's armoury.