What I mean is that you still end up having to roll bucket loads of D6s. It's fewer than in Fantasy because the 'to wound' stage has been removed, but it is still too many. In addition, and I neglected to mention this before, the main problem is actually the use of the D6 in of itself. I've played other games in the past and much more recently, which use fewer dice and none of them are D6. Not using this dice makes for a much more effective spread of results and makes for a game which makes more effective use of characteristics than can be achieved with the D6.
To elaborate a little further, GW has characteristics values between 1 and 10 (in the past it was 1-12). Representing such a wide variance on the D6 is very difficult. Elite troops, in particular, suffer from this, as they tend to be very compromised in terms of how the dice reflect their skills. All of this actually makes it very difficult to balance the game, although this is more of an issue for 40K, when combining infantry, vehicles, flyers, and super heavies, which I would argue is impossible under GW's current approach to making rules. There is also rather too much reliance on luck, in my opinion, when using the D6 in this sort of context.
I am much more interested in playing smaller scale games on a smaller playing surface now. It's more enjoyable, faster, and the rules are simply better. Age of Sigmar represented some progress on this front from GW, but so long as the company remains wedded to its D6 philosophy, which is how it started, so I understand why it is hard to change it, I do not believe that I will be interested in playing any of their games again in the future.