This is what I was asking for help with on the FB group (https://www.facebook.com/groups/132574703452360/permalink/906345786075244/).
This is my first draft, with mostly Fluff missing and perhaps other elements that still need to be distilled through the Warpath filter.
Any input on this would be appreciated.
Warpath and is official forces can be downloaded for free from Mantic Games (http://www.manticgames.com/games/warpath.html).
The Kadesh Warhost
The Kadesh are a self-sufficient empire, and have been for the centuries since they began expanding their borders into the stars themselves.They have befriended many civilizations within their spheres of influence, and have successfully uplifted many of the races they come into contact with. This has led to a vibrant and diverse interstellar community, which can be harnessed to protect and enforce its borders.
The Kadesh are technologically advanced, mastering faster than light travel and warp technology, allowing them to rapidly cross vast swathes of void-like space, and respond instantly to threats on their colonies.
Army Special RulesTwin-weapon SystemA model with the Twin-weapoon System rule can fire two weapons in the same turn. The must be at the same target. If a unit is comprised entirely with models with the Two-weapon System rule, then each model may fire at a different target or altogether.
AlliesForge Fathers, Rebs, Z'zor
Weapons and WargearSpoiler
| Fire | Range | Special |
Pulse Rifle | 2 | 30 | Reload! |
Pulse Blaster | 2 | 18 | - |
Pulse Pistol | 1 | 12 | Pistol |
Heavy Blaster | 3 | 24 | Piercing (1) |
Crystal Blaster | 2 | 18 | Piercing (1) |
Flamethrower | 10 | 12 | Saturation |
Missile Launcher | 1 | 36 | Piercing (4) |
Multi-Missile | 2 | 36 | Blast (D6), Piercing (1), Howitzer |
Particle Rifle | 2 | 42 | Pircing (4), Reload!, Sniper |
Delta Cannon | 3 | 42 | Sniper, Blast (D3) |
Twister Missiles | D3+1 | 60 | Blast (2), Piercing (1) |
Energy ShieldEnemies firing on a model with an Energy Shield must re-roll successful damage rolls. The second result stands.
If the second result still causes damage, the Energy shield cannot be used again until the end of the player turn.
Target CoordinatorA model with a Target Coordinator may choose to fire it instead of their normal weapon. It has the following profile
| Fire | Range | Special |
Target Coordinator | 1 | 30 | Reload! |
A successful hit does not cause damage, and so doesn't need to roll for damage. Instead, place a "Target" marker next to the target unit. Subsequent shooting at the target unit may increase their to hit rolls by the number of "target" markers.
InfantryKadesh Standard InfantryAs their name implies, these are the core of any Kadesh force, whether defending a civilian planet, or making up the cutting edge of a Warhost, they will always be found.Spoiler
Kadesh Infantry Team - 60pts
| Spd | Hit | Att | Def | Ner |
Infantry | 4 | 4+ | 1 | 4+ | 8/10 | Unit: 5 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle). Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free. The Leader may take a Target Coordinator for 15pts.
| Kadesh Infantry Section - 130pts
| Spd | Hit | Att | Def | Ner |
Infantry | 4 | 4+ | 1 | 4+ | 8/10 | Unit: 11 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle). Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free. The Leader may take a Target Coordinator for 15pts. |
Kadesh Infantry Platoon - 250pts
| Spd | Hit | Att | Def | Ner |
Infantry | 4 | 4+ | 1 | 4+ | 8/10 | Unit: 23 Infantry (Pulse Rifle) and 1 Leader (Pulse Rifle). Options: Any member of the Team may swap their Pulse Rifle with a Pulse Blaster for free. The Leader may take a Target Coordinator for 15pts. |
Kadesh StalkersStalkers are the unseen eyes and ears of the Kadesh. They will deploy far forward of the Kadesh advance, picking out key objectives or dangerous enemy assets to be avoided or given priority destruction.Spoiler
Stalker Team - 90pts
| Spd | Hit | Att | Def | Ner |
Infantry | 4 | 4+ | 1 | 4+ | 8/10 | Unit: 5 Stalkers (Pulse Blaster & Target Coordinator) and 1 Leader (Pulse Blaster & Target Coordinator). Special: Recon, Infiltrating.
| Stalker Section - 180pts
| Spd | Hit | Att | Def | Ner |
Infantry | 4 | 4+ | 1 | 4+ | 8/10 | Unit: 11 Stalkers (Pulse Blaster & Target Coordinator) and 1 Leader (Pulse Blaster & Target Coordinator). Special: Recon, Infiltrating. |
Kadesh MechatroopThe Mechatroop are single pilot Battlesuits armed with an array of deadly and powerful weaponry, on a highly mobile platform to allow fast tactical redeployment.Spoiler
Mechatroop Solo - 55pts
| Spd | Hit | Att | Def | Ner | Mechatroop | 6 | 3+ | 3 | 6+ | 8/10 | Unit: 1 Mechatroop (Two Heavy Blasters). Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System. Options: May swap each Pulse Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts May take an energy Shield for 30pts.
| Mechatroop Team - 165pts
| Spd | Hit | Att | Def | Ner | Mechatroop | 6 | 3+ | 3 | 6+ | 8/10 | Unit: 3 Mechatroop (Two Heavy Blasters). Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System. Options: Any team member may swap each Pulse Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts Any team member may take an energy Shield for 30pts. One Team member may be upgraded to Mechatroop Leader for +15pts, with the Headstrong special rule and Target Coordinator. |
Z'zor SwarmThe Z'zor are proven allies of the Kadesh, and supply their troops to aide in battle, especially in defence of the Z'zor homeworld. They're insectoid, tall and lean.Spoiler
Z'zor Team - 90pts
| Spd | Hit | Att | Def | Ner | Z'zor | 6 | 4+ | 1 | 5+ | 8/10 | Unit: 5 Z'zor (Crystal Blaster) and 1 Z'zor Leader (Crystal Blaster). Special: Infiltrating, Jump troops, Vicious.
| Mechatroop Team - 190pts
| Spd | Hit | Att | Def | Ner | Z'zor | 6 | 4+ | 1 | 5+ | 8/10 | Unit: 11 Z'zor (Crystal Blaster) and 1 Z'zor Leader (Crystal Blaster). Special: Infiltrating, Jump troops, Vicious. |
ArmourNote: "Armour" is not wargear for Warpath. It often means the more heavily armoured choices, such as Tanks.Kadesh Enforcement Mech - 145pts[/b]
Spoiler
| Spd | Hit | Att | Def | Ner |
Enforcement Mech | 6 | 3+ | 5 | 9+ | 8/10 |
Unit: 1 Enforcement Mech (Two Heavy Blasters, Energy Shield, Delta Cannon).
Special:Bulky, Crushing Strength (4), Jump troops, Steadfast, Tough (5), Two-weapon System, Inspiring.
Options: May swap the two Heavy Blasters for one of the following: two Missile Launchers +10pts, two Multi-Missile +20pts.
Kadesh APC "Chariot" - 110pts[/b]
Spoiler
| Spd | Hit | Att | Def | Ner |
Chariot | 12 | 4+ | - | 9+ | -/10 |
Unit: 1 Chariot APC (Heavy Blaster [F], Two Pulse Blasters [R/L]).
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.
Kadesh MBT "Lancer" - 170pts[/b]
Spoiler
| Spd | Hit | Att | Def | Ner |
Enforcement Mech | 12 | 4+ | - | 9+ | -/10 |
Unit: 1 Lancer APC (Heavy Blaster [F], Two Pulse Blasters [R/L], Particle Rifle [A])
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.
Kadesh MBT "Twister" - 170pts[/b]
Spoiler
| Spd | Hit | Att | Def | Ner |
Enforcement Mech | 12 | 4+ | - | 9+ | -/10 |
Unit: 1 Twister APC (Target Coordinator [F], Two Pulse Blasters [R/L], Twister Missiles [A])
Special: Hoverer, Nimble, Stabilised.
Options: May swap the two Pulse Blasters for two Multi-Missile for +20pts.
Heroes and MonstersWarleader - 75pts[/b]
Spoiler
| Spd | Hit | Att | Def | Ner |
Warleader | 6 | 3+ | 4 | 9+ | 8/10 |
Unit: 1 Warleader (Two Heavy Blasters, Energy Shield).
Special: Bulky, Crushing Strength (2), Jump troops, Steadfast, Tough (3), Two-weapon System, Inspiring.
Options: May swap each Heavy Blaster for one of the following: Flamethrower free, Missile Launcher +5pts, Multi-Missile +10pts, Particle Rifle +15pts.