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The Heresy (backup) - Mechanics thread

Started by Wargamer, May 10, 2012, 01:37:04 PM

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Wargamer

Quote from: silverfuge on July 03, 2012, 08:39:05 PM
In that case then can i alter my previous post to have chapters 2-3 actually with the thousand sons?
Sure.
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Scout Sergeant Mkoll

Quote from: Brother Perturabo on July 03, 2012, 09:08:01 PM
10-11 will assist the Stygian order faction of Legio Metallica.
I thought we agreed to try to negotiate before taking sides?
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

I personally, would love to see the Stygians win. :P

El ShasOcho

Quote from: Warmaster Russ on July 04, 2012, 01:16:39 PM
Quote from: Brother Perturabo on July 03, 2012, 09:08:01 PM
10-11 will assist the Stygian order faction of Legio Metallica.
I thought we agreed to try to negotiate before taking sides?
Oh trust me, I have. The loyalists are refusing to negotiate even though the stygian order has if they will. And I am strongly on the side of the stygian order. If you want just try to keep them apart that works as well, but I am protecting the stygian of Metallica.

TD, glad I have some support here. :)

Quote from: Lee Lee Declis on August 06, 2010, 03:14:38 AM
Although, it must be said, one should always have a Fantasy in

InsaneTD

Oh, Angron hasn't taken sides. He's just watching from the sidelines and preparing to act if he needs too.

I want to see them win for the hell of it. :P

Eagle eye

I am not going to take any sides with the Stygian war at the moment  ;D

El ShasOcho

The 10th and 11th will attempt to open negotiations between the opposing forces of Metalica. If this is unsuccessful, they will then support the Stygian Order.

Quote from: Lee Lee Declis on August 06, 2010, 03:14:38 AM
Although, it must be said, one should always have a Fantasy in

Wargamer

H'okay, it's been a loooong wait, but here we go!

TURN 9 RESOLUTION

Dark Angels:
chapters 5.6.7 and 10 and 1 chapter of knights is to travel from 5,-1 to 5,0
1,2,3 with Lion El'  Travel from 8,-1 ro 9,-1 and bring worlds into complience
Recruiting on Caliban successful - 1 Chapter recruited.

Serpents:
Angron's Fleet reached {-4,2}.
Recruitment attempts unsuccessful this turn.

Thousand Sons:
Research with the Space Wolves has made progress; Space Wolf forces can employ anti-psychic wards in battle.
Fleet sent with White Scars successfully returned to Prospero.
One Chapter recruited on Prospero.

White Scars:
QuoteKhan and chapters 4-7 will stay put at {3, -2} to fortify the area, and to ensure the conversion of the population.

Chapters 1-3, the titan demilegion and any other Scars-controlled forces at {3, -2} will return to Chogoris.

Chapters 10-13 will move from Chogoris to Golgotha, in anticipation of potential rebellion.
Redeployment successful.

Word Bearers:
Fleet has joined with the Iron Hands at {4,6}

Space Wolves:
QuoteCompanies 10-12 and 15, along with the Thousand Sons shall attempt to travel to Stygies and provide support for the  17th who are already there while attempting to oversee negotiations between the factions to avoid all out war. They shall also assign a few members from each company to testing the newly devised psychic defences.
Fleet is confronted by Mechanicum forces on the system border - the Space Wolves choose to run the blockade. Engagement follows..

Diplomacy: The Warmaster's dictates have not been taken well - the Mechanicum will no longer supply the Space Wolves Legion.

1 Great Company recruited on Fenris.

Salamanders:
Quotechapters 8-12 fortifying and recuirtment
Your attempts to recruit have begun to exceed your ability to provide wargear for your troops! As such, you only recruit one Chapter this turn - you don't have enough weapons and armour for two!

Quotevulkan firedrakes and chapters 2 and 3 staying put recuirting and fortiftying
System is contained and pacified - further fortification will take time, but is potentially achievable.

Quotechapters 4-7 and the knights are moving to 2, -2 and conquesting there
Movement successful.

Ultramarines:
Quote1st 2nd, 7th with Guilliman will move 2 squares back to the Terra system:
Successful.
QuoteGuilliman and 2nd and 7th will oversee negotiations on Mars. Hopefully keeping the peace. And meeting horus when he pops in :P
1st will present Hrud tech and remains to the labs on terra to try and reverse engineer something of the Hrud warp relocation that Guilliman coverts.
These matters are ongoing; they are complex issues that cannot be resolved swiftly.

Quote12th with move from (8,-1) to (7,-2) exploring

11th will move from (8,-1) to (8,0) exploring

3rd will move from  (7,-5) to (7,-4) (+Imperial guard +Librarians)

4th 5th 6th + 3 chapters of Word Bearers will attempt to move back to maccragge.
Successful.

QuoteUMs 13th and SW 13th and 14th (if Russ deems they will stay with the UMs) will recruit on and around maccragge training the populations defence forces.
Recruiting unsuccessful at this time - Fresh forces are gained, but not enough to found a new Chapter.

Quote14th + 8th(Newly recruited) will move from Macragge to (8,-4) with maccragean colonists and oversee a colonisation effort to populate neighbouring systems.
Region entered and colonisation / pacification underway. No major concerns at his time.

Quote8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surrounding systems (+Legio Mortis)
Fortification of Terra continues - it's already very well fortified, so it takes time to improve it! :P

Night Lords:
QuoteChapters 1-13 along with Curze and will go to 2,-6 and pacify.
Region entered. Hostiles reported by forward scouts in nearby sectors.

QuoteChapters 14-15 to recruit
Chapter 16 to fortify nostramo
1 Chapter successfully recruited.
Fortification of Nostramo proceeds slowly... the Dice hate you. :P

Iron Warriors:
QuoteForces on Cthonia shall continue to build defenses.
Cthonia's defences successfully augmented [AV10]

QuoteSame with those on Nostramo.
...the dice do not like this!
Due to a freak accident in the orbital yards involving a merchant super-taker, work has been set back several weeks, if not months. The efforts of the Iron Warriors are focused entirely on fixing the damage for now.

QuoteForces on Ullanor will attempt to recruit again.
Recruitment unsuccessful at this time; the Apothecaries are running low on the resources required to produce new Legionaries.

Quote10-11 will assist the Stygian order faction of Legio Metallica.
Forces commited to the fight.




Engagement at Metalica

Rebel Forces:
Legio Metalica - Praetorian: [5]+3 = (8)
Iron Warriors - 2 Chapters: [7,2] = (9)
Rebel Total: 17.

Loyalist Forces:
Legio Metalica - 2 Demi-Legio: [2,2]+4 = (8)
Loyalist Total: 8.

Loyalists suffer 1 damage due to combat resolution - Blessings of the Omnissiah negates.

ROUND 2:

Rebel Forces:
Legio Metalica - Praetorian: [9]+3 = (12)
Iron Warriors - 2 Chapters: [3,5] = (8)
Rebel Total: 20.

Loyalist Forces:
Legio Metalica - 2 Demi-Legio: [2,5]+4 = (11)
Loyalist Total: 11.

Loyalists suffer 1 damage due to combat resolution - Blessings of the Omnissiah negates.

Damage Rolls:
Critical hit vs Loyalist Legio-Metalica - no damage.

Forces remaining in Metalica combat zone:
Loyalist:
Legio Metalica - 2 Demi-Legio.
Rebels:
Legio Metalica - Praetorian.
Iron Warriors - 2 Chapters.

Engagement at Stygies:

Fog of War: Legio Astartes are being engaged by both forces indescriminately, and cannot reliably tell friend from foe (if any friends exist!) as such, their attacks are randomly allocated between potential opponents.

Legio Astartes vs Loyalists:
Space Wolves - 3 Great Companies: [6,3,7] = (16)

Legio Astartes vs Rebels:
Space Wolves - 1 Great Company: [10] = (10)
Thousand Sons - 2 Chapters: [10,9] = (19)
Total: 29.

Rebels vs Legio Astartes:
Legio Vulcanum - 2 Demi-Legio: [2,9]+4 = (15)

Rebels vs Loyalists:
Knights Chevalier - 1 Household: [5]+2 = (7)

Loyalists vs Legio Astartes:
Legio Vulcanum - Praetorian, 1 Demi-Legio: [9,6] +5 = (20)

Loyalists vs Rebels:
Knights Chevalier - Ward, 2 Households: [7,5,8]+7 = (27)

Combat Resolution:
Legio Astartes suffer one casualty vs Loyalists - 1 Great Company destroyed.
Rebels suffer one casualty vs Legio Astartes - Blessings of the Omnissiah negates.
Rebels suffer one casualty vs Loyalists - 1 Household destroyed.

Damage Resolution:
Rebels suffer 1 Critical hit - [6] = no losses.
Legio Astartes suffer 1 Critical hit - [3] = no losses.

ROUND 2:

Legio Astartes vs Loyalists:
Space Wolves - 2 Great Companies: [7,1] = (8) Critical fail ignored.

Legio Astartes vs Rebels:
Space Wolves - 1 Great Company: [2] = (2)
Thousand Sons - 2 Chapters: [10,5] = (15)
Total: 17.

Rebels vs Legio Astartes:
Legio Vulcanum - 1 Demi-Legio: [6]+2 = (8)

Rebels vs Loyalists:
Legio Vulcanum - 1 Demi-Legio: [3]+2 = (5)

Loyalists vs Legio Astartes:
Legio Vulcanum - Praetorian, 1 Demi-Legio: [3,4]+5 = (12)

Loyalists vs Rebels:
Knights Chevalier - Ward, 2 Households: [9,2,2]-6+1 = (8)

Combat Resolution:
Legio Astartes lose 1 Great Company vs Loyalists.
Rebels lose 1 Demi-Legio vs Legio Astartes.
Rebels lose 1 Demi-Legio vs Loyalists.

Stygian Order destroyed!

Damage Resolution:
None.

Forces Remaining in Stygies Combat Zone:
Legio Astartes:
Space Wolves - 2 Great Companies.
Thousand Sons - 2 Chapters.

Mechanicum:
Legio Vulcanum - Praetorian, Demi-Legio.
Knights Chevalier - Ward, 2 Households.
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

InsaneTD


silverfuge

Latest orders

Chapters 2-3 with Thousand sons

Chapters: 1, 4-13 to go to (3,-7) and pacify

Chapters: 14-15 to recruit

Chapters: 16 -17 to fortify Nostramo
Gm is God

Thantos

On holiday for two weeks now, so some hasty orders for this turn :P

Guilliman and 2nd will oversee negotiations on Mars. Hopefully keeping the peace, favouring neither side but pacifying any sparks of conflict.
1st and 7th will continue work on Hrud tech at the labs on terra to try and reverse engineer something of the Hrud warp relocation that Guilliman coverts.

12th with move from (7,-2to (7,-3) exploring

11th will move from (8,0) to (8,1) exploring

3rd will move from  (7,-4) to (7,-3) (+Imperial guard +Librarians) Joining with 12th

4th 5th 6th and 13th + 3 chapters of Word Bearers will expand and fortify the maccragge systems with colonisation efforts.

14th + 8th will continue to colonise at (8,-4) with maccragean colonists, overseeing a spesific colonisation effort to populate neighbouring systems.

8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surrounding systems (+Legio Mortis)


InsaneTD


silverfuge

Hopefully Wargamer just taking a while to build the suspense then hit us with lots of free goodies!!
Gm is God

Wargamer

I think a slight reshuffling is in order, since I've not heard from a few players in a while. :P
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Railgun Convention

So how many crashes have I survived now?