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Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up (4/6)

Started by InsaneTD, August 05, 2013, 11:37:27 AM

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Scout Sergeant Mkoll

Quote from: Mabbz on August 11, 2013, 10:38:20 PM
According to the skills sections all skills start at rank 1, while the skills you get as part of your role start at rank 2. Which they probably should have mentioned about 50 pages earlier. I really hate the layout of this book...
Yeah, it's not exactly clear on quite a bit. I guess they're more focused on mechanics right now.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

Yeah... What Mabbz said...

They are listening to all complaints on their forums. There is a pretty major update already too. It does have some character creation stuff in it as changes.

Scout Sergeant Mkoll

Right, my xp is spent. I'll come up with my background on the fly. :P
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

Ok guys, I'd like to start this next Sunday so if everyone can have there character complete by then, that would be awesome. Also, come up with the reason the inquisitor choose you.

Mabbz

Nefarian Serpine was probably chosen because of his technical know-how. Specifically, he is seen as something of a radical amongst his peers as he believes in using scientific experimentation to further his veneration of the Machine God. He has a worrying fascination for the Tau, and collects Tau technology in the hopes of 'purifying' it so that it glorifies the Omnissiah and can be used for the righteous cause of mankind.

All in all, his nature makes him good at figuring out the purpose of unknown technology and converting it to the cause of humanity. He once hijacked a Tetra in the heat of battle (his superiors had it destroyed afterward, sadly).

The Man They Call Jayne

Janas is from. . .[Information deleted by Inquisitorial order #33658846]. . .shows  Alpha potential.

Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



InsaneTD

#36
Having trouble Jayne?

This might help

Physical Description
Gaunt build, at about 1.80m tall and about 60kg
Fair skin with fine, blond hair and Grey Eyes (If he still has them)

Superstition
Knocking Shells: Before loading a weapon, bounce three shells off the ceiling. If all are caught, the clip becomes lucky.

Mementos
Home World: three quartz marbles
Background: Metal Tube (5cm long)

Or PM me anything you think the =I= might know...

Also, Rules update from FFG, these are your starting talents: Cold Hearted, Resistance (Psychic Powers),
Specialist (Adeptus Astra Telepathica), Weapon Training
(Las), Weapon Training (Low-Tech).

Why do you have [terrify] next to your malignancy?

I also have a Age Table I can roll on for peoples ages if they like but it's not really important in anyway. I have also updated the OP with when I plan to update and some other info. I'll probably update it regularly, so keep an eye on it. Though I'll probably tell you guys when I update it.



Ok, while I have written down everyone's character sheet, Could you guys also keep a copy somewhere for yourselves?

Scout Sergeant Mkoll

Age edited into profile.

Jaspar was chosen to join hte Inquisitor's retinue after an impressive career with the Imperial Guard, rising to the rank of Sergeant culminated inhim being one of just a handful of survivors from his regiment during a brutal siege on Boros. the regiment, previously oer 3000 strong was reduced to under 100 in the final battle, an battle which raged for 5 days. Jaspar and just one other member of his platoon survived, his friend, Marcus Nolan. Marcus died not long after as a reult of his wounds, leaving Jaspar as the sole survivor of 4th Platoon. The shard of smoked glass that Jaspar carries belonged to Marcus, Jaspar swore it would be returned to their homeworld if he ever got the chance.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

The Man They Call Jayne

That superstition is going to cause real trouble in a firefight isn't it.

My malignancy is witches mark. Witches mark requires me to pick a power and if I use it, I suffer 5 points of corruption. Terrify is a power that I could reasonably use in an interrogation situation, so im not copping out by picking a power I will never use.
Jaynes Awesome Card Counter: +5

Secondspheres Crash Card Counter +4



Scout Sergeant Mkoll

My replies may be slow for a while, but I'll hopefully get that sorted soon. If nothing else I'll reply while at work, where I am most days anyway. :P
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

InsaneTD

#40
I GIVE YOU... THE RP THREAD... LET THE GAMES BEGIN...

Also, there is a new rules update available with big changes to Mechanicus Character creation.

Mabbz

Quote from: Tybalt Defet on August 25, 2013, 09:52:02 AM
Also, there is a new rules update available with big changes to Mechanicus Character creation.
I'll update my character sheet shortly, but are we going to follow every rules update throughout this campaign? I just lost a skill and piece of starting equipment, and having that happen mid game is probably going to cause problems.

InsaneTD

#42
Only worry about the background update as that actually helps you. Since the characters are already made, the creation stuff isn't important unless you need to roll a new one. If we are in structured time when an update comes out then we'll ignore it till afterwards. Otherwise we will be following them unless it's something we've housed ruled. Which I'm thinking about doing with weapon mods. Don't like the rulebook rule or the updated
I don't know why but I expected more banter. I'll have the next part up tomorrow..


InsaneTD

Big changes to the way armour in the new update as well as big changes to finding Fate for new characters. Another big one is that Jayne can basically roll no higher then a ten on the Perils table.


I'll also do another small update tomorrow sometime to answer the questions and update with the extra gear you're being given. I'm not sure if any of you notice but during creation you could of rolled for extra equipment. I'll be giving you guys a chance to requisition extra gear from the Orbital you'll be docking at before descending to the planet.

Rarity Declis

Hey, is there still room? I feel like being a Priest of the Emperor, if one is needed.