I've had somewhere in the region of 10 BF games now, one with the recent addition of the Ambul expansion. I'm keen to vary the enemies more and use some of my other 40k models, so I thought some house rules were in order! My regular opponent is fairly happy with these rules, but comments and suggestions are welcome. There are a few rules still to add (e.g. Icon Bearer). We haven't had a chance to test these yet!
P.s. The triangle and pentagon icons I used to represent the dice didn't display properly, so I've used T's and P's respectively.
Khorne BezerkerMove: 2 | | Wounds: 4 | | Size: Large |
Weapons |
Weapon | Range |
| 1 | 2-3 | 4+ |
Bolter | TT | P | P |
Meltagun1 | P | TT | T |
Boltpistol & Melee Weapon | PP | TT | T |
Dual Melee Weapons2 | PP | Move Up | Move Up |
Great Melee Weapon3 | P | Move Up | Move Up |
|
1Vapourise: Ignores saves. 2Combat Ferocity: Grants +1 attack. 3Crushing Blow: Ignores saves. |
Special Rules |
Khorne Bezerker Champion: Add +1 to the wounds of a Khorne Bezerker Champion. |
Khorne Bezerker Groups: Can't include more than 1 Champion. If 2 or more models then 1 must be a Champion. |
Blood for the Blood God: Grants +1 attack. |
I've added this template to the formatting sticky
here.