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6th Edition Tau - Tweaks of the Characters

Started by Narric, January 01, 2013, 02:10:38 PM

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Narric

Sort of inspired by Mkoll's 6th Ed Nid thread. I currently just want to focus on the Characters for now. Before anyone jumps in. I don't want to look into Forge World or other new Characters. Just the ones as printed in our Current Codex.

Commander Farsight
WS-5 BS-4 S-5 T-4 W-4 I-5 A-4 Ld-10 Sv-3+

Wargear
XV8 Battlesuit, Plasma Rifle, Shield Generator, Target Lock, Bonding Knife
Dawn Blade
Range- Melee Str-User AP-1 Type-Melee, Armourbane, Master-crafted

Special Rules
Independant Character, Night Vision, Very Bulky, Deep Strike, Hammer of Wrath, Hatred (Orks), Relentless
Ork Fighters - In a primary detachment that includes Farsight, all units gain Preferred Enemy (Orks). This includes Farsight himself.
Breakaway Faction - A Primary Detachment that includes Farisght may not be allied to any other army. In addition, only Tau units may be selected from Codex: Tau Empire
Blood Brothers - in a Primary Detachment that includes Farsight, and model with access to a Bonding Knife may equip it for free.

Commander Shadowsun
WS-4 BS-5 S-4 T-4 W-3 I-4 A-4 Ld-10 Sv-3+

Wargear
Dual Fusion Blasters, Command and Control Node, Drone Controller, 2x Shield Drones
XV22 Battlesuit - Confers a 3+ Armour Save. Shadowsun's Strength and Toughness are increased to 4. It also has a built in Stealth Field Generator.
Command and Control Node - All friendly units within 12" may use Shadowsun's unmodified Leadership for any Leadership based checks. If the unit is falling back, it automatically regroups at the start of the next Tau player turn, provided it is within the Control Nodes range. It may then act as normal, with no penalties.
Command-Link Drone - Increases the range of the Command and Control Node by 6". This bonus is removed upon the destruction of the Command-link Drone.
Advanced Targeting System - Shadowsun may use both her Fusion Blasters in the same shooting phase, and may choose two seperate Targets.

Special rules
Independant Character, Night Vision, Bulky, Deep Strike, Relentless, Infiltrate, Jink

Aun'va   | WS-1 BS-3 S-2 T-5 W-4 I-1 A-1 Ld-10 Sv-4+
Guard   | WS-4 BS-4 S-5 T-5 W-2 I-3 A-3 Ld-9 Sv-4+

Wargear
Aun'va   | Warrior Armour, Pulse Pistol
Paradox of Duality
Makes Aun'va and his Guard Toughness 5.
Has the following profile in combat:
Str-User AP- Type-Melee, Specialist Weapon, Two handed
Guard   | Warrior Armour, Pulse Pistol, Ethereal Honour Blade
Vambrace Blades - Any enemy model targeting Aun'va or either of the Guard equipped with only combat weapons, reduces their Attacks by D3 (to a minimum of 1). This reflects the Guard catching the enemy weapons, and preventing them from being used 100% effectively.

Special Rules
Aun'va   | Adamantium Will, Fearless, Extremely Bulky
Supreme Ethereal - All Tau units in the Army gain the Crusader Special rule. This is lost upon the death of Aun'va. In addition, upon Aun'va's Death, all Tau units musat take a Morale Check. Regardless of result, all Tau units gain Preferred Enemy and Hatred against the army that killed Aun'va (Against Allied armies, both/all enemy detachments are the target).
Guard   | Crusader, Counter-Attack, Fearless
Eternal Guard - Upon Aun'va's Death, he becomes a movable objective. Any remianing Guards must attempt to move Aun'va's reamins to the edge of the board. So long as at least one Guard is alive with Aun'va's remains, the opponent does not gain any Victory Points.

Scout Sergeant Mkoll

1. What are the points costs for these guys? I'm assuming they'll have been tweaked too.
2. The Dawn Blade should be AP2. AP1 is excessive as you already have Armourbane, you don't need the +2 on the damage table too. :P
3. What does the Command and Control node do?
4. What does Crusader do?
5. Aun'va shouldn't be movable after death, he should simply count as a normal objective. Otherwise it's far too easy to simply move into cover, go to ground and deny your opponent a victory point they've already earned.
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Quote from: Mabbz on June 03, 2011, 10:43:53 AM
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Narric

1. I left points out, becuase that would make people think along certain lines.

2. OK, good point

3. I think I added that in last minute. Its basically "Inspiring Presence" from the core rulebook, plus a little bit more. I hope it would become an expensive but highly useful upgrade.

4. See the Special Rules in the Rulebook.

5. Cover doesn't save you from assaults. I guess simply making him an Objective would be simpler.




I've actually re thought Aun'va's rule "Supreme Ethereal." I had a quick go over regular ethereal rules, and got this rule. Bear in mind I wrote it for a Regular Ethereal, hence why its different to Aun'va, but for now assume its Aun'va rule, if you want.:
Ethereal Presence
All Tau Units with Line of Sight, regardless of distance, gain the Stubborn special Rule as describe in the Rulebook. This is lost upon the Ethereals death. In addition, when the Ethereal Dies, All Tau units (including units not yet deployed) must take a Morale Check, and gain the Preferred Enemy special rule for the rest of the game. Units which had Line of Sight to the Ethereal take the check at -2 Leadership. Units not deployed before the Ethereals death, that are coming in as Reserves, are at -1 to theior Reserve Rolls.

Wargamer

Aun'va should work the way Bjorn does: on death, he becomes an Objective. If the mission being played does not use Objectives, holding the Aun'Va Objective does not grant any Victory Points.

If the Tau player does not control the Aun'va Objective at the end of the game, the best result they can claim is a draw.
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Narric

Alrighty then. I can see how that is lines easier :P

Does anybody have any other ideas relating to our trio of characters?

Charistoph

What if Aun'Va became a Relic instead of an Objective?

Also, would you plan to do the older SCs like Anghor Prok?
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Narric

Quote from: Charistoph on January 02, 2013, 04:16:15 PM
What if Aun'Va became a Relic instead of an Objective?
Can't find my copy of the rulebook, so I'm not sure what the difference is.

QuoteAlso, would you plan to do the older SCs like Anghor Prok?
I could try. I have a PDF with a lot of the stuff from 3rd. So much removed.... So much lost....

Charistoph

Quote from: Narric of 4th Sphere on January 02, 2013, 04:40:33 PM
Quote from: Charistoph on January 02, 2013, 04:16:15 PM
What if Aun'Va became a Relic instead of an Objective?
Can't find my copy of the rulebook, so I'm not sure what the difference is.
A Relic is an Objective that can be moved, albeit, very slowly.  A whole 6th Edition mission is based on it.

Quote from: Narric of 4th Sphere on January 02, 2013, 04:40:33 PM
QuoteAlso, would you plan to do the older SCs like Anghor Prok?
I could try. I have a PDF with a lot of the stuff from 3rd. So much removed.... So much lost....

Yes, so much.  Sadly, Anghor wasn't in the 3rd Ed book, but in WD.
Are you a Wolf, a Sheep, or a Hound?

Quote from: Megavolt-They called me crazy.  They called me insane!  THEY CALLED ME LOONEY!! and boy, were they right."

Narric

I may have to make a poll to decide between Relic and Objective then.

I see I don't have Prok. However, I do have a copy of 5th ed Kroot Merc army list, which includes Prok. Might be a good starting point, but if someone can point me to his original rules, I think it would be better.

Currently I've already got a rough draft of Aun'shi, and I'll post him shortly.

Scout Sergeant Mkoll

I think objective works better for Aun. If your opponent has already earned the victory point by killing him you shouldn't be able to drag him out of weapons range and deny your opponent that way. Especially as he already has a 2+ Look Out Sir to protect him on top of his saves. Add that to the precedent of Bjorn becoming an objective and it makes it more balanced and easier to justify. Saying you can move him off board to deny our opponent something they've already earned is almost petulant.
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Quote from: Mabbz on June 03, 2011, 10:43:53 AM
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Charistoph

Maybe, but there's a bit of difference between securing the hulk of a Dreadnought and the body of a Tau.
Are you a Wolf, a Sheep, or a Hound?

Quote from: Megavolt-They called me crazy.  They called me insane!  THEY CALLED ME LOONEY!! and boy, were they right."

Railgun Convention

Damn ninjas :P. Yeah, a single body is pretty easy to move. A tomb on legs, turned into a tank? Not so much.
So how many crashes have I survived now?

Scout Sergeant Mkoll

Quote from: Charistoph on January 02, 2013, 06:44:30 PM
Maybe, but there's a bit of difference between securing the hulk of a Dreadnought and the body of a Tau.
There is, I'm not denying that, but Bjorn's rules outright state that if the Space Wolf player doesn't have control of Bjorn at the end of the game the best they can do is draw. Factor in that the Tau benefit from Aun'va's death by gaining Preferred Enemy and Hatred and it seems a bit silly to be able to run away and yell "Well we still have his body so it's all ok" on top of that.

Like I said, the guy's not exactly easy to kill, being surrounded by medium armour, not being a major threat and having a 2+ Look Out Sir before his own armour's needed, being able to drag him out of main weapons fire to deny a reasonably hard earned kill point seems excessive to me. Also, if he becomes an objective it's easier to explain why he denies the victory point, he's not dead, just seriously wounded and his guards are tending to his wounds. you virtually never move a seriously injured person until they're stabilised, which isn't likely to be possible until after the battle.

Objective is simpler, more sensible, easier to justify and there's precedent.
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May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

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Wargamer

There may be a difference between a Dreadnought sarcophagus and an old Tau, but a little imagination can easily explain away the difference. For example, it may be the case that carrying him around might result in killing him, whereas leaving him where he is until medi-drones arrive would not.
Alternatively, the 'objective' may not just be Aun'va, but the equipment he has with him; the Ethereal himself is quite important, but allowing his Popemobile to be captured may result in extremely sensitive information to fall into enemy hands, effectively crushing any hope the Tau have of future victories in the campaign. Hell, Aun'va might need the Popemobile for life support - remove him from it and he'll die anyway!
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The Man They Call Jayne

Well there are 2 ways of looking at it.

1: Aun'Va becomes an immobile objective at the moment of his death. The enemy gets 1 VP but cannot claim Slay The Warlord unless they hold his objective at games end.

2: Aun'Va is treated as a Relic. He can be moved up to 6" a turn. The enemy gains both the VP for killing him and the VP for Slay The Warlord, but can gain a 3rd for securing his body. If the Tau manage to escape with the body, they gain a VP. The unit carrying Aun'Va leaves the table with him and plays no further part in the battle.
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