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The War Saga: Prelude (OOC Thread)

Started by Waaaghpower, April 25, 2015, 12:46:49 AM

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Waaaghpower

Quote from: The Man They Call Jayne on May 06, 2015, 11:54:37 PM
I seem to be missing my Concussive Blast Wand as well. Unless you were rolling that in under generic gravity magic?
o.O Derp. I'll just add that in now.
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The Man They Call Jayne

I suppose something that I should get more clear on is just how fast will energy regenerate? I see the others have some batteries, but I also read that things that hold power also start to bleed it out quite quickly, so, how much use is a battery here?
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Waaaghpower

Quote from: The Man They Call Jayne on May 07, 2015, 12:00:50 AM
I suppose something that I should get more clear on is just how fast will energy regenerate? I see the others have some batteries, but I also read that things that hold power also start to bleed it out quite quickly, so, how much use is a battery here?

For people, energy regenerates the same way it does in real life. You sleep. (15 energy regenerates per hour.)

Batteries are specifically designed to hold power, and will store it for quite a while, (losing 10% power per day,) but sorcerer's can't tap into it for use in their spells.
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The Man They Call Jayne

Ahh, I see. So as a sorcerer, I wouldn't actually need a battery then.
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Waaaghpower

Quote from: The Man They Call Jayne on May 07, 2015, 12:13:25 AM
Ahh, I see. So as a sorcerer, I wouldn't actually need a battery then.
Not unless you have a weapon which uses Spirit and don't want to use your own energy on it.
Super Mario 3D World is The. Best. Thing.

The Man They Call Jayne

Right, so, if I were to equip my Staff with a battery, I could use that power for it and top it off with a little bit of my own for a bigger boost at once? Then recharge the battery later?

Because if I have to use those spells, and they work, then I shouldn't have to use anything else afterwards :P
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Scout Sergeant Mkoll

#81
Name: Simo Barton

Physique: 30
Agility: 40
Intelligence: 30
Mind: 40

HP: 100
Energy: 100
Sanity: 100

Career: Sniper
Talents: Expert marksman, Advanced mathematics, Tracking, Survival
Skills: First aid, Sword fighting, Fair trader, Intimidating presence, Casting (bullets), Combat sign (hand gestures), Weapon maintenance

Fair trader: As a countrysider Simo was taught from an early age to treat others fairly, especially when it came to trade. In the countryside plenty of resources are harder to come by and people look to stick together more than in the cities and "putting one over" on someone would ensure a hard time of it. As such Simo always ensures trades are fair, even when dealing with people he may dislike, and takes a...dim view of those who fulfil the stereotype of "greedy trader".

Intimidating presence: Despite several years in the military Simo has retained his somewhat wild appearance, this combined with his military training and rank means that while he does not exactly cause fear everywhere he goes few people are likely to look for trouble while he is around.

Abilities: High pain threshold,

Equipment:

Runic rifle: Rune - Farsight (scope) . This rune allows the shooter to see across vast distances. However it does not allow the user to see through objects so is of limited use in urban settings. (potential space warping to allow increased range? More energy required for that of course)

'Phase' rounds - Simo carries a number of shots capable of passing through solid walls. These rounds are generically engraved, allowing Simo greater control over the phasing through the casting process rather than spending precious time calculating which round is best for each scenario. It is a riskier approach in a sense, but a more practical one and more suited to Simo's pragmatic nature.

Hand crafted sword
Range: Melee

Armour: Leather armour and coif. Covers legs, arms, torso and head.

Bio: Simo was born in the countryside and became a hunter at a young age, trained by his father, Vassili. As he grew his aim improved significantly and he could soon hit deer and other wild beasts at 500 yards with unerring accuracy. At the age of 10 Simo began to discover his talents as a sorcerer and received training from the village "magick man" as he was known. As you might expect given his environment Simo's spells became heavily specialised in tracking and hunting. He could spot spoor that nobody else could, making it easier to find game, he could spot predators from further away than anyone else and could somehow guide his shots much more easily so that even the most difficult of shots could be made with a regularity that beggared belief.

At the age of 18 Simo joined the military and in a matter of weeks was re-assigned to be trained as a sniper. It is here that he learned how to account for gravity and wind over longer distances than before without being reliant on his magic. By the time he was 21 he could hit a moving target at 900 yards without using his supernatural ability. His increased visual range made him an excellent sentry, and the rifle he carries was given to him by the army once he completed his sniper training to commemorate the fact that he had graduated as the best sniper in living memory.

Struggling with abilities etc at the minute so any ideas are welcome. :P
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Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

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Waaaghpower

Quote from: The Man They Call Jayne on May 07, 2015, 12:19:54 AM
Right, so, if I were to equip my Staff with a battery, I could use that power for it and top it off with a little bit of my own for a bigger boost at once? Then recharge the battery later?

Because if I have to use those spells, and they work, then I shouldn't have to use anything else afterwards :P
Not exactly, I was talking about something like Mabbz's energy wand or Narric's hammer. This is mainly for game balance, but you can't power magical abilities with a battery or engine.


Scout Sergeant, you might not want to enchant the rifle itself. Silver and Gold, (And Electrum, I presume, have pretty low melting points, and firing a gun is going to heat up the barrel and start to degrade the quality of the runes and the barrel itself as the metal melts.
Super Mario 3D World is The. Best. Thing.

Scout Sergeant Mkoll

Quote from: Waaaghpower on May 07, 2015, 12:24:46 AM
Scout Sergeant, you might not want to enchant the rifle itself. Silver and Gold, (And Electrum, I presume, have pretty low melting points, and firing a gun is going to heat up the barrel and start to degrade the quality of the runes and the barrel itself as the metal melts.
I was thinking the rune would be on the scope rather than the weapon itself. Comes in handy for using the scope if I need to be more discreet too. :)
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Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

The Man They Call Jayne

#84
I believe the intent is to enchant the scope itself, not the rifle as a whole. Then he could also use the Scope as a portable telescope or similar.

- Damn, Ninja'd

What about something like this?

http://en.memory-alpha.org/wiki/TR-116_rifle

Using the Scopes power to bend space, you can see ANYWHERE, even behind walls. Then you have a small supply of phase rounds that are amazingly hard to make. Bingo, you can shoot anywhere you like.

You would need a downside though to balance it out. The power requirement to bend space would be HUGE (I should know) So you can only do that once per day and it will cost you almost all of your charge. All other times, it is just a really very very good rifle.
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Waaaghpower

Quote from: Scout Sergeant Mkoll on May 07, 2015, 12:30:10 AM
Quote from: Waaaghpower on May 07, 2015, 12:24:46 AM
Scout Sergeant, you might not want to enchant the rifle itself. Silver and Gold, (And Electrum, I presume, have pretty low melting points, and firing a gun is going to heat up the barrel and start to degrade the quality of the runes and the barrel itself as the metal melts.
I was thinking the rune would be on the scope rather than the weapon itself. Comes in handy for using the scope if I need to be more discreet too. :)
Right, gotcha.

As for skills and talents... Engraving would be useful as well as Runework, Casting (So you can make or reshape bullets on the road,) maybe something non-combatey for passive in-town situations?
Super Mario 3D World is The. Best. Thing.

Scout Sergeant Mkoll

Casting is a good one, fits with the survivalist style. :)

I always forget to add in non-combat stuff with online RPs, I don't know why lol. Shall do that now.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Waaaghpower

Quote from: Scout Sergeant Mkoll on May 07, 2015, 12:38:43 AM
Casting is a good one, fits with the survivalist style. :)

I always forget to add in non-combat stuff with online RPs, I don't know why lol. Shall do that now.
Say, you want a pistol or something? A shorter range weapon besides a sword?
Super Mario 3D World is The. Best. Thing.

Scout Sergeant Mkoll

Update made. Added some more abilities, clarified that the rune is on the scope etc and what is intended by some of the abilities.

A pistol would be good. Would it need to be instead of a sword though? Always loved the idea of pistol and sword combo in close quarters. :P
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

[img]http

Waaaghpower

Quote from: Scout Sergeant Mkoll on May 07, 2015, 12:57:35 AM
Update made. Added some more abilities, clarified that the rune is on the scope etc and what is intended by some of the abilities.

A pistol would be good. Would it need to be instead of a sword though? Always loved the idea of pistol and sword combo in close quarters. :P
No, a sword/pistol combo is just fine. I'll add one to your character.
Super Mario 3D World is The. Best. Thing.