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Narrics' Dungeon Crawler RP - [OOC & Discussion Thread]

Started by Narric, August 01, 2013, 11:16:44 PM

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Railgun Convention

Your average summon doesn't usually gain its own experience, although having a member of the party we can effectively resurrect at a moment's noticed will be handy.

Tried posting before Jayne but apparently wasn't quick enough >_>
So how many crashes have I survived now?

The Man They Call Jayne

There should probably be a time limit on how long I can have Detente summoned. Otherwise I can just keep him around all the time. Maybe he could level as I do. Represents me gaining more control and finesse over the golem and using him more effectively. Otherwise he may get outclassed by later abilities and then I can't use him as a character.
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Narric

Quote from: Mabbz on August 07, 2013, 08:58:51 AM
It's a little difficult to write my actions without knowing the HP of our enemies. I can understand wanting to keep it secret to make it more interesting, but I'd rather not waste actions if I can help it.
I'll include that info in later posts, definately. Giant Spiders have only 1HP (effectively Minions a-la D&D) and Driders have 5HP. They're essentially just dungeon fodder. You will face higher HP'd enemies once you get to them (not to mention the HP of the Dungeon Boss)

I haven't gotten to the RP thread, so if you want to adjust your post, that is fine with me. I won't tell anyone ;)

Quote from: The Man They Call Jayne on August 07, 2013, 09:08:02 AM
Ok, you're gonna have to tell me if that worked or not because I got very confused due to lack of sleep, which I now intend to remedy.

Also, can Detente gain EXP? I was planning of playing his as the same "mind" each time just in regenerated bodies. I don't mind maybe sharing a small amount of my EXP with him to make him more powerful over time. Or unlock different kinds of attack.
Quote from: Railgun Convention on August 07, 2013, 09:53:54 AM
Your average summon doesn't usually gain its own experience, although having a member of the party we can effectively resurrect at a moment's noticed will be handy.

Tried posting before Jayne but apparently wasn't quick enough >_>
I hadn't thought of that mechanic, but RC makes a good point. How about you gain the Exp he would've gained, had he been a Party member. Sound fair?

Quote from: The Man They Call Jayne on August 07, 2013, 10:11:13 AM
There should probably be a time limit on how long I can have Detente summoned. Otherwise I can just keep him around all the time. Maybe he could level as I do. Represents me gaining more control and finesse over the golem and using him more effectively. Otherwise he may get outclassed by later abilities and then I can't use him as a character.
I'm open to suggestions on how the Golem could Level up :P Maybe being able to summon stronger varients? specialised Varients? I was hoping he would only stick around until destroyed, and hope you dn't roll 4 Attacks/Spells too soon :P Maybe I should make it so you have to roll the spell every five of your posts, just to maintain him? Not sure if "Maintaining" him would/should heal him also. I'll let you guys discuss that.

Considering the new info regarding monster HP, you can re-write your posts if needed. Just make sure to reply here if you do/don't. ;)

The Man They Call Jayne

I was thinking that I should make some kind of Will power check every turn he is not in combat. In combat of course I am totally focussed on him being there, so it isn't hard to maintain, but out side of it, I would need to specifically focus on the task to maintain him.

Roll a d20 against my wisdom each turn outside of combat. Add a -1 modifier to the roll each turn out of combat.

I would be happy to simply have DT level up with me and give me a single point per level to spend on him. Either a stat boosted with a +1 modifier or maybe a new form of attack. Or something like that. That way he becomes a personalised thing. He could strike harder or tank like crazy.
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Narric

OK, that combat was too easy for you. I'm not sure if my monsters are too weak, or you're too strong, or the way the rules and play makes it go to your favour, but thats it, from now on, you're facing the enemies that are second to the Boss because they're at least a little tougher. :P

I'm gonna have to make so tougher versions as well, just to keep you on your toes ;)

So to re-cap. Giant Rats, Giant Spiders, and Lurkers are out. Drider Guards, and whatever I can think up that would be stronger are in :P I'll probably just swap Lurkers for some sort of soldier, and make them a little tougher for you to kill :P

Yes, I'm RAEG-DM'ING!!!!  8)

The Man They Call Jayne

Well given that the MINIMUM damage we can ever do is 1, giving anything less than 3 HP is probably going to be useless if you want to make it an actual fight, not just us walking in an killing everything.
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Narric

How about 10HP for Rats and Spiders, and probably +10 to the current other dudes? I've already increase the boss to 200, becuase the first murder of a defenceless Drider took barely any effort :P

Maybe I'll just bump him up to 1k HP. That should hopefully work. though considering how easy you guys roll well, I doubt it will make much difference :P

The Man They Call Jayne

Well at 3d4 damage, I am rolling an average of 6 for damage with Salvo. DT is doing an average of 4 damage on a d6, and Kira is doing an average of 4 with her daggers I think. Gregs hammer might be a bit tougher.  We can expect an average of 15-20 damage per turn if we ALL attack the same target, and that assumes we all hit and get one attack.

Taking into account the average number of attacks being 3, that becomes 45-60 damage per round assuming DT doesn't die and not assuming any misses. Add those and 30-35 damage per round against a single target becomes likely. a boss with 1000 Hitpoints at this stage will take days of rolling against.
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Narric

I'll just make the Boss 500 then, as we seem to go rather quickly when we're not busy with work/life :P

Regular Monsters I'll bump to 20hp minimum, as that is top end average damage. Lurkers can be 30hp, whilst Guards can be 45hp.

I'm half tempted to say "Oh, I'm only going easy, just wait until you go deeper!!"("thats what kira said") but you guys know I don't want to be a fail DM XD

The Man They Call Jayne

A reasonable average is needed. Some basic gribblies that are walk overs and then building up on that.
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Narric


The Man They Call Jayne

Definitly better. alsong as they arent everywhere it should be fine.
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Narric

For most hostile NPCs, it is random. Some are pre-defined. Like in the Prison, you'll definately find Drider Guards.

Railgun Convention

So how many crashes have I survived now?

Narric

Sorry dudes, got distracted by Work and Ships, and Girlfriend.