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Lost in Exploration [RP][OOC Thread][Player Sign-up]

Started by Narric, February 06, 2017, 07:25:40 PM

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Narric

--Intro--
You are part of a team to use the first intersteller ftl drive with a human crew. You have no idea what to expect in your travels and you'll be far from home. you'll only have your wits, skills, and gear, as well as the resources loaded onto your ship to see you through the dangers and challenges that will face you as you begin humanities first steps into the wider galaxy.

--Initial story--
Earth has passed through a dark age of regression and scientific stagnation brought about by political and corporate war over decades. Various nations and countries have risen and fallen, and its climate wrecked. In this new age brought about by rebelion and the usurption of callous dictators, new world powers have arisen to take control of what is left.

The Blue Union controls a majority of what was once Europe, Russia, Asia, and the Africas, while the Great Republic of the West (GRW) controls all of of the western continent from alaska down to Brazil. Scientific Utopian colonies defend and maintain many regions in the sourthern hemisphere and the luna colonies (SHLC), and owe no alliegence to the Union, or the GRW. Tension caused by differing ideaologies between the Union and the GRW mean earth finds itself in an uneasy peace.

The Blue Union are the ones funding the mission, and hope that in being the first to expand humanity beyond its terrestrial homeworld, it can spark renewal of its peoples, but the GRW have other plans in motion.

--Mission--
The mission is to use the FTL drive to travel to the nearest star system Alpha Centauri A, and deploy a smaller version of the hubble telescope with a stronger transmitter to test and develope intersteller communications technology, while also giving the FTL drive a thorough shake-down.

--International Relations--
The Blue Union are a mostly economically stable union of multiple nations. Each nation maintains traditions, religions, and other individualistic habits. The Union has maintained by use of strict laws alongside sustained education, and resources being shared among the nations where needed. The Blue Union trades peacefully with the SHLC.

The Great Republic of the West imposes a dictatorship rule of law, veering close to becoming a fully militarized nation. The GRW enforces one religion that echos the mentality of superiority over all. The people of the GRW are generally docile and subservient, most working in noxious factories from their mid-teens.
The GRW trades with no other government or colony. If it runs low of resources, it is more likely to attempt to steal from the other factions, regardles of cost or loss of life. The GRw are constantly on lookout for any projects the Union are constructing, and perform attacks and harassment to either destroy halt, or prevent progression.

The Southern Hemisphere and Luna Colonies are a highly scientific driven, semi-autonomous collection of colonies. Each colony is based around the various science centres that scattered the world before the wars, and shares data and information between each colony through the remains of the internet. The SHLC are open to new ideas, but shuns close-mindness especially in the face of provable evidence.





There will be aliens, but not on the crew, unless someone dies and needs to re-roll a character :P

I have a few details to iron out myself, but throwing this out there to see if people are still interested in RP here :3





--Crew--
Mkoll - Commander Jonathan Bradford - Mission Commander

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Born in Leeds in the UK, Bradford had a love of flying from an early age. He enrolled in the military, then later in various space programs to fulfil his dream of going further, and faster, than anyone before. He has been second in command on dozens of missions, but this would be his first actual command. As the nerves set in before take-off he found himself wondering if he'd been chosen because he was the best man for the job, or because they didn't want to lose someone experienced on what amounted to a test run.

Narric (DM) - Elicia von Drakoon - Linguist and Cartographer

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Before being selected for the FTL Mission, Elicia had been a linguist ensuring that all nations of the BU stayed in good terms, ensuring as much communication as possible wouldn't not break apart the Union. Her skill of knowing multiple languages and track record of results made her a safe pick for the mission, as any alien races encountered would need to be communicated with peacefully.
From a young age she had also had a great deal of interest in old maps, and how borders rose and fell, as well as how the world was ultimately explored. When offered the position for the mission,she requested to receive training in astronomy to ensure there would even be a return trip home.


WP - Noah Miller - Chief Engineer

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Noah Miller was born in a small town in Europe. He grew up always wanting to be an engineer. He has spent many years learning how to be an engineer, and has few aspirations beyond working with machines and contributing to a scientific project to help the Blue Union. He is extremely loyal to the Blue Union, and would never even consider acting against its best interest.

Wargamer - Dr Pieter Hale - Medical Doctor

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Dr Pieter Hale is a skilled medical officer from the lunar colonies, trained in various medical practices and a lecturer on the effects of extra-planetary environments on the human form. Though not from the BU, he was requested to join due to his expertise, and relished the chance to study the impact of FTL travel on the human form.

Mabbz - Jason Terwich - Security and Demolitions

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Jason Terwich (pronounced Tur-wick) grew up in a coastal village in Iceland. Due to the location, the village was often raided by pirates affiliated with the GRW (the GRW denies this). After sleeping through a raid, Jason awoke to find that his brother David had been killed by the pirates.
Following this, Jason developed an obsession with security that bordered on paranoia. He devised dozens of traps, tripwires and alarm systems to defend the village. The defences were successful; the next three raids were fought off with no casualties, and future attacks became less frequent. Despite this, Jason didn't exactly endear himself to the other villagers. His traps were regularly triggered accidentally, sometimes resulting in injury.
Eventually, Jason joined the military and rose through the ranks of homeland security. After moving to one of the Blue Union's capital cities Jason's paranoia lessened, allowing him to sleep comfortably without trying to fortify the whole neighbourhood (although would-be thieves were in for a shock).
When the interstellar project came into being, there were concerns about possible sabotage and security. Jason was picked out as head of security for the mission, with orders to ensure the safety of the ship and it's crew. Jason accepted, decidingthat being a few million miles away from most other humans would be the safest place to be. At least once any onboard insurgents were dealt with, anyway.


Cammerz - Fr Michael Quinlan - Pilot

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Mike Quinlan was born in Ireland and as a young man he discovered a great love of flying. He signed up as a combat pilot in the BU military, primarily escorting goods transports between Earth and the Luna Colonies. About a decade into his career Mike's mother died and he decided that his true calling was to be a priest, he immediately left the military and joined a remote seminary.

Several years later, upon deciding to fund this mission to Alpha Centauri, the BU called upon Father Quinlan to return to the pilot-seat and take once more to the stars.


Humanatee - Dr. August 'Gus' Murray - FTL Engine specialist

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Born into a wealthy family in Atlanta, young August's intellect and passion for learning quickly defined him amongst a culture of increasing religious fundamentalism. After spending several years completing his mandatory military service as an officer, he used his family's influence and money to defect to the Colonies, where he quickly became one of the most influential scientific minds of our time in the fields of biology and climatology.

His expertise made him the perfect candidate to join the crew as chief science officer, offering his service as another representative from the Colonies.


--Character Creation--
I've been a dumbass with this part of RPs, so I'll be using a less me set of rules. I'll be using elements from Warhammer 40k Rogue Trader to resolve things in this RP, and that will mean a few extra random pieces of gear for each character, with re-rolls if I need to.

You're all human, no exceptions, so you'll have a basic human statline with only a couple changes:

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For people who don't have the rogue Trader rulebook to hand, the Personal characteristics are as follows: Leadership, Intelligence, Cool, and Willpower.

You have 3pts to assign to stats of your choice. No removing pts from stats. think of this as the baseline requirements to be an Astronaut in this setting.
Whomever becomes the Mission commander gets a buff to their Leadership stat to 9 by default, and no non-commander character can be higher than Ld9.

PM me character ideas and we'll talk. :3

--Gear--
You're not gonna get access to big guns from the get go. These are fresh from earth Humans, so Lascannons aren't going to be cheap from the corner store.

Cammerz

I've had plenty of experience with regular RPGs such as DnD and Dark Heresy but I've never tried my hand at a forum RP. How does this system work?

Wargamer

I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Waaaghpower

Super Mario 3D World is The. Best. Thing.

Scout Sergeant Mkoll

You just can't let me leave can you? :P I'm in.
Mkoll's Awesome Card Counter: +8

May the brave be remembered forever. Farewell our friends.

Quote from: Mabbz on June 03, 2011, 10:43:53 AM
Mkoll wins.

Quote from: LordDemon
Just because I'm paranoid doesn't mean they're not out to catch you.

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Mabbz

As someone that's been playing far too much FTL: Faster Than Light lately as well as reading The All Guardsman Party (Dark Heresy story), count me interested. As tempting as it is to call dibs on Chief Engineer, I'll wait for the rules.

EDIT: Heh, 5 replies in 20 minutes. 2S sure does like it's RPs.

Wargamer

I'm hoping this does turn out like FTL. It'll make combat nice and easy.

"Sir, we're being boarded!"
"Everyone into the medibay! Vent every other room on the ship!"
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

Quote from: Liberate the Warhammers
People who have no sense of Sportsmanship have NO PLACE designing any Gaming system

Narric

I turn away from the forum to play Modded Minecraft, and get swarmed!!

As it happens, I was thinking five people would be what I'd need for the crew to start with. Gimme a few minutes, and I'll update the OP with some more info.

Quote from: Mabbz on February 06, 2017, 07:42:29 PM
As someone that's been playing far too much FTL: Faster Than Light lately as well as reading The All Guardsman Party (Dark Heresy story), count me interested. As tempting as it is to call dibs on Chief Engineer, I'll wait for the rules.

EDIT: Heh, 5 replies in 20 minutes. 2S sure does like it's RPs.
Quote from: Wargamer on February 06, 2017, 07:48:42 PM
I'm hoping this does turn out like FTL. It'll make combat nice and easy.

"Sir, we're being boarded!"
"Everyone into the medibay! Vent every other room on the ship!"
Unfortunately I have not played FTL, so any similarities will be purely coincidentle, and likely your fault :P

Narric


Mabbz

Actually, change of plan. Dibs on Demolitions Expert. I'll sort out the rest later, I don't have the time just now.

Narric

Quote from: Mabbz on February 06, 2017, 09:22:44 PM
Actually, change of plan. Dibs on Demolitions Expert. I'll sort out the rest later, I don't have the time just now.
Why not both? good at fixing the engines, and blowing up someone elses :P

Narric

Got three characters so far. really need a Commander and a Pilot now.

Cammerz


Narric

I'd like to point out we have a priest who is a better shot than everyone else :P Well the good book is a little fuzzy on kneecaps ;)

Mabbz

Meh, anyone that gets close enough to me to get a shot off should get blown up anyway.

Speaking of which, don't try entering my quarters unannounced.