Second Sphere

Enclave => Online Roleplaying => Topic started by: Wargamer on May 10, 2012, 01:37:04 PM

Title: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 10, 2012, 01:37:04 PM
A summary of how the mechanics work:

Direct Combat:
Hostiles (and friendlies, in fact) are generated using an Army Strength system just like the Legions. One Army / Chapter / Fleet generates a combat dice - 1D10.

Any action taken by the unit uses the combat dice. In straight up combat you simply roll all the dice, apply all the modifiers, factor in Critical Hits, etc. and then apply the result.
For every ten points you win by, an enemy army is wiped out. Both sides then roll 1D10 for every ten points won by, 1D10 for every opposing unit that rolled a 1, plus an additional 1D10 for every Critical Hit their side scored and, finally, +1D10 if you rolled more 9's than your opponent in combat. If you beat the unit's combat value, you kill it.

Space Marines begin the Campaign with a combat value of 5, meaning a roll of 6+ is needed to kill them. However, as their armour improves and the Legions become ever stronger, this value increases. For example, (and I'll post this up so as to be fair to everyone. ;)) A Legion with Mk IV or Mk V armour only takes casualties on a 7+, and only on an 8+ once Mk VI rolls around.

"Attribute Tests":
When a Chapter / Army / Whatever is seeking to gain recruits, fortify a position, raid enemy space or otherwise engage in something other than hitting a known, statted army block, they take an attribute test.

1D10 is rolled for each unit in the force, and the following applies:
1 - Failure.
2-3 - Poor result.
4-6 - Moderate result.
7-8 - Good result.
9 - Critical Result.
10 - Success.
It is up to the DM to decide what each of these categories means.

A roll of 9 is critical, and the DM should roll again on the table to determine what kind of critical it is. Further results of 9 result in 'compound criticals', which further up the ante. Should you score 2-3 Critical rolls in a row, then whatever follows should be something truly impressive... or disasterous, as the Dice Gods may see fit.

As with other rolls, Attribute Tests can be modified. A Chapter with +1 to all attack rolls, for example, should be given this bonus if they are seeking to attack hostile systems nearby. Note that in this case a roll of 1 is not always a failure; only Critical Failures are auto-fails. Thus, a suitably well-armed, well-trained and well-deployed force can be sent into a scenario where it could well succeed even with a roll of 1!




(http://i5.photobucket.com/albums/y198/Wargamer/HeresyPicMap-2.png)

Space Marine Legions have an Armour Value of 6 at present. This increases as Power Armour technology advances.

Legion Strengths at the start of Turn 9 are:

Eagle Eye - Dark Angels
Homeworld: Caliban.
Legion Size: 10 Chapters.
Legion Traits:
Librarius: +1 to one Army Group.
Intractible: +1 per Chapter in first round of combat. Cannot flee an engagement (All Chapters).

ShasOcho - Iron Warriors
Homeworld: Olympia.
Legion Size: 11 Chapters
Legion Traits:
Aquilifiers - +1 to Combat Resolution (all Chapters).
Veterans - +1 to Combat for 1st Chapter.
Iron Armour: +1 to boarding style combat (Max 3 Chapters).

Primarch Traits:
Veteran - +1 to Combat for Primarch.

Nobiliana - White Scars
Homeworld: Chogoris / Mundus Planus.
Legion Size: 13 Chapters
Legion Traits:
Librarius: +1 to one Army Group.
Iron Armour: +1 to boarding style combat (Max 3 Chapters).

Primarch Traits:
First Found - +1 Combat for all Chapters if Primarch is present.

Mkoll - Space Wolves
Homeworld: Fenris.
Legion Size: 17 Great Companies.
Legion Traits:
Veterans - +1 to Combat for 1st Great Company.
Leman Russ's Battletanks - One Army Group may be supported by Guard armour, granting +1 to combat.

Primarch Traits:
We Don
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 10, 2012, 02:20:18 PM
Horus is going with Alpharius and Angron and whoever else it is on Roboute Guilliman's Forgeworld plan. He is also bringing the 2nd and 5th Chapters to fight with him.

Captain Abaddon will be leading the 1st and 7th Chapters to fight alongside Magnus and Leman Russ on their Crusade.

Captain Torgaddon will be leading the recruitment with the 3rd, and the 4th will also be securing the local system of Cthonia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 10, 2012, 02:51:48 PM
As far as i remember, Guilliman and the 1st are on Earth overseeing deployment. He has also been sifting through reports and data and has found a couple of techology rich worlds, and dispatched his legions along with pursuading some of his brothers to go also (Alphurius, Angron, and Horus IIRC? Probably forgot someone :S) with the Alpha legion to try first to take the worlds undamaged first, if they fail then military might will have to do the job. 
If/When the worlds are couqured, the UM legions are to fortify the worlds and forge back trade routes to link them with the rest of the empire so they are linked up.

Then Guilliman will be happy as his blatent attempt to please his Father will have worked and the Emperor will praise his initative and tactical cunning, finding these gems for the Imperium and proving he can organise his brothers.... he hopes..  :o

The 6th company is coaxing military aid from the Mechanicus for this venture with the promise of STCs being found on these worlds.

10th is stepping up recruitment.

Think thats all, hope the RP thread can be recovered :( May be a good idea to PM the players to just let them know 2S is alive again and the RP is up?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 10, 2012, 02:57:26 PM
Indeed. Hell, I might just re-open signups in case anyone wants to dive in and lay claim to a Legion that has yet to be claimed. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 10, 2012, 03:01:24 PM
Angron, First and Second are going on Roboute's mission. Third and Fourth are recruiting.

Alo, what's my homeworld called out of interest?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 10, 2012, 03:05:43 PM
You know, I can't seem to find that information. :P It doesn't seem to be mentioned anywhere, so I guess you can make up your own name for it.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 10, 2012, 03:11:36 PM
Crap. I tend to struggle with character names. A name for a world is gonna suck.

It's also been a while since I read anything about the heresy, were battlebarges around and how likely is my legion to have one? How about thunderhawks? Maybe I should go look all this up? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 10, 2012, 03:20:37 PM
Yea, WEs homeworld is a mystery, and they had Stormhawks IIRC in the PH days. Attatched pic that i had lying around for no reason whatso ever because im not going to make a model of it sometime  :-X

Yea neat idea wargy, there are still a few chapters, and perhaps to take over if any of the current players dont return :(

Im waiting eagerly at any rate  ;D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 10, 2012, 04:29:58 PM
The iron warriors chapters 3-6 are currently on Olympia, training new forces and bolstering defenses. Chapters 1 and 2 are with Perturabo in the Terra system. Chapters 7-10 are crusading around Olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 10, 2012, 05:02:39 PM
I think it was Chapters 1-6 were out hunting to new resource worlds and forgeworlds in the making. Also to crush anything that got on our way, along with Abbadon and his men and several great companies of Space Wolves.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 10, 2012, 05:54:52 PM
Russ has pointed out the foolishness of so many Legions putting emphasis on forgeworlds and has sent off 5 Great Companies to secure all worlds between Terra and Fenris to ensure that fuel, food and taxes are available for the Crusade's armies. Another 5 Great Companies will assist starting at Fenris and heading towards Terra. Russ himself is petitioning Imperial Army for battle tanks (I shouldn't have to say which ones :P ) 4 and a half Great Companies (including the First) are crusading alongside Magnus and his Thousand Sons. The final Chapter is on Fenris as a guard, and to arrange recruitment, while the half chapter has landed on Mars to negotiate the construction of a mighty fortification on Fenris, with a view to further defences once supplies are more readily available.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 10, 2012, 08:01:55 PM
Curze is happy that The Great Wolf has the troops and the bravery to protect the Imperium whilst it is still fragile. Having taken the the inspiration from the great wolf I will post companies 6-10 on my homeworld with the idea of settling and training new troops and companies 1-5 along with Curze will joing the great wolf if he will have me.

ooc I wasn't sure what other t5asks they were but getting a little sick of trying to rebuild and since I havent got any where might as well spread out. /ooc
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 10, 2012, 09:38:16 PM
More warriors are always welcome brother. Which of my task forces were you hoping to join? Those from Terra to Fenris, those from Fenris to Terra or those crusading alongside Magnus?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 10, 2012, 10:52:49 PM
Perturabo and his first two chapter shall be joining with the Luna Wolves, Alpha Legions and others in conquering forge world.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 11, 2012, 07:41:01 AM
I will get the Blood Angels back on track shortly, just about to be snowed under a ton of exams though.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 11, 2012, 08:08:46 AM
Terra to fenris
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 11, 2012, 08:15:09 AM
First of the results for Turn 2 - I'll post the rest later, then start poking people more so turn 3 can include everyone. :P

The Forgeworld Crusade:
No force in the galaxy could hope to stand against such a force as what began its quest through the south-eastern spiral arm, yet many tried regardless. Though Alpharius' Legion was able to bring many to the fold several worlds without bloodshed, the few Forge Worlds discovered refused to give up without a fight. Here, the Alpha Legion and Ultramarines bore the brunt of the fighting, and the heaviest losses. It was urban fighting on a scale nigh on incomprehensible, and those in the Imperial Army who survived found their siege companies sorely lacking in true bunker-busting artillery.

Nevertheless, it was a profitable venture. New Forge Worlds meant new technologies and secrets thought lost were now coming to light. Production rates increased, and under the watchful eyes of the Ultramarines Legion supply lines were established and planets fortified. The secondary and tertiary forces moving along the Crusade path noted that the worlds they passed showed far less unrest or general disorder than most. The High Lords concluded that, whilst the Crusade was not as swift as they would have liked, they saw great potential in Guilliman's methodology.

All the Legions who fought in the Crusade gained renown within the High Lords and the Army Groups they fought beside. The technology they recovered has been returned to Mars.

The Second Crusade:
It seems no matter where Humanity goes, the Orks are already there. Not that this mattered one iota to the Legions that smashed their way through the northeastern regions of the galaxy. "One world was so thick with them we ran out of bolts before the end," one Space Wolf recounted. "We had to resort to tearing them apart with sword, axe and bare hands! It was glorious!"

Elsewhere, on the rimward edge of the battlegroup's theatre of operation, Luna Wolves stumbled upon a backward Human world that spoke of "Fae Folk" that came in midsummer in search of sacrifice. One of the squads reported locating some form of xenos ruin, possibly alien in origin. They were never heard from again. When Midsummer finally came, all contact was lost with the Luna Wolves Company on the surface, as well as the thirty-thousand troops stationed as support. Their Chapter avenged them in some of the bloodiest combat seen during the conflict, and Horus' Legion returned many prizes for study by the Adeptus Mechanicus.

The Night Lords came into their own during the campaign. As the extent of Ork infestation became clear, the Night Lords found themselves all but unsupported in their effort to stay true to the original course. This turned out to be a good thing, as it meant that the Legion alone was there to take the glory of conquest. As well as earning a name for themselves as swift and deadly warriors (they claimed more worlds than any other Legion in the timescale of the Crusade), they were amassing experience in the arts of war.

The Wolves and Thousand Sons were drawn coreward by the continued threat of the Orks. It was not one Empire they faced, but dozens, even hundreds. They fought amongst themselves, right up until the Legions arrived. The forces slowed, then stopped altogether as the Xenos threat, massive beyond imagining, threatened to engulf them. It was a testament to both Legions that not a single world fell, though many came within a hair's bredth of doing so. It came as no surprise to the Sons of Russ that they received no praise for their part in these events - instead, they were simply sent irritable communiques asking why they had fallen so far behind.

All Night Lords Chapters who took part in the Crusade gain a bonus when attacking.
Luna Wolves and Thousand Sons gain renown.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 11, 2012, 08:25:45 AM
ooc how does this work for 1st company who already have a +1 to attack /ooc

Glad actually doing something payed off. Just hoping the recruitment pays off too.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 11, 2012, 08:31:24 AM
When Magnus learned of the disrespect his brother had been shown, despite the fact that without him they surely would have fallen, he became enraged. How dare they ignore the contributions of the Great Wolf and the sons of Russ. Make no mistake, Magnus would get to the bottom of this, even if he had to shine the light on Russ himself.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 11, 2012, 08:48:51 AM
Angered at the fact that his warriors had received no praise for their efforts Russ sent a strongly worded communique to the High Lords of Terra informing them of just how much his men, and those of the Raven Guard, had sacrificed in order for the precious Ultramarines to gain their victories and to ensure that the Thousand Sons legion held firm in the face of the Ork invasion. He also pointed out that while he may not have discovered new forgeworlds the efforts of his legion would ensure that the Crusade armies, including those organised by Gulliman, could continue to march as several of the worlds he and Magnus had found and protected were agri-worlds, or worlds rich in prometheum.

He also sent a second communique to the Wolf Lord of the Second Great Company informing him that the Night Lords would soon be joining their expedition from Fenris to Terra and that this was an opportunity for the companies under his command to prove themselves in the eyes of another legion.

OOC: There seems to have been some minor confusion. The Night Lords were supposed to be joining my Legion's troops from Fenris to Terra, not those accompanying Magnus. :P

Also, is it too soon for me to submit my turn 3 orders?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 11, 2012, 08:56:51 AM
ooc it did say I was all but unsupported. So I don't think it was confused. Just another sign that your troops are all but invisible to the high lords of Terra. Talking of the high lords, is just bad dice rolls why SW not getting any renown or intentional?



/ooc

Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 11, 2012, 08:57:44 AM
Quote from: silverfuge on May 11, 2012, 08:25:45 AM
ooc how does this work for 1st company who already have a +1 to attack /ooc
That bonus is now applied to half your Legion, rather than just the first Chapter. :P

Luna Wolves - Cthonia:
Eldar attacks have continued to be an irritation, but the Luna Wolves homeworld has stood tall throughout. The region appears secure, and a steady stream of new recruits are ensuring that casualties suffered in war do not hinder the Legion's ability to make war.

Warhounds:
A mass recruitment program has been initiated within the Warhounds. Drawing upon both its new homeworld and the old Terran recruiting stations, the Legion has managed to increase its strength by two Chapters worth of troops (go Critical Success! :D).

Space Wolves - Mars and the Army:
No matter what the High Lords may think, the men who fighting beside Leman Russ would have no other Primarch leading them. Many called him mad when he ordered his Army groups to stop using the Malcador pattern tanks in favour of the newer, smaller models rolling of tank being field-tested on Mars, but his tactical acumen was proven right. Faster (though not by much) and much more agile than the bulky Malcador, Leman Russ was able to drill his army group in the art of armoured blitzkrieg. These new machines and battle tactics were tested during the later stages of Russ' patrols, seeing some action on fringe worlds that rose up in defiance of the Imperium. It was enough to prove Leman Russ's tanks deserved to be a part of the Imperial Army.

Initially, the notion of fortifying Fenris was met with resistance. However, a combination of army group pressure, and the simple fact that, like the Luna Wolves, the Space Wolves were still reporting hostiles around their homeworld, resulted in the Mechanicum sending a token expedition to 'assess' Fenris for construction options.

Iron Warriors:
As the Legion recruited fresh forces, so too did they suffer losses. By the time the dust had settled, and the men coming in and going down were accounted, the Iron Warriors were a Chapter down. The survivors of the crusade, battle hardened against some of the most unusual xenos lifeforms yet seen by Humanity, did what they could to pass on their experience to their replacements, though they knew war stories could only do so much.

The Tenth Chapter has been wiped out. However, due to combat experience, one Chapter of your choice is granted Veteran status.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 11, 2012, 09:19:15 AM
[To wait until Turn 3 starts properly]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 11, 2012, 09:20:37 AM
Hold your new orders until Turn 3 begins and the plot kicks off again. ;)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 11, 2012, 11:00:23 AM
I propose a new Crusade, with the following aims:
1) To win much renown for EVERYONE involved.
2) To purposefully aim for worlds with a large population, so they may join our Imperium of Man and fight for the Imperial Guard, and their sons will maybe for the Legions.
3) To find any planets ruled by the xenos, from the Orks to the Eldar, and liberate the human population and crush the alien!

I have contacted Leman Russ and Motarian of the Death Guard (Nathan) to join my Crusade.
I have also invited Perturabo and Angron to join me in the Crusade.
I contact the commander of the Eagle Legions and ask if they would rather fight with me for the Crusade.
I contact the Imperial Army to see if they would wish to join the Crusade to secure the worlds left in our wake.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 11, 2012, 12:39:15 PM
Angron is heading to Terra with First and Second Chapters and order Third to meet him there. The remain chapters shall continue to recruit for now.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 11, 2012, 12:43:06 PM
Khan and his legion are working on recruitment and expansion, to make up for the genetic failures earlier.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 11, 2012, 12:45:28 PM
Russ and Companies 2-10, as well as the army groups Russ recruited, shall join Horus Lupercal's campaign. First company shall return to Fenris to oversee recruitment and the beginning of the fortifications. Companies 11 through 15 shall continue to crusade from Fenris to Terra and the 16th shall be split into small groups and sent to campaign alongside each of the other Legions who have forces outside Horus' campaign.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 11, 2012, 01:05:36 PM
The first chapter of the Iron Warriors are now veterans. Their skill in siege warfare is renown throughout the galaxy. Chapter 7 will join with 1, 2, and Perturabo on Horus's crusade.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 11, 2012, 01:33:50 PM
The 9th and 10th Companies are recruiting and training an army of humans from Maccragge and surrounding systems to fight alongside the UMs.

The 1st and 2nd at Terra with Guilliman.
The 3rd to the 5th companies remain to conquer the surrounding systems around the new Techno-Worlds.
The 7th and 8th to stay with Horus and his legion and accept his command.

The 6th company and Captain Selus, was to talk with the Masters of the Navy Fleet, to ply them for navy warships to join the ultramrine's forces and transport Guilliman's new army around.

Rouboute will talk to the emperor about the Eagle Warriors fate, and if Khan will meet a similar one. He also want to be with the Emperor when he meets with the Alpha Legion, to learn about what they have been up to and to offer support.   
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 11, 2012, 01:38:18 PM
Quote from: Thantos on May 11, 2012, 01:33:50 PM
Rouboute will talk to the emperor about the Eagle Warriors fate, and if Khan will meet a similar one. He also want to be with the Emperor when he meets with the Alpha Legion, to learn about what they have been up to and to offer support.
No reason you can't do that now. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 11, 2012, 03:16:51 PM
Corax and the 1st to 5th chapters will approach Russ, eager to embark upon his proposed crusade.

The rest will engage in recruitment.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 11, 2012, 05:35:42 PM
Magnus and his men will return to Prospero. Upon arrival of Horus' men they will spend some time learning from each other in different battle tactics, improving their odds in combat in future.

New research shall be emabarked upon and recruitment stepped up.

Chapters 9-13 plus The Luna Wolves will set out to secure worlds around Prospero for further recruitment and resource gathering.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 12, 2012, 03:33:41 AM
Horus' personal command:

1st Chapter is going to meet with Curze and the Night Lords with a proposal.
2nd Chapter is going to meet with Magnus for training, bond-building and glory (under his command)
4th and 5th Chapters shall be fighting in the Crusade.
3rd and 7th Chapters shall be recruiting on Cthonia.
7th and 8th Ultramarines will be fighting in the Crusade.

The Crusade Force at present time:
Luna Wolves; Horus, 4th and 5th Chapters
Ultramarines; 7th and 8th Chapters
Iron Warriors; Peturabo, 1st, 2nd and 7th Chapters
Space Wolves; Leman Russ, and the 2nd to 10th Great Companies

[Possibly: Raven Guard; Corax and 1st to 5th Chapters, depending on if they're taking part of this Crusade, or Russ's Terra from Fenris one, which I only just realised was a possibility- oops!]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 12, 2012, 04:37:21 AM
Hmm, yeah I may have got a little confused with who was actually coming to Prospero.

Still, the Eagle Warrior can come along, and they can join the expredition to claim new ground, and train alongside us.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 12, 2012, 04:40:52 AM
Nah, it's fine.

Besides, I'm sure that the Thousand Sons possess the mind to be able to try and halt or slow down their mutation, as the Thousand Sons once had (not sure if that's still canon).
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 12, 2012, 04:42:31 AM
It is something they have looked into yes. I am trying to play them very much along the Warrior Scholar lines that I saw in the novel A Thousand Sons. Even though they arent that exact legion of course.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 12, 2012, 08:28:02 AM
To clarify, Corax and the 1st to 5th will be joining the ultramarines, iron warriors, space wolves and luna wolves.

While en route, corax will take the 1st companty battle barge to redevous with first captain abbadon.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 12, 2012, 09:38:08 AM
I know the campaigns got dealt with but what about recruitment drives? pretty sure I wasnt the only one trying to recruit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 12, 2012, 10:30:34 AM
I will go back and check to see if I missed any.
I know that the Iron Warriors got screwed over in that they recruited one Chapter, but lost two due to the Dice Gods hating them. The Warhounds also did really well recruiting.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 12, 2012, 10:58:44 AM
Just pointing out that Abaddon ended up talking to Corax, not Curze, because of my mess-up (if that's okay, Wargamer?)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 12, 2012, 12:14:20 PM
That's fine. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 12, 2012, 01:35:07 PM
The dice Gods really do hate me. I think I will have to make a sacrifice to them, anyone know what is good to sacrifice for earning their favor?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 12, 2012, 01:39:07 PM
Single out the dice which rolls the worst for you, then burn the trouble maker! Burn it and make the other dice watch!  >:( - They will behave and roll well after that!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 12, 2012, 01:40:33 PM
I have heard of people using hammers and smashing trouble dice. Only issue is it's wargy's dice, not mine.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 12, 2012, 02:02:55 PM
Quote from: El ShasOcho on May 12, 2012, 01:35:07 PM
The dice Gods really do hate me. I think I will have to make a sacrifice to them, anyone know what is good to sacrifice for earning their favor?
They hate you? I have 15 Great Companies fighting every turn and I still don't get credit for any bloody victories I earn. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 12, 2012, 02:07:41 PM
I think something exciting might be brewing here, so I want to give certain people a chance to confirm their orders before we launch. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 12, 2012, 02:11:54 PM
Quote from: Journeyman on May 12, 2012, 02:02:55 PM
Quote from: El ShasOcho on May 12, 2012, 01:35:07 PM
The dice Gods really do hate me. I think I will have to make a sacrifice to them, anyone know what is good to sacrifice for earning their favor?
They hate you? I have 15 Great Companies fighting every turn and I still don't get credit for any bloody victories I earn. :P
Well I guess they hate you as well. But you also got 15 great companies, and weren't the last legion created, among other things.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 12, 2012, 02:22:21 PM
Quote from: El ShasOcho on May 12, 2012, 02:11:54 PM
Quote from: Journeyman on May 12, 2012, 02:02:55 PM
Quote from: El ShasOcho on May 12, 2012, 01:35:07 PM
The dice Gods really do hate me. I think I will have to make a sacrifice to them, anyone know what is good to sacrifice for earning their favor?
They hate you? I have 15 Great Companies fighting every turn and I still don't get credit for any bloody victories I earn. :P
Well I guess they hate you as well. But you also got 15 great companies, and weren't the last legion created, among other things.
Yeah, ok, there is that, but there is definite favouritism going on. It seems we may have to sacrifice something bigger than a goat to the dice gods to get their attention. :P

As for my orders:
First Great Company returns to Fenris to recruit and oversee fortification (read: construction of The Aett)
Great Companies 2 through 10 accompanied by Russ and his tank squadrons are with the massive crusade.
Great Companies 11 through 16 will secure systems around Fenris, employing iterators to convert worlds where possible.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 12, 2012, 02:24:11 PM
Quote from: Journeyman on May 12, 2012, 02:22:21 PM
Quote from: El ShasOcho on May 12, 2012, 02:11:54 PM
Quote from: Journeyman on May 12, 2012, 02:02:55 PM
Quote from: El ShasOcho on May 12, 2012, 01:35:07 PM
The dice Gods really do hate me. I think I will have to make a sacrifice to them, anyone know what is good to sacrifice for earning their favor?
They hate you? I have 15 Great Companies fighting every turn and I still don't get credit for any bloody victories I earn. :P
Well I guess they hate you as well. But you also got 15 great companies, and weren't the last legion created, among other things.
Yeah, ok, there is that, but there is definite favouritism going on. It seems we may have to sacrifice something bigger than a goat to the dice gods to get their attention. :P
Lets sacrifice Will!

Wait, that won't work, as he's bigger than a goat but probably not much more intelligent...
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 12, 2012, 04:32:17 PM
The Thousand Sons, and the allied chapters seconded to them, will march on Cadia immediately.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 12, 2012, 04:36:51 PM
Quote from: The Man They Call Jayne on May 12, 2012, 04:32:17 PM
The Thousand Sons, and the allied chapters seconded to them, will march on Cadia immediately.
We haven't found Cadia yet. :P

Quote from: El ShasOcho on May 12, 2012, 02:24:11 PM
Lets sacrifice Will!

Wait, that won't work, as he's bigger than a goat but probably not much more intelligent...
I vote we use Vyper instead. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 12, 2012, 05:13:47 PM
Quote from: Journeyman on May 12, 2012, 04:36:51 PM
Quote from: The Man They Call Jayne on May 12, 2012, 04:32:17 PM
The Thousand Sons, and the allied chapters seconded to them, will march on Cadia immediately.
We haven't found Cadia yet. :P


YOU havn't :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 12, 2012, 10:25:40 PM
Still awaiting whatever horus wants to suggest.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 13, 2012, 03:25:25 AM
Okay. I've had Abaddon give the proposal to Corax. Now to wait and see.

If Corax disagrees, Abaddon and the 1st will angrily storm from the Night Lords and try to go to Cthonia and secure the local system.
If he accepts, Abaddon and the Luna Wolves 1st will be placed under the command of Corax, to train with them, fight with them and mingle with them at dinner parties.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 14, 2012, 12:09:34 PM
Going to leave this up for about a day... if this is not correct, please tell me so.

Warhounds: Entire Legion recruiting.

White Scars: Recruiting and consolidating.

Space Wolves:
1st company overseeing construction of Aett.
Russ and Companies 2 - 10 Crusading with Horus.
Companies 11 - 16 Securing Fenris.

Iron Warriors:
Pertuabo and Chapters 1, 2 & 7 crusading with Horus.

Ultramarines:
Guilliman and 1st & 2nd Chapters holding at Terra.
3rd 4th and 5th to secure the Forge Worlds.
6th to recruit the Navy for the 'Imperial Guard'.
7th and 8th to join Horus' Crusade.
9th and 10th to form 'Imperial Guard' regiments.

Raven Guard:
Corax and 1st to 5th Companies Crusading with Horus.
Rest of the Legion recruiting.

Luna Wolves:
1st Chapter seeking out the Night Lords.
2nd Chapter joining the Thousand Sons.
Horus, 4th and 5th are fighting in the Crusade, joined by Chapters 1, 3, 4 & 5 of Eagle Legion.
3rd and 7th recruiting.

Thousand Sons:
Entire Chapter, plus the Luna Wolves & 2nd Eagle Legion with them, heading toward the Eye of Terror.




Anything missing there gents?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 14, 2012, 12:31:33 PM
Angron and 1-3 chapters will leave terra once Angron has finished what he went there for and recruit too.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 14, 2012, 04:51:29 PM
Do The Thousands Sons not have some of the Eagle Warriors with them?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 14, 2012, 04:59:37 PM
Iron warriors chapters 3-6 are recruiting, chapters 8-10 crusading around olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 14, 2012, 06:04:21 PM
I shall send 1000 Eagle Warriors to join the Thousand Sons with my 2nd Company.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 14, 2012, 06:31:48 PM
Corax and the 1st to 5th will divert from the crusade at the nearest possible opportunity, and engage the eldar threat at Cthonia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 15, 2012, 12:07:15 AM
Chapters 1-5 and Curze to engage the ork threat
Chapters 6 -10 to recruit
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 10:28:22 AM
Typical: the Night Lord sneaks in under the radar at the last minute. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 15, 2012, 11:46:34 AM
That's how we work lol although since you didn't do my recruiting last turn can I get double chance this turn?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 11:52:03 AM
HORUS' CRUSADE:
The Space Wolves: At the head of the army, the Sons of Russ bore the brunt of some of the most terrible fighting imaginable. An entire Great Company perished during the cleansing of a nameless Fortress-world that refused to bow to the Emperor's armies, but the world was duly taken. The Wolves were efficient in their duties, turning the world from the bane of the Crusade to a mighty bastion where ships could refuel and re-arm, and ground forces could be stationed in preparation for future assaults. The might of the Space Wolves was proven beyond question that day.
It is said that the Emperor himself has taken note of the feat of strength the Space Wolves accomplished.
One Great Company has been lost. One Great Company has achieved Veteran status.

Iron Warriors: As Russ fought on the ground, Pertuabo fought in the void. Losses were great, both in terms of fleet and manpower, but the Iron Warriors would not be driven back so easily. The rebel world had allies, and their fleet was said to be so vast it dwarfed the combined Legions, yet with Pertuabo at the helm the attack was halted, blunted, and driven back.
Much honour was won, but the cost in resources was high.
One Chapter has been lost.

Ultramarines: As the Legions of Russ and Pertuabo licked their wounds and secured their foothold, the Ultramarines pushed on. Driving headlong into the resistance fleet sent reeling by the Iron Warriors, the Ultramarines were able to secure three worlds in as many weeks. By the time the Space Wolves and Iron Warriors caught up with the Ultramarines, the planet was already in open rebellion, it's population forsaking their kings in favour of Imperial rule.
The 7th and 8th Chapters worked to establish sound infrastructure on these newly claimed worlds, working with liasons back at the fortress world, which became known as "The Foothold" by Army groups. In record time, supply lines were being established and protocols put in place to maximise efficiency of all forces operating in the region. The Ultramarines may not have had anything like as much glory in combat, but their growing reputation as pacifiers and rulers of worlds was expanding. This could only bring the Legion more favour with the Imperium's rulers.

Raven Guard: With many more worlds still to be claimed, Corax took his own path. Two star systems fell without a fight, their leaders pleading to be spared the fury they had seen unleashed on others. Corax was merciful, and left army groups to convert the populace to the Imperial Truth.
It was as the Raven Guard turned to join the Luna Wolves and push into Ork space that the unthinkable happened; the Primarch was laid low. Ork ships by the hundred swarmed the Raven Gaurd as they entered the theatre, and Corax's flagship was boarded. In the fighting, Corax was dealt a mighty blow by the Ork Warlord; a strike that would have killed an Astartes a hundred times over.

It is said that as Corax's blood struck the deck, the entire Legion was driven into a frenzy. Not a single Ork survived the counter-attack, and such was their lust for revenge that the Legion pushed onward ever harder, smashing every line of resistance until the system was purged of every last Greenskin vessel. Only then did they turn planetside to join the Luna Wolves in the ground war, whilst Corax retired to lick his wounds.

That a Primarch could be wounded at all was a chiling thought to many, and there were those within the Legion and without who wondered just how close Corax had come to death that day...

Luna Wolves: Supported by the Eagle Legion, the Luna Wolves tore into the Ork Empires they found with ruthless efficiency. Supported every step of the way by their Primarchless brethren, the two Legions made good headway, ultimately being reinforced by the Raven Guard as their momentum began to stall.

The ground war that followed was terrible to behold, yet the Remembrancers were masters of their art and, though the Luna Wolves may have claimed the war as 'nothing special', the reports that reached Terra were such that some men believed the greatest Ork Empire that had ever existed was now burning at the feet of Horus.

Yet not all was well. The losses suffered had been great, both in orbit and on the ground. Worst of all, there was a dark rumour that lingered on, as such malicious things have a way of doing. It was claimed by some that the 5th Chapter was deliberately left unsupported by the Eagle Legion, its men allowed to perish at Orks hands so the avian mutants could have the glory for themselves.

Other rumours, darker still, claimed the Legion had turned its weapons on the Luna Wolves themselves.

The Eagle Legion 5th and Luna Wolves 5th have both been lost.

Night Lords:
Embittered at being excluded from the great undertaking, the Night Lords threw themselves into the task of slaughtering the myriad of little Ork realms that still lingered on the bleeding edge of Imperial space. It was thankless work, work that saw many Light Lords killed, but it was a duty they did without complaint.
Whether they knew it or not, their efforts caught attention. Perhaps not the grant glory of Horus' undertaking, nor the honourable duties of the Blood Angels as they filled their role as the Emperor's Vanguard, but the Night Lords were respected and admired for their work, in their own way.

Despite their horrific losses on the front line, the rapid recruitment of fresh forces counteracted their casualties. Veterans from the depleted Chapters worked tirelessly to pass on their skills to the new blood, strengthening the Legion overall.
6th Chapter now has 'Blitzkrieg' veteran skill

Warhounds:
New recruits were coming in steadily, and older recruitment programs were bearing fruit. The Legion no longer relied upon its Terran sources of old; Angron felt confident to declare his Legion fully free of such emergency measures.
One new Chapter created.

Ultramarines:
Guilliman's vision as coming to fruition. The Ultramarine Legion was securing worlds along vital trade routes, promoting growth in industry and culture on every world they landed on. Slowly, the Imperial Navy was coming around to the Primarch's plans, although it would be some time before they were entirely accepting. On Macragge and the surrounding worlds, the new army - the Imperial Guard, was taking shape. New officers studied reports from the front and requisitioned Leman Russ's new-model tanks; fighting vehicles that better suited the doctrine of the Guard. Macragge may not have had many Legio Astartes to guard it, but it had an army that was second to none.
Imperial Guard units are being recruited on Macragge. Ultramarine fame has grown.

White Scars:
Despite the Emperor's work, the gene-flaw had taken its toll. Entire stocks were compromised, and there would be a delay of years in future recruitment. Fresh conscriptions were made and new aspirants were placed into the care of the Legion Apothecaries. In time, the White Scars would grow and prosper, but for now all they could do was patch what holes remained in their existing Chapters.

Raven Guard:
A mass recruitment program was underway to bring the already significant Raven Guard strengths up to ever higher numbers. Alas, it seemed these accellerated rates were causing more pronounced outbreaks of genetic instability. The so-called "Raven-Kin" were common amongst the fresh intakes quick-bred for front line combat.
In the end, little was gained for the Chapter's efforts.
One "unstable" Chapter has been recruited.

Luna Wolves:
Peace had returned to Cthonia; the threat of the Eldar, and other hostile forces was fading from the minds of the people, and many instead turned to the prospect of joining the Legion. The Chapters charged with training the aspirants worked dilligently, choosing only the best and brightest, being far more strict with their selection process than most Legions were. This, perhaps, kept their numbers low, but the Luna Wolves would claim that their new recruits were the rival of many battle-hardened Brothers. Perhaps those boasts had some truth to them...
One Chapter has been recruited. Chapter has Veteran status.

Space Wolves:
The Aett would take a lifetime to build, or so they said. The First Chapter watched the Mechanicus work as a wolf watches a herd, waiting to pounce upon any that showed weakness, or strayed from their kin. One day, the Aett would be a wonder of the Imperium, but that was many, many years away yet...

Across the region surrounding Fenris, deeds of great heroism were abound. Legend - and it was legend within minutes of the first telling - said that two Chapters of Space Wolves had chased down Eldar Pirates into Hel itself, battling these foul xenos in a nightmarish other-realm of insane geography and unholy design. The had killed and killed until even the blood-crazed Eldar had seen their fill, and they withdrew only at the pleadings of their shipmasters.

Yes, it had been costly, but the feat was heroic beyond measure! Surely now the Eldar would learn their lesson, and would never again cross the Imperium so flippantly!
Space Wolf fame has grown considerably.

Thousand Sons:
The Thousand Sons have reached Cadia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 15, 2012, 01:04:47 PM
The 1st Chapter has returned to the Legion. Abaddon has been removed from his position. Captain Loken has been elevated to position of First Captain, and given a place on the Mournival.
The 5th Chapter's destruction has meant the death of Captain Aximand. Captain Vipus, of the newly raised 6th Chapter, has been promoted to his place.
Abaddon has removed from position and now awaits Horus' final judgement.

If possible, the 2nd Chapter shall return from fighting alongside Magnus, and get recruiting on Cthonia.
The 1st, 3rd and 6th Chapters of the Luna Wolves, led by Horus, shall secure and consolidate the worlds won, make them loyal, get the local populace back on track, and generally repair and rebuild on the newly won ground.
The 4th Chapter shall conduct a lot of research along the worlds that were won, especially the large Forgeworld "Foothold", and whatever technology is found, shall be spread among the Ultramarines, Raven Guard, Iron Warriors and Space Wolves. NOT the Eagle Warriors.
The 7th Chapter shall await the arrival of the 2nd, if possible, and continue to recruit on Cthonia using the newly won glory to make people want to sign up.

The Ultramarines 7th and 8th shall, if Roboute likes, help the Luna Wolves in establishing the newly won ground and showing the Luna Wolves how it is done.

Peturabo is asked by Horus if he will help the rebuilding by managing the new fortresses being made, since he is the expert in such things, with the help of the Luna Wolves.

The 3 remaining Eagle Warrior Chapters (since 1 Chapter is meeting with Magnus) shall be spread as such:
The 1st Chapter shall be given to Russ to look over, if he allows it.
The 2nd Chapter shall be given to Peturabo to look over, if he allows it.
5 Companies of the 3rd Chapter shall work with the Ultramarines.
5 Companies shall be spread among the 4 Chapters of Luna Wolves currently working on the Crusade front, and watched very, very carefully.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 15, 2012, 01:12:20 PM
Did the iron warriors who were recruiting and crusading accomplish anything?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 15, 2012, 01:15:50 PM
Quote from: El ShasOcho on May 15, 2012, 01:12:20 PM
Did the iron warriors who were recruiting and crusading accomplish anything?

Iron Warriors: As Russ fought on the ground, Pertuabo fought in the void. Losses were great, both in terms of fleet and manpower, but the Iron Warriors would not be driven back so easily. The rebel world had allies, and their fleet was said to be so vast it dwarfed the combined Legions, yet with Pertuabo at the helm the attack was halted, blunted, and driven back.
Much honour was won, but the cost in resources was high.
One Chapter has been lost.


Well, you could help search for technology on "Foothold" with my 4th, and I'm asking if you could build the Fortresses and help set up the newly captured ground, since you're the man to go to with that. Plus, the Luna Wolves really like hanging around with the Iron Warriors, but that's nothing new. *Primarch-fist-bump*
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 01:16:32 PM
I seem to have missed those orders. See, this is why I made a thread and asked you people to check it! :P

Which Chapters were crusading, and which were recruiting?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 15, 2012, 01:23:14 PM
3-6 were recruiting, 8-10 were crusading, although I just realized I lost a chapter last turn so 10 is the one that died. And 7 will be the one that is gone this turn.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 01:27:14 PM
Iron Warriors:
Crusading efforts have been mediocre at best; progress is slow, and lacking in the glory. Worlds are brought to heal, and there is certainly need for the Legionaires, but there is none of the great glory your Brothers earn elsewhere.

On Olympia, your efforts are at least bearing fruit; another Chapter has been raised to replace forces lost in glorious combat.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 15, 2012, 01:29:38 PM
1st chapter will be traing the local pdf to better defend my home world and recruit.
2nd & 3rd will be training together and recruiting.

Angron and 4th - 7th chapters will join Cruze if he accepts my request, otherwise they will be crusading.


OOC, Wargamer, I can't think of a name for my homeworld. I besiege of you to name this planet for your humble fan. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 15, 2012, 01:36:46 PM
Are those fighting in Horus's crusade gaining fame or whatever it is called?
Chapters 1, 2, the recreated 7, and Perturabo will continue on Horus's crusade. The created chapter is 7. Chapter 9 will return to olympia to help out with recruiting and training, while chapter 8 will join with Horus's crusade.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 01:43:06 PM
Yes; your Legion is gaining some renown for your efforts. ;)

As for the homeworld... how about "Spartica?" :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 15, 2012, 01:53:41 PM
:facepalm: I'm gonna be stuck with that now ain't I? Still, I can't come up with anything better.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 15, 2012, 02:08:29 PM
The Thousand Sons and Honoured Guests are going to strap in for a very bumpy ride.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 15, 2012, 02:30:42 PM
Quote from: El ShasOcho on May 15, 2012, 01:36:46 PM
Are those fighting in Horus's crusade gaining fame or whatever it is called?
Chapters 1, 2, the recreated 7, and Perturabo will continue on Horus's crusade. The created chapter is 7. Chapter 9 will return to olympia to help out with recruiting and training, while chapter 8 will join with Horus's crusade.

We're currently rebuilding, researching and regrouping. I'll probably announce another push in a turn or two, assuming things go well for the Luna Wolves.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 15, 2012, 02:36:27 PM
Orders still stand, 1st captain Agapito will take command in Corax's stead.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 15, 2012, 03:21:59 PM
So the crusade is taking a brief break?
If that is the case, the whole iron warriors will be returning home, with 6-9 recruiting and 1-5 and Perturabo crusading around Olympia.

Edit: Change that. Perturabo is going to Terra with the first chapter, the second, 7th, and 8th are going to be under the command of Horus to do as he wishes, perhaps building the fortresses as was mentioned somewhere. 3-6 and 9 are recruiting and training on Olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 15, 2012, 08:26:31 PM
Tybalt can i make a suggestion that you name the planet Desh
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 08:27:02 PM
I am waiting on one or two confirmations, and then Turn 4 will begin.

You'll start to receive better wargear from Turn 4, and recruitment will be easier too - you'll periodically get recruits automatically, though casualties in battle will naturally slow the appearance of new Chapters.

Salamanders are not taken yet, no.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 15, 2012, 09:21:36 PM
Turn 4:
With the Emperor's Children restored to their former title, and the means to save them from the Flesh Curse assured, their Legion has a future once more.

Yet it is also a time of mourning, for Fulgrim was found only to perish. The cause of his death was, it seems, the very curse that had afflicted his Legion - he was a brilliant star, a beacon of light and power, but he burned too bright.

More proof, as if it were needed, that Primarchs are mortal after all.




Corax of the Raven Guard is on the mend. A few weeks of rest, a month or two at most, and his wounds will have healed completely. The Emperor's will is that Horus' crusade continue as it has, and he welcomes all Legions who wish to do so to join in Horus' mission.

It seems that the Emperor has found a suitable target, an end goal for the Crusade; a distant world, still out of reach but tantalisingly close - the Ork-held world of Ullinor.

With commanding the Legions from Terra becoming increasingly impractical, it seems inevitable that the Emperor will name his Warmaster once Ullinor is taken. These coming weeks and months will bring that world to within striking distance of Horus' Crusade. Now, more than ever, is the time for each Primarch to prove their worthiness to lead.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Lord Sotek on May 15, 2012, 09:46:58 PM
Mortarion makes himself known to the galaxy and pledges absolute loyalty to the Emperor.

1. He brings with him 1000 men of Barbarus- a mix of leaders and representatives of the peoples of his worlds, as well as some of the greatest warriors and champions to emerge from the Fall of the Warlords. Guided by half-understood hints from his visions, many if not most of are a suitable age to be tested for recruitment as Space Marines, or other suitable enhancements and armaments. (Recruitment).

2. He makes known that for each man who has traveled with him to Terra, there are hundreds more who will jump at the chance to fight under the Emperor and unite Mankind. (Recruitment again.)

3. Upon learning of his legion, he will mix as many Barbaran veterans as he can into their ranks, and will then take all Chapters of his forces to Foothold in order to support Guilliman's main push on the empire of Ullinor. To aid in this endeavor he has requested an extensive commission of the new Tactical Dreadnought armor, with which to better endure the fury of the front he intends to commit his Legion to.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 15, 2012, 10:06:57 PM
After this bittersweet occasion, Perturabo shall return to the base of Horus's campaign and bring the news, telling Horus to send the Eagle Legion chapters back to Terra. If Horus wishes to stay back and build the fortress, I will commit chapters 6-9 to this. Meanwhile, Perturabo will send Captain Forrix of the First Chapter on an envoy to Curze to ask if he wishes to work together for a short campaign, which if accepted, will involve Perturabo and chapters 1-3. Chapters 4-5 will remain on Olympia recruiting and building up defenses.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 15, 2012, 10:13:03 PM
Jaghati Khan and 1st-8th chapters will be rejoining the crusade, along side Leman Russ and his Space wolves if it so please him.

9th-10th chapters will watch the borders of our home and get some more recruitment done.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 15, 2012, 10:39:01 PM
Magnus and the first and second Chapter are awaiting the arrival of the Emperors Children.

The remainder of the Tsons are returning to Prospero to defend the Homeworld and to recruit as much as possible.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 16, 2012, 06:48:07 AM
All Eagle Warriors Chapters are sent to Brother Magnus, along with Abaddon, the emissary of Horus.

The 1st Chapter shall the Raven Guard forces on hunting Eldar around Cthonia and anywhere else.

The 2nd, 4th and 7th Chapters shall recruit on Cthonia, and the newly won worlds.

The 3rd and 6th Chapters, overseen by Horus, shall lead in the rebuilding and colonising of the newly conquered worlds, preparing them for a final push into Ullanor.
The 7th and 8th Ultramarines Chapters shall also help in preparing the newly won ground for the push into Ullanor.
The 6th, 7th, 8th and 9th Chapters of the Iron Warriors shall build up fortresses around the newly won grounds, particularly the planets nearest to Ullanor.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 16, 2012, 08:32:50 AM
First Great Company remains on Fenris to oversee fortification (read: construction of The Aett)
Great Companies 2 through 10 accompanied by Russ and his tank squadrons are with the massive crusade. They will push one system further out than the crusade as it reinforces and raid, baiting the enemy fleet into pursuit and falling back, luring the into the trap of other Legion forces waiting in ambush.
Great Companies 11 through 15 will secure systems around Fenris, employing iterators to convert worlds where possible, hopefully they'll have fleet and army support due to my messages.
The Sixteenth will return to Fenris to oversee recruitment.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 16, 2012, 09:48:48 AM
Guilliman and the 1st, 2nd, 3rd, 4th chapters shall make a push to secure space around Ullanor so as to support an assault on Orkspace proper (with the Lunar Wolves and Iron warriors and Ultramarines under Horus's command)
5th and 6th will secure Maccagge and surround systems, expanding and uniting worlds under the Ultramarines banner.
7th and 8th are with Horus for another Turn, they will return to the main fleet after this turn with songs and stories of battle with the Lunar Wolves
9th and 10th are to continue recruiting Guard units and building a human army to fight with the Ultramarines, they also continue to barter for ships and supplys from the Navy and Mechanicum to equip these new troops.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 16, 2012, 11:50:17 AM
Wargamer, are you going to update the legion strenghts in the first post?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 16, 2012, 03:21:30 PM
[ooc] Am I campaigning near Ullinor or is it far away from me? [/ooc]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 19, 2012, 06:49:52 PM
Legions 5-10, plus the Librarius of the 1st and 2nd under Ahriman will join Russ on his raids under his direct command while I am busy with the Emperors Children.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 20, 2012, 07:54:45 PM
Orders will continue as they stand.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 22, 2012, 09:13:30 AM
Turn 4 order resolution:

Raven Guard:
Hunting Eldar is a tiresome game at the best of times, but the Raven Guard found themselves dragged into it all the same. After weeks of skirmishing, with nothing so tangible as a victory, the casualties were beginning to pile up. The fleets assigned to Corax were badly depleted, and what little surface war had come their way had not been satisfiying, or promising.
One Chapter of Raven Guard lost in battle.

On their homeworld, the Legion continued to build its fighting strength. Fresh recruits were greeted by fresh deliveries of the new "Mk IV" Power Armour, though not all who joined Corax's ranks were... ideal candidates.
Two Chapters recruited - one 'normal', one 'unstable'.

Thousand Sons:
Prospero continued to provide the Legion with ideal recruits, even allowing for a small portion to be absorbed into the Emperor's Children to help bring up their numbers.
Two Chapters recruited for the Thousand Sons.

Emperor's Children:
Despite Magnus' aid, the Emperor's Children were forced to further cull their own ranks - their new stock would take time to arrive, and there was still lingering physical and mental instability within their ranks. Their effective fighting strength fell to three Chapters as the degenerates were culled and others were removed from frontline service for long-term treatment.

Luna Wolves:
Despite the setbacks suffered by the Raven Guard, the Luna Wolves were able to achive solid victories against the Eldar, crippling one of the more aggressive raiding fleets. Unfortunately, this bred some resentment within the Raven Guard's ranks - they had bled for Cthonia only for the Luna Wolves to swoop in and steal the glory of the kill!

Efforts to recruit new forces went well enough, though not without some grumbling within the ranks. Claims that the new recruits were 'not true Luna Wolves' circulated as the stringent entry requirements used previously were lowered for the sake of bringing manpower to the fore.
One Chapter recruited - does not have Veteran status.

Consolidating for Ullanor went smoothly, though the peoples of the region were clearly on edge. It was as if they could sense what was coming...

Ultramarines:
Normally renowned for their ability to bring worlds to order, the Ultramarines found it hard going in the shadow of Ullanor. The populations were often frightened to the point of paranoid, telling tales of lithe, shadowy aliens that came in the night and dragged men, women and children from their beds. They took little comfort from the presence of the Ultramarines Legion, resigning themsleves to melancholy; if the night horrors did not kill their guardians, the Orks would.

Efforts to expand the new 'Imperial Guard' began to accellerate as, slowly but surely, fabrication contracts and fleet elements began to come into place. When Ullanor was conquered, the Ultramarines would have a grand army to show to the Emperor and prove their worth!
Meanwhile, the Legion itself continued to grow, bringing new Astartes to battle readiness. Combined with their new army groups, the Legion's fighting strength was swelling to an impressive size.
An additional Chapter has been recruited.

Iron Warriors:
"Fortresses take time!" was a mantra that the Iron Warriors were getting tired of repeating. Their work was faultless, designed to the highest of standards, but many Captains felt that the demands placed upon them by the other Legions in the taskforce were unrealistic; it was unlikely that the grand defence networks planned by Horus' command staff could be finished before the main push began.

On Olympia, efforts to fortify the planet went well, and the final vestiges of the Terran-stock Neophytes arrived to join the most recent batch of Olympian born warriors. From this point on, the Iron Warriors (and many of their brother Legions, for that matter) will have no further recruitment from Terra.
One additional Chapter recruited.

Space Wolves:
Russ' efforts to bring order to the worlds around Fenris went well; the Imperial Truth washed away the superstition of the Old Night, and the Sons of Russ, whose Legion became more Fenrisian and less Terran with every passing day, were rightly proud of their accomplishments.

On Fenris itself, recruitment was steady, but slow. Recruitment officers were struggling to determine just how many men were truly needed on the front as casualty reports and deployment orders came to them intermittently, and sometimes in the wrong order. The work on the Aett itself was painfully slow to their mind; it was as if the Mechanicum were stalling!

White Scars:
Efforts to recruit more forces were slow, as previous recruitment batches were still not fully matured. Gene-augmentation and similar tricks were sufficient to replenish losses, but more time was needed before the Legion could begin to grow once more.

Dusk Raiders:
Barbarus has no shortage of volunteers for the Legion. Combined with the remainder of their Terran stocks, the Dusk Raiders have been able to quickly bolster their fighting strength.
Three Chapters have been recruited, and the Dice have been placed under investigation for their suspicious rolling... :o




The Raids of Ullanor:
Constant hit and run actions by the Space Wolves, Thousand Sons and White Scars have resulted in the following estimation of Ork strengths in Ullanor:

Ullanor Itself:
Equivalent 41 Chapters.

Surrounding Systems:
Equivalent 6 Chapters.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 22, 2012, 10:20:44 AM
I think you missed my orders.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 22, 2012, 10:32:48 AM
Yes I did... not sure how. :P I'll edit them in now.

Edit: Congratulations, you've managed to find even more Orks than the first two Legions did! Good news though; you managed to kill a fair few on your way out again. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 22, 2012, 10:43:12 AM
The forces of the Luna Wolves:

The 1st, 4th, 5th (newly rebuilt) and 7th shall follow Horus into the Battle of Ullanor.
The 2nd shall either help the Iron Warriors build the Fortresses, or continue on their own if the Iron Warriors leave.
The 3rd shall calm the local populace, build their confidence in the Luna Wolves, etc.
The 4th shall return to Cthonia to recruit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 22, 2012, 10:47:06 AM
Hold any turn 5 orders for now - we're still missing Night Lords, so I want to give a chance for them to confirm. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 22, 2012, 11:12:54 AM
So did my forces that went to help the Night Lords get anything accomplished?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 22, 2012, 11:18:30 AM
Quote from: El ShasOcho on May 22, 2012, 11:12:54 AM
So did my forces that went to help the Night Lords get anything accomplished?
Quote from: Wargamer on May 22, 2012, 10:47:06 AM
Hold any turn 5 orders for now - we're still missing Night Lords, so I want to give a chance for them to confirm. :P
Answer your question? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 22, 2012, 11:20:59 AM
Good point. Saw that but wanted to make sure.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 23, 2012, 08:21:54 AM
Quote from: silverfuge on May 16, 2012, 03:21:30 PM
[ooc] Am I campaigning near Ullinor or is it far away from me? [/ooc]

Ok as I not sure if I will get an answer.

Chapters 6-10 as always are recruitingand pacifying the area around my homeworld.

Curze and chapters 1-5 are going to be fighting the orks where I am already. If I am near Ullinor then we will fight towards it, but if not the we hope to wipe these orks out first then head to ullinor next round.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 23, 2012, 08:52:01 AM
Okay, last of the Turn 4. :P

Iron Warriors:
Time away from the Ullanor front seemed good for Pertuabo. Anchoring the Night Lord's coreward flank, the Iron Warriors earned considerable renown for their efforts, such as they were, and perhaps even freed themselves from the constant negative aura their Legion had carried since the early days.

Night Lords:
The Night Lords legion saw some heavy fighting. Another Ork empire fell in short order, with the Iron Warriors handling the bulk of the conflict. The Night Lords went on to pacify other worlds, but were drawn into a sudden, prolonged conflict against an upstart empire. Losses were moderate, in part due to the Legion's talent for lightning war, but as the Fifth Chapter pursued the fleeing insurgents into their home system a sudden, inexplicably violent Warp Storm erupted. The Night Lords fleet was scattered; Curze and his men were the only ones to make it through and achieve final victory.

Of the rest of the task force, their fates varied; some emerged from the Warp within the days and weeks that followed. One battlegroup somehow managed to emerge on the edge of the Olympian system, completely unaware that anything was amiss. Most, however, were left with crews shaken by their experience within the Warp. Many ships never returned at all, or else did so empty, haunted by the sounds of footsteps, tapping on bulkheads, and the distant sound of laughter...

One Chapter's worth of Marines has been lost inexplicable circumstances. This reflects poorly on the Legion.

At Nostromo, unaware of any mishap, the remainder of the Night Lords Legion continued their recruitment efforts. Gene-augmentation therapies and bioalchemy allowed for Astartes to be produced much more quickly, and combined with the final wave of Terran born, who arrived alongside a shipment of the much-desired Iron and Maximus armour types, the Legion's numbers were able to rapidly swell to astonishing levels. Moreover, the veterans responsible for recruitment and integration were able to quickly pass on the skills of the front-line forces, and set up proper training regimens to ensure all Night Lords were worthy of the title.

Two Chapters have been recruited.
Legion Trait aquired: Blitzkrieg. All Night Lords (including future recruits!) receive a bonus when attacking.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 23, 2012, 09:07:05 AM
Forgetting someone Emperor? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 23, 2012, 09:07:52 AM
Just about to ask about the war hounds but you beat me to it.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 23, 2012, 12:02:40 PM
You never posted any orders. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 23, 2012, 12:05:57 PM
Quote from: Tybalt Defet on May 16, 2012, 11:50:17 AM
Wargamer, are you going to update the legion strenghts in the first post?

Think he was also awaiting an answer??
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 23, 2012, 12:14:14 PM
Quote from: Tybalt Defet on May 15, 2012, 01:29:38 PM
1st chapter will be traing the local pdf to better defend my home world and recruit.
2nd & 3rd will be training together and recruiting.

Angron and 4th - 7th chapters will join Cruze if he accepts my request, otherwise they will be crusading.


OOC, Wargamer, I can't think of a name for my homeworld. I besiege of you to name this planet for your humble fan. :P
YOU REPLIED TO THIS POST!!! :P I was one of the first to post orders. :P

Quote from: silverfuge on May 23, 2012, 12:05:57 PM
Quote from: Tybalt Defet on May 16, 2012, 11:50:17 AM
Wargamer, are you going to update the legion strenghts in the first post?

Think he was also awaiting an answer??
And this actually.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 23, 2012, 06:07:43 PM
Anything posted before I officially announce turn 4 is ignored, because it's too early to post orders.

You didn't post after turn 4 had begun, so your orders don't stand. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 23, 2012, 09:29:17 PM
So he needs to repost them??

Then in that case Curze has accpeted his help.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 24, 2012, 08:35:07 AM
I want to emphasise this again now: Do not post turn orders until the turn is officially announced here. You will know when that is because my post will begin with "Turn x".  It's damn confusing for me having to go looking through older posts and not being sure when they applied to, so whilst I'll try and do confirmation posts, I'm making no effort to go looking for posts that are in the wrong place.

Warhounds:
With the Night Lords scattered, the Warhounds found themselves in an unexpected situation, albeit one that they embraced with commendable efficiency. Taking over from the confused and displaced Legion, Angron and his men cut a bloody swathe into those who would defy the Imperial Truth, whilst showing mercy to those who saw the light. His efforts did much to boost the Warhound's reputation with the High Lords.

Recruitment and training programs on the Homeworld continued as they had before, but it seemed that there was a limit on just how many men could be uplifted to Astartes at any given time; recruitment slowed, falling into a lull until the next groups came to maturation.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 24, 2012, 07:03:53 PM
TURN 5
Ullanor; the greatest threat the Imperium has yet faced. The Ork forces there are vast beyond imagining, and grow with every passing day. A fleet large enough to burn whole worlds from orbit, a ground army so vast it drinks oceans dry and grinds cities to dust beneath the treads of its vehicles.

So dire is this threat that the Emperor has dispatched his personal bodyguards - the Adeptus Custodes. Ullanor must be brought down, no matter the cost...




GM's Footnote:
Since this is the first time we're seeing an actual full-blown "army vs army" combat, would you prefer to see the dice rolls involved in the combats, or just have the results posted?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 24, 2012, 07:49:12 PM
Yea would be cool to see the rolls and mechanics, just so its better to gauge how we are doing in these fights. If they are only being won by lucky dice - be good to know so we can rethink our plan of attack before our luck runs out :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 24, 2012, 08:39:59 PM
Dice rolling would be good to see.

I shall check with the Night Lords and Warhounds would like to commit their forces with the Iron Warriors to this attack. The more men the better I would think, as I really don't want to lose to these scum of the galaxy xeno and mass of numbers would make victory easier.

At this point, who / how many legions are committed to Ullanor? My sense is we at least have space wolves, luna wolves, t sons, ultras, but not sure on others, and in what numbers. Iron warriors would certainly be willing to commit several chapters to the fight.

Also, Wargamer, read my PM I sent to you. And I echo Silverfuge's question about where we are currently.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on May 24, 2012, 10:29:43 PM
If the salamadar legion is not taken can i start playing with them. what info would i need to surply
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 24, 2012, 10:31:45 PM
Lol im sensing some really intense sibling rivalry between Rouboute and Russ - when the Heresy gets here Rouboute is going to be like:
"Which side is Lemen Russ on? ... OK, then im on the other side!"  :P lol

Dont think the Salamanders are taken Peter :D Wargamer will set your straight
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 24, 2012, 10:33:37 PM
Quote from: Thantos on May 24, 2012, 10:31:45 PM
Lol im sensing some really intense sibling rivalry between Rouboute and Russ - when the Heresy gets here Rouboute is going to be like:
"Which side is Lemen Russ on? ... OK, then im on the other side!"  :P lol
Sorry, I already beat you to that, except I have a system. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 24, 2012, 10:34:50 PM
Quote from: Thantos on May 24, 2012, 10:31:45 PM
Lol im sensing some really intense sibling rivalry between Rouboute and Russ - when the Heresy gets here Rouboute is going to be like:
"Which side is Lemen Russ on? ... OK, then im on the other side!"  :P lol
Lol. I'm fairly sure the Night Lords will instantly be on whatever side I am not. They don't like me, no sir.

Out of interest, what are the strengths of the Iron hands, Imperial Fists and Dark Angels?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 24, 2012, 10:41:39 PM
Pete, glad you could join us eventually, lol

Declis, nothing personal mate I just kind of got caught up in the storyeven if my primarch is a whingy little pussy. I would prob decide on what peoples actions force me to do.

For instance El ShasOcho's actions have determined me joining the war lol

[ooc] Can I find petercute/Vulkan [/ooc]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 24, 2012, 10:44:49 PM
Currently trying to post from a blackberry and the PS3 browser... neither of which is very useful! :P

Okay, so, let's see...

To take command of the Salamanders I will have to check if there's any elements that need to be designed - mutations, organisation traits, motivations, etc. It won't take long, but I need access to the main PC to do it, and I don't have that right now.

Night Lords are crusading... wherever you want them to be. :P At this stage in the game we don't need to divide up the galaxy, but in the next few turns I'll post guidelines on dictating deployment (mostly by Segmentum, with limits on being able to move from one to the other). That will matter when the Traitorous stuff begins, as the Chaos faction will likely want to be able to dump any Loyalists they can't fight out somewhere too far away to matter. :P

At the moment, by my reckoning, the Wolves (both breeds. :P), Sons, Children, Scars and Ultras are all commited, plus the Custodian taskforce. Exactly how many Chapters are there is not clear until people start offering up numbers, but I would advise bringing a lot of Chapters - overkill will help turn this from a bloodbath into a lightning victory.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 24, 2012, 10:48:17 PM
Salamanders want to come help the Ultramarines?  :lion: Ill donate some of our flamethrowers as bribery ;)

Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 24, 2012, 10:52:04 PM
Magnus and the remainder of the Thousand Sons, minus the last 2 Chapters (12 and 13 I think?) will join Russ' Raiders I will assume control of my men again from under Russ and reintegrate the Librarius. Then Russ can point and click and we can make stuff go away.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 25, 2012, 08:59:25 AM
Quote from: silverfuge on May 24, 2012, 10:41:39 PM
Declis, nothing personal mate I just kind of got caught up in the storyeven if my primarch is a whingy little pussy. I would prob decide on what peoples actions force me to do.
[ooc] Can I find petercute/Vulkan [/ooc]

Nah, it's actually completely fine. Hence my beating and stripping of command with Abaddon. Took me a while to think of what to do with him then.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 25, 2012, 10:44:47 AM
First post now updated with current Legion strengths. I've also made some of the perks the different Legions have clearer, so everyone can get a good idea of what their allies can do.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 25, 2012, 11:59:04 AM
Guilliman and 1st through to 9th chapters will form up as part of the spearhead (once hes recovered from his headache :P) giving his Primarch trait to the spearhead forces.
10th and 11th will continue to expand and unify the systems around maccragge, training the Guard and recruiting marines.
The fledgeling Imperial Guard will join the spearhead as a rearguard (i guess they just confer the +1 bonus combat res to the spearhead too.)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 25, 2012, 12:05:27 PM
Russ and Companies 1 - 13, with their tank groups shall lure the Ork fleets to destroy them, denying the Orks reinforcement from off-world, and then deploy on the front lines as part of the diversion force.

Companies 14 and 15 shall be on Fenris recruiting. Hopefully construction of the Aett will proceed better this turn. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 25, 2012, 12:07:20 PM
Chapters 1 - 11 will join with Russ along with Magnus, and 12 and 13 will remain behind, raising new forces and maintaining their studies.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 25, 2012, 12:15:59 PM
Angron anthe full might of the Warhounds will make haste to Ullanor.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 25, 2012, 12:56:32 PM
Chapters 1 to 8 of the iron warriors will make haste to ullanor. Chapters 10 and 11 will stay on Olympia training and reinforcing the defenses. Perturabo and chapter 9 have a special mission.

EDIT: Slight change, 1 to 9 except 2 are under guidance of Horus, which I think means those building will continue to do so. Chapter 2 is going on the special mission.


EDIT 2: Wargy, I think I have 11 chapters now, and my first chapter has veteran status.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 25, 2012, 08:25:18 PM
How the attack on Ullanor will currently go: [rewritten once more- let's hope it sticks]

Horus's 5 Step Ork and possibly Eldar Removal Program:

Step 1: The Lure:
Russ and Magnus shall draw away half the Ork forces from Ullanor. When the Orks are lured away, then they shall turn and engage half the Ork army. At this point, Step 2, 3 and 4 begins.

The Ambush:
I (Horus) shall lead a counter-attacking fleet which will flank the now-out of place Ork fleet and army. Between me, Russ and Magnus, we shall crush their space forces and half the Orks. We then turn to Ullanor to reinforce Guilliman as quickly as possible.

Step 3: The Spearhead:
Guilliman shall lead the spearhead past half the lured Orks, and attack the main Ork army. He holds on until Russ, Magnus and I can reinforce him.

Step 4: The Sweep:
Khan shall attack the outlying systems, making the Orks can't reinforce themselves and having nowhere to run. It shall attack at the same time as the spearhead.

Step 5: Anti-Eldar Fleet:
If the Eldar should attack Foothold or any element of our forces, or even show their faces, the Eldar Pirate Response Team shall respond against them aggressively. That is their duty.




The Lure Team: Commander Leman Russ
Leman Russ and 8 Great Companies of Space Wolves.
Magnus the Red and 8 Chapters of Thousand Sons.
3 Chapters of Iron hands
Overrall Strength: 19 Chapters.

The Spearhead: Commander Roboute Guilliman
Guilliman, the Ultramarines, and the Imperial army provide 9 Chapters.
Angron and 7 Chapters of Warhounds.
Peturabo and 7 Chapters of Iron Warriors
3 Chapters of Emperor's Children.
3 Chapters of Imperial Fists.
3 Chapters of the Dark Angels.
2 Chapters of Salamanders.
The Custodes and Imperators shall also be placed here.
The Mechanicum shall fight on Ullanor, bringing the might of the Machine Cult to the fore.
Overrall Strength: 34 Chapters.

The Ambush Team: Commander Horus Lupercal
Horus and the Luna Wolves will bring 4 Chapters.
Corax and 5 Chapters of Raven Guard.
3 Chapters of Thousand Sons.
2 Chapters of Space Wolves.
Overrall Strength: 14 Chapters.

The Sweeping Team: Commander Jaghatai Khan
Khan and 8 Chapters of White Scars.
Curze and 6 Chapters of Night Lords.
Vulkan and 5 Salamanders Chapters.
Overrall strength: 19 Chapters

The Eldar Pirate Response Team: (I'll think of a catchier name later)
To deal with any possible attacks by the Eldar pirates in the area, the 6th Chapters of the Luna Wolves and the Space Wolves and the 2nd Imperial Fists Chapter shall be put on stand-by.
Overrall strength: 3 Chapters.

The Foothold Team:
To build the defensive network and fortresses, the 2 Chapters of Iron Warriors shall continue their work.
The 7th Chapter of the Luna Wolves shall maintain general order, keep their eyes open, make sure supplies reach the front line, etc.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 25, 2012, 08:32:02 PM
If I arrive back in time, which I hopefully will (with friends) I can help with the sweep as I assume that is the final action. Although leading it may not be the best idea, as I wouldn't have enough time to prepare and I am not the greatest lightning war tactician, more of a grind and smash type. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 25, 2012, 08:51:10 PM
Sorry Ocho, I seem to have somehow forgotten to update your Legion properly. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 25, 2012, 10:21:23 PM
Quote from: El ShasOcho on May 25, 2012, 08:32:02 PM
If I arrive back in time, which I hopefully will (with friends) I can help with the sweep as I assume that is the final action. Although leading it may not be the best idea, as I wouldn't have enough time to prepare and I am not the greatest lightning war tactician, more of a grind and smash type. :P

Hey, it's more the outlying system, Orks which aren't on Ullanor but may turn around to bite us on the ass. I'll assume you're fine with that and slap it under your name, but if you're not, I'll happily remove it.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 26, 2012, 12:40:03 AM
That works for me. I cannot promise I will be back in time, but if I am it will be with some new friends.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 27, 2012, 02:03:37 PM
Just a head's up - I'd like final orders in by Monday if possible.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 27, 2012, 02:08:02 PM
Angron and the Warhounds' Chapters 1-7 will be following Horus' plan.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 27, 2012, 04:14:27 PM
Thousand Sons Chapter 1-8 are with Russ, under Magnus as part of the Lure.

9-11 are under Horus command.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 27, 2012, 04:30:46 PM
Russ shall lead Great Companies 1, 3, 5 and 7-12 with the tank support as part of the Lure as per Horus' plan.
Great Company 2 and 4 are in the Sweep team with Great Company 6 as part of the Eldar Pirate task force
Great Company 13 is on Fenris overseeing construction of the Aett with Great Companies 14 and 15 overseeing recruitment.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 27, 2012, 04:48:54 PM
Wargamer, the guy who signed up for sallys seems to have disappeared into the warp. What happens if he doesn't make orders prior to monday?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 27, 2012, 04:50:36 PM
Then his Legion doesn't make it in time.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 27, 2012, 04:56:41 PM
Damn. Would I still find Vulkan in time? And just return to Ullanor with him?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 27, 2012, 04:57:29 PM
You are free to return without him if needs be; it'll be assumed he's still 'settling in' with his Legion.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 27, 2012, 05:00:02 PM
I think I will do that. Assuming I drop him off at Terra on the way to Ullanor? And do you want to write it or shall I?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 27, 2012, 05:08:39 PM
Chapters 1-8 and Khan will be on the sweep team.

Chapters 9-10 will continue recruiting/defending/whatever.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 27, 2012, 07:36:14 PM
Chapters 1-5 with Corax will continue to operate under Horus' instruction and the remainder of the Legion will recruit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 27, 2012, 07:58:47 PM
Legion 1-6 will join the sweep as they seem to be lacking numbers but 7-11 will recruit as usual. 

ooc I will contact petercute irl and try and get him to join us if not can you put him in recruitment mode. Bad irl stuff just hapened. /ooc
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 27, 2012, 11:45:27 PM
Assuming Magnus' Librarius bonus applies to each group individually. I will apply the +2 bonus to the Lure group to maximise our chance of success.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 28, 2012, 10:30:34 AM
The Dark Angels have been claimed. :D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 28, 2012, 10:38:26 AM
i guess ill make a speach a speach about the beach. the beach was nice and the Dark angels shall asend from the heavens on wings of blazzing fire. yes i have claimed the title Lion E'l Jonson
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 28, 2012, 10:39:37 AM
Do I get to find him as I recruited Eagle Eye? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 28, 2012, 10:53:31 AM
that will be a very good idea having Angron find me but what setting
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 28, 2012, 11:50:41 AM
Good question.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on May 28, 2012, 12:12:58 PM
Salamader legion breaks down as follows:
3 compaines holding world and recuirting
5 compaines with vulkan in the sweep
2 compaines join the Ultramarine in the spearhead
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 28, 2012, 12:22:19 PM
The Lion Makes himself known to the galaxy after he is found by Angron on Caliban. the lion proceds to send chapter 8 to terra to deliver the message from jonson to the emperor swearing his Vasselage and the Lion with chapters 1-6 join up with the warhounds and travel to the Foothold to join in with the assult with the other legions and chapter 7 will recruit from the homeworld
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 28, 2012, 03:13:06 PM
[ooc]  Welcome lion [/ooc]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 29, 2012, 01:02:30 AM
Hey, a few things:

Firstly, I've had to move a few Chapters around in the overrall Crusade plan so the numbers balance a bit better (since I'm in nominal command of this Crusade).
I've not moved anyone's Primarch, or added or removed Chapters who are or aren't taking parts, but simply rearranged.

For example, a few random Chapters were in the sweep, but with 3 Primarchs and quite a few Chapters for handling about 7 Chapters worth of Orks, I have moved them to the Spearhead. There are other things I've done, but it's all there, and generally, not much has changed.

Just letting people know, and if you vehemently object to some placement, put it on here or message me or go onto Roleplay, tell Horus he's out of line, and slap him.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 02:07:09 AM
One question: will Guilliman be leading from the front, or directing where people are going more while Angron and myself lead important charges, duel warlords, etc. ?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 29, 2012, 02:34:20 AM
In terms of exact positioning, I imagine that you will have to go and ask Guilliman precisely. As it is, Russ, Guilliman and Khan have their own command to arrange.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 29, 2012, 09:55:33 AM
Turn 5 resolution! As ever, if you are missing, let me know. :P

Dark Angels:
The 7th Chapter of Dark Angels began establishing Legion recruitment on Caliban. Such efforts will take some time to bear fruit, but if the Legion is ever to have its own identity, it must be free of its need of Terran recruits.

Salamanders:
The people of Nocturne have proven to be ideal candidates for the uplift. The Salamanders quickly establish recruiting regimens, and use gene-augmentations to create batches of warriors to help bolster their ranks. These new bloods are not true Astartes, but once armed and armoured you would be hard pressed to spot the difference. These efforts were further aided by fresh Terran Astartes deploying into the field, giving the Salamanders an immediate boost to their fighting strength.
Two Chapters have been recruited.

Night Lords:
Fresh men and machines were being drawn from the Night Lords homeworld. It was a difficult task, but with so many Chapters scouring the world for men to create into Astartes, success was all but guaranteed.
The Twelfth Chapter was recruited by usual means, but the Thirteenth were something else entirely. Strange omens surrounded their founding; Legion astropaths had waking dreams of all manner of incomprehensible things. During training, those bound for the Thirteenth were... lucky. There is no other word to describe it - success comes to them, often in the most improbable ways. Is it coincidence, or some other power at work? Whatever the source of their 'luck', the Thirteenth Chapter have considerable abilities in the field...
Two Chapters recruited. The Thirteenth are 'lucky'.

Raven Guard:
The legions of the Raven Guard are vast, and their numbers swell with every passing day. A great deal of effort has gone into expanding their ranks ever further, and so the Legion has grown to be the largest of them all.
Three Chapters recruited.

White Scars:
The Khans of the White Scars homeworld are reluctant to give up their sons, but it's hard to argue with a walking tank.
One Chapter has been recruited.

Space Wolves:
The men of Fenris are strong, and so the Space Wolves have little difficulty in finding worthy men. Fresh recruits emerge from the Aett, which is now at least resembling a fortress (although there is still much that could be done...). Some day soon, the Space Wolves will have one of the finest fortresses in the Imperium.
One Great Company recruited.

Thousand Sons:
To be a Thousand Son is a rare and precious honour for the people of Prospero, and they rejoice at every new uplift. As their brothers wage war on Ullanor, a new Chapter marches forth from the glittering silver towers of Tizca, ready to join their brothers in war.
One Chapter recruited.

Ultramarines:
A poor recruitment has caused a slowdown in uplift for the Legion. Those that were recruited have been sent to the existing Chapters to replenish losses in combat; the surplus is hardly enough to call a Chapter.




ULLANOR
Note: Any reference to 'casualties' refers to the loss of entire Chapters. A Legion can lose no Chapters, but still lose men!

The Bait:
Skirmishes between the Imperial and Ork forces were trivial, but that was not the point - an Ork fleet of terrifying size was located and drawn into a position where Horus' forces could make the ambush.
Space Wolves inflict one casualty during the Bait.

The Ambush:
Imperial Lure:
Space Wolves - 8 Great Companies (1 Veteran) + Primarch. [1,1,7,2,7,7,3,1,8] + 1 = (38)
Thousand Sons - 8 Chapters + Primarch + Librarius. [2,5,2,4,8,7,7,4,8] + 2 = (49)
Iron Hands - 3 Chapters. [4,8,1] = (13)
Total: 100.

Imperial Trap:
Luna Wolves - 4 Chapters (Veteran) + Primarch + Ambush Bonus. [1,9,4,6,3] + 4 + 4 = (31)
Raven Guard - 5 Chapters + Primarch + Ambush. [4,9,5,1,8,3] + 5 = (35)
Thousand Sons - 3 Chapters + Ambush. [4,2,10] +3 = (19)
Space Wolves - 2 Chapters + Ambush. [1,10] + 2 = (13)
Total: 98

The Orks:
Ork Amada - Str 18 Army Group. [6,9,9,5,7,3,9,2,9,2,9,3,5,5,7,5,8,7] = (110)
Total: 110.

Orks suffer 8 casualties through combat resolution.

Damage Rolls:
Space Wolves vs Orks - [5]. One casualty inflicted.
Thousand Sons vs Orks - [7]. One casualty inflicted.
Imperial "Victory" attacks - [2,7,3,5,1,9,3,8]. Four casualties inflicted.

Orks vs Space Wolves - [4,8,1]. One Great Company destroyed in the Lure. [3]. No casualties in the Ambush.
Orks vs Iron Hands - [5]. No casualties.
Orks vs Luna Wolves - [9]. One Chapter destroyed.
Orks vs Raven Guard - [10]. One Chapter destroyed.
Ork "Tzeench" attack - Resolved against Space Wolves Ambush. [2]. No casualties.

Ork fleet refuses to quit the field, and will continue to engage next turn.
Remaining Ork strength: 4.

The Spearhead:
Imperial Forces:
Ultramarines - 9 Chapters + Primarch + Imperial Guard. [1,3,6,8,7,10,9,5,5,3] + 1 = (58)
Warhounds - 7 Chapters + Primarch. [5,8,3,9,3,2,1,10] = (41)
Iron Warriors - 7 Chapters + Primarch. [4,5,3,1,9,4,7,10] = (43)
Emperor's Children - 3 Chapters. [2,6,6] = (14)
Imperial Fists - 3 Chapters. [8,8,5] = (21)
Dark Angels - 3 Chapters. [2,4,8] = (14)
Salamanders - 2 Chapters. [9,6] = (15)
Imperator Forces - 1 Chapter + Veteran (tier 2) + Custode Re-roll. [10] + 2 = (12).
Legio Titanicus - Demi-Legio + Blessing + God-Machine [5] + 2 = (7).
Knights of Tanaris - Household + Knight Oath + God-Machine [5] + 2 = (7).
Skitarii - 1 Chapter equiv + Legio Cybernetica = [5] + 1 = (6).
Total: 238

The Ork Horde:
Ork Waaagh - Str 38 army group. [2,7,4,3,3,1,8,10,1,8,10,8,3,8,6,8,2,10,6,4,1,4,5,10,3,6,5,10,1,8,10,2,6,5,7,8,3,1] = (207)

Orks suffer 3 casualties due to combat resolution.

Damage Rolls:
Imperial "Tzeench" attack. [6]. One casualty inflicted.
Imperial "victory" attacks, plus Ork critical failure rolls - [4,8,4,10,8,9,9,9]. Six casualties inflicted.
Ultramarines vs Orks. [6]. One casualty inflicted.
Warhounds vs Orks. [10]. One casualty inflicted.
Iron Warriors vs Orks. [6]. One casualty inflicted.
Imperators vs Orks. [8]. One casualty inflicted.

Orks vs Ultramarines - Attack negated by Guilliman.
Orks vs Emperor's Children - [10]. One Chapter lost.
Orks vs Dark Angels - [8]. One Chapter lost.
Orks vs Legio Titanicus - [1,7], No casualties.
Orks vs Skitarii - [5]. Skitarii destroyed.

Orks refuse to quit the field.
Remaining Ork Strength: 24

The Sweep:
Imperial Forces:
White Scars - 8 Chapters + Primarch + First Found Bonus. [4,2,2,7,2,5,9,6,5] + 8 = (50).
Night Lords - 6 Chapters + Primarch + Blitzkrieg. [9,8,2,6,5,9,5] + 6 = (50).
Salamanders - 5 Chapters + Primarch. [2,9,7,7,9,2] = (36)
Total: 136.

Orks:
Str 6 Army [8,2,5,3,6,7] = 31.

Orks annihilated by combat resolution. No damage inflicted in return.

No further combats occured around Ullanor this turn.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 29, 2012, 10:30:25 AM
8th chapter is to Rendezous to the chapters 1,2,3,4 and 5 from delivering the message to the emperor after dilivering the message

chapters 1,2,3,4,5 and 7 continue their current orders
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 11:23:19 AM
Any word on the Iron warriors who are home recruiting and training on Olympia? And what is the progress of the building team on Olympia?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 29, 2012, 11:45:46 AM
How are the fortifications on Foothold going?

How is the recruitment on Cthonia going?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 29, 2012, 11:48:50 AM
Why do I keep missing your orders? :P

Alas, your recruitment turned up no results this turn. :(

Edit: Sniper post! >.<

Iron Warriors:
Recruitment was enough to cover losses in battle, just, but no more.
At the Foothold, work was stalled as efforts at Ullanor pulled more and more men and resources to the front. The fortifications were acceptable in the eyes of the Army field engineers, but the Astartes were not so easily impressed.

Luna Wolves:
The steady influx of recruits necessary, but it could not keep pace with the sheer rate of attrition on the front line. Short of an extended downtime, it seemed the Luna Wolves could not raise their numbers so readily.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 29, 2012, 01:36:29 PM
The new updated overview, with losses included and any orders mentioned by anyone:

The Spearhead: Commander Roboute Guilliman
Guilliman, the Ultramarines, and the Imperial army provide 9 Chapters.
Angron and 7 Chapters of Warhounds.
Peturabo and 7 Chapters of Iron Warriors
Leman Russ and 11 Great Companies of Space Wolves.
Magnus the Red and 8 Chapters of Thousand Sons.
Khan and 8 Chapters of White Scars.
Curze and 6 Chapters of Night Lords.
Vulkan and 7 Salamanders Chapters.
Lion El' Johnson and 2 Chapters of the Dark Angels.
2 Chapters of Emperor's Children.
3 Chapters of Imperial Fists.
The Custodes and Imperators shall also be placed here.
The Mechanicum shall fight on Ullanor, bringing the might of the Machine Cult to the fore.
Overall Strength: 70 Chapters.

The Ambush Team: Commander Horus Lupercal (Finishing off the Orks from the ambush.)
Horus and the Luna Wolves will bring 3 Chapters.
Corax and 4 Chapters of Raven Guard.
3 Chapters of Thousand Sons.
3 Chapters of Iron hands
Overall Strength: 13 Chapters

The Eldar Pirate Response Team: (We've got enough strength present, these Chapters will await any possible Eldar involvement)
To deal with any possible attacks by the Eldar pirates in the area, the 6th Chapters of the Luna Wolves and the Space Wolves and the 2nd Imperial Fists Chapter shall be put on stand-by.
Overrall strength: 3 Chapters.

The Foothold Team:
To build the defensive network and fortresses, the 2 Chapters of Iron Warriors shall continue their work.
The 7th Chapter of the Luna Wolves shall recruit among the new worlds.

Meanwhile for the Luna Wolves:
1 Chapter of Luna Wolves recruiting on Cthonia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 29, 2012, 01:42:13 PM
I have 9 Great Companies to contribute to Ullanor, excluding the 2 in the Sweep force and the 1 in the Eldar Response Team. I committed 13 Great Companies in all and I've lost 1. Personally I think having 15 in the Sweep is overkill. I'd like my Wolves on the ground if possible.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 29, 2012, 01:49:23 PM
Quote from: Journeyman on May 29, 2012, 01:42:13 PM
I have 9 Great Companies to contribute to Ullanor, excluding the 2 in the Sweep force and the 1 in the Eldar Response Team. I committed 13 Great Companies in all and I've lost 1. Personally I think having 15 in the Sweep is overkill. I'd like my Wolves on the ground if possible.

Woops! Okay, updating your numbers. I'll also give you back your Wolves for the fight on Ullanor, but I want to make sure I crush what's left. After all, it would be embarrassing if everyone else succeeded and I was still fighting such a small force. 13 Chapters should be enough.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 29, 2012, 01:57:13 PM
Guilliman's back in his command Rhino giving a few orders :P He wants a force in reserve to quickly counter any new threat that emerges (if any) Guilliman is cautious after all.
Ultramainres chapters 7,8, and 9 along with the 3 of imperial fists will embark into Stormbirds and Thunderhawks. They will support fighting where it is thickest or counter any new threats or kunnin Orks. If no threat emerges, they will join the main fighting force.

So-

The Spearhead: Commander Roboute Guilliman
Guilliman, the Ultramarines, and the Imperial army provide 6 Chapters.
Angron and 7 Chapters of Warhounds.
Peturabo and 7 Chapters of Iron Warriors
Leman Russ and 7 Great Companies of Space Wolves.
Magnus the Red and 8 Chapters of Thousand Sons.
Khan and 8 Chapters of White Scars.
Curze and 6 Chapters of Night Lords.
Vulkan and 7 Salamanders Chapters.
Lion El' Johnson and 2 Chapters of the Dark Angels.
2 Chapters of Emperor's Children.
The Custodes and Imperators shall also be placed here.
The Mechanicum shall fight on Ullanor, bringing the might of the Machine Cult to the fore.
Overall Strength: 60 Chapters.

Reserves: 3 Ultramarine and 3 Imperial Fist Chapters - To counter any surprises, if any, and rob them of their advantage of an ambush. If nothing emerges, they will join the main battle.

10th and 11th will continue to expand and unify the systems around maccragge, training the Guard and recruiting marines.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 29, 2012, 02:12:13 PM
The Thousand Sons will rake the greenskins from the skies with Stormtalons and Thunderhawk Gunships, after an orbital strike on the Orks back lines and against their factories. While this goes one, landing craft will bring in the remainder of the chapters and Magnus.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 09:00:07 PM
Impressive to see over half of the primarchs fighting in one place at the same time. Something tells me the affects will be quite spectacular.

Perturabo and his men would do best to allow themselves to be relieved a bit by the arriving support, then move to where resistance is strongest and break through the ork lines where need be.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 29, 2012, 09:35:20 PM
Has Wargamer even announced the next turn yet?

Eh, I have no changes.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 09:44:38 PM
I guess he hasn't. Wasn't there something about the Emperor showing up this turn and taking over?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 29, 2012, 09:46:39 PM
Daddy may turn up, depends if we behave ourselves i think :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 29, 2012, 10:00:46 PM
:Angelface: I'm being a good boy. *Smiles innocently*
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 10:08:30 PM
I have been behaving myself. Not openly fighting with my brother like SOOOME people have...
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 29, 2012, 10:15:54 PM
0=) heeey thats not fiiiiighting, thats just a little bit of playful sparring, guilliman cant help it, he was grumpy when he came back from terra
I think we missed a few players btw - whered mortarian go for example? Same way as squats? "Tyranids ate him!" xD
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 10:30:58 PM
Alpharius has been missing as well. Haven't seen schev since the crash.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 29, 2012, 10:37:38 PM
Should really get some reminder 'come-back-to-2S' Pms out, maybe after supper :3
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 29, 2012, 11:30:40 PM
Round 2 of the battle for Ullanor will follow shortly. I was trying to decide if I should make that Turn 6, but I think the combat mechanics will work better if we keep fights going until one side dies or is wiped out, and then end the turn. It'll make things much more... intense later on. :P

I'll resolve the next wave tomorrow morning. From there, if the Orks are still standing, we'll begin Turn 6.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 29, 2012, 11:56:06 PM
Soooo daddy isn't showing up yet?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 30, 2012, 12:30:47 AM
Curze will return home with all legions to forticate the home world and recruit. curze will be invesigating the 13th chapter and any new recruits for signs of taint. will rp it when get a chance but irl hectic atm.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 30, 2012, 12:42:47 AM
So you are bailing on the Ullanor mission? Or is that for after?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on May 30, 2012, 08:00:11 AM
keeping my force in the conflict. 3 compines at home are still storing up the defences and recuiting.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 08:22:35 AM
Quote from: silverfuge on May 30, 2012, 12:30:47 AM
Curze will return home with all legions to forticate the home world
Is that like fortifying only with added fornication? :P Im not going to believe urban dictionary on this one....
http://www.urbandictionary.com/define.php?term=forticate   ;)

Sounds good, cant wait to see how the second half plays out ;D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:45:05 AM
Ullanor - Round 2:

The Spearhead
Imperial Forces:
Ultramarines - 9 Chapters + Primarch + Imperial Guard. [2,7,8,8,9,9,2,1,4,2] +1 = (53)
Warhounds - 7 Chapters + Primarch. [7,5,2,4,5,10,7,5] = (45)
Iron Warriors - 7 Chapters + Primarch. [2,3,9,1,2,6,7,5] = (35)
Space Wolves - 11 Great Companies + Primarch. [7,6,9,5,6,2,3,2,2,7,6,5] = (60)
Thousand Sons - 8 Chapters + Primarch + Librarius. [9,10,7,7,5,9,5,5,4] +2 = (63)
White Scars - 8 Chapters + Primarch. [9,6,7,8,3,10,2,7,10] + 8 = (70)
Night Lords - 6 Chapters + Primarch. [6,5,1,9,3,5,8] = (37)
Salamanders - 7 Chapters + Primarch. [9,1,2,4,1,1,6,2] = (26)
Dark Angels - 2 Chapters + Primarch. [10,6,10] = (26)
Emperor's Children - 2 Chapters. [7,9] = (16)
Imperial Fists - 3 Chapters. [9,10,5] = (24)
Imperators - [6] +2 = (9)
Titan Legions - Demi-Legio. [9] +2 = (11)
Knight Legion - Household. [10] -1 = (9)
Army Total: 484.

Ork Forces:
Size 24 army. [8,5,4,8,7,5,8,10,4,2,8,4,2,1,1,8,3,4,2,7,4,1,9,3] = (118)

Orks suffer 24 casualties due to combat resolution.

Damage Rolls:
Orks vs Ultramarines - Damage negated by Guilliman.
Orks vs Iron Warriors - [10]. One Chapter destroyed.
Orks vs Night Lords - [3]. No damage.
Orks vs Salamanders - [1,2,7]. One Chapter destroyed.


The Ambush:

Imperial Taskforce:
Luna Wolves - 3 Chapters + Primarch. [2,3,5,10] +3 = (23)
Raven Guard - 4 Chapters + Primarch. [7,6,2,9,1] = (25)
Thousand Sons - 3 Chapters. [5,9,2] = (16)
Iron Hands - 3 Chapters. [9,10,2] = (21)
Total: 85

Ork Fleet:

Str 4 Army - [4,4,2,9] = (19)

Orks suffer 4 losses through combat resolution.

Damage rolls:

Raven Guard - [9]. One Chapter lost.

No Further Combat on Ullanor.




Imperial Victory!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:46:13 AM
Turn 6:
The Emperor has come to Ullanor, arriving in the wake of the final stages of the fighting. Here he is expected to name his chosen champion - his Warmaster. Which Primarch will be chosen?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 30, 2012, 08:53:51 AM
Quote from: Thantos on May 30, 2012, 08:22:35 AM
Quote from: silverfuge on May 30, 2012, 12:30:47 AM
Curze will return home with all legions to forticate the home world
Is that like fortifying only with added fornication? :P Im not going to believe urban dictionary on this one....
http://www.urbandictionary.com/define.php?term=forticate   ;)

Sounds good, cant wait to see how the second half plays out ;D

That's... quite the something to do to your homeworld.  ::)

Quote from: Wargamer on May 30, 2012, 08:45:05 AM
Imperial Victory!

Awesome.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 09:02:39 AM
Updated the first post, though you may want to hold your orders for turn 6 until we know who is Warmaster. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 30, 2012, 10:12:02 AM
I'm surprised. I fully expected to lose at least one Chapter. Glad I didn't. :P

Edit; I take it I gained Blitzkrieg during the fighting on Ullanor? I don't remember having it before.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 12:25:13 PM
The army lists on the first page reflect any bonuses earned on Ullanor, yes. ;)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 30, 2012, 12:28:05 PM
Most excellent.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 30, 2012, 07:12:16 PM
Quote from: El ShasOcho on May 30, 2012, 12:42:47 AM
So you are bailing on the Ullanor mission? Or is that for after?

That was the plan but wargamer totally overruled me, supose as long as I get my recruitment I can investigate my 13th chapter next turn. I so don't want any choas running in my ranks lol
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 30, 2012, 07:20:15 PM
I would like to suggest, if I may, some kind of Primarch vs Primarch gladiatorial tournament as part of the celebrations. All fights 1 v 1, no use of psychic abilities permitted.

Quote from: silverfuge on May 30, 2012, 07:12:16 PM
That was the plan but wargamer totally overruled me, supose as long as I get my recruitment I can investigate my 13th chapter next turn. I so don't want any choas running in my ranks lol
It wasn't a fresh turn, hence our forces remaining at Ullanor regardless of what the player wished. Once the Warmaster has been announced the next turn will start.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 07:31:00 PM
Quote from: Journeyman on May 30, 2012, 07:20:15 PM
I would like to suggest, if I may, some kind of Primarch vs Primarch gladiatorial tournament as part of the celebrations. All fights 1 v 1, no use of psychic abilities permitted.
You just want to bash Rouboute in the head again for being an asshole and telling Horus ;) lol

Yea, out of interest - which Primarchs are psychic? And has the emperor forbidden arcane psychic-nes-nes like in the books i think Magnus was told off for being too wyrd?
Would be good to know whos going to read my mind xD
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 30, 2012, 07:33:21 PM
Quote from: Thantos on May 30, 2012, 07:31:00 PM
You just want to bash Rouboute in the head again for being an asshole and telling Horus ;) lol

Yea, out of interest - which Primarchs are psychic? And has the emperor forbidden arcane psychic-nes-nes like in the books i think Magnus was told off for being too wyrd?
Would be good to know whos going to read my mind xD
No, I was going to suggest a totally random, entirely impartial drawing of lots. :shifty: :P

Magnus and Mortarion are definitely psykers. Not sure about any others though. Maybe Sanguinius or Alpharius.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 07:37:28 PM
Yea im thinking Magnus, Mortarian, Angron and i swear other people have mentioned it too  :-\ We seem to have a higher than normal wyrd percentage in this family :P
Wargggggy? Whats the official verdict on whos a psyker? :3

You'll beat Guilliman over the head anyway :P Hes such a predictable goody-goody xD
I wanna know whos warmasssta  :o
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 30, 2012, 07:44:37 PM
Thantos, if you vote for someone it will make it a lot easier and faster to decide. Especially if you vote for someone who hasn"t beaten you up before, and you have worked well with, whose name starts with p. Just sayin...
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 30, 2012, 08:03:29 PM
Quote from: Journeyman on May 30, 2012, 07:20:15 PM
I would like to suggest, if I may, some kind of Primarch vs Primarch gladiatorial tournament as part of the celebrations. All fights 1 v 1, no use of psychic abilities permitted.

Quote from: silverfuge on May 30, 2012, 07:12:16 PM
That was the plan but wargamer totally overruled me, supose as long as I get my recruitment I can investigate my 13th chapter next turn. I so don't want any choas running in my ranks lol
It wasn't a fresh turn, hence our forces remaining at Ullanor regardless of what the player wished. Once the Warmaster has been announced the next turn will start.

Thats a little ambiguos, if your name ends with declis you got to decide what you did, I would of rather fought the eldar or done as I planned.  But all in the past now, just awaiting end of turn so I can get my recruiting results and made orders.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:07:09 PM
To clarify, Silverfuge, the second round of Ullanor still happened on Turn 5; I decided that allowing multiple rounds of combat in a single turn would make the actual combats feel more destructive. It also helps clarify abilities that only last for one round of combat - if a battle was split over multiple turns, it could be argued every new turn was a new battle.

In essence, the Night Lords were commited on Turn 5, and the forces present were redeployed by Horus after the first round (since he was field commander) and now that turn is over, they're back with you.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 30, 2012, 08:14:57 PM
Thanks wargamer explains a little so basically I need to avoid field commanders.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 30, 2012, 08:15:31 PM
Quote from: El ShasOcho on May 30, 2012, 07:44:37 PM
Thantos, if you vote for someone it will make it a lot easier and faster to decide. Especially if you vote for someone who hasn"t beaten you up before, and you have worked well with, whose name starts with p. Just sayin...
Oh come now, that beating was as part of a perfectly legitimate honour bout to ease the tension between us an I have since extended the hand of friendship towards our brother Gulliman.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 08:20:31 PM
I think what wargy is saying is that if you would have moved away half way through the combat of turn 5, then youd be getting two actions a turn.
Is it me, or is Curze overreacting a little? :P As Mkoll says, there has been a honour bout between Russ and Guilliman, which we are cool about now *brofist russ*, some high tensions between legions and a minsunderstanding with Horus - hardly the doom of the imperium  ??? He mentions shedding of brothers blood? Did i miss something? Im confused :(
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:22:21 PM
Maybe you had a bloody nose? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 08:25:04 PM
Wait no! Russ has a bloody mouth!  ::)

BTW wargy, which primarchs are the psychic ones?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:26:47 PM
Most of them. :P Jonson, Pertuabo, Khan, Sanguinius, Angron, Mortarion, Magnus, Vulkan and Alpharius.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 08:29:38 PM
 :o

A) Why am i not psychic (http://forum-of-doom.com/Smileys/default/g.gif) is there a training course i can enrol on? Guilliman has a lot of UCAS points! xD

B) Where do i get a Magneto style helmet to keep them out of my head? :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 30, 2012, 08:31:03 PM
Quote from: Thantos on May 30, 2012, 08:29:38 PM
:o

A) Why am i not psychic (http://forum-of-doom.com/Smileys/default/g.gif) is there a training course i can enrol on? Guilliman has a lot of UCAS points! xD

B) Where do i get a Magneto style helmet to keep them out of my head? :P
If you're nice enough to Russ he might give you a Wolf Tail Talisman. ;) (still in development :P )
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 30, 2012, 08:35:20 PM
Quote from: Journeyman on May 30, 2012, 08:31:03 PM
If you're nice enough to Russ-

Yeaaaaa, somehow i cant see this happening in the near future  ::) ;) But Guilliman is trying his best lol

This is a major distraction from working for uni deadline due in 2 days... damn you wargy making too engaging RPs :(
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 30, 2012, 08:51:17 PM
First post has been updated with a list of auxiliary forces. These may be useful to have on hand as the game progresses. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 31, 2012, 01:38:10 AM
Just to ease your mind Thantos, Angron can only sense danger aimed at him, those around him and has mild telekentic powers with a high level of finese. He can strip a bolt pistol but couldn't lift a bolter kind of deal.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 01:55:54 AM
Perturabo also doesn't have mind reading. His is still very useful however.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 31, 2012, 02:56:37 AM
I cant remember Johnsons psychic powers  :-[ I wish i wrote it down
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 06:51:40 AM
From what I can remember, Sanguinius can generate energy blasts/ fields.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 31, 2012, 09:12:59 AM
Magnus is tele/pyrokinetic at an effective combat level.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 31, 2012, 10:29:27 AM
Turn 6 - Some Big Changes!
Okay, this is stuff everyone needs to know, so listen up!

First, Turn 6 assumes a timeskip - the Warmaster and Seneshal settle in and get to work, forces are re-equipped and redeployed, etc.

So, bonuses all round!


Some other differences as well from here on out, focused on the Warmaster and Seneshal.


From here on out, I will make it clear whether a particular mission is a Battle Mission or not. Battle Missions are ones where combat is resolved. I'll try to throw up the occasional alien empire and such so that the Legions can get their teeth into some proper warfare, as well as just bowling over lesser threats. :P

There is also the matter of another enemy... one that is slowly growing in strength...




The next addition to the game is the Positional Map!

When I post up a mission, it will include a grid reference. This grid runs from {-5,-9} (the southwestern tip of the galaxy) to {9,9} (the northeastern tip). The centre of the grid is Terra at {0,0}. The closer you are to the centre of the grid, the closer you are to Terra.

From here on out, fleets will not be permitted to 'teleport' across the galaxy as you like. In one turn, you may move one point on either axis. For example, if you start at {9,9} you could move to {9,8}, {8,9} or {8,8} in that turn.

It may be possible to move further, but this incurs risks of mishap. In short, rush only when necessary!

I'll do my best to work out where all your Homeworlds are, but for those playing a 'Traitor' Legion this is difficult... so I may just plot all this out onto a graph and randomly dump you places. :P

Important Places:
Terra - {0,0}
Ullanor - {3,4}
Caliban - {-1,5}
Prospero - {2,0}
Fenris - {1,2}
Macragge - {9,-4}
Nocturne - {5,-2}
Mundus Planus (Chogoris) - {4,-1}
Deliverence - {0,-5}
Baal - {5,1}
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 31, 2012, 11:25:16 AM
Hmm, so its going to take several turns for us to even get our forces home from Ullanor?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 31, 2012, 11:43:31 AM
I will allow immediate redeployment of forces (representing a lot of time has past since Ullanor and the beginning of Turn 6). From there, however, you'll have to pay attention to where your forces are. :P

Players can still communicate freely via Astropath, of course.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 31, 2012, 11:50:00 AM
Angron and his legion are going home to recruit train. The First will again train with the PDF forces to so they can better defend my world.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 31, 2012, 11:58:14 AM
The Warmaster's first request.
Brothers, as you are no doubt aware there have been divisions growing between some Legions lately. To that end i request that each Legion commits 2 Chapters of Astartes to clearing the area around their homeworlds and 2 Chapters to doing the same for a fellow Legion. I would also request that the Legions do not simply reciprocate, familiarity with as many Legions as possible is the goal here. For example, I shall commit the Great Companies 2 and 4 of my Legion to defending Macragge. I would prefer if Roboute's Legion sent 2 Chapters to reinforce, for example, Barbarus, or Caliban.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 12:35:05 PM
I fully support this idea. We should try to think of ourselves as one legion with different regiments, not a bunch of individual legions. Deploy those who are best for the job at hand, or those who are closest and can provide support.

Perturabo is currently on (insert night lords homeworld) helping draw up plans for a fortress, along with his 1st and 6-8 chapters who are going to help build said fortress. Chapters 2-4 are on Terra, preparing to build up defenses there and in surrounding systems. Chapters 5 and 9 may be sent wherever the warmaster requests (whoever needs help defending/fortifying their homeworld) and chapters 10 and 11 are on Olympia recruiting and training.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 31, 2012, 12:44:21 PM
I'd like to host those Chapters Ocho.

And I'll send chapters 3 and 4 to Fenris. If Russ will take them.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 31, 2012, 12:47:46 PM
I support the warmasters request and send chapters 8 and 9 to Angrons homeworld if he would accept them

chapters 7 and 6 secure worlds serounding caliban  while rest of the legion recruits and trains along with the primarch
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 31, 2012, 12:48:25 PM
Offering chapters 11+12 to anyone who wants some ultrasmurfs cleaning their back yard! :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 31, 2012, 12:57:35 PM
Sure EE. Ocho, I withdraw the request for now.

So to summerise my orders. I and all but the 3 and 4 chapters are to recruit and on my homeworld. 3 and 4 are offered to Russ to help defend his world.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 01:01:30 PM
Oh, ok. I see how it is...
Nah its cool. I am sure plenty of people need fortresses.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 31, 2012, 01:11:36 PM
Where is Foothold and Cthonia on the galactic grid?

So, I now have up to 8 Chapters- huzzah!

So, I deploy Captain Torgaddon and the 2rd and 6th Chapters to Cthonia to recruit.

Horus, the 3rd and 8th Chapters recruit on Foothold and the surrounding local area. The Iron Warriors continue construction.

The 4th Chapter shall hunt through the populace of the area around, and including, Foothold, looking for loyal citizens to join the local Imperial Army, or creative individuals to be remembrancers.

The 5th, led by Sejanus, shall join the Night Lords in defending Prospero.

Captain Loken and the 1st and 7th Chapters shall hopefully secure the area around the Night Lords home world of Nostramo, assuming he will allow us, in the name of peace.

Since 2 Chapters of Imperial Fists have joined the Luna Wolves early, they shall help build the mighty Fortress on Cthonia, and next turn, when my forces shall clear the space between Terra, Cthonia and Foothold, they shall join them.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 31, 2012, 01:14:03 PM
I will not be able to take any defenders as my hands are very full already. I will have my chapter, plus the Emperors Children Legion.

I will however extend the offer for any other Legions to send a handful of men to Prospero with me for Chaos detection training.

And I will send chapters 4 and 5 of the Thousand Sons and 3 and 4 of the Emperors Children to anyone willing to take them.

The Thousand Sons chapters will be accompanied by their respective Librarius' who will be happy to offer training to any Chapters own Librarians'.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 31, 2012, 01:15:28 PM
To make peace with the Emperor's Children, I request that their 2 Chapters come to defend Cthonia, and heal the wounds between the Legions, Magnus.

I shall also send a Company of Luna Wolves from the 1st, to learn the ways of fighting against Chaos, and to spend time with the Thousand Sons.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 01:18:11 PM
Chapters 5 and 9 shall head to foothold to finish upbuilding defenses there, then likely continue on to Cthonia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 31, 2012, 01:24:07 PM
Oi oi oi, lets not swarm Perterabo :P After Curze, hes coming to Terra to fortify the cradel of mankind,  you know? That important place where humanity came from? Before all 18 homeworlds get their own fortresses leaving terra unguarded. Isnt that right, Perturabo my old chum? *hugs pertarabo*

Look whos popular all of a sudden ;) lol

Guilliman would also like to send a handfull of men to Magnus for his wyrd training :D - you can have the 1st for this turn.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 31, 2012, 01:40:09 PM
Quote from: Lupercal Declis on May 31, 2012, 01:15:28 PM
To make peace with the Emperor's Children, I request that their 2 Chapters come to defend Cthonia, and heal the wounds between the Legions, Magnus.

I shall also send a Company of Luna Wolves from the 1st, to learn the ways of fighting against Chaos, and to spend time with the Thousand Sons.

The Emperors Children will be sent to you immediatly.As for the other, you know the risks above all others, but lessons have been learned, and the process shall be more gradual this time. It will take a little longer, but will avoid unneeded loss of life.

Guilliman your men will be well trained, although dont forget to take into account travel times.

A notice to all Primarchs considering sending men to Prospero. The study of Chaos is not for the weak minded. If a man falls to the taint, he will be destroyed utterly and without hesitation.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 02:19:53 PM
Thank you, Roboute for your concern. I think Perturabo will manage all this new found attention.

In honor of this glorious occasion, the Iron warriors first chapter shall now be named the iron wing, and their helmets painted the same gold as the aquilas they bear proudly on their chests.

Also, I  am filing a formal complaint to the GM on the fact that despite everyone talking about it, including you, the Iron Warriors recieve no bonuses in seige warfare.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 31, 2012, 02:23:08 PM
That's because they are not especially good at it! :P They just do it more than everyone else.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 02:25:04 PM
I am pretty sure you said that the way to earn bonuses was to do something over and over again. Which we have done.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 31, 2012, 02:28:19 PM
The 1st Chapter shall join with the Night Lords who go to protect Magnus' world. The 5th Chapter, since the Iron Warriors are finishing the Fortress on Foothold, shall replace the 1st and work with the 7th in protecting Nocturne, should Curze allow it.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 31, 2012, 02:48:56 PM
Ok so straight from Ullanor (so some time has passed and no travel times needed as per wargys turn 6 post :P)

UMs 2nd Chapter will send some men to Prospero to be instruced with the wise Magnus - they are a solid bunch and will hopefully prove good candidates.
11th and 12th are to be sent to help clear around the blood angels homeworld space.
1st, shall ply the mechanicus for Rouboute to be able to share out new weapons, armour and fleet amung the legions where he sees fit (since hes on terra doing the admin job anyway, be good to have something to admin-ize and a reason for people to visit him (http://www.youtube.com/watch?v=UEaKX9YYHiQ)
3rd to 6th Will return to Maccrage systems to fortify the Ultramarine Empire, keep the peace, and keep recruits flowing for the Legions and the Guard.
The generously donated SW Great Companies 13 and 14 will join with uniting the Maccragge systems and expanding the mini-empire. These will also be intergrated into the UMs forces as best they can, to try and ease tensions between legions.
7th to 10th Will unify the terran systems, building confidence in the UMs as guardians for terra and be on guard.

Rouboute will go back to terra and start the process to fortify the surrounding systems, plan methods of defence and become aquainted with his new role, and all the adepts and departments hes going to need to work with.
He requests the Legio Mortis titan legion to be placed at the imperial palace in a defensive position, atleast until defences he is confident in are built, or they are needed elsewhere.

EDIT: Sweet, glad to be of service Vyper. 2 Chapter to the BAs
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 03:01:23 PM
Yeh, I'll take the ultramarines if there still up for offer. 13 and 14 chapters are up for anyone who needs their assistance.

I shall take 1st chapter to mars and the other 11 chapters shall return to Baal.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 31, 2012, 03:24:11 PM
I have no idea what's going on now... o.O

Alright. Chapters 8-11 are up for redistribution, if anyone wants them. 1-3 will be based at home, and 4, 5, 6, and 7 will be on the immediate proximate grid squares.

Speaking of grid squares... *goes to make a map*
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on May 31, 2012, 03:39:52 PM
Ok all my men will be at home bar 2 and 3 who will with magnus helping to clear his homeworlds and learning to deetect chaos.

ooc I know everyone got new trrops but what about those who did recruitment/ defending their homeworlds /ooc
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 31, 2012, 03:40:16 PM
Ill look after your chapters at maccragge if you like raily ;D they can help expand and unify!

Basically, Russ is warmaster, Guilliman is going to terra to babysit it, Pertarabo has the honour of wearing the imperial eagle, Horus is sad at being bitched about but seems to be having fun with Curze who was grumpy but now is happy and naked, Angron is half snake after all, Khan is dependable as ever with no weird shit like being half a snake, Sanganius is back after being quiet for a while, Vulkan is new as is the Lion - overwhelmed slightly but setteling in well, Magnus is running a school on prospero, Corax is all better which everyone is happy for, Mortarian is AWOL as is Alpherius and I think thats everyone and I cant spell primarch's names :D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 31, 2012, 03:45:56 PM
Thanks for calling me dependable :P. Also, have a map (warning, it's huge!):

I apologise for the hugeness and small text, but this is how big Wargamer said the empire is so here we have it.

I would guess Foothold is in the same sector as Ullanor, and I have no idea where Cthonia is.

(http://i185.photobucket.com/albums/x139/halohog/HeresyMap.png)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on May 31, 2012, 03:47:35 PM
Right, so its up to me and Russ to actually get to Terra incase of emergency. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 03:49:03 PM
Thantos, your spare ultras should pack for Baal.

Nice map RC. ;)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on May 31, 2012, 03:51:49 PM
Damn, Guilliman wouldn't want to get homesick. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on May 31, 2012, 03:51:59 PM
Sure thing Vyper, 11th and 12 are ready to leave with you, when you do ;D

Yea nice map, shame rouboute is half way accross the galixy from maccragge D: maccragge is going to have to become strong enough to cope without him it seems lol... all out there.... alone.... cut off from support.... ahh crap!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on May 31, 2012, 03:54:15 PM
I wonder if Guilliman might get Sanguinius'ed. "Oh, hi there Russ, you wanna stop this rebellion? Why are you hitting me!?"

Then for the next ten thousand years, all Ultramarines and secondary Chapters get Paper Rage and Ink Thirst.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on May 31, 2012, 04:23:24 PM
it looks like Caliban is further than Ullanor
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on May 31, 2012, 04:25:14 PM
What is the plan for homeworlds that aren't specified in their location, such as mine?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 04:27:29 PM
Quote from: Thantos on May 31, 2012, 03:51:59 PM
Sure thing Vyper, 11th and 12 are ready to leave with you, when you do ;D

2nd through 12th have returned to Baal, I am not accompanying them. :P
1st has gone with me to Mars.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 31, 2012, 04:42:46 PM
Quote from: El ShasOcho on May 31, 2012, 04:25:14 PM
What is the plan for homeworlds that aren't specified in their location, such as mine?
Wargamer's working on that. I was discussing it with him a while back and it seems sensible to try and distribute the homeworlds we don't know about so that there's a roughly even spread of Legion homeworlds throughout the Imperium. Hopefully the remainder will be catalogued soon. :)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 05:31:49 PM
Ah, it appears I have 3 available chapters, should anyone wish for their aid. 13th through 15th are ready to be re-deployed.

EDIT: On second thought, 13th and 14th shall be available and 15th shall go to magnus for this training.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 31, 2012, 05:52:31 PM
1 chapter of the Legio Mortis deployed to defend Terra in accordance with Gulliman
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on May 31, 2012, 06:39:12 PM
I shall swap my 8th and 9th with Sanguinius for his 13th and 14th. My 10th and 11th are still up for grabs, though Russ has apparently taken an interest in the exchange.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Vyper on May 31, 2012, 06:50:31 PM
Quote from: Railgun Convention on May 31, 2012, 06:39:12 PM
I shall swap my 8th and 9th with Sanguinius for his 13th and 14th. My 10th and 11th are still up for grabs, though Russ has apparently taken an interest in the exchange.

Well 2 Chapters of Ultras are already heading my way, but I will certainly not turn down more aid, if no one else is in desperate need.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 31, 2012, 07:24:29 PM
Corax and an hounour guard (the 1st) will make haste to Foothold to meet with Horus.
The 6th to 8th will remain on Kiavhar and in the surrounding systems.
All remaining Chapters will move to rendevous with the 2nd to 4th.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on May 31, 2012, 07:33:51 PM
Mixing up Legions like this is going to produce a logistical nightmare. I want it on record that Russ is to blame for all errors that occur. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 31, 2012, 07:34:41 PM
Quote from: Infinity_Drive on May 31, 2012, 07:24:29 PM
Corax and an hounour guard (the 1st) will make haste to Foothold to meet with Horus.
The 6th to 8th will remain on Kiavhar and in the surrounding systems.
All remaining Chapters will move to rendevous with the 2nd to 4th.
Where's Kiavhar? I thought the Raven Guard homeworld was Deliverance?

Also, you know you can go anywhere this turn, right? You have 20 chapters and I've given you 3 more. Plenty of power there to jump up and down on something. :P

Quote from: Wargamer on May 31, 2012, 07:33:51 PM
Mixing up Legions like this is going to produce a logistical nightmare. I want it on record that Russ is to blame for all errors that occur. :P
I want it on record that you knew what you were getting into when you set this up. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 31, 2012, 07:41:43 PM
Kiavhar is the world that the prison moon Kiavhar orbits :)

In that case, all chapters save the 1st and those guarding Kiavhar will go out looking for trouble. What would you have me smite, oh mighty warmaster?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on May 31, 2012, 07:47:33 PM
Quote from: Infinity_Drive on May 31, 2012, 07:41:43 PM
Kiavhar is the world that the prison moon Kiavhar orbits :)

In that case, all chapters save the 1st and those guarding Kiavhar will go out looking for trouble. What would you have me smite, oh mighty warmaster?
I see. Fair enough.

Entirely up to you, I'm not giving orders this turn, just support. :) If you want advice though, starting at Terra and making your way towards Deliverance, clearing as you go, couldn't hurt your supply lines. ;)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Infinity_Drive on May 31, 2012, 07:49:14 PM
Then the order will be given for all chapters not defending Kiavhar or making their way to Foothold will begin to clear the path from Terra to Kiavhar.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 01, 2012, 12:53:54 AM
8th & 9th Chapters, the two DA chapters, The Knights Exodus and Angron will be securing the systems surrounding my homeworld. The rest is as my previous post.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 01, 2012, 03:56:58 AM
Russ, I am going to be THAT GUY and request a swap regarding Titan support, can you switch mine with mortarion? Only because I want to create a theme of Iron/metal. :P.

If possible, I would also take the 5 Iron Hands chapters that are unaccounted for under my wing, have them crusading around Olympia with the Titan legion, with my tenth chapter at the helm, while the 11th remains on guard at home. Along with anyone who would wish to have a bit of fun for the crusade or some lessons in fortress building/breaking on Olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 01, 2012, 06:53:47 AM
It's done. Just as well I had to be up early this morning.

Ok, support's running a little thin on the ground so people may want to grab what they can while they can. There's still quite a few fleets, the Imperators and the Knights of Tanaris.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 01, 2012, 11:02:24 AM
Russ, if possible, more fleets would be great!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 01, 2012, 11:26:46 AM
Granted. 2 battlegroups of Rogue traders moving to join you.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 01, 2012, 11:33:16 AM
I request 3 Fleets move to surround Prospero untill orbital defenses are finished. This will also help me block anything that comes through this area of space that might threaten Terra.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 01, 2012, 11:40:54 AM
Granted.

Any final requests for support before I distribute the rest of the forces?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 01, 2012, 03:16:14 PM
Anything which may help with the future Imperial Army regiments I hope to be raising. Pre-existing forces to help train would be great, if possible.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 01, 2012, 04:22:11 PM
Quote from: Lupercal Declis on June 01, 2012, 03:16:14 PM
Anything which may help with the future Imperial Army regiments I hope to be raising. Pre-existing forces to help train would be great, if possible.
Well there's no list of army groups for me to assign but I'll make a request and see what we get.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 02, 2012, 12:28:37 AM
ooc Can anyone raise Imperial guard units? / ooc
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 02, 2012, 03:20:29 PM
Just a quick message to let you know how I plan to work things for the rest of this turn and next turn at least. I won't be ordering any player controlled Legions ad those auxiliary forces assigned to you shall remain so unless I get an urgent request for someone from more aid.

Requests for further aid will be granted on a first come, first served basis, no favouritism and any remaining auxiliary forces will be set to crusade in the direction of the current crusading auxiliaries until I come with a more in depth plan for the expansion and defence of the Imperium. (hopefully next turn, once I know where everyone's going this turn)

Any comments/suggestions so far?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 02, 2012, 03:38:52 PM
Personally, I'm good with that.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 02, 2012, 03:44:05 PM
Quote from: Lupercal Declis on June 02, 2012, 03:38:52 PM
Personally, I'm good with that.
Looking at the amount of support you have, I'm not overly surprised. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 02, 2012, 04:02:21 PM
Quote from: Warmaster Russ on June 02, 2012, 03:44:05 PM
Quote from: Lupercal Declis on June 02, 2012, 03:38:52 PM
Personally, I'm good with that.
Looking at the amount of support you have, I'm not overly surprised. :P

Is that a dig cause I thought Declis had quite a bit of support.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 02, 2012, 04:07:30 PM
Certainly works for me. After building fortresses for folks I would definitely be up for some crusading, anyone game for that in a few turns? Probably is going to depend on where Olympia and other home worlds are.

Any idea where Wargamer is? He seems to be somewhat MIA.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 02, 2012, 04:10:18 PM
Fine by me. I'm just securing my flanks and recruiting for this and next turn. Unless someone requests my help.

Edit: I'd be up for that.
I should also mention I start job placement for three weeks tomorrow. Probably won't be much of an issue unless something time sensitive comes up on this.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 02, 2012, 08:20:28 PM
I shall bend my will to the unenviable task of compiling and executing these orders... when I can be arsed. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 04, 2012, 11:54:00 AM
Something you guys might want. ;)
(http://i5.photobucket.com/albums/y198/Wargamer/HeresyPicMap.png)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 04, 2012, 11:58:00 AM
:facepalm001: I knew that was gonna stick.

I notice smurf world isn't on your map.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 04, 2012, 12:00:18 PM
oh look caliban is right next to the eye of terror

Quote from: Tybalt Defet on June 04, 2012, 11:58:00 AM
:facepalm001: I knew that was gonna stick.

I notice smurf world isn't on your map.

dude look to the far right and youll see it  ;D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 04, 2012, 12:08:03 PM
Ah, my phone isn't scrolling right across. My bad.

Oh look, I'm right next to Hydraphur. Wonder if I can make friends with the Aribites. :P

When does Hydraphur become part of the pilgram paths? I can't remember off hand.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 04, 2012, 12:08:49 PM
Why must I be so far away...
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 04, 2012, 12:13:47 PM
Quote from: Brother Perturabo on June 04, 2012, 12:08:49 PM
Why must I be so far away...

its okey I am right next to the biggest rift in space and time
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 04, 2012, 12:14:22 PM
Smurfs are further. :P

I'm not close either.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 04, 2012, 12:16:07 PM
Right, if something is wrong with this shout out ASAP!

Striking Serpents:
1-2, 5-7 Chapters recruiting & training.
8th & 9th + 8-9 Dark Angel + 1 Household (Exodus): Securing Home Sector.

Iron Warriors:
Pertuabo Chapters 1st, 6-8 + Demi-Legio (Metalica) fortifying Nostramo.
Chapters 2-4 on Terra
5th-9th fortifying Ullanor.

10-11 Olympia Recruiting.

Dark Angels:
1-5 recruiting.
6-7 + 1 Household (Tempestor) securing Caliban sector.

Luna Wolves:
2nd, 6th, 9th + 2 Chap. Imperial Fist + Demi-Legio (Ignatum) recruiting.
3, 8 securing Foothold / Ullanor Sector.
4 recruting for Imperial forces at Ullanor Sector.

3 Fleets (Sat / Rogue / Rogue) available for use.

Thousand Sons:
1-2, 6-8, 13-14 recruiting / training.
9-10 & 11-12 securing Propsero sector (two groups)
1 Luna + 2, 3 Night Lord + 15 Blood Angel + Demi-Legio Vulcanum + 5 Chapters of Iron Hands.
3 Fleets (Cent / Rogue / Rogue) defending Prospero.

Ultramarines:
2nd dispatching to Prospero.
1st Harassing the Mechanicum. :P
3-6 + 13-14 Space Wolf + 3 Chap. Word Bearer: Fortifying / Recruiting at Macragge
Guilliman + 7-10 + Legio Mortis + 1 Sat. Fleet fortifying / unifying Terra.

Blood Angels:
2-12 + 11-12 Ultra + 8-9 White Scars: returned to Baal.
3 Chapters of Iron Hands supporting.

13-14 available for others.

White Scars:
1-3 + 13-14 Blood Angel + Demi-Legio (Crucius): Holding Chogoris.
4-7 in neighbouring systems.

10-11 available.

Night Lords:
1st, 4-14 + 5th, 7th Luna Wolves  + 3 Chapters of Iron Hands: recruiting / fortifying.

Space Wolves:
Russ & 1-9 + 3rd & 4th Serpents + Demi-Legio (Astorum) + 1 Sat. Fleet: crusading to {4,3}
10-12 + 4th & 5th Thousand Sons: Securing Sector.
15-16 Recruiting & overseeing Aett construction.

Dusk Raiders:
Demi-Legio (Gryphonicus) deployed.

Raven Guard:
Corax + 1st on Ullanor.
6-8 recruiting at Deliverance.
2-5, 9-20 + 3 Chap. Imperial Fist: Crusading toward Terra {0,-4}




Emperor's Children:
Chapters 1-4 recruiting on Terra.

Imperial Fists:
3 Chapters fortifying Terra.

Crusade Element:
8 Word Bearer Chapters + 3 Imperial Fist Chapters + 1 Fleet (Maelstrom) crusading to {2,4}.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 04, 2012, 12:19:37 PM
wait a second acording to this mapchart thing their is a system called Metalica. what does it have worlds End of the line, That was just your life, The Day that never comes, all nightmere long and unforgiven one two and three
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 04, 2012, 12:25:57 PM
That's in my listing EE.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 04, 2012, 12:28:23 PM
yea i know i edited it removing what i wrote
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 04, 2012, 12:34:16 PM
The Thousand Sons will be spending this turn on Prospero. Magnus and his Librarius are setting up school, there will will be more recruiting, and chapters 9 and 10 and chapters 11 and 12 are going to go of in 2 groups to secure the worlds around Prospero
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 04, 2012, 12:45:32 PM
Duuude! Anyone mind if i send a fleet and titian legion or something to look after maccragge? Its just ... so alone.... cut off from all help with the closest planet 6 turns away O_O
Damnit, why dont they invent mass relays already, and why is guilliman 13 turns travel from his homeworld! 13! 1-3! What cruel twist of fate put him on Terra D:
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 04, 2012, 12:49:46 PM
Look on the bright side; you won't miss the Heresy this time! :D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 04, 2012, 01:02:17 PM
Not sure if it counts but I should have an axilary fleet as well.  Also has Nostramo been placed on the map yet
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 04, 2012, 01:10:31 PM
Chapters 2-4 on terra are starting the basics for the fortification upgrades there.
Also, chapter 10 is with the iron hands on loan crusading around Olympia. Lets say square 8,7.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 04, 2012, 01:12:59 PM
Ha guess so =/
I think rouboute is going to deligate :D crown someone Lord of Maccragge and get them to watch over the homeland and turn that place into the best damn empire on the eastern fringe (funny how kinda follows the actual fluff :P)

QuoteChapters 2-4 on terra are starting the basics for the fortification upgrades there.
<3
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 04, 2012, 01:17:12 PM
I should of grabbed on of those fleets. Meh.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 04, 2012, 01:38:05 PM
may not make a difference but I think I have an auxilary fleet. Any word on map update?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 04, 2012, 02:48:46 PM
Overall, not bad. A couple of minor errors though. Horus only has 2 chapters of Imperial Fists, not 3 (assuming that's a typo personally, I'll be kind :P )

Salamanders aren't listed there yet but they have a household from the Knights Chevalier with them.

The 5 chapters of Iron Hands that are with Magnus should be with Perturabo.

I think that's everything. :)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 04, 2012, 04:55:02 PM
Thantos, if anything happens on Maccrage the Iron Warriors will see to it.

I think I might see if I can establish Ullanor as my secondary base since Olympia is out in the middle of nowhere. [sarcasm]I am certain this was done intentionally along with all the other blatant slights of the the iron warriors by the GM. [/sarcasm]
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 05, 2012, 12:01:06 AM
Quote from: Thantos on June 04, 2012, 12:45:32 PM
Damnit, why dont they invent mass relays already, and why is guilliman 13 turns travel from his homeworld! 13! 1-3! What cruel twist of fate put him on Terra D:
9 you mean. You can move diagonally. ;)

Apparently I have a lot more shiny toys at my disposal than I realised, so people can look forward to more stompy giants in the near future. :)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 05, 2012, 08:01:18 PM
Right, turn 6 resolutions!

Striking Serpents:
Recruitment post-Ullanor went well, but many months of rapid replenishment simply cannot be sustained. The Legion has been forced to slow its intake, at least for a time.

Efforts to secure the systems around the Homeworld went well - more than well, in fact. The Spartica Sector reports minimal unrest and no sign of external threats worth mentioning.

Iron Warriors:
Efforts to fortify the Night Lords Homeworld went well. Groundwork for an Oribtal Plate network has been put in place, and key strategic points planetside have been fortified. More work is required, of course, but the Mechanicum have promised it will be finished in a few months.

On Ullanor, progress has also gone well. The planet known as Foothold now rests in Mechanicum hands, and they are eager to turn its foundaries to the production of weapons and armour, particularly with the new Titan Legion deployed there. Once more, the Iron Warriors efforts have been invaluable in securing the planet.

Ullanor sector is Fortified (AV20).

On Terra, the Iron Warriors found defences already in place. Though there is unquestionably much about the Palace that exists for the sake of grandeur, its orbital defence platforms and countless void generators mean that it will not fall easily.

Nevertheless, the Iron Warriors have bent their wills to the task of further fortifying Terra, Mars and the Sol System in general. It is a monumental task, but a worthy one.

Terra is Fortified [AV60]

Due to their efforts, the Iron Warriors have gained a bonus to constructing siegeworks.


Dark Angels:
Recruitment on Caliban has been slow, in no small part due to the strangely high levels of unrest in surrounding systems. Casualties are light, but it means much of the new recruits have been sent to replenish losses rather than form new Chapters.

Despite this unrest, Caliban has been declared secure, for now at least.

Luna Wolves:
As with their Brothers, the Luna Wolves have been unable to raise sufficient forces to increase their strength further; their extensive efforts post Ullanor will have to suffice for now.

The Ullanor Sector itself houses remnants of Orks, though nothing the Legion could not handle. No actions of note took place during the sweeps.

Thousand Sons:
Reports from Prospero indicate that the Thousand Sons are maintaining a steady recruitment rate.
One Chapter Recruited.

The sweeps around Prospero have gone well. Little trouble was found, but even less now remains. The Sector has been awed by the might of the Legion; it is unlikely to see trouble for some time, if ever.

Magnus and his Thousand Sons have begun teaching those with them their knowledge of the Warp and how employ psionic power. It is not something that can be taught quickly, however, and it will take time for any of this effort to bear fruit.

Ultramarines:
It seems the Mechanicum are good at two things above all else; building things, and making excuses why they are not building enough.

With Russ being named Warmaster, the Mechanicum are working round the clock to supply all Legions and Fleets with the supplies they need. Whilst it is clear they would like to be able to tell Guilliman where to go, they are obliged to respect his title.

They will do their best to honour any request the Seneshal makes of them.

On Macragge, the efforts have paid off nicely. A Fresh Chapter of Ultramarines has been raised and stands ready to serve their Primarch. Macragge itself is an island of calm in the otherwise blighted region of the Eastern Fringe; it is likely that this tranquility will spread if the Ultramarines continue their good work.

The efforts of the Ultramarines on Terra, along with those of the Iron Warriors, are already noted; Terra is fortified, though that is not to say it could not be strenghtened further...

Blood Angels:
Due to no clear guidance on what was expected of them, the fleets of the Blood Angels chose to simply engage any likely threat on their return to the Baal system. This ticking over served a purpose; worlds close to Baal have benefited from the Legion engaging and purging upstart aliens that might otherwise have threatened them.

White Scars:
The White Scars have returned to their home system in strength, and this is a good thing; the nearby systems appear to be home to a growing menace; word of madmen who worship dead gods spreads to Imperial ears. If this threat is not dealt with soon, the White Scars may well be fighting on the soil of their Homeworld...

Night Lords:
Much of the efforts of the Legion have gone into ensuring Nostramo is secure and the new defences are well established. However, time was found to increase the Legion's fighting strength as well.
One Chapter recruited.

Space Wolves:
Russ and his Crusaders have located an Eldar raiding post in {4,3} and engaged.

Space Wolf efforts around Fenris have found nothing of concern; Fenris and the surrounding systems have been declared secure and under Imperial rule.

Little progress was made with recruitment, but much progress on the Aett was made. At long last, this great fortress has been built, and it is truly a marvel to behold... the Aett is a masterwork, capable of resisting all but the mightiest of warfleets!

Fenris is Fortified [AV60]

Raven Guard:
The genetic instability of the Raven Guard has cost it once more; an entire stock of recruits has been lost.

The Raven Guard's advance toward Terra occured without incident, though reports from other systems indicate hostile forces are starting to emerge...

Emperor's Children:
The Legion has recruited a fifth Chapter.

Word Bearers:
Hostiles reported to the galactic north of Ullanor.




Engagement at {4,3}
Imperials (attackers):
Space Wolves: Primarch + 1st GC (Vet) + 2-9 GC = [10,4,7,1,3,4,8,9,2,2] +1 = (51)
Striking Serpents: 2 Chapters = [3,9] = (12)
Titan Legions: 1 Demi-Legio = [8] +2 = (10)
Fleet Support: 1 Auxiliary Fleet = [2] = (2)
Total: 75

Eldar (defenders):
Str 6 Eldar Corsairs: [10,5,2,10,3,6] = (36)
Total: 36

Eldar suffer 3 casualties through Combat Resolution.

Damage Rolls:
Space Wolves - 1 attack: [7]. One army destroyed.
Imperial "Tzeench" roll: [1]. No casualties.

Eldar vs Space Wolves: Russ negates ("We Don't Die Easy" ignores first Critical Fail).


Surviving Eldar forces rout and scatter.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 05, 2012, 08:22:37 PM
Turn 7:

Okay, new turn, new info! First, the updated map:

(http://i5.photobucket.com/albums/y198/Wargamer/HeresyPicMap-1.png)

Now, onto more business!

The "Red" sectors are hostile factions. You will learn of their strength when a fleet moves to within 1 square of them. You might want to deal with them before they start expanding...

Moreover, fleets can attempt to move more than one square a turn. There is a chance doing so will not work, however. If you fail, you simply come up short.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 05, 2012, 08:26:17 PM
What is Strength 8 out of? And what is the Strength of our fleets on this scale if we are going to be attacking them?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 05, 2012, 08:34:37 PM
That means there's 8 chapters worth of forces. Our strength is equal to the number of chapters/regiments involved.

Ramblings

So... *ponders* My current available forces are... Fourth and Fifth are in direct proximity, as is my home fleet composed of: 1-3, 10-11, BA 13-14, and a Titan legion. If those all attack at once, plus myself and my librarius, that gives me 10 chapters and a small advantage, which translates as a probable victory. First will get +3 from myself, the librarius and the Iron Armour upgrade, 2 and 3 also get Iron armour, for a total of +5. Which is not bad. So that's 10D10 + 5 vs 8D10, which by proportion suggests a third more power.

So it looks like, so long as Vyper is okay with this, All local forces and the two nearby patrols launching a preemptive strike, with the other two patrols falling back to the homeworld to keep an eye on it.

And yes, I'm aware I shouldn't be making orders yet, but I'll formalise them later :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 05, 2012, 08:43:14 PM
What about salamanders?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 05, 2012, 08:48:48 PM
Ah I see. In that case I am willing to send 6 chapter in to reinforce any forces from Chogoris that wish to move to counter this threat. Overwhelming force will win us the day. Between us we should have no difficulty in wiping out these forces. I am only a turn away so I can get there faster than anyone else.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 05, 2012, 08:51:10 PM
Quote from: silverfuge on June 05, 2012, 08:43:14 PM
What about salamanders?
Nothing was submitted.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 05, 2012, 08:58:27 PM
Wargamer anything for my mini crusading group of Iron warriors and iron hands around Olympia? Can't remember the exact square right now, but it was the 10th chapter of warriors, and like 5 iron hands in square 7 something I think.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 05, 2012, 08:59:28 PM
Quote from: Wargamer on June 05, 2012, 08:51:10 PM
Quote from: silverfuge on June 05, 2012, 08:43:14 PM
What about salamanders?
Nothing was submitted.
To prevent this in future if it seems unlikely that a player controlled Legion will be making moves in any given turn I will give them a job to do to ensure that no payer falls behind through something out of their control, eg sudden loss of internet. If a plyer manages to make it in time they'll be free to override any instructions I've given though if I think it's extremely important I'll request that this not be done. Sound ok to everyone?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 05, 2012, 10:28:42 PM
How about our forces just continue their previous orders/deployments? I'd like make that a standing order for my forces if I can Wargamer.

As for the threat nearish to my home world (@-1,-4) I will be planing to send Angron and the forces I had crusading around my homeworld that way. Who are the legions near me and will they be willing to send forces to help deal with it?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 05, 2012, 10:44:08 PM
Quote from: Tybalt Defet on June 05, 2012, 10:28:42 PM
How about our forces just continue their previous orders/deployments? I'd like make that a standing order for my forces if I can Wargamer.

As for the threat nearish to my home world (@-1,-4) I will be planing to send Angron and the forces I had crusading around my homeworld that way. Who are the legions near me and will they be willing to send forces to help deal with it?
Could work, but if they've not given a destination then it could be tricky. Especially as, having discussed the mechanics more with Wargamer, there's no way to guarantee that a grid square is safe, you can only limit the chance a certain amount, so staying in one square wouldn't be too much benefit either.

The threat near you shouldn't be a problem to be honest. I'll ask Horus and Mortarion to take forces and look into that as they should get there in half the time if they're at home. Crusading to those coordinates you posted will be fine though, I've no objections to that. :)

Gonna have to start mapping where everyone is myself at this rate just so I know where they all are when people are at home. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 05, 2012, 10:51:57 PM
My forces will be working with others more often then not. Plus I don't forsee myself not being able to update orders each turn.

Wargamer, Can you add each legions home world to the first post?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 05, 2012, 10:54:11 PM
Quote from: Tybalt Defet on June 05, 2012, 10:51:57 PM
My forces will be working with others more often then not. Plus I don't forsee myself not being able to update orders each turn.
I was speaking generally, not specifically. Sorry, I should have clarified really. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 05, 2012, 11:05:44 PM
First post updated with homeworlds of each Legion, just for those who don't know them. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 05, 2012, 11:14:07 PM
Wargamer, did anything happen with my forces of iron warriors and hands that was crusading around Olympia?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 05, 2012, 11:56:35 PM
Oh, almost forgot! More news!

Legion Traits
To help streamline things and make sure everyone gets the force they want, when posting your orders put a note in about what "Legion Trait" you want.

For better or worse, the Night Lords and Luna Wolves have a trait already (Blitzkrieg and Veteran respectively. :P). However, if said Legions really want to change that, they can.

What Trait you pick will influence how your Legions 'rank up' from now on.




Finally, all Legions are now equipped predominently with Mk IV armour! Huzzah! To celebrate, all Legions have had their Armour Value increased to 6, making them harder to kill!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 06, 2012, 12:04:26 AM
Thousand Sons Chapters 3 to 9 will be dispatched to reenforce the White Scars attacking the unknown enemy near Chogoris.

All other forces will be involved in recruitment and the fortification of Prospero in accordance to the Wasmasters wishes.

The School shall continue to train up its members.




As for a legion Trait, im not sure, something about being skilled psykers maybe? Not the most powerful, but having considerable more control than most. Im not sure how that would work into the Game mechanics though.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 06, 2012, 12:13:12 AM
Seeing as Chogris is only one turn away from my new target, my patrols (4- 7) shall recall to it. All present chapters shall train, recruit, and/or peacekeep for this turn. Next turn, it's clobberin' time.

As for legion traits, I shall go for speed. Either lighting-fast strikes (presumably blitzkrieg?) and/or increased movement speeds on the grid would be appropriate, though I'm not limiting to that if you come up with something else :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 06, 2012, 12:23:19 AM
Quote from: The Primarch They Call Magnus on June 06, 2012, 12:04:26 AM
As for a legion Trait, im not sure, something about being skilled psykers maybe? Not the most powerful, but having considerable more control than most. Im not sure how that would work into the Game mechanics though.
I have some ideas. ;)

Quote from: Jaghati Khan on June 06, 2012, 12:13:12 AM
As for legion traits, I shall go for speed. Either lighting-fast strikes (presumably blitzkrieg?) and/or increased movement speeds on the grid would be appropriate, though I'm not limiting to that if you come up with something else :P
Faster / safer movement on grid is an interesting option... wouldn't help you in combat, but would help you get to where your forces are needed most! :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 06, 2012, 12:48:32 AM
I kinda want to have a kinda AirCav type thing. Stormhawk and Thunderhawks to bring my troops to battle. And more Devastor squads.

If I have to choose between options I'll go for the Stormhawk/thunderhawk idea.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 06, 2012, 12:55:23 AM
Well since everyone already assumes it, Iron Warriors trait will be specializing in siege combat.

With the majority of the work done on Terra, the Iron Warriors there will make for Cthonia in order to build up its defenses as requested previously by Horus (I think). Perturabo and the forces on Nostramo will continue their work. The forces in the Ullanor system will dig in there in preparation of a possible attack from the galactic north. The Iron warriors there request assistance from anyone who is nearby in order to deal with this threat. The 10th chapter, along with the Iron Hands auxiliaries will make their way toward this enemy threat as quickly as possible supported by Metallica fleet. Chapter 11 will fortify Olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 06, 2012, 03:06:07 AM
Oh, and I will dispatch the Titan Legio I have at my disposal with those fleets too, just for the combat bonuses. Open the cargo bays and they can fire out the sides or something :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 06, 2012, 08:10:40 PM
Cthonia forces:

1 Chapter of Imperial Fists shall continue to build the Fortress on Cthonia, awaiting the help from the Iron Warriors eagerly.

The 2nd and 6th Chapters of Luna Wolves and a Chapter of Imperial Fists shall continue recruiting from Cthonia, in an effort to increase my numbers.

The two Rogue Trader Fleets shall stand guard over Cthonia.




Ullanor (Foothold):

The 3rd, 4th and 8th shall recruit around the area, ready and waiting for anyone to escape the Warmaster's trap. The Rogue Trader Fleet shall be on guard this turn.




Others:

My 5th and 7th shall continue to protect Nostramo for now, as per the Warmaster's orders.
The 1st continue to be help protect Prospero, save for the 1st Company which is still receiving training.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 06, 2012, 08:36:05 PM
Quote from: Lupercal Declis on June 06, 2012, 08:10:40 PM
Cthonia forces:

2 Chapters of Emperor's Children and the 2nd Chapter of Luna Wolves, with 2 Fleets of Rogue Traders shall move to engage this new threat off-Cthonia and Spartica.
You don't Have Emperor's Children, they're all on Terra at the minute where I told them to recruit. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 06, 2012, 08:49:47 PM
Quote from: Warmaster Russ on June 06, 2012, 08:36:05 PM
Quote from: Lupercal Declis on June 06, 2012, 08:10:40 PM
Cthonia forces:

2 Chapters of Emperor's Children and the 2nd Chapter of Luna Wolves, with 2 Fleets of Rogue Traders shall move to engage this new threat off-Cthonia and Spartica.
You don't Have Emperor's Children, they're all on Terra at the minute where I told them to recruit. :P

Huh. Bugger. Well, I can't help regarding the threat since I have next to no forces. However, I will hopefully have some more Luna Wolves next turn to fight. Modified the above.

Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 06, 2012, 10:30:13 PM
I don't remember Wargamer declaring a turn but I'll post my orders now.

Angron, 1st, 2nd, 8th and 9th plus the Two chapters of Dark Angels and the Knights Exodus will be heading towards the threat at -1, -4. Trying to move two squares a turn for the bext two turns. the rest of my legion will be recruiting.

Wargamer, Can we recruit from the surround systems or just our home world?

Edit:
Just remembered I don't have the 3rd with me. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on June 07, 2012, 08:38:09 AM
Salamaders turn.
Vulkan and compaines 1-7 travel to south of Chogis with the knights. Grid pattern 4, -2
compaines 8-11 will fority and recurit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 07, 2012, 09:34:23 AM
Here is the orders for Dark Angels

3rd chapter to suppress unrest with the aid of the 1 chapter of the Knights Tempesto

chapters 7 and 6 secure worlds serounding caliban  while chapters 1,2,3,4,5  recruits and trains along with the primarch

the two chapters i have sent to aid angron follow his orders
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 07, 2012, 05:24:56 PM
2nd still with Magnus at his psykic boot camp :P
11th and 12th to try to make it from Baal to (7,0) (movement test) and find something in the void between maccragge and other places :(
3rd 4th 5th 6th + 3 chapters of Word Bearers, will move to (6,-4) to find the strengh of enemy (7,-5). (+Imperial guard +Librarians)
UMs 13th and the SW 13th and 14th (if Russ deems they will stay with the UMs) will fortify and recruit on and around maccragge training the populations defence forces.
7th 8th 9th 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surounding systems (+Legio Mortis)
Guilliman will spend time with the human generals on terra to share tactics and advice, hopefully with some mutual learning and make-friends-happy-time.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 07, 2012, 07:00:59 PM
Quote from: Tybalt Defet on June 06, 2012, 10:30:13 PM
Wargamer, Can we recruit from the surround systems or just our home world?
You can always recruit from your home sector, be that one world there or several.

If you want to recruit in the field, that is also an option. It will be more difficult, however.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 09, 2012, 11:11:21 AM
Since it will take me at least two/3 turns to get anywhere I will try and expand the sphere or influence that Nostramo has.

So Curze, 1-13 to crusade/expand
two chapters of Lunar wolfs
the auxilary fleet

units 14-15 and Iron warriors to stay and protect/ build fortifications and recruit. 

ooc any plans to increase the safe travel distance? /ooc
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 09, 2012, 01:39:56 PM
Quote from: silverfuge on June 09, 2012, 11:11:21 AM
Since it will take me at least two/3 turns to get anywhere I will try and expand the sphere or influence that Nostramo has.

So Curze, 1-13 to crusade/expand
two chapters of Lunar wolfs
the auxilary fleet
Where are they crusading to out of interest?

Leman Russ and his force (1-9 Wolves, 3&4 Serpents, Demi-Legio Astorum + Saturnine Fleet) will attempt to move to (4,5) to deal with the threat near Ullanor.

The Word Bearers-led crusading force will move to (2,5) to provide support for Russ.

The 10-12th Great Companies, with the aid of the Thousand Sons 4th and 5th shall crusade to (2,1)

The 13th and 14th Great Companies shall stay with the Ultramarines, attempting to improve relations with them.

The 15th Great Company will recruit from Fenris while the 16th looks into development of anti-psyker technology (Wolf Tail Talismans and the runes they carve in the walls etc.)

I will get people more Titans and Knights in the near future, real life issues have taken up quite a lot of my time lately. :(

Russ would also like a status report from the Mechanicum regarding Void Shield generators for Fenris and the battlefleet he requested for the Custodes if possible.

If Mortarion is unavailable for this turn I will dispatch the Primarch and 10 Chapters of his Legion to (-3,0) and set the other 4 Chapters to securing the area around Barbarus.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 09, 2012, 04:26:26 PM
Just trying to expand from my homeworld
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 09, 2012, 04:42:04 PM
Which direction? We need to start posting grid references now.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 09, 2012, 04:50:21 PM
Your jesting? i havent even been told if the whole of home sector is under my control if not start their if not supose I will go up north.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 09, 2012, 06:10:53 PM
The maps have been around a while, and an up to date one is posted on the first post of the thread each time it changes. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 10, 2012, 01:22:38 PM
I know the maps have been but are we just meant to presume we have conquered our home sectors?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 10, 2012, 01:57:00 PM
Oh not by any means... nowhere is safe! :P

You can take steps to decrease the chances of incursions against your home system, but by and large the serious threats will not come out of the blue.

Also, heads up to everyone: ORDERS WILL BE ENACTED ON MONDAY!

Remember that clarity is key; if you are vague about what you are doing, don't blame me if I misinterpret your request, or miss it entirely. I do not encourage laziness (ie: "do whatever I did last turn") if only because it increases the amount of bookkeeping my end, and thus increases the chance of mistakes.

As such, reissue the orders afresh every turn to avoid being ignored.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 10, 2012, 02:03:48 PM
I think my orders are clear enough at the moment. Just for the movements, I am trying to move as fast as possible to where I am going, so multisquare if possible. Also, wargamer are you waiting for next turn to work out what I sent you in the PM, or have you just not gotten a chance to take care of it yet?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 10, 2012, 02:41:55 PM
I don't even know how to work it out to be honest. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 10, 2012, 02:42:57 PM
ok well I hoping my orders are clear, if not let me know
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 10, 2012, 03:14:00 PM
That's true. Wasn't thinking of that. I might come up with something else, or might just forget about it for now.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 12, 2012, 09:50:19 AM
Okay, executions!

Turn 7 Resolution:

Thousand Sons:
Chapters 3-9 Successfully moved to {3,-1}

Recruiting on Prospero has produced a pitiful turnout; no additional Chapters gained.

White Scars:
4 Chapters successfully moved to {3,-1}

One additional Chapter recruited.

Chorogis Fortified [AV10]

Iron Warriors:
Chapters 2 & 4 successfully reached Cthonia.

10th Chapter + Iron Hands + 2 Demi-Legio of Legio Mortis attempted to reach {3,5}... and hit a Warp Storm!
Fleet has been translated to {5,5} and come to a halt.

Olympia is Fortified [AV25]

Luna Wolves:
1st Imperial Fist have begun fortifying Cthonia.
2 Chapters successfully recruited at Cthonia!
No Chapters recruited at Ullanor.

Striking Serpents:
1st 2nd 8th 9th + Dark Angels attempting move to {-4,1}. Fleet has hit a Warp Storm and scattered to... {-4,1}. :o
2 Chapters recruited at Spartica! GM note: The hell have you done to these dice!?

Salamanders:
Vulkan + Chapters 1-7 + Knight Household moved to {4,-2}

Work has begun on Fortifying Nocturne.

Dark Angels:
Securing of the Caliban sector has gone well; unrest and hostile incursions are unlikely for the time being.
No Chapters were recruited at this time.

Ultramarines:
11th 12th Redeployed to {7,0}.
3rd 4th 5th 6th + 3 chapters of Word Bearers (+ IG + Librarius) moved to {8,-4}
1 additional Chapter recruited at Macragge.
Terran system and surrounding areas have been swept. No threats. Fortification work continues.

Night Lords:
Nostramo sector swept and purged of all threats. Routine combat only; nothing to challenge the might of the Legion.
Fortification work continues.

Space Wolves:
1-9 Wolves, 3&4 Serpents, Demi-Legio Astorum + Saturnine Fleet moved to {4,5}
Word Bearer force moved to {2,5}
10-12 SW + 4 & 5 Thousand Sons moved to {2,1}
1 Great Company Recruited.

Dusk Raiders:
Mortarion + 10 Chapters moved to {-3,0}
Recruitment unsuccessful this turn.

Updated map:

(http://i5.photobucket.com/albums/y198/Wargamer/HeresyPicMap.png)

Many fights inbound it seems. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 12, 2012, 10:35:11 AM
Hehe. Wouldn't you like to know. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 12, 2012, 11:07:26 AM
I am just chilling. i might go for a crusaide
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 12, 2012, 11:23:19 AM
Assuming Perturabo and his team continued work on Nostramo, just haven't built it up significantly yet?

Team that has reached Cthonia shall begin fortifying, that is Chapters 2 & 4.

I assume we planning to assault the hostile force on 3,6 this turn? My iron warrior/iron hand force shall move to 4,6 and either charge into combat if they can or prepare to cut down any stragglers if they come our way after being broken. Team in foothold will continue to hold down the fort.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 12, 2012, 11:36:52 AM
Just wanted to make sure the knight Household is with Angron.

When do you want the orders for next turn?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 12, 2012, 11:46:25 AM
The Thousand Sons shall work on fortifying Prospero. Being so close to Terra means it needs to be able to slow down any incoming attacks.

Further recruitment as always, and the continuation of the School. Some of the faster learners may even be ready to go home soon. Progress is good.

I am also going to start research on the Navigators in the hopes of learning how to speed up my passage through the warp.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 12, 2012, 12:58:57 PM
Hold off on the Turn 8 orders for now, just in case someone wants to pipe up that I've missed something (they usually do. :P).
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 12, 2012, 01:03:42 PM
Quote from: Wargamer on June 12, 2012, 12:58:57 PM
Hold off on the Turn 8 orders for now, just in case someone wants to pipe up that I've missed something (they usually do. :P).
Quote from: Tybalt Defet on June 12, 2012, 11:36:52 AM
Just wanted to make sure the knight Household is with Angron.

When do you want the orders for next turn?
Like me? :P I had the Knights Exodus travelling with me. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 12, 2012, 01:55:09 PM
Lost in the Warp. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 12, 2012, 09:05:16 PM
Sucks to be them.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 13, 2012, 10:06:28 AM
Quote from: silverfuge on June 09, 2012, 11:11:21 AM
Since it will take me at least two/3 turns to get anywhere I will try and expand the sphere or influence that Nostramo has.

So Curze, 1-13 to crusade/expand
two chapters of Lunar wolfs
the auxilary fleet

units 14-15 and Iron warriors to stay and protect/ build fortifications and recruit. 

ooc any plans to increase the safe travel distance? /ooc

Did you do for the two chapters recruiting or were the numbers recruited so naff its not worth bothering with?

btw as previously asked any plans to make warp travel quicker/safer?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 13, 2012, 10:44:03 AM
Recruitment achieved nothing of note.

Safer travel is not going to happen; the further you try to go in one turn, the more likely it is you'll either get delayed, or wind up in the wrong place altogether.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 13, 2012, 12:58:05 PM
Turn 8 is live!

Orders may now be submitted. Do keep an eye on all these growing threats, lest they become... interesting later. :P

Oh, just in case any of you choose to do so, remember that these forces can be interacted with the same was as other bodies. You might not get anywhere (good luck negotiating with Orks! :P) but with Human factions it might be worth trying.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Rarity Declis on June 13, 2012, 02:59:06 PM
Horus and his forces on Ullanor (4,3), the two Rogue Trader Fleets, and the 3rd, 4th and 8th Chapters shall head for Terra (0,0), to speak with Guilliman on the way to Cthonia.




On Cthonia, the 1 Chapters of Imperial Fists and 2 Chapters of Iron Warriors shall continue to build the Fortress, "Eye of Horus" as I shall call it.

Also the 6th and 10th Luna Wolves Chapters shall continue to recruit, so we may help our brother Legions in the future.

The 2nd and 9th Chapters of Luna Wolves, along with a Chapter of Imperial Fists, and the Rogue Trader Fleet shall move to (-1, -4) along with Angron and Mortarian to engage the threat with my brothers.




The 5th and 7th Chapters of the Luna Wolves shall continue to work with Curze and his Night Lords.

The 1st Chapter shall leave Prospero (0,2) and Magnus' training and meet with me at Terra (0,0)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 13, 2012, 04:27:20 PM
The Warmaster's Decree
My brothers,

As you are aware, a number of potential threats are emerging across our glorious Imperium. At this point I am trusting that each of us dealing with threats nearest our homeworlds will suffice, however if these threats grow in number I, and Gulliman, may make specific requests in order to minimise the risk these forces pose.

I would also like to request that were any human forces are encountered negotiation is always attempted before violence, even if they open fire without provocation. They will see us as invaders after all. Should the threat be non-human, well, we know what we were made for.

Russ.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 13, 2012, 04:58:19 PM
Ok, as stated:

The Thousand Sons shall work on fortifying Prospero. Being so close to Terra means it needs to be able to slow down any incoming attacks.

Further recruitment as always, and the continuation of the School. Some of the faster learners may even be ready to go home soon. Progress is good.

The forces with the White Scars will move to engage the threat. Destroy them if need be. Negotiate if there is a chance of making them see things our way.

If safer travel is never going to happen then I shant bother working on it.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 13, 2012, 04:59:27 PM
Before I make official orders, I am wondering what the plan is to deal with the hostile force to the north of the Ullanor sector. Are forces heading there? And do we know if it is human of Xeno?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 13, 2012, 05:02:48 PM
Quote from: Brother Perturabo on June 13, 2012, 04:59:27 PM
Before I make official orders, I am wondering what the plan is to deal with the hostile force to the north of the Ullanor sector. Are forces heading there? And do we know if it is human of Xeno?
The Word Bearers crusade force, and my force will be dealing with that. I'm going to get some scouting, and possibly negotiation done this turn. If negotiation isn't an option they will be crushed between the 2 forces there.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 13, 2012, 06:35:25 PM
Good to hear. In that case my forces in Ullanor shall stay there and recruit from the local population (not expecting much but worth a shot). My 10th chapter and co. will move toward the hostile force. Shall they plan to engage if the hostiles refuse negotions, or are xeno?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 13, 2012, 08:15:19 PM
So how exactly do we negotiate? Can we move our forces into the area and attempt diplomacy instead of combat, or can we attempt to contact them from the next system over?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 14, 2012, 02:45:39 AM
Perturabo, the Iron wing (chapter 1s fancy name), and chapters 6-8 will continue their work on Nostramo, hopefully resulting in noticeable progress this turn with that fortress building bonus.

Chapters 2-4 shall begin work on fortifying Cthonia.

Chapters 5 and 9 shall recruit within the Ullanor system, attempting to establish it as a secondary base for the Iron warriors a bit closer to the rest of the action.

Chapter 10 and it's supporting cast shall move to square 4,6 and wait for orders from Warmaster Russ to either engage hostile forces or hold if they can be negotiated with.

Chapter 11 will recruit on Olympia.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 14, 2012, 07:05:29 AM


3rd chapter to suppress unrest with the aid of the 1 chapter of the Knights Tempesto

chapters 7 and 6 secure worlds serounding caliban  while chapters 4,5  recruits and trains along with the primarch

1,2,3 with Lion El' go travel to 8.-1 via 6,-1 7.-1  to find new worlds to bring into complience

the two chapters i have sent to aid angron follow his orders agien
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 14, 2012, 09:06:11 AM
Quote from: Jaghati Khan on June 13, 2012, 08:15:19 PM
So how exactly do we negotiate? Can we move our forces into the area and attempt diplomacy instead of combat, or can we attempt to contact them from the next system over?
Contact can be made from an adjacent sector or inside their sector itself.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 14, 2012, 09:38:26 AM
Angron + 1st, 2nd, 8th and 9th plus DA chapters. Have I actually lost the Knights Exodus? If not, Them too, will join with Mortarian and Horus.

3rd and 4th shall stay with Russ until he kicks them out. :P

6th and 7th shall recruit and train the PDF. The 5th shall fortify, *sigh*, Spartica!.

The newly raised 10th and 11th shall travel to Hydraphur and recruit plus training with the Titan Legion.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 14, 2012, 10:20:55 AM
Which threats are human and which are alien? I dont fancy sending Captain Selus down to negotiate, only to find thousands of bloodthirsty Orks waiting!
"No-no-no, i-im sorry. Lets t-talk about this...Im sure w-we can solve this misunderstanding through a good old f-fashioned negotiation!"
"....WAAAARRRRGH!"
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 14, 2012, 12:09:55 PM
The Thousands Sons 3rd Chapter will be returning with the Luna Wolves detatchment at the request of Captain Loken to further the training of the Luna Wolves Legion.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 15, 2012, 03:07:09 PM
Leman Russ and his force shall enter (3,6) and scan for a sign of what happened to the Explorator fleet sent. Shields lit but weapons on standby rather than armed.
The Word Bearers crusade force shall move to (2,6) to secure a flanking position.
Great Companies 10-12 shall be joined by the 15th and secure the sector they are currently in, (2,1).
Great Company 16 shall continue researching Wolf Tail Talismans + Rune of Aversion.
Great Company 17 shall travel to Stygies to personally request those Void Shield generators as well as some Defence Lasers.

If Mortarion remains unavailable then he and Chapters  1-10 shall move to (-3,-1) and attempt to communicate with the forces at (-4,-1) All remaining Chapters shall continue to recruit.

If Corax is unavailable then his forces shall engage the enemy at (0,-2), the Raven Guards on Deliverance shall recruit/fortify.

The Emperor's Children Legion, in its entirety, shall head towards (1,-2) in search of a new homeworld there.

1 Demi Legio of the Legio Maelstrom shall link up with the Thousand Sons at (3,-1)
1 Demi Legio of the Legio Metalica shall join the Iron Warriors forces at (5,5)
1 Demi Legio of the Legio Ignatum shall move to (-4,2)
1 Demi Legio of the Legio Mortis shall attempt to move directly to Cthonia
1 Demi Legio of the Legio Astorum shall attempt to move to (-2,0) looking to eventually link up with Mortarion


NB: Best I can do for now Titan wise. Going to try getting a full list of what forces are where tomorrow so that I can better co-ordinate. 1 hour of internet a day is killing me. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 15, 2012, 04:39:28 PM
If the Iron hands are uniting to crusade through the Eastern Fringe, the 10th chapter will make its way back to Olympia to recruit when it arrives and further fortify defenses.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 15, 2012, 05:01:51 PM
The forces at 3/-1 (chapters 4-7) shall hold, and I request the Thousand Sons and Salamanders in the area also hold.

Khan shall attempt to establish communications and diplomacy with the human empire at 3/-2, and other White Scars forces shall prepare for battle/recruit.

Next turn, if all goes badly... we go to war.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 15, 2012, 05:38:15 PM
To clarify; diplomacy can be handled the way it is between players - you don't have to spend / waste a full turn on it. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 15, 2012, 05:51:43 PM
Awesome. In that case, I shall try some shortly. Ish.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 15, 2012, 05:59:05 PM
Which threats are the human ones? D:
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 15, 2012, 06:38:31 PM
The Thousand Sons are under you command Kahn. If you want them to hold they'll hold :)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on June 16, 2012, 09:08:03 AM
salamaders holding station for now as waiting for results of khans peace talks.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 16, 2012, 07:26:27 PM
Okay, Thantos wanted the info, so here it is!

HOSTILE THREAT ASSESSMENT:

{-4,-1} = Humanoid, but questionable genetic purity. "Beastmen" - possible alien hybridation / gene splicing, or else extreme uncontrolled mutation within core populous. Negotiation possible, though possible undesirable.

{0,-2} = Xenos. Biological analysis defies description. All attempts to catalogue information on live subjects has failed; vid systems malfunction in their presence. Species homeworld believed to be in this region, designated "Hrud" on local star maps. Negotiation impossible - no common means of communication.

{3,6} = Human. Located via psychic signals being broadcast into the Warp (crude Astropath equivalents?). Explorator Vanguard reported potential for peaceful integration and re-education of population, but as of three weeks ago (Terran standard) all contact with the Explorators has been lost. Potentially hostile.

{3,-3} = Human. Population of several worlds united by a crude stellar empire. High levels of superstition within the population. Planets continue to cling to 'Gods' to explain the mysteries of the universe. Explorators met with hostility, but not actually attacked. Negotiation may be possible if backed up by force.

{7,-5} = Unknown, but high probability xenos (cross-ref 'Eldar and colonial disappearances'). Threat assessment a best guess - all attempts to accurately catalogue size and type of naval and ground forces has failed. Negotiation impossible - kill on sight.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 16, 2012, 07:56:36 PM
Quote{7,-5} = Unknown
This is coz i pestered you isnt it :P

Right OK, seek and strike! Have some orders, hope to have some RP to support the mechanics once things quieten down a bit here!

1st, 7th and 8th with Guilliman will move from Terra to (1,-1) and join with 2nd who will move from Prosero to (1, -1) (4 Chapters together now). They will attack the Hrud there at the same time as Corax for a nice pincer movement (if he chooses to attack this turn UMs will need a movement test for moving 2 squares)

11th and 12th move from (7,0) to (8,-1) to keep looking for something in the void between maccragge and other places, someone mentioned forgeworlds :P

3rd 4th 5th 6th + 3 chapters of Word Bearers attack enemy (7,-5). (+Imperial guard +Librarians)

UMs 13th and SW 13th and 14th (if Russ deems they will stay with the UMs) will recruit on and around maccragge training the populations defence forces.

14th will try to increase Maccragge's armour value by overseeing moon-base fortresses.

8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surounding systems (+Legio Mortis)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 16, 2012, 09:00:29 PM
Alright, change of plan. If they want to see force, force they shall see.

Chapters 4-7 and the accompanying Thousands Sons battlegroup, Chapters 1-3, Khan, the Librarius and the Titan demilegion, will move to the threat at 3/-2 (or 3/-3? :P). We shall be shattering key military targets, but avoiding damage where possible and establishing negotiations on contact. We seek surrender, not destruction.

And of course, I shall be asking the Salamanders to join in :P.

Chapters 10-13 will stay at home and recruit/fortify. We should be attacking with about double the forces our opponents have or more - I can spare a few chapters.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on June 16, 2012, 11:45:44 PM
Salamaders turn.
Vulkan and compaines 1-7 with the knights. will land on the planet take control of milatry outposts. Grid pattern 4, -1
compaines 8-11 will fority and recurit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 18, 2012, 02:29:02 PM
Seems nobody tried diplomacy after all, unless I missed it. :P

Anyway guys, orders will be resolved tomorrow, probably in the morning.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 18, 2012, 02:49:17 PM
Ok, my orders post has been edited to include orders for any Primarchs who may be missing this turn and to dispatch a few more Titans. Will hopefully get the rest sorted and on their way to you guys for turn 9. :)

Also, I'm trying diplomacy. Internet limitations are incredibly annoying. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 19, 2012, 10:57:04 AM
Chapters 1-13 with Curze and Lunar wolfs are to move to 3,-5 (means if Lunar wqolfs want to leave after then they have less of a journey)  Once there the mission is to pacify and recruitment

Chapters 14-15 to remain and fortify/ recruit.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 20, 2012, 11:00:49 AM
Turn 8 Resolutions:

Night Lords:
Curze, 1-13 NL and Luna Wolf allies moved to {3,-5}. One Chapter recruited.
Fortification work successful on Nostramo [AV10].

Salamanders:
Vulkan, 1-7 Sal + Knight Household engaging at {3,-2}.
1 Chapter recruited on Nocturne.
Nocturne is Fortified [AV15]

White Scars:
Khan, 1-7 WS, TK allies, Librarius and Titan Demi-Legio engaging at {3,-2}.
Attempts to further fortify Chogoris have failed - vital supply ships never arrived from Golgotha. Recruitment has also stalled due to lack of supply.

Ultramarines:
Guilliman and 1,2,7,8 UM engaging at {0,-2}. Movement attempt successful (just!).
11-12 UM arrive in Graia sector. Sector contains a Forge World and is brought under control of the Mechanicum.
3rd 4th 5th 6th + 3 chapters of Word Bearers attack enemy (7,-5). (+Imperial guard +Librarians)
13th UM + SW allies recruit on Macragge: 1 Chapter recruited.
Macragge successfully fortified[AV10].
Terra's fortifications enhanced[AV+5].

Space Wolves:
Great Companies 10-12 & 15 holding at {2,1}
16th Great Company has submitted some 'theoretical' defences against psychic attack. They are untested.
17th Great Company has been promised future work on the Aett will be completed in the near future. Supplies are being dispatched.

Dusk Raiders:
Mortarion and Chapters 1-10 moved to {-3,-1} and successfully negotiated peaceful integration with the Abhumans.

Raven Guard:
Raven Guard moving to engage at {0,-2}.
One "Raven-Kin" Chapter recruited.

Emperor's Children:
All five Chapters have arrived in the Chemos Sector, declaring the planet Chemos their homeworld.

Iron Warriors:
Nostramo fortifications enhanced[AV+5].
10th Chapter successfully arrives at Olympia!
Attempts to recruit have not produced new Chapters this turn.

Striking Serpents:
Angron, 1st, 2nd, 8th and 9th Serpents plus DA chapters and Knights reach {-4,0} but cannot move further due to rough 'Warp Tides'.
1 Chapter recruited on Spartica.
10-11 SS are now in Hydraphur.
Spartica is Fortified[AV10].

Dark Angels:
Primarch and 1-3 DA traveling to {-1,8} and pacifying any hostiles on route. Succeeds in long range jump.
1 Chapter recruited.

Thousand Sons:
3rd Chapter has arrived at Terra on route to Cthonia.
Prospero is now Fortified[AV10].
Psychic schooling has continued. Blood Angels deemed almost ready to return to the Chapter; there is little else they can be taught.

Luna Wolves:
Horus, Chapters 3,4 & 8 and the Rogue Fleets successfully reach Terra in one turn! Those are some talent Navigators your Legion has! :P
Preliminary elements of the "Eye of Horus" are completed - Cthonia is Fortified[AV5].
The 1st Chapter attempts to reach Terra, but is halted due to Warp Tides.

Other:
Titan Legion Orders all successful.
They were as follows, should anyone forget:
1 Demi Legio of the Legio Maelstrom shall link up with the Thousand Sons at (3,-1)
1 Demi Legio of the Legio Metalica shall join the Iron Warriors forces at (5,5)
1 Demi Legio of the Legio Ignatum shall move to (-4,2)
1 Demi Legio of the Legio Mortis shall attempt to move directly to Cthonia
1 Demi Legio of the Legio Astorum shall attempt to move to (-2,0) looking to eventually link up with Mortarion





{3,-2}

Imperial Forces:
Salamanders - Vulkan + 7 Chapters: 8D10 = [6,8,5,3,5,5,7,6] = (45)
White Scars - Khan + 7 Chapters + Librarius: 8D10+8 = [9,10,6,4,3,2,4,6]+8 = (52)
Thousand Sons - 2 Chapters: 2D10 = [6,6] = (12)
Legio Titanicus - 1 Demi-Legio = [8]+2 = (10)
Knights - 1 Household = [3]+2 = (5)
Imperial Total: 124.

'Berserkers':
Str 8 Army Group + Bestial Fury: [10,7,9,8,10,7,9,8]+8 = (76)
Berserker Total: 76

Berserkers suffer four casualties due to combat resolution.
Damage Rolls:
Berserkers "Tzeench attack" vs White Scars: [4] = no casualties.
White Scars vs Berserkers: [7] = 1 casualty.

Berserkers do not surrender - new round of combat.

Imperial Forces:
Salamanders - Vulkan + 7 Chapters: 8D10 = [2,10,9,9,4,1,5,2] = (42)
White Scars - Khan + 7 Chapters + Librarius: 8D10+8 = [4,9,9,8,4,2,4,9]+8 = (57)
Thousand Sons - 2 Chapters: 2D10 = [8,10] = (18)
Legio Titanicus - 1 Demi-Legio = [3]+2 = (5)
Knights - 1 Household = [10]-1 = (9)
Imperial Total: 131.

Berserkers:
Str 3 army + Bestial Fury: [4,3,5]-3 = (9)

Berserkers are destroyed. Region pacified.

Salamander 1st Chapter gained the 'Pacifier' Trait: +1 combat resolution fighting rebel / mutant humans.

{0,-2}

Imperial Forces:
Ultramarines - Guilliman + 4 Chapters + 'Hrud Taint': [1,1,9,8,9]-2 = (26)
Raven Guard - 15 Chapters: [4,1,3,6,9,5,6,7,1,10,6,8,6,10,9]-2 = (89)
Imperial Fists - 2 Chapters: [7,3] = (10)
Imperial Total: 125

Hrud:
Str 7 Army + 'Hrud Taint': [8,9,8,9,2,2,4]+2 = (44)

Hrud destroyed due to combat resolution.
Damage Rolls.
Hrud vs Ultramarines: [8] = 1 Chapter destroyed.
Hrud vs Raven Guard: [9,8] = 2 Chapter destroyed.

Region pacified.

{7,-5}:

Imperial Forces:
Ultramarines - 4 Chapters + IG + Librarius = [8,2,7,9]+2 = (28)
Word Bearers - 3 Chapters = [7,9,3] = (19)
Imperial Total: 47

Eldar Raiders:
Str 5 Army + Hit & Run = [5,1,1,6,7]+5 = (25)

Eldar take 2 casualties from combat resolution.
Damage Rolls:
Imperial "Tzeench" attack: [8] = 1 casualty.
Imperial Critical rolls: [5,4] = 0 casualties.

Surviving Eldar flee to the Webway.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on June 20, 2012, 11:28:01 AM
Wargamer, have the dice really been that bad that Perturabo and 4 chapters took 3 turns and only got AV 10 on Nostramo? Seems crazy bad since others are doing it fast and IW have the bonus.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 20, 2012, 12:42:08 PM
Quote from: Brother Perturabo on June 20, 2012, 11:28:01 AM
Wargamer, have the dice really been that bad that Perturabo and 4 chapters took 3 turns and only got AV 10 on Nostramo? Seems crazy bad since others are doing it fast and IW have the bonus.
Yes, they really have been that god-awful. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 20, 2012, 02:02:24 PM
My earlier post has been edited to include all received orders. The new map shall be posted up once I receive replies on a few errant PMs.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 20, 2012, 02:16:50 PM
It may have been covered, but I havnt seen it, but what does Planetary AV mean? I mean AV10 is clearly low, but Terra and Fenris are AV60 which seems nigh unbreachable.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 20, 2012, 02:20:55 PM
Quote from: The Primarch They Call Magnus on June 20, 2012, 02:16:50 PM
It may have been covered, but I havnt seen it, but what does Planetary AV mean? I mean AV10 is clearly low, but Terra and Fenris are AV60 which seems nigh unbreachable.
It's the amount of damage that a force can ignore while on that planet. So, to harm a force on Fenris or Terra you'd need to bring a considerable force. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 20, 2012, 02:41:44 PM
More accurately, it's how much damage you can negate from bombardment - Fortifications can be negated by engaging in a direct assault, where they are much less useful. However, AV60+ means you would need dozens of Chapters / Fleets / Demi-Legio to even scratch the people on the planet if you go for the 'nuke from orbit' option.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 20, 2012, 07:41:42 PM
Turn 9:
HERESY!

An outlawed sect of the Mechanicum, known as the Stygian Order, has attempted to claim control of the Adeptus Mechanicus! Currently the uprising is contained on Stygies and Metalica, but who knows how far it will spread?

Forces engaging in battle on these worlds should state whether they are "Loyalist" or "Rebel". Loyalists will fight alongside the Cult Mechanicus, Rebels the Stygian Order.

(http://i5.photobucket.com/albums/y198/Wargamer/HeresyPicMap-2.png)

Metalica Forces:
Loyalists:
Legio Metalica - 2 Demi-Legio.
Rebels:
Legio Metalica - Praetorian.

Stygies Forces:
Loyalists:
Legio Vulcanum - Praetorian, 1 Demi-Legio.
Knights Chevalier - Ward, 2 Households.
Rebels:
Legio Vulcanum - 2 Demi-Legio.
Knights Chevalier - 1 Household.


Soldiers of the Imperium are advised not to become lax in their vigil; the enemies of Man are still out there...
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 20, 2012, 10:53:40 PM
Heh, I think the dice love me. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on June 21, 2012, 09:54:19 AM
3rd chapter to suppress unrest

chapters 4  recruits and trains

chapters 5.6.7 and 10 and 1 chapter of knights is to travel from 5,-1 to 5,0

1,2,3 with Lion El'  Travel from 8,-1 ro 9,-1 and bring worlds into complience

the two chapters i have sent to aid angron follow his orders
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on June 21, 2012, 10:42:41 AM
Angron and thd forces with him shall return to, sigh, Spartica!. All Chapters on Spartica! shall recruit and trainand the 12th will fortify. 10th and 11th shall train and recruit on Hydraphur.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: The Man They Call Jayne on June 21, 2012, 10:56:02 AM
Further fortification of Prospero.

The Blood Angels students can return home and share their teachings with their Brothers.

The Thousand Sons that are with Russ will be taking part in his testing of his Psyker Defenses. The Warmaster also has some instructions for my Demi Legion on Titans aswell, so they will be left free for that

Recruitment as always.

The chapters with The White Scars will return to Prospero.

Magnus will begin some research on weaponary.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on June 21, 2012, 12:40:21 PM
Khan and chapters 4-7 will stay put at {3, -2} to fortify the area, and to ensure the conversion of the population.

Chapters 1-3, the titan demilegion and any other Scars-controlled forces at {3, -2} will return to Chogoris.

Chapters 10-13 will move from Chogoris to Golgotha, in anticipation of potential rebellion.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 21, 2012, 03:40:08 PM
Is 5,-3 pacified (I know no sector is totally pacified)?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 21, 2012, 04:59:25 PM
As much as it will ever be. ;)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on June 21, 2012, 10:49:26 PM
Also if I wanted to move to 2,-6 would that one sqaure diganal or two squares?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on June 22, 2012, 01:02:23 AM
diagonal movement is allowed, and uses one 'point' of movement. The only difference is that you can be intercepted if attempting to move past a hostile force. (eg: if moving from 2,2 to 3,3 then an enemy in 2,3 or 3,2 can attempt an intercept).
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on June 22, 2012, 01:28:20 PM
Word Bearers fleet will attempt to meet up with the Iron Warriors at (4,6).

Russ and his forces shall hold for the first stage of the negotiations.
Companies 10-12 and 15, along with the Thousand Sons shall attempt to travel to Stygies and provide support for the  17th who are already there while attempting to oversee negotiations between the factions to avoid all out war. They shall also assign a few members from each company to testing the newly devised psychic defences.
The 16th shall recruit on Fenris

Should Mortarion be unavailable he shall stay where he is for the first stage of negotiations.
Should Corax be unavailable he shall continue ploughing a path towards Terra, hopefully finding forgeworlds or something of use.

Negotiation terms offered, authorised by Russ:
The Mechanicum should expand its horizons and look to create new variants of existing technology. Anti-tank Predator vehicles, different types of ammunition etc. Reasoning: This is the Imperium of Man and we are at war. We adapt or we die.

Xenos tech is acceptable, but all research MUST be ratified by both Russ and Guilliman. Reasoning: As above, also, every Astartes in the Imperium possesses at least 1 xenos weapon taken as a trophy, most Primarchs probably have armouries of them.

Mechanicum maintains its current place in Imperial society, at least for the time being. Reasoning: The Mechanicum is needed at full capacity, organising independence nowwould be too costly.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on June 22, 2012, 10:58:28 PM
salamaders turn 9

chapters 8-12 fortifying and recuirtment
vulkan firedrakes and chapters 2 and 3 staying put recuirting and fortiftying
chapters 4-7 and the knights are moving to 2, -2 and conquesting there
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on June 23, 2012, 11:05:39 AM
1st 2nd, 7th with Guilliman will move 2 squares back to the Terra system:
Guilliman and 2nd and 7th will oversee negotiations on Mars. Hopefully keeping the peace. And meeting horus when he pops in :P
1st will present Hrud tech and remains to the labs on terra to try and reverse engineer something of the Hrud warp relocation that Guilliman coverts.

12th with move from (8,-1) to (7,-2) exploring

11th will move from (8,-1) to (8,0) exploring

3rd will move from  (7,-5) to (7,-4) (+Imperial guard +Librarians)

4th 5th 6th + 3 chapters of Word Bearers will attempt to move back to maccragge.

UMs 13th and SW 13th and 14th (if Russ deems they will stay with the UMs) will recruit on and around maccragge training the populations defence forces.

14th + 8th(Newly recruited) will move from Macragge to (8,-4) with maccragean colonists and oversee a colonisation effort to populate neighbouring systems.

8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surrounding systems (+Legio Mortis)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on July 01, 2012, 06:32:08 PM
Chapters 1-13 along with Curze and will go to 2,-6 and pacify.

Chapters 14-15 to recruit

Chapter 16 to fortify nostramo

Lunar wolfs are free to leave should they wish to. Also relised I messed up and never factored in me having two companies with the thousand sons so how do I resolve that as the RP thread has them there?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on July 01, 2012, 07:24:56 PM
How you resolve that is up to you I guess. :P

I'll look to resolve the orders monday or tuesday. I would have done it sooner, but it takes me a long time (up to an hour sometimes!) to compile and enact all the orders.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on July 03, 2012, 08:39:05 PM
In that case then can i alter my previous post to have chapters 2-3 actually with the thousand sons?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on July 03, 2012, 09:08:01 PM
Forces on Cthonia shall continue to build defenses.

Same with those on Nostramo.

Forces on Ullanor will attempt to recruit again.

10-11 will assist the Stygian order faction of Legio Metallica.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on July 04, 2012, 01:02:55 PM
Quote from: silverfuge on July 03, 2012, 08:39:05 PM
In that case then can i alter my previous post to have chapters 2-3 actually with the thousand sons?
Sure.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on July 04, 2012, 01:16:39 PM
Quote from: Brother Perturabo on July 03, 2012, 09:08:01 PM
10-11 will assist the Stygian order faction of Legio Metallica.
I thought we agreed to try to negotiate before taking sides?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on July 04, 2012, 01:18:46 PM
I personally, would love to see the Stygians win. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on July 04, 2012, 01:47:52 PM
Quote from: Warmaster Russ on July 04, 2012, 01:16:39 PM
Quote from: Brother Perturabo on July 03, 2012, 09:08:01 PM
10-11 will assist the Stygian order faction of Legio Metallica.
I thought we agreed to try to negotiate before taking sides?
Oh trust me, I have. The loyalists are refusing to negotiate even though the stygian order has if they will. And I am strongly on the side of the stygian order. If you want just try to keep them apart that works as well, but I am protecting the stygian of Metallica.

TD, glad I have some support here. :)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on July 04, 2012, 02:08:54 PM
Oh, Angron hasn't taken sides. He's just watching from the sidelines and preparing to act if he needs too.

I want to see them win for the hell of it. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on July 04, 2012, 02:25:40 PM
I am not going to take any sides with the Stygian war at the moment  ;D
Title: Re: The Heresy (backup) - Mechanics thread
Post by: El ShasOcho on July 04, 2012, 05:08:03 PM
The 10th and 11th will attempt to open negotiations between the opposing forces of Metalica. If this is unsuccessful, they will then support the Stygian Order.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on July 06, 2012, 09:34:47 PM
H'okay, it's been a loooong wait, but here we go!

TURN 9 RESOLUTION

Dark Angels:
chapters 5.6.7 and 10 and 1 chapter of knights is to travel from 5,-1 to 5,0
1,2,3 with Lion El'  Travel from 8,-1 ro 9,-1 and bring worlds into complience
Recruiting on Caliban successful - 1 Chapter recruited.

Serpents:
Angron's Fleet reached {-4,2}.
Recruitment attempts unsuccessful this turn.

Thousand Sons:
Research with the Space Wolves has made progress; Space Wolf forces can employ anti-psychic wards in battle.
Fleet sent with White Scars successfully returned to Prospero.
One Chapter recruited on Prospero.

White Scars:
QuoteKhan and chapters 4-7 will stay put at {3, -2} to fortify the area, and to ensure the conversion of the population.

Chapters 1-3, the titan demilegion and any other Scars-controlled forces at {3, -2} will return to Chogoris.

Chapters 10-13 will move from Chogoris to Golgotha, in anticipation of potential rebellion.
Redeployment successful.

Word Bearers:
Fleet has joined with the Iron Hands at {4,6}

Space Wolves:
QuoteCompanies 10-12 and 15, along with the Thousand Sons shall attempt to travel to Stygies and provide support for the  17th who are already there while attempting to oversee negotiations between the factions to avoid all out war. They shall also assign a few members from each company to testing the newly devised psychic defences.
Fleet is confronted by Mechanicum forces on the system border - the Space Wolves choose to run the blockade. Engagement follows..

Diplomacy: The Warmaster's dictates have not been taken well - the Mechanicum will no longer supply the Space Wolves Legion.

1 Great Company recruited on Fenris.

Salamanders:
Quotechapters 8-12 fortifying and recuirtment
Your attempts to recruit have begun to exceed your ability to provide wargear for your troops! As such, you only recruit one Chapter this turn - you don't have enough weapons and armour for two!

Quotevulkan firedrakes and chapters 2 and 3 staying put recuirting and fortiftying
System is contained and pacified - further fortification will take time, but is potentially achievable.

Quotechapters 4-7 and the knights are moving to 2, -2 and conquesting there
Movement successful.

Ultramarines:
Quote1st 2nd, 7th with Guilliman will move 2 squares back to the Terra system:
Successful.
QuoteGuilliman and 2nd and 7th will oversee negotiations on Mars. Hopefully keeping the peace. And meeting horus when he pops in :P
1st will present Hrud tech and remains to the labs on terra to try and reverse engineer something of the Hrud warp relocation that Guilliman coverts.
These matters are ongoing; they are complex issues that cannot be resolved swiftly.

Quote12th with move from (8,-1) to (7,-2) exploring

11th will move from (8,-1) to (8,0) exploring

3rd will move from  (7,-5) to (7,-4) (+Imperial guard +Librarians)

4th 5th 6th + 3 chapters of Word Bearers will attempt to move back to maccragge.
Successful.

QuoteUMs 13th and SW 13th and 14th (if Russ deems they will stay with the UMs) will recruit on and around maccragge training the populations defence forces.
Recruiting unsuccessful at this time - Fresh forces are gained, but not enough to found a new Chapter.

Quote14th + 8th(Newly recruited) will move from Macragge to (8,-4) with maccragean colonists and oversee a colonisation effort to populate neighbouring systems.
Region entered and colonisation / pacification underway. No major concerns at his time.

Quote8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surrounding systems (+Legio Mortis)
Fortification of Terra continues - it's already very well fortified, so it takes time to improve it! :P

Night Lords:
QuoteChapters 1-13 along with Curze and will go to 2,-6 and pacify.
Region entered. Hostiles reported by forward scouts in nearby sectors.

QuoteChapters 14-15 to recruit
Chapter 16 to fortify nostramo
1 Chapter successfully recruited.
Fortification of Nostramo proceeds slowly... the Dice hate you. :P

Iron Warriors:
QuoteForces on Cthonia shall continue to build defenses.
Cthonia's defences successfully augmented [AV10]

QuoteSame with those on Nostramo.
...the dice do not like this!
Due to a freak accident in the orbital yards involving a merchant super-taker, work has been set back several weeks, if not months. The efforts of the Iron Warriors are focused entirely on fixing the damage for now.

QuoteForces on Ullanor will attempt to recruit again.
Recruitment unsuccessful at this time; the Apothecaries are running low on the resources required to produce new Legionaries.

Quote10-11 will assist the Stygian order faction of Legio Metallica.
Forces commited to the fight.




Engagement at Metalica

Rebel Forces:
Legio Metalica - Praetorian: [5]+3 = (8)
Iron Warriors - 2 Chapters: [7,2] = (9)
Rebel Total: 17.

Loyalist Forces:
Legio Metalica - 2 Demi-Legio: [2,2]+4 = (8)
Loyalist Total: 8.

Loyalists suffer 1 damage due to combat resolution - Blessings of the Omnissiah negates.

ROUND 2:

Rebel Forces:
Legio Metalica - Praetorian: [9]+3 = (12)
Iron Warriors - 2 Chapters: [3,5] = (8)
Rebel Total: 20.

Loyalist Forces:
Legio Metalica - 2 Demi-Legio: [2,5]+4 = (11)
Loyalist Total: 11.

Loyalists suffer 1 damage due to combat resolution - Blessings of the Omnissiah negates.

Damage Rolls:
Critical hit vs Loyalist Legio-Metalica - no damage.

Forces remaining in Metalica combat zone:
Loyalist:
Legio Metalica - 2 Demi-Legio.
Rebels:
Legio Metalica - Praetorian.
Iron Warriors - 2 Chapters.

Engagement at Stygies:

Fog of War: Legio Astartes are being engaged by both forces indescriminately, and cannot reliably tell friend from foe (if any friends exist!) as such, their attacks are randomly allocated between potential opponents.

Legio Astartes vs Loyalists:
Space Wolves - 3 Great Companies: [6,3,7] = (16)

Legio Astartes vs Rebels:
Space Wolves - 1 Great Company: [10] = (10)
Thousand Sons - 2 Chapters: [10,9] = (19)
Total: 29.

Rebels vs Legio Astartes:
Legio Vulcanum - 2 Demi-Legio: [2,9]+4 = (15)

Rebels vs Loyalists:
Knights Chevalier - 1 Household: [5]+2 = (7)

Loyalists vs Legio Astartes:
Legio Vulcanum - Praetorian, 1 Demi-Legio: [9,6] +5 = (20)

Loyalists vs Rebels:
Knights Chevalier - Ward, 2 Households: [7,5,8]+7 = (27)

Combat Resolution:
Legio Astartes suffer one casualty vs Loyalists - 1 Great Company destroyed.
Rebels suffer one casualty vs Legio Astartes - Blessings of the Omnissiah negates.
Rebels suffer one casualty vs Loyalists - 1 Household destroyed.

Damage Resolution:
Rebels suffer 1 Critical hit - [6] = no losses.
Legio Astartes suffer 1 Critical hit - [3] = no losses.

ROUND 2:

Legio Astartes vs Loyalists:
Space Wolves - 2 Great Companies: [7,1] = (8) Critical fail ignored.

Legio Astartes vs Rebels:
Space Wolves - 1 Great Company: [2] = (2)
Thousand Sons - 2 Chapters: [10,5] = (15)
Total: 17.

Rebels vs Legio Astartes:
Legio Vulcanum - 1 Demi-Legio: [6]+2 = (8)

Rebels vs Loyalists:
Legio Vulcanum - 1 Demi-Legio: [3]+2 = (5)

Loyalists vs Legio Astartes:
Legio Vulcanum - Praetorian, 1 Demi-Legio: [3,4]+5 = (12)

Loyalists vs Rebels:
Knights Chevalier - Ward, 2 Households: [9,2,2]-6+1 = (8)

Combat Resolution:
Legio Astartes lose 1 Great Company vs Loyalists.
Rebels lose 1 Demi-Legio vs Legio Astartes.
Rebels lose 1 Demi-Legio vs Loyalists.

Stygian Order destroyed!

Damage Resolution:
None.

Forces Remaining in Stygies Combat Zone:
Legio Astartes:
Space Wolves - 2 Great Companies.
Thousand Sons - 2 Chapters.

Mechanicum:
Legio Vulcanum - Praetorian, Demi-Legio.
Knights Chevalier - Ward, 2 Households.
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on July 07, 2012, 06:46:46 AM
What about the fortifing of Spatica?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on July 13, 2012, 03:23:14 PM
Latest orders

Chapters 2-3 with Thousand sons

Chapters: 1, 4-13 to go to (3,-7) and pacify

Chapters: 14-15 to recruit

Chapters: 16 -17 to fortify Nostramo
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Thantos on July 16, 2012, 07:45:21 PM
On holiday for two weeks now, so some hasty orders for this turn :P

Guilliman and 2nd will oversee negotiations on Mars. Hopefully keeping the peace, favouring neither side but pacifying any sparks of conflict.
1st and 7th will continue work on Hrud tech at the labs on terra to try and reverse engineer something of the Hrud warp relocation that Guilliman coverts.

12th with move from (7,-2to (7,-3) exploring

11th will move from (8,0) to (8,1) exploring

3rd will move from  (7,-4) to (7,-3) (+Imperial guard +Librarians) Joining with 12th

4th 5th 6th and 13th + 3 chapters of Word Bearers will expand and fortify the maccragge systems with colonisation efforts.

14th + 8th will continue to colonise at (8,-4) with maccragean colonists, overseeing a spesific colonisation effort to populate neighbouring systems.

8th, 9th, 10th will continue to work with the plans the Iron warriors have made, strengthening terra and surrounding systems (+Legio Mortis)
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on July 25, 2012, 02:52:41 PM
So ah, what's happening with this?
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on July 25, 2012, 10:53:14 PM
Hopefully Wargamer just taking a while to build the suspense then hit us with lots of free goodies!!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Wargamer on July 25, 2012, 11:03:31 PM
I think a slight reshuffling is in order, since I've not heard from a few players in a while. :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Railgun Convention on July 26, 2012, 12:00:55 PM
I'm still here :P
Title: Re: The Heresy (backup) - Mechanics thread
Post by: silverfuge on July 26, 2012, 12:46:34 PM
Quote from: Wargamer on July 25, 2012, 11:03:31 PM
I think a slight reshuffling is in order, since I've not heard from a few players in a while. :P

Possible catch 22, you havent heard from some people so you've not been as active, we havent heard from you in a while so have become less active. I know me and Petercute are still interested
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on July 26, 2012, 01:09:33 PM
NEW TURN, NEW TURN, NEW TURN!!!! DECLARE A NEW TURN!!!!!
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Scout Sergeant Mkoll on July 26, 2012, 01:11:29 PM
I'm waiting on the reply from my diplomacy attempt in the RP thread before declaring orders. :p
Title: Re: The Heresy (backup) - Mechanics thread
Post by: petercute on July 31, 2012, 07:08:14 PM
yep i'm still active in this tread. just would like to know wats going on tho
Me and salamanders want to start building forges on vulkan to produce new equipment
Title: Re: The Heresy (backup) - Mechanics thread
Post by: Eagle eye on August 23, 2012, 05:33:46 AM
hmm its abit quiet around here. whats up
Title: Re: The Heresy (backup) - Mechanics thread
Post by: InsaneTD on August 23, 2012, 06:37:13 AM
I think everyone is waiting on Wargamer.