Second Sphere

Hobby Creations => Battle Reports => Topic started by: BigToof on August 19, 2012, 09:32:09 PM

Title: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on August 19, 2012, 09:32:09 PM
Orkz vs. Orkz in "Da Big, Da Bad, and Da Green" (1500pts)

Hi All,
Well, after the disaster of the Space Wolf list, it actually feels pretty good to get back to proper Ork lists :)
And what did I find this week, but another budding Ork player!
I haven't done Ork vs. Ork in a LONG time.  Never had a bad experience yet though, something about the green makes people much more easier to deal with.
And what a list did he have!  Totally different from my own in almost every way.
That's why the Ork Codex is great, you can get completely different builds that are fun to play.
Hope you all enjoy this one!

Best,
-BT

----------------
The Lists
----------------

WAARGH! Grumgutz 1500pts: 50 Infantry, 1 Walker, 2 Vehicles, 1 Fort; 11 VPs
Da Orkz:
-Warlord Grumgutz Bitzgrabber (Warboss w/PK, Bike, Attack Squig, Cybork)
-Da Big Five (Nob Bikerzx5 w/PKx2, Bosspole, W!Banner, Painboy, Cybork, counts as Troops)
-Lootasx5
-Lootasx5
-Shootasx20 w/PK Nob, Big Shootasx2, Bosspole
-Grotsx10 w/Runtherd Zogwog
-Dakkajet w/Ace Pilot, Supa-Shootasx3
-BigToof (Deffdread w/Skorchasx2)
-Battlewagon w/Deffrolla, RPJ, Bigshootasx2
-Aegis Defense Line w/Quadgun
Dem Panzee Gitz:
-Farseer Lorilune (AKA Big Louie) w/RoWarding, Doom, Guide, SStones, Jetbike, SSpear
-Jetbikesx3

Da Bad Moonz: 93 Infantry, 4 Vehicles, 1 Fort; 12 VPs
Warboss w/Mega-Armor, Cybork
Big Mek w/Mega-Armor, Cybork
Lootasx9 w/Mek
Lootasx9 w/Mek
Shootasx30 w/BigShootasx3
Shootasx30 w/BigShootasx3
Grotsx10 w/Runtherd
DakkaJet w/Supa-Shootasx3, Ace Pilot
DakkaJet w/Supa-Shootasx3, Ace Pilot
Battlewagon w/Deffrolla, RPJ, BigShootasx2
Battlewagon w/Deffrolla, RPJ, BigShootasx2
Bastion w/Quadgun

----------------------------
Chapter 2: Fistful of Dakka
----------------------------

Bad Moonz Warboss Grimskar Goldtooth picked his teeth with an especially expensive Toofpicka, made from high-class Beakie armor.  It was good to be Da Boss.  Ever since his successful attack on Tarract (AKA Goldtooth's Big Score), it had been all fat eatin' squigs and gold-plated dakkaguns.  Even though his Meks hadn't had much luck in getting the big Space-Krakka gun working, the tale of the Warboss' success had been enough to galvanize his WAARGH!  And now, the Warboss had run into something peculiar.  He had been fighting the runty Imperial Guard for quite a while now, but they had all of a sudden run off.  He had wondered why, but was soon answered when another armada of Ork Kroozas had come into view.

The Kroozas were supposed to be under the flag of WAARGH! Grumgutz.  That had caused a lot of talking, whispering and general muckin' about amongst his Boyz.  Warlord Grumgutz Bitzgrabber was dead.  Everyone knew that.  Sucked into a giant hole that he had punched into space itself.  Still, lots of Bosses had been thought to be dead, but just got better later.  But, more telling was that there were lots of OTHER gitz who would name-steal and then try to start up a WAARGH! of their own using a name that they didn't earn.  And one thing that Grimskar couldn't stand was stealing.  At least, not without a contract to go along with it.

Grimskar had been surprised to find out that the Warlord was supposed to be in the armada himself, and that he had up and suggested a good scrap between the Bosses as a way to pass the time until more hummies showed up to get krumped.  It sounded good to Grimskar, and it was a good way to see for himself if this Grumgutz was the genuine article.  And it would be a feather (gold-plated one at that) if he would be able to take the Warlord down.  All in all, it sounded like a great deal that you couldn't refuse...

---------------------------------

"Of all the ignorant, idiotic deals!  I can't believe that you're doing this!"

Warlord Grumgutz Bitzgrabber smirked, walking the halls of his giant Killkrooza "Gork's Rampage."  His Weirdboy Big Louie, AKA Farseer Lorilune of the Saim-Hamm, trailed after him, yelling as usual.  Louie was always screechin' about somethin'.

"So, you fink it's not a good idea then?" the Warlord asked, picking his ear and examining the contents.

"I...  I..." sputtered the Farseer, who was barely held back by her trio of Guardian assistants, "It's outright madness!  You're challenging an unknown Warboss that we just ran into to a fight on the surface of a planet we've never been to!  You could easily be trapped down there and bombarded to death!"

"Yeah," agreed the Warlord, scratching his chin, "You got a point there Louie."

"I...  Yes.  Good.  I'm glad that you're seeing sense and..."

"And dat's why it's good dat you're gonna be there too."

Lorilune stopped in mid-sentence.  "I'm WHAT?"

"'Course," said Grumgutz, "You could just stay here and hide like a grot, but if somethin' happens then well...  it might be less safe up here.  You never know if dat other Boss will take kindly to cowardly Grotz."

Lorilune frowned, "I am not a Grot.  I am an Or..."  She paused and glanced at the Guardians behind her, who seemed confused regarding the entire exchange.

She coughed and continued, "What I mean to say is that I've already established my position here.  It would be a pity to lose this status for the good of the Eldar people."

Grumgutz let off a knowing smirk and glanced at the Eldar behind her.

"Dat's good, Louie.  Glad you got yer priorities straight.  Now, let's do dat future-lookin' stuff and see what we can't just set up..."

---------------------

Setup: Dawn of War (Night Fight OFF)
Mission: Big Guns Never Tire (3 Objectives)
Warlord: Grumgutz: Counter-Attack in own DZ, Other Boss: Can hold objectives
Psyker: Lorilune rolls Invisibility and Hallucinations

Pre-Game Thoughts: Wow, I'm basically outnumbered and outgunned two to one.  He has five big rocks and nothing small that I can take out from range.  But, he doesn't have much in the way of assault power.  I'm just not sure if I'll survive the stupendous amount of overwatch power coming out of one of those squads.  Oh, yeah, and I have Louie and her Jetbikes... Versus an opponent who has not one whit of psychic mojo.  This is going to be interesting...

---------------------------

To be Continued!
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Cammerz on August 19, 2012, 11:58:44 PM
There aren't many things that are better than reading about Lorilune, she's probably my favourite of all your characters. So some good fluff at the start of the report and it'll undoubtably get better in the conclusion (that's what usually happens, its the occasions where Lady D gets to talk to Vasily and angry Shas'Els take pot-shots at Maximus).

As for the armies, I notice that neither of you really have much in the way of anti-tank (to deal with those big AV14 wagons) with the exception of power klaws. At least you have decent speed with Da Big Five to zoom 'round the side and hit them where it really hurts.
Being outnumbered in the air probably won't help either, so hopefully his reverse rolls won't be too kind to him and they'll come on seperately. Then you'd only need to worry about his Lootas and that bastion weapon (that might be a bit of trouble actually).

Well, good luck, I'm looking forward to seeing how it goes.
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: El ShasOcho on August 20, 2012, 12:20:22 AM
WOOOO!! LOVE IT!

I love Grumbitz, and Grimskar was always a good read back during the campaign. Together? Awesome.

Can't wait foe the rest.
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on August 25, 2012, 01:58:34 AM
Quote from: Cammerz on August 19, 2012, 11:58:44 PM
There aren't many things that are better than reading about Lorilune, she's probably my favourite of all your characters. So some good fluff at the start of the report and it'll undoubtably get better in the conclusion (that's what usually happens, its the occasions where Lady D gets to talk to Vasily and angry Shas'Els take pot-shots at Maximus).

As for the armies, I notice that neither of you really have much in the way of anti-tank (to deal with those big AV14 wagons) with the exception of power klaws. At least you have decent speed with Da Big Five to zoom 'round the side and hit them where it really hurts.
Being outnumbered in the air probably won't help either, so hopefully his reverse rolls won't be too kind to him and they'll come on seperately. Then you'd only need to worry about his Lootas and that bastion weapon (that might be a bit of trouble actually).

Well, good luck, I'm looking forward to seeing how it goes.

Hi Cammerz,
Thanks for the reply, I hope you'll like the fluff in this one as well :)
I actually thought this battle highlighted a few weak points in my list, as I didn't have any ranged anti-AV14.  So I had to improvise and it... kind of worked.  Still looking for options if you have any thoughts.

Quote from: Brother Perturabo on August 20, 2012, 12:20:22 AM
WOOOO!! LOVE IT!

I love Grumbitz, and Grimskar was always a good read back during the campaign. Together? Awesome.

Can't wait foe the rest.

Thanks for the reply :)
I loved that old campaign so much that I had to bring the Warboss back for another round.
If people like him, I might bring him back for Double Boss Action if needs be...
Let me know if you liked how things developed.

And now...  here's the rest of the rep!

---------------------
Setup: Surprisingly, this game had little in the way of cover, mostly as we both want to try and shoot the living daylights out of each other, so put it in the corners.  Still, we did have one big ruin out to the left.  Near the front of our respective deployment zones went our fortifications (Bastion for him, ADL for him), which also took out some of the area terrain.  We had a few scattered trees as well, and decided that they would all be the same type of "mysterious terrain," which actually ended up being nothing but normal trees.

Grumgutz won the roll to go first, and put the Big Five to the right, Lootas and Grots behind the ADL and the Shootas with their Wagon to the left.  I put Lorilune and her Jetbikes behind the Wagon.

Grimskar deployed pretty much everything, with the Warboss, a mob of Lootas in a Wagon to the right, and a similar setup with the Big Mek to the left.  The two big mobs of Boyz went to the left and right of the Bastion.

Grimskar fails to seize and we're on!

---------------------------


Turn 1: Grumgutz
----------------
Lorilune rubbed her temples and looked back at her Guardians that were feeling the same way.  The incessant throb from the Orks around her seemed to be magnified by the horde in the distance.

Spotting Grumgutz, she yelled out, "This is madness!  Why are we just sitting here?  We could be ambushing them!  They have more firepower, more bodies...  We can't fight this fight head on and expect to come out unscathed!"

Grumgutz laughed in response, "Aw, Louie, where would the fun be in that?"

The Warlord turned to his Boyz and barked out, "Alright ladz, listen up and listen good!  We'z got a lotta Bad Moonz over there who says that they're the biggest!"

There were cries of howling anger and stomping of feet in response.

Grumgutz waited for them to quiet down and then continued, "Yeah, and dey's got more Dakka.  Even Louie and dem other Panzees say that it's so."

The Boyz suddenly looked at their guns and began the somewhat awkward attempts to count all of the weapons, but were quickly running out of fingers and toes.

The Warlord interupted, "But dey done forgot somethin'!  The best weapon ain't a fancy Shoota...  It's the Ork behind it!  Now let's go out dere and give 'em a krumpin' they won't ferget!"

The Mobz all roared in agreement and charged forwards.

Lorilune simply shook her head.  She had already gazed into the spiraling future and seen the potential outcomes of the battle.  None of which she liked.  Still, Grumgutz did have a point.  Allowing a rival Warboss to accrue power without challenging them would be a potentially fatal mistake.  One that she was sure Grumgutz would not let pass...
-----------------

The Game starts and my objective the Grots are sitting on is... a Skyfire Nexus.  For the Grots that have the Autogun.  Yeah, not too useful there...

I move up Grumgutz and the Nob Bikers to take shots on the right Shootas.  Wagon moves up cautiously with Lorilune behind it (after casting invisibility for some sweet 2+ cover action!)
Not having a whole lot of targets, I fire most of my firepower into the right squad, taking it down by about half or so.  The Nob Bikers manage to pick out the Big Shootas with their precision shots, so I really don't have much to worry about now.
Scattered fire take down maybe half a dozen or so Boyz from the left mob, but nothing really scary.  Lorilune makes sure to hop back into cover behind the Wagon.

(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewSetup.jpg)
Picture Caption: Well, I killed some Boyz.  They're still fearless though...


Turn 1: Grimskar
---------------
Warboss Grimskar nodded to his reporting Grot, who had managed to write down some of the speech given across the other side of the battlefield.  Sounded good, right up propa with more than a bit of cunning.  Even using Panzees like the stories told.  Maybe it was Grumgutz after all.

The Warboss tested the joints of his Mega-Armor, making sure that all of the speaker systems, warpaint, gems, dakka strips, trophies and other what-not were in proper condition.  He then spoke to his Boyz in an booming speaker-assisted voice, "Alright, ladz, the other Boyz are on their way.  They look right tough and ready for a scrap.  Which is good, as I'm sure the rest of you are eager to try out your new Shoota-2000's, now on sale at Goldtooth's Pavilion.  Remember, when ya buy Goldtooth, it's as good as gold."

The Warboss coughed, turning the page of the speech held out by his assistant Grots.
"Now I want you ladz to do a fine and proper job, so we're gonna increase salaries across the board by three percent fer this battle."

There was a general cheer.  More teef was always good.

Grimskar added, "And also to make sure we'z gettin' propa maintenance, we'z is also increasin' maintenance costs by three percent."

There were scattered cheers as most of the Orks were trying to figure out what "maintenance" meant.

"Now," the Warboss continued, "Let's get out there and show 'em how Grimskar's Boyz fight!"
---------------

My opponent is not at all dissuaded by the sudden death of his Boyz, saying that now he has space to move his Wagons :)

He moves both Wagons a bit and also moves both Boyz up to better protect the Bastion.

The Shoota mob on the left gets close to the objective on his side of the board and it turns out to give +1 cover save!  It's... pretty much out in the open though, so not a huge help there though.

Then the shooting starts and oh my is it ever painful.  To my surprise, since both Wagons have an IC with Mega-Armor, then both Lootas can move AND fire.  And boy do they ever.  Both Lootas empty into the Nob Bikers, wounding almost all of them and downing a Nob.  Grumgutz holds firm though through the rain of pain. 

(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT1GG.jpg)
Picture Caption: OW.  That was a lot of Dakka.  A Lot.

Turn 2: Grumgutz
-----------------
Lorilune frowned, watching the Orks merrily shoot at each other.  They weren't even bothering with cover.  Idiots, she thought.

Then the crude communication device hanging from her Bike sputtered to life.  Grumgutz's voice came through.

"Louie!  Wake up!  I'z gonna go krumpin' on the big Mob out there.  You got some Mojo to help out?"

Lorilune frowned and pushed the filth-caked talk button with a grimace.  "I will assist Grumgutz.  Let it not be known that the psychic might of the Eldar would not be that which..."

"Yeah, Louie.  Great.  Now fire it up, I got heads ta bust."

Lorilune snarled at the now silent device.  She had half a mind to not do anything.  Half a mind to...

A smirk went over her face as she reached out with her powers towards the enemy mob in front of her.
-----------------
Shoota Mob Gold was having a great time firing their gunz wildly at the big Orks in front of them.  Grimskar had told them that they didn't need a Nob due to "budget ree-strik-shuns" (whatever that was) and thus were left on their own to fire at whatever got too close.  Which is what they were doing.  Everything was fine and dandy and then...

Suddenly, there was a sharp ripple of energy that rolled over the mob and the Boyz all held their heads.  They then looked around.

The world looked... different.  So bright, so airy so...

One Ork, named Lognar, spoke first, "The length of da hypotenuse is equal to the square root of the sum of da squares of da uvva two sides!"

He then closed his mouth.  He looked just as confused as the rest of the Orks.

Then another spoke, "Force is equal ta mass times accelerashun!"

The Orks shared more confused looks.  Strange words and thoughts were leaping out of their mouths.  It was like something was just filling up their brains, pushing out all the propa Orky thoughts!

One Ork with a big shoota tried to interject, "No, ladz, it's not right it's... da shortest distance between two points is a straight line!"

The Ork dropped his big shoota and covered his mouth.  It wasn't right.  Not right at all.  All of the Orks looked aghast at each other, not sure what to do...

Until the Nob bikers hit them from behind.
----------------

No Dakkajet yet...

Right, so down to krumpin'.  The Mob on the left has moved a bit too close.  They might realize this if I actually gave them time.

Lorilune tries out Hallucinations and nails it.  The mob gets inflicted with the inability to do... well... anything at this point.

The Nob Bikers get very close to their prey.

Shooting rips apart the right mob and tears a good chunk out of the mob on the left.  Grumgutz hits the Bastion like a wrecking ball and it goes down in pieces, destroying all the Grotz inside.  The Nob Bikers manage to tear the Shootas down below fearless, and they run off the board.  The Bikers consolidate onto the +1 cover save objective.


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT2GG.jpg)
Picture Caption: And now the board's a lot clearer!


Turn 2: Grimskar
---------------
Grimskar gasped as he watched his new Emporium (and fortified gun platform) fall apart.  Profits were spilling all over the floor!  He had to end this one quick before other gitz got their mitts on his gubbinz.

"Driva!  Get me on da Uvva side!  I need ta wrap this one up double-quick!"
--------------

Both Dakkajets fly in (oh that's not good).  Grimskar's Wagon goes flat out towards the Grots hiding in the back.

I get my Autogun shots, tearing apart one Dakkajet.

The Big Mek Wagon and Dakkajet both fire into the Nob Bikers, and I'm knocked down to just a few Bikerz and Grumgutz, but still hold firm.


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT2GS.jpg)
Picture Caption: So... much... DAKKA.


Turn 3: Grumgutz
----------------
Grumgutz growled as more shots laid into Da Big Five.  Even the daunted Nob Bikerz were showing some sign of wear as there was approaching more hole than Ork.  Something had to be done.  There was a sudden engine roar from back downfield, and an ostentatious looking Battlewagon went screaming by, massive horns letting go with various honks, growls and musical fanfare.  The Warlord frowned.  That wasn't pretty.  Also, the insides probably were dangerous.

He glanced up at the sky and let off a toothy grin as he saw a slightly spiraling Dakkajet roaring through the sky. 

The Warlord got on his commbox, "Oi!  Killboy!  I gots a Wagon makin' fer me Grots in the back.  Make it fulla holes!"

A crackle came back, "You gots it Boss.  How much Dakka you want?"

Grumgutz snorted, "What do ya think?  ALL OF IT.  WAAARGH!  You got that?"

"You got it Boss.  WAAGH!  Over."

From within the cockpit, Killboy put aside the commbox and leaned against the steering stick.  The Dakkajet mostly turned in the right direction and began zeroing in on an unfamiliar looking Battlewagon moving at breakneck speed.  Killboy smirked as he grabbed the chain linking the firing bit of all three Supa-Shootas.  Just like shootin' Grots in a barrel.  Probably gonna be about as messy too...
----------------

The Dakkajet finally in, and I send up the side, looking a very nice shot on Grimskar's wagon.

Lorilune goes invisibile again and zips over behind the enemy Dakkajet.  No sense in getting shot to pieces for nothing.

I decide that the Mek Wagon has to go, so I drop off my Shootas in the face of the Mek's Wagon.

I declare my WAARGH! and the shooting begins.

The Dakkajet hits the flank of Grimskar's Wagon, managing to wreck by sheer force of Dakka!  The Warboss spills out with the Lootas.  I fire into the squad, but can't do too much as he tanks every wound!  Some random Loota fire also goes in the general direction of the last Dakkajet, but no 6's pop up...

The Shootas weather some Overwatch, but as all 20 are basically within an inch or two, it doesn't make much in the way of difference.  They tear apart the Wagon, which explodes mightily, leaving only a few Lootas and the Mek still standing.  I lose some Shootas as well, but what can ya do?


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT3GG.jpg)
Picture Caption: Got 'em on the back foot Boss!


Turn 3: Grimskar
----------------
Grimskar moves up, eyeing my Defense Line!  The Dakkajet moves for side shots on my Wagon...

Shooting has the other WAARGH! sounded and this time, it's my Wagon to fall to Dakkajet induced mayhem.  (Man those things are shooty!)

Grimskar assaults in, tanks the Overwatch and annihlates the Lootas on the right.  The Mega-Armor Mek tries something similar with the Shootas, but is taken apart by the Nob in a challenge (although the Nob does bite it as well).  I lose a few more Shootas to the Lootas, and we lock in for another round.


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT3GS.jpg)
Picture Caption: Uh... when the other guys are in your backfield that's a bad sign, right?


Turn 4: Grumgutz
----------------
Right, time to get things done.  I move up Louie and BigToof for shots on the Warboss and his Lootas.  My Dakkajet lines up shots on the enemy Dakkajet.  Grumgutz still hangs out on the back objective.

Shooting is nice as the last Loota squad and the Dakkajet work together to down the last enemy flier.  The Grots, BigToof and Louie all fire into the Loota mob, knocking them down to just a few guys.  BigToof tries to assault, but I roll just a bit short...

Oh, and the Shootas clean up the Lootas and start the (very) long walk back to the action...


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT4GG.jpg)
Picture Caption: Must... keep... going!


Turn 4: Grimskar
----------------
Grimskar and the last few Lootas assault in and tear the Grotz apart like...  well, like Grots.  He settles in on the objective.


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT4GS.jpg)
Picture Caption: So... Grimskar just took that objective.  That's not good.


Turn 5: Grumgutz
----------------
Deffdread BigToof chuckled a bit as he let his Skorchas baste the enemy Lootas.  Some did the Burny dance, and he was just about to give it a go against the big Warboss.  Just as he was about to push the GO lever, he heard a familiar voice.

"You there!  Stop!"

BigToof thought for a moment.  It was a familiar voice.  Usually angry.  And not growly.  Kind of like...

"Louie?  Is dat you?"

The Deffdread looked left and right, then up and down.

"Dat's strange.  It sounds like Louie, but dere ain't no Louie around."

The enormous Dread gasped and shook for a moment.

"Maybe...  Maybe Louie's a GHOST!"

There was an exasperated sigh and then Lorilune's voice continued, "No, you idiot.  I'm merely invisibile."

"Oh.  I can't see you neither."

"That's what invisible MEANS you...  Anyway, go stand over there next to the Warboss.  I will engage him while invisible and you keep the area secure."

"So you ain't dead then?"

Another pause and invisible facepalm later.  "No, no I'm not dead.  You might be later if you don't hurry it up!"

BigToof nodded happily.  He was glad Louie wasn't a ghost.  Being dead never looked like any fun, although makin' folks dead... THAT was another story!

---------------------------

I sort of get a bombshell of an idea and use Invisibility on Lorilune.  I move 'Toof into contesting range (which he CAN as this is BGNT), while the Eldar are the proverbial millstone as they can't contest given that they're Desperate Allies (bah!).

In the shooting phase, I fire more shots at Grimskar's squad, knocking him down to just the Warboss on a single wound.

As I've pretty much got this in the bag, I assault with Lorilune to tie down the Warboss for the win.  Grimskar challenges, I refuse to throw Lorilune to her death, as she has, you know, ONE attack at base.  I figure it should be fine as the big Ork has to fight at WS1 due to invisibility...  And then the Warboss rolls epically, smashing all the Guardians to pieces!  Lorilune wisely fails her morale and runs!

(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT5GG.jpg)
Picture Caption: Run, little Eldar, run!


Turn 5: Grimskar
----------------
BigToof watched the rather odd fight with a confused look.  The Warboss was dancin' around like he was fightin' something, then he hit something and three Panzees on bikes just fell right out of the air!

The Deffdread swung around a few times, but sadly enough, no Panzees came out.  Maybe you had to put more of your wrist into it...

There was a rush of air, and BigToof looked up, gasping as he saw Big Louie appear next to him.  The Farseer was pale, panting and gasping for air.

He looked down and said, "Hey Louie!  You really ain't dead after all!  I can sees you now!"

Lorilune snarled, "Wonderful.  Now get ready, he's coming this way!"

The Farseer zipped off on her Jetbike and BigToof looked over and saw the golden Warboss stomp closer.  The enormous Ork was already in mid-swing, and BigToof pulled back on his swingin' lever.  This was going to be a good fight, maybe he'd come out of it in one piece too!

--------------------

Grimskar decides that he's going to go down big and assault 'Toof.  BigToof hits once... wounds, and he saves it on a 6!  Then the Warboss smashes BigToof to pieces.

.

..

...

And then we realize that the Warboss doesn't HAVE the Cybork upgrade and retroactively Grimskar goes down with all the subtle grace as a bag of hammers.


(http://i652.photobucket.com/albums/uu248/bigtoof/OrkvOrknewT5GS.jpg)

VPs:
Grumgutz: 6
Grimskar: 1

Result: Grumgutz wins!

-------------------------
Post-Game Thoughts: This was a fun game that had me worried in the beginning.  That list had a horrible, horrible amount of shooting, and the fact that I just couldn't take down AR14 and Dakkajets was a real challenge.  I hadn't ever thought about taking a Loota-Wagon with Warboss in Mega-Armor for Slow and Purposeful, but now that I see the destruction...  I must admit I am giving it second thoughts.  Also, the big mobz of Shootas without Nobz... sort of worked.  I must admit that the mobz sort of melted with all my Dakka applied to it (and the Big Five's charge), but I don't think that the Nob would have helped matters much.

As for the game, I would have been worried, but I had Nob Bikerz and Lorilune, who performed hansomely this time around.  The Bikerz were just dead hard and took a lot of shots, even though they were heavily wounded in the end.  Telepathy is amazing. 

Hallucination is devestating.  It basically took an entire mob of 30 Shootas out, as they couldn't do anything except sit there and get hit.  Totally broken, but pretty random if you get it or not.  The rest of the did alright, and I did like having BigToof in the back as it kept the Warboss from just running straight through my backlines. 

Invisibility was also pretty cute, but it didn't have quite the power in assault that I was hoping for.  I guess you can't just engage a Warboss and hope to get clean away...

Overall, a fun game, I think I see some weaknesses in my list that need shoring up, but all in all, I think it did alright.
--------------------------

Farseer Lorilune frowned, watching the Gretchin load her wounded Guardian bodyguards onto the Ork ship.  Luckily, none of them were dead, but would be feeling it tomorrow morning.  At least she had the satisfaction of watching the enemy Warboss taken apart.  Yes, she thought to herself, the big Ork Dreadnaught had sheared the head right off the enormous Ork.  A fitting punishment for one who would dare strike at an Eldar.  Now, she could go back to her studies and hopefully divine a proper direction for the WAARGH! and...

"...  And den dat's when I came up with da idea of Da Flat Beakie.  Still on sale now, y'know..."

Lorilune quickly pivoted and gasped when she saw the previously decapitated Warboss Grimskar, now walking side by side with Grumgutz!  And he looked intact.

Clearly before thinking over the matter too deeply, Lorilune ran over with a snarl.

She pointed a finger at the two Bosses and shouted, "What is the meaning of this?!  He should be dead!  Are you insane?!"

Warboss Grimskar sighed, itching the new stitches that was keeping his head on in place, and looked over at Grumgutz who was again picking his ear.

The Warlord looked up at Lorilune, "Louie, he was only mostly dead.  Lucky he just lost his head for a minute."

The two Orks laughed at the joke while Lorillune fumed.

"So that's it?  You just bloody each other's noses and now you're not fighting anymore?"

Grimskar shook his head, "Naw, no need now.  Grumgutz is the genuine article.  Dead killy, cunnin' as all get out.  You know, you'd make a fine Bad Moonz Boss.  We'd just have to iron out the Blood Axe in you."

Grumgutz chuckled, "And you'd make a half decent Blood Axe, once we shake all that Bad Moonz gubbinz outta you."

Grimskar nodded and much to Lorilune's astonishment, extended his hand.  The rival Warlord took the meaty mitt and the two chieftains shook hands.  Peace, of a kind, had been made as both sides were found to be about equally dead killy.  Now, they had to find somethin' else worth fightin'...
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Cammerz on August 25, 2012, 11:21:46 AM
Fantastic report BT, the fluff was brilliant (particularly when Lorilune cast Hallucination on those shoota boyz).

I don't think Grumgutz would be better off with mega armour, he's much better riding around with da Big Five (although with allies you now get three HQ choices so you could get Grumgutz, Lorilune and one more (possibly Wingnut, maybe with a SAG because they're great fun)).

You seemed to manage well enough without dedicated anti-tank and minimal anti-air. Orks don't get any guns above Str 8 (unless you roll well for a zzap gun or SAG), but you could always make use of the Eldar elite, fast attack or heavy support if you feel you really need anything extra. Da Big Five are usually quite good at getting some tank kills early on in the game by turbo-boosting into the flanks of large, dangerous vehicles (as long as you avoid those deff rollas).

I'm glad your namesake got some time in the fluff as well this time, and with Lorilune too, always makes my day. Its also a nice surprise for him to do some serious damage and not just get killed (although in future I'm sure your opponent will find those extra 10pts somewhere to avoid situations like he found himself in here).

So, well done on the victory, I look forward to the next report (whichever army it may be).

Job's a good un!
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on August 26, 2012, 07:27:45 PM
Quote from: Cammerz on August 25, 2012, 11:21:46 AM
Fantastic report BT, the fluff was brilliant (particularly when Lorilune cast Hallucination on those shoota boyz).

I don't think Grumgutz would be better off with mega armour, he's much better riding around with da Big Five (although with allies you now get three HQ choices so you could get Grumgutz, Lorilune and one more (possibly Wingnut, maybe with a SAG because they're great fun)).

You seemed to manage well enough without dedicated anti-tank and minimal anti-air. Orks don't get any guns above Str 8 (unless you roll well for a zzap gun or SAG), but you could always make use of the Eldar elite, fast attack or heavy support if you feel you really need anything extra. Da Big Five are usually quite good at getting some tank kills early on in the game by turbo-boosting into the flanks of large, dangerous vehicles (as long as you avoid those deff rollas).

I'm glad your namesake got some time in the fluff as well this time, and with Lorilune too, always makes my day. Its also a nice surprise for him to do some serious damage and not just get killed (although in future I'm sure your opponent will find those extra 10pts somewhere to avoid situations like he found himself in here).

So, well done on the victory, I look forward to the next report (whichever army it may be).

Job's a good un!

Hi Cammerz,
Thanks for your reply, I'm glad you liked the fluff and the game.
It did highlight  few points for me.
The first is that desperate allies really aren't that great, as you can't use them for contesting or capturing objectives.  As Lorilune is really only for anti-psychic most of the times, she's not really that useful against a non-psychic list.  That said, hallucinations were awesome and very devastating.  Perhaps more than psychic scream as you can either auto-pin or auto-boggle a squad and effectively take it out of the game for a turn.  Really killer if done right.
As for the actual game presentation, did you feel it could be improved on?
I've just noticed that there seems to be less interest on this rep than the others, and I'm trying to divine out why...

Is it that it was an Ork v Ork match?  Was it up too slow?  Too fast?  Or was there too much/too little fluff?  Not enough tactics or evaluation?

In any case, next up will probably be the Dark Eldar/Eldar alliance versus... Necron and Tau.
That was a fun match too :)

Best,
-BT
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Cammerz on August 27, 2012, 12:05:36 AM
Quote from: BigToof on August 26, 2012, 07:27:45 PM
Hi Cammerz,
Thanks for your reply, I'm glad you liked the fluff and the game.
It did highlight  few points for me.
The first is that desperate allies really aren't that great, as you can't use them for contesting or capturing objectives.  As Lorilune is really only for anti-psychic most of the times, she's not really that useful against a non-psychic list.  That said, hallucinations were awesome and very devastating.  Perhaps more than psychic scream as you can either auto-pin or auto-boggle a squad and effectively take it out of the game for a turn.  Really killer if done right.
As for the actual game presentation, did you feel it could be improved on?
I've just noticed that there seems to be less interest on this rep than the others, and I'm trying to divine out why...

Is it that it was an Ork v Ork match?  Was it up too slow?  Too fast?  Or was there too much/too little fluff?  Not enough tactics or evaluation?

In any case, next up will probably be the Dark Eldar/Eldar alliance versus... Necron and Tau.
That was a fun match too :)

Best,
-BT

By "actual game presentation", I'm not sure what you mean exactly.

And I can't for the life of me explain why there haven't been more comments post-report, but it could have something to do with the recent forum downtime, then we can fall back on the old standard "It was FT's fault".
Or maybe because its summer they've all gone outside.
There was definitely nothing wrong with the fluff. I might say that it was too short but I'm not sure I'd be truely satisfied until you'd written a series of novels so you can probably leave it at the sort of length you're writing now.

The next report sounds like it'll be a good one, and if the Tau include a Shas'El then we might get to see a bit of Princess Sara (although I'm not sure she'd like to be on the same side as the 'crons. Maybe they could both show up at the same time to shoot Eldar but aren't in any alliance besides not shooting each other through unspoken agreement.
And Dark Eldar reports tend to get you a lot of views so I wouldn't worry too much.
I'm looking forward to it.

-Cammerz
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Lord Sotek on August 27, 2012, 01:12:20 AM
As for me, I was in Louisiana the past couple of days.

But this was a rousing good time! I enjoyed it thoroughly. On the contrary to your worries, not only is any battle with Orks a battle worth watching, but two Ork lists with completely different army styles going head to head is an unusual and fun treat.
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Rej on August 27, 2012, 01:28:48 AM
It was a good report! It certainly isn't your most exciting or extravagant report, but still great! I was out gallivanting all weekend hence to no reply.

I'm eager to find out what Grumgutz new plan is, hows he going to top his fake death?
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: crisis_vyper on August 27, 2012, 04:30:28 AM
Nice battle indeed Bigtoof.

Nonetheless it is quite odd to see the Mek in the lootas. Why would he do that? And also, I think he would benefit with more Boyz rather than playing with the Bastion and Grots. Otherwise, his list looks quite good. I would personally take off the Mega- Armour though.
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on August 28, 2012, 04:17:09 AM
Thank you all for the very fine comments!

Quote from: Cammerz on August 27, 2012, 12:05:36 AM
Quote from: BigToof on August 26, 2012, 07:27:45 PM
Hi Cammerz,
Thanks for your reply, I'm glad you liked the fluff and the game.
It did highlight  few points for me.
The first is that desperate allies really aren't that great, as you can't use them for contesting or capturing objectives.  As Lorilune is really only for anti-psychic most of the times, she's not really that useful against a non-psychic list.  That said, hallucinations were awesome and very devastating.  Perhaps more than psychic scream as you can either auto-pin or auto-boggle a squad and effectively take it out of the game for a turn.  Really killer if done right.
As for the actual game presentation, did you feel it could be improved on?
I've just noticed that there seems to be less interest on this rep than the others, and I'm trying to divine out why...

Is it that it was an Ork v Ork match?  Was it up too slow?  Too fast?  Or was there too much/too little fluff?  Not enough tactics or evaluation?

In any case, next up will probably be the Dark Eldar/Eldar alliance versus... Necron and Tau.
That was a fun match too :)

Best,
-BT

By "actual game presentation", I'm not sure what you mean exactly.

And I can't for the life of me explain why there haven't been more comments post-report, but it could have something to do with the recent forum downtime, then we can fall back on the old standard "It was FT's fault".
Or maybe because its summer they've all gone outside.
There was definitely nothing wrong with the fluff. I might say that it was too short but I'm not sure I'd be truely satisfied until you'd written a series of novels so you can probably leave it at the sort of length you're writing now.

The next report sounds like it'll be a good one, and if the Tau include a Shas'El then we might get to see a bit of Princess Sara (although I'm not sure she'd like to be on the same side as the 'crons. Maybe they could both show up at the same time to shoot Eldar but aren't in any alliance besides not shooting each other through unspoken agreement.
And Dark Eldar reports tend to get you a lot of views so I wouldn't worry too much.
I'm looking forward to it.

-Cammerz

Hi Cammerz,
Thanks for knocking me out of my funk.  I guess I have to realize that people will actually want to get out and not stuck to the computers all the time :)
Glad to hear you like the fluff.  I really would like to perhaps write freely with my characters, but I'm horrid at thinking up scenarios.  Somehow the games I play seem to give some kind of impetus to my otherwise limited imagination...
I must admit, writing Vasily's rep will be easier though, as there has been buildup and you know, they're Guardsmen.  Still, I do want to write more Thielbane.  Actually Bella AND Thiel.
Hmm... let's see what'll pop up...

Quote from: Lord Sotek on August 27, 2012, 01:12:20 AM
As for me, I was in Louisiana the past couple of days.

But this was a rousing good time! I enjoyed it thoroughly. On the contrary to your worries, not only is any battle with Orks a battle worth watching, but two Ork lists with completely different army styles going head to head is an unusual and fun treat.

Hi Lord Sotek,
Thanks for the reply, glad to see you liked the game, and Ork games are very fun, and I often wonder if there's not that much interest out there sometimes...
Perhaps it's all the Necron-Grey Knight frenzy that seems to be building lately.
I would rather watch Orks on Orks instead of GK vs GK any
Quote from: Rej on August 27, 2012, 01:28:48 AM
It was a good report! It certainly isn't your most exciting or extravagant report, but still great! I was out gallivanting all weekend hence to no reply.

I'm eager to find out what Grumgutz new plan is, hows he going to top his fake death?
day though...

Hi Rej,
Glad you liked er... some of the fluff :)
I hope you'll like what Grumgutz is planning.  It does involve some manipulation of previous events, but hopefully it'll make due.
For some reason, Grumgutz fluff is sometimes the hardest for me to write, as it's the most challenging in a way as it has to fit together in a clear timeline.
Vasily's are all about survival and Y'stral's are very impulsive so much easier.

Quote from: crisis_vyper on August 27, 2012, 04:30:28 AM
Nice battle indeed Bigtoof.

Nonetheless it is quite odd to see the Mek in the lootas. Why would he do that? And also, I think he would benefit with more Boyz rather than playing with the Bastion and Grots. Otherwise, his list looks quite good. I would personally take off the Mega- Armour though.

Hi Crisis,
Glad to see you reply as I wanted to see your take on the Mek-Mega Armor combo to get slow and purposeful for the lootas.  It made for a very expensive AR14 vehicle that was difficult to deal with.  I'm not sure if it was quite used that well, as the Nob Bikers seemed to be a good counter to the list.  It does, however, do a number on mechanized lists (evaporates a transport a turn) and also has good anti-flyer as it can be screened by the huge mobz of Shootas.

However, I've just seen mass Grey Knights (strike squads) and Horde Orks do quite well against Air-Necron, which I consider to be my current bane of the meta out there.
Haven't faced it yet (though I have played against Necron flyers many a time), but it does make me wonder how to deal with them effectively, especially with say... Dark Eldar.  Somehow I think anti-flyer is a major concern, as even the Dakkajet did a number on my Battlewagon that I had largely thought impervious to S6 fire.


Thanks again all for the kind comments, and I'll try to keep my melancholy bits down to a minimum.  :)

Best,
-BT
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: crisis_vyper on August 28, 2012, 06:33:35 AM
Quote from: BigToof on August 28, 2012, 04:17:09 AM
Quote from: crisis_vyper on August 27, 2012, 04:30:28 AM
Nice battle indeed Bigtoof.

Nonetheless it is quite odd to see the Mek in the lootas. Why would he do that? And also, I think he would benefit with more Boyz rather than playing with the Bastion and Grots. Otherwise, his list looks quite good. I would personally take off the Mega- Armour though.

Hi Crisis,
Glad to see you reply as I wanted to see your take on the Mek-Mega Armor combo to get slow and purposeful for the lootas.  It made for a very expensive AR14 vehicle that was difficult to deal with.  I'm not sure if it was quite used that well, as the Nob Bikers seemed to be a good counter to the list.  It does, however, do a number on mechanized lists (evaporates a transport a turn) and also has good anti-flyer as it can be screened by the huge mobz of Shootas.

However, I've just seen mass Grey Knights (strike squads) and Horde Orks do quite well against Air-Necron, which I consider to be my current bane of the meta out there.
Haven't faced it yet (though I have played against Necron flyers many a time), but it does make me wonder how to deal with them effectively, especially with say... Dark Eldar.  Somehow I think anti-flyer is a major concern, as even the Dakkajet did a number on my Battlewagon that I had largely thought impervious to S6 fire.

Huh, can Slow and Purposeful be conferred like that? Interesting to say the least.

The Necron Flyers would be interesting to face against, but nonetheless the idea that if I can kill those forces present on the table, it will become an interesting race against time for the Necron player due to the reserves rule these days. As a Dark Eldar player the best defenses that I have are literally the Raiders, Ravagers and Dark Eldar Flyers.

Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on August 31, 2012, 12:59:32 PM
Quote from: crisis_vyper on August 28, 2012, 06:33:35 AM
Quote from: BigToof on August 28, 2012, 04:17:09 AM
Quote from: crisis_vyper on August 27, 2012, 04:30:28 AM
Nice battle indeed Bigtoof.

Nonetheless it is quite odd to see the Mek in the lootas. Why would he do that? And also, I think he would benefit with more Boyz rather than playing with the Bastion and Grots. Otherwise, his list looks quite good. I would personally take off the Mega- Armour though.

Hi Crisis,
Glad to see you reply as I wanted to see your take on the Mek-Mega Armor combo to get slow and purposeful for the lootas.  It made for a very expensive AR14 vehicle that was difficult to deal with.  I'm not sure if it was quite used that well, as the Nob Bikers seemed to be a good counter to the list.  It does, however, do a number on mechanized lists (evaporates a transport a turn) and also has good anti-flyer as it can be screened by the huge mobz of Shootas.

However, I've just seen mass Grey Knights (strike squads) and Horde Orks do quite well against Air-Necron, which I consider to be my current bane of the meta out there.
Haven't faced it yet (though I have played against Necron flyers many a time), but it does make me wonder how to deal with them effectively, especially with say... Dark Eldar.  Somehow I think anti-flyer is a major concern, as even the Dakkajet did a number on my Battlewagon that I had largely thought impervious to S6 fire.

Huh, can Slow and Purposeful be conferred like that? Interesting to say the least.

The Necron Flyers would be interesting to face against, but nonetheless the idea that if I can kill those forces present on the table, it will become an interesting race against time for the Necron player due to the reserves rule these days. As a Dark Eldar player the best defenses that I have are literally the Raiders, Ravagers and Dark Eldar Flyers.

Hi Crisis,
I've been pondering the same, and I've actually been considering the use of Reavers as Flyer defense.
They're fast enough to get around behind Flyers and if there's nothing on the board Turn 1, they can easily fly into the corners to be safe from the majority of retaliation while sporting a 3+ cover save (2+ if they gain Stealth (Ruins)).  Also, if there's just say a single Necron Overlord hiding out, they can easily snipe him down with mass blasters/heatlances.
The next thing I want to try out DE-wise is a unit of Reavers with Jetbike Seer with the "improved" Guide from the Divination psychic powers.  That should land a hit and give a good chance of taking down a Flyer.
It is somewhat sad that the Orks are so much better in Anti-Air than Eldar at the moment...

Best,
-BT
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: Cammerz on September 09, 2012, 09:44:55 AM
Not sure if you've noticed BT, but the new FAQs have rather changed Da Big Five, they no longer count as characters and when they do 'Look Out Sir' for Grumgutz, only the closest biker can try to take the wound.

My topic on the matter if you're interested;
http://secondsphere.org/index.php/topic,686.msg13356.html#msg13356

Sorry to break this news to you, so what does it mean for your army? Are Da Big Five staying put or might you drop them out for something else?
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: crisis_vyper on September 09, 2012, 11:14:12 AM
Quote from: BigToof on August 31, 2012, 12:59:32 PM
I've been pondering the same, and I've actually been considering the use of Reavers as Flyer defense.
They're fast enough to get around behind Flyers and if there's nothing on the board Turn 1, they can easily fly into the corners to be safe from the majority of retaliation while sporting a 3+ cover save (2+ if they gain Stealth (Ruins)).  Also, if there's just say a single Necron Overlord hiding out, they can easily snipe him down with mass blasters/heatlances.
The next thing I want to try out DE-wise is a unit of Reavers with Jetbike Seer with the "improved" Guide from the Divination psychic powers.  That should land a hit and give a good chance of taking down a Flyer.
It is somewhat sad that the Orks are so much better in Anti-Air than Eldar at the moment...

Fair enough. I am also using reavers a lot more as well, but never considered them as anti-air in that capacity. My Reavers tend to not kill anything, but at the same time are also one of my most sure-fire way of getting Linebreaker. Oh, and also slicing things along the way.
Title: Re: WAARGH(s)! Grumgutz vs. Grimskar in "Da Big, Da Bad, and Da Green" (1500, 8/19))
Post by: BigToof on September 10, 2012, 08:27:15 PM
Quote from: Cammerz on September 09, 2012, 09:44:55 AM
Not sure if you've noticed BT, but the new FAQs have rather changed Da Big Five, they no longer count as characters and when they do 'Look Out Sir' for Grumgutz, only the closest biker can try to take the wound.

My topic on the matter if you're interested;
http://secondsphere.org/index.php/topic,686.msg13356.html#msg13356

Sorry to break this news to you, so what does it mean for your army? Are Da Big Five staying put or might you drop them out for something else?

Hi Cammerz,
I think I'll still keep the Big Five.  All it means is that Grumgutz has to go out in front (as is propa!) and I'll have to put some weedy guys next to the Boss for the first couple of volleys.  As the big boogeymen of 5th edition have gone away (paladins, purifiers), I think we'll be seeing more variety on the field.  I must admit that I'll miss the precision shots, but what can ya do?  :)

Quote from: crisis_vyper on September 09, 2012, 11:14:12 AM
Quote from: BigToof on August 31, 2012, 12:59:32 PM
I've been pondering the same, and I've actually been considering the use of Reavers as Flyer defense.
They're fast enough to get around behind Flyers and if there's nothing on the board Turn 1, they can easily fly into the corners to be safe from the majority of retaliation while sporting a 3+ cover save (2+ if they gain Stealth (Ruins)).  Also, if there's just say a single Necron Overlord hiding out, they can easily snipe him down with mass blasters/heatlances.
The next thing I want to try out DE-wise is a unit of Reavers with Jetbike Seer with the "improved" Guide from the Divination psychic powers.  That should land a hit and give a good chance of taking down a Flyer.
It is somewhat sad that the Orks are so much better in Anti-Air than Eldar at the moment...

Fair enough. I am also using reavers a lot more as well, but never considered them as anti-air in that capacity. My Reavers tend to not kill anything, but at the same time are also one of my most sure-fire way of getting Linebreaker. Oh, and also slicing things along the way.

Hi Crisis,
Also agreed, same tool different use.  I've found my squad of Reavers to be useful in basically every game I've played with them (not too many, but still) and I think I'll be keeping them zooming around with my Farseer as a mobile buff/debuff unit.  Plus, bladevaning is just SO addictive after a while.

Best,
-BT