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Army-Base RPG [Feeler Thread]

Started by Zen, April 01, 2013, 06:07:26 AM

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Zen

#15
Okay, so...
Imperium:
- Aun: Scythes of the Emperor (Space Marine)
- Linn: <Something Imperial>
- AF: Sisters of Battle

Tau:
- Novae
- Mabbz
- Waaaghpower: Ork Mercenaries
- RC

Fine, if anyone is interested, there's one more spot for Imperial.

By the way, nobody plays as an Ethereal or Inquisitor coz I'll be playing those and they will be your "advisors" as well as quest giver while one of you be the de-facto leader for your little task force. Do note that you are one part of the whole army that is playing out in this whole campaign. You just happen to be the heroes in my story.

Railgun Convention

Name: 17th Au'taal Defence Group
Leader: Shas'O Au'Taal Suam'ka
Theme: heavy weapons/auxiliary support

"If it's big, hit it with a Railgun. For everything else, there's Pulse Rifles."

O'Suam'Ka rose to prominence after orchestrating a series of devastating ambushes on Imperial forces during the Damocles crusade. In one particularly brutal attack, a party of Crisis suits struck a supply convoy and fled, pursued by Vulture gunships; as the gunships caught up, Skyrays emerged from the treeline and shattered the squadron with their missiles.

The cadres O'Suam'Ka commands tends towards static, heavy firepower, as well as a significant number of support units. As such, these groups tend to get loaned out to other battlegroups more often than fighting together. Pathfinders, Broadsides and Skyrays are common, as are regular Fire Warriors; Kroot, light battlesuits and other tanks are relatively rare.
So how many crashes have I survived now?

Dra'Tuisisch-Novae

Whoa, I have ten Cadres to manage? This is going to be more involved than I thought...

My actual Tau army is supposed to be from a small colony (below Sept status) and few thousand points' worth would represent the bulk of the forces on the planet :P. I'm going to have a joint force, in that case...

This is what I'd like to have in terms of organizational breakdown; I'm trying to stay within the "don't have everything" criteria, though it's not realistically really how armies are organized. The force is primarily light infantry with mechanized elements, with no organic air support or heavy armour and limited armoured options.  Note that most of the names are subject to change and are just there as placeholders.

Mir'a'ran "Greyswords" Hunter Cadre: Command cadre attached to Shas'O Or'aran. Largely composed of light-infantry Fire Warriors and Crisis Suits.
Mir'a'ran "Steadfast" Hunter Cadre: Honour guards of the colonies' Ethereal caste; veteran infantry.

Mir'a'ran Hunter Cadre "Alpha": Mechanized infantry with Crisis support raised from Mir'a'ran, following organization of the Shas'O's unit.

D'yanoi Hunter Cadre "Beta": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi  Hunter Cadre "Gamma": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi  Hunter Cadre "Delta": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.
D'yanoi Hunter Cadre "Epsilon": Reinforcements from D'yanoi; partially mechanized infantry with limited Battlesuit/armoured support.

Mir'a'ran Mixed Light Infantry Cadre "Zeta": Combination of Stealth and Pathfinder teams and the "indigenous (long-isolated) population of Mir'a'ran.
Mir'a'ran Mixed Light Infantry Cadre "Eta":  Combination of Stealth and Pathfinder teams and the "indigenous (long-isolated) population of Mir'a'ran.

Mir'a'ran Armoured Support Cadre "Theta": Primary armoured support element; composed of Piranha and Tetra squadrons with a small proportion or Hammerhead/Skyray units.

Let me know if that works?
[Bender]I'm back baby![/Bender]

Zen

#18
Alright, looks good. Don't worry about support options like artillery or air support. Those will be provided from time to time when the mission specifies and/or you've met certain criteria during the length of the campaign.

The thing I have about 40K is that certain armies can be independent at a certain point or can be considered a single independent entity e.g. a Space Marine Battle Company with 100-Strong or a Cadre of Tau Fire Warriors which has about 50 Fire Warriors plus support units. Then you have the Imperial Guard who operates in regiments of at least 2,000 men to and upward number of 10,000. So, I need to balance out the Tau so that it has enough manpower and firepower to be on par with an Imperial Guard Regiment.

Maybe 5 Cadres would be better.

Waaaghpower

Question: For my Orks, should I go speed freaks or mek heavy? (IE big Ork guns, heavy stuff, armored and all that.) Also, about how big should my army be set up to be?
Super Mario 3D World is The. Best. Thing.

Zen

Quote from: Waaaghpower on April 01, 2013, 05:23:57 PM
Question: For my Orks, should I go speed freaks or mek heavy? (IE big Ork guns, heavy stuff, armored and all that.) Also, about how big should my army be set up to be?
Up to you but I'm getting the feeling that Tau doesn't have much in terms of fast vehicles. As to the number... Many? Maybe the Guard equivalent in numbers.

Waaaghpower

#21
I'll not have quite that many because we are going to be riding vehicles (Unfair advantages if we match in numbers but half my guys are bikers,) but I'll go with fast attack.
Army:
Da Zagga Boyz
Led by:
Mek Boss Zagstompa

Main Forces:
Da Boss's Trukkas: (Each squadron is composed of twenty to twenty five trukks and boys to match them, give or take. Occasionally one gets up to thirty, though if that happens someone else only has fifteen. It fluctuates heavily depending on who the Mek has been building for and who's won the latest drag races.)
   'Zippas' - Shoota Boys
   'Zappas' - Shoota Boys
   'Cuttas' - Choppa Boys
   'Stabbas' - Choppa Boys
Da Boss's Bikas: (Each sqaudron is about eighty biker boys and ten or so biker nobz.)
   'Da Dakka Gits' - Prefer to shoot their enemy with the ordnance mounted on their bikes before charging into hand to hand
   'Da Smasha Gits' - Prefer to charge their enemies in hand to hand after firing on them with the ordnance mounted on their bikes.

Support:
Da Aryaliztz: Squadron of dakkajets, fighta-bommas, and blitza bommas. Six or seven of each.

Da Jumpas: A hundred stormboyz, who are fond of jumping from high altitudes onto their foes. (Often, they... Well you'll see.)

Da Kopta Choppas: Thirty some-odd deffkoptas mounted with the heaviest ordnance and explosives they could fit. They typically fly out with Da Aryaliztz and shoot down any AA guns before the jets get shot down.


Super Mario 3D World is The. Best. Thing.

Dra'Tuisisch-Novae

A tentative breakdown if we're going for just five Cadres:

Mir'a'ran "Greyswords" Hunter Cadre: Command cadre attached to Shas'O Or'aran. Largely composed of light-infantry Fire Warriors and Crisis Suits.
Mir'a'ran "Steadfast" Hunter Cadre: Honour guards of the colonies' Ethereal caste; veteran infantry.

Mir'a'ran Hunter Cadre "Alpha": Partially-mechanized infantry with Crisis support raised from Mir'a'ran, following organization of the Shas'O's unit.
Mir'a'ran Mixed Light Infantry Cadre "Beta": Combination of Stealth and Pathfinder teams and the "indigenous" (long-isolated) population of Mir'a'ran.

Mir'a'ran Armoured Support Cadre "Gamma": Primary armoured support element; composed of Piranha and Tetra squadrons with a small proportion or Hammerhead/Skyray units.

I basically just trimmed out the off-world support units.
[Bender]I'm back baby![/Bender]

The Allfather

#23
The Order of the Crusading Saint is unique in that it is one of very few Adeptus Sororitas convents that are not based on a planet, but in a hugely ornate Exorcist Class Grand Cruiser dubbed the Lady's Radiance, and her small supporting fleet. Led by Palatine Aouregan, the Order's mission is a simple one. Bring the Emperor's Light to the dark reaches of the Eastern Fringe, using as much fire as possible. The Lady's Radiance always seems to be followed by an assortment of civilian pilgrim and trade ships, taking shelter against pirates and other such dangers.

Like many Convents The Order of the Crusading Saint is small but well trained, with only 300 Battle Sisters, 30 Seraphim and 50 highly elite Celestians who have dual roles as the Palatine's Honour Guard and specialized tactical strike teams. The Order has a small motor pool of Immolators, Rhino APCs and Exorcist Missile Systems. The Order is also in possession of two sacred Penitent Engines, unearthed in an abandoned convent during a routine cleansing mission, which are brought out only in the most dire situations. With such a small pool of womanpower to draw from, and limited opportunities to grow, the Order does not teach the same suicidal fanaticism as many others. As such, there are no Repentia.

Army layout:
Leadership: Palatine Aouregan and Celestian Honour Guard.

Alfa Detachment: Hammer of Radiance
150 Battle Sisters
10 Seraphim
15 Celestians split into 3 strike teams of 5 sisters.
Rhino/Immolator support.

The Hammer of Radiance is the largest and usually the first detachment to arrive to a battle. They are large enough to hold their own and overcome in most small-scale engagements.

Bravo Detachment: Silverthorn
100 Battle Sisters
20 Seraphim
10 Celestians
Rhino/Immolator support

Silverthorn is an extremely fast moving detachment, racing across the battlefield to be where they are needed most.

Charlie Detachment: Spear of Radiance
50 Battle Sisters
20 Celestians
Exorcist Missile Systems
Penitent Engines

The Spear of Radiance is the smallest overall detachment, but is kitted to take the enemy down from afar with heavy weapons.

LinnScarlett

Quote from: Finn on April 01, 2013, 02:27:58 PM
Okay, so...
Imperium:
- Aun: Scythes of the Emperor (Space Marine)
- Linn: <Something Imperial>
- Waaaghpower: Imperial Guard

Tau:
- Novae
- Mabbz

If we get one more for Tau, we will have enough players.

'Something Imperial' would likely be either/or:
- My Storm Hounds, whom are loyalists and always mistaken for Space Wolves. And have bunches of enormously fun and juicey and *BLAM*HERESY! fluff. They're my pet-marines chapter and codex-stomping group of all the DYI chapters I've dreamed up.
- My 222nd Catachan Carnotaurs with their ever charming Commissar Alicia Hark
- Any one of my not-really-fluffed out Inquisitorial crusading armies belonging to my various Ordo Malleus Inquisitors

Let me sit on my fence and think what I will be playing, you two (Zen and Aun) did jump on me with this, hehe! Also, I would like to see what the others are doing before committing, as I clearly have a ton of things I think would be fun to play. It sounds interesting! :)
I need more time to do the Emperor's work!

You can read my stuff on 2S's Fluff and Stories.

Or, you can come visit my author page on Archive of Our Own. WARNING: NC-17

Aun

#25
Scythes of the Emperor

Chapter History
The Scythes of the Emperor (sometimes referred to as the Emperor's Scythes) was designated Space Marine Chapter 874, and was Founded approximately in the years 500 - 600.M41, making them one of the Imperium's relatively newest brotherhoods of Space Marines. Their gene-seed is speculated to have been drawn from the the Ultramarines. The Scythes established a Fortress-Monastery upon their homeworld of Sotha. From this base of operations, near the region of space known as the Damocles Gulf in the Segmentum Ultima, the Chapter took upon themselves the duty of policing and safeguarding many of the nearby mining and manufactorum settlements.

The Scythes' first Chapter Master was Thorcyra, an excellent strategic leader. He led the Scythes for several centuries until his death during the desperate flight of his Chapter from the jaws of Hive Fleet Kraken on their homeworld of Sotha. As the Chapter grew in strength, they expanded their policing actions around their homeworld of Sotha in the Eastern Fringes of the galaxy. After eradicating human and alien pirates from the nearby Imperial mining colonies, the Scythes moved on to counter several Ork migrations in the lower Segmentums of the Imperium. The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of the world of Sy'l'kell from the Tau Empire.

Chapter Organisation
The few surviving Space Marines of the Scythes of the Emperor Chapter now navigate through space on board their last starship and mobile fortress-monastery, the battle barge called The Heart of Sotha. The Chapter is but a shadow of its former glory, but they are a hard and elite fighting force, and can be found fighting anywhere against the Tyranids within the Ultima Segmentum. The Chapter was forced to break with its past tradition and now operates with only 2 full companies. The survivors of Sotha were amalgamated to form one company referred to only as the "Battle Company," while all new recruits to the Chapter which the Scythes actively seek from any suitable worlds they pass (often in fact those worlds that they have saved from destruction by Tyranid splinter Hive Fleets), are now inducted into the Chapter's other company, the Scout Company.

Chapter Combat Doctrine
The Scythes have been forced to change their tactics due to the limited resources and manpower the Chapter now possesses. The Chapter generally organises small, mobile strike forces, which are capable of carrying out hit-and-run missions and are used to relying on only themselves during a fight. It is also not uncommon to see Chapter Master Thrasius take to the field of battle, due partly to the limited resources of his Chapter, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honor and glory to the Chapter once more. Due to devastating losses suffered at the hands of Hive Fleet Kraken during the withdrawal from Sotha, the Scythes of the Emperor have almost no suits of Terminator Armour left, nor any armoured vehicles larger than Rhinos or their variants. The Chapter tends to fight exclusively against the Tyranids (though they will of course engage any enemy of the Imperium of Man as any Space Marine Chapter would) and hate them more than any other force in the galaxy. Fully two-thirds of the Chapter are Second Tyrannic War veterans (the rest having been recruited following the destruction of Sotha), and the Chapter is also known to have killed more Tyranids per man than any other fighting force in the galaxy, including the Ultramarines. The Scythes of the Emperor are often the first Space Marines to respond to any distress call regarding an attack by Tyranids made within the Ultima Segmentum.

Campaign Battleforce
Chapter Master Thrasius - Current Chapter Master of the Scythes of the Emperor.
Chief Librarian Tormal - The Scythes only remaining senior officer and Librarian that has been with the Chapter for almost a standard century.
Captain Romonos - Commander of the "Battle Company", the Chapter's sole remaining Veteran combat formation following the battles with Hive Fleet Kraken.
Lieutenant Hadrios - Seconded to Chapter Master Thrasius as his chief aide.
3 Tactical Squads
3 Scout Squads
2 Sternguard Squads
2 Assault Squads
2 Devastator Squads
Several Rhino transports and Rhino-chassis combat vehicles



Links
http://warhammer40k.wikia.com/wiki/Scythes_of_the_Emperor
http://www.the-scythes.com/scythes_report_low_ed1.pdf

The Allfather

Question for Zen, can I do a little more (wo)manpower in my force? I feel like 200 battlesisters is lacking somewhat...

Mabbz

Quote from: Finn on April 01, 2013, 03:19:51 PM
Preferably, you should make your army themed around a primary type i.e. Space Battle Company, Imperial Guard Mechanized Company, Tau Mobile Infantry Cadres, etc. You are free to have some support units but I will decide in the end how much support units you will have. Along the campaign, you will gain some additional support whenever you've met certain criterias. Try not to have "everything" in your army. Of course, for some like the Imperial Guard, their level of training will affect their numbers i.e. Veterans will number less than a regiment with half of its number being newly-acquired conscripts.
I don't think Tau work like that. Cadres are meant to be capable of taking on any similar sized threat, no matter what form it comes in. Some commanders might specialise in certain types of warfare, but they'll have the resources for anything.

I'll work on my coalition tomorrow (I think thats the term for a Tau force of that size).

Zen

Quote from: The Allfather on April 01, 2013, 09:31:18 PM
Question for Zen, can I do a little more (wo)manpower in my force? I feel like 200 battlesisters is lacking somewhat...
Fine, since Battle Sisters are half of a Space Marine but twice more at least than a Guardsmen.

Quote from: LinnScarlett on April 01, 2013, 07:40:26 PM
Let me sit on my fence and think what I will be playing, you two (Zen and Aun) did jump on me with this, hehe! Also, I would like to see what the others are doing before committing, as I clearly have a ton of things I think would be fun to play. It sounds interesting! :)
As your GM and Quest Giver, I will be playing as an Inquisitor Lord with his own regiment, the Jenovian Black Guards.

For the Tau, I will be playing the role of High/Elder/Senior Ethereal with his Honor Guard Cadre.

All advisory roles though but they will participate in certain parts of the campaign.

The Allfather