Second Sphere

Enclave => Online Roleplaying => Topic started by: InsaneTD on May 14, 2012, 05:32:29 AM

Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 14, 2012, 05:32:29 AM
Minecraft on 360 eh? I can forgive that. It's easy to loose track of time on that game. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 14, 2012, 05:13:29 AM
Quote from: Tybalt Defet on May 14, 2012, 03:59:27 AM
So what's going on? Is this continuing? WHAT'S HAPPENING!?!?!?!
I kind of failed miserably to keep to schedule.
Friday I was shattered after work, Saturday was game day at the club, and Sunday
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 14, 2012, 03:59:27 AM
So what's going on? Is this continuing? WHAT'S HAPPENING!?!?!?!
Title: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on April 29, 2012, 01:12:32 AM
For those of you who know the setting, this needs little introduction. For those of you not familiar with the world, I'll give you a brief outline.

This story is set in the same world as my works "The Tower" and "Oath", a world which has since expanded and grown. To the west technology marches onwards. Black powder weapons are no longer experimental playthings, but state of the art weapons, with systems as advanced as pinfire revolvers and even a handful of lever-action rifles
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 29, 2012, 01:23:32 AM
Awesome. Thats all I will say.

Will have a character up soon, just need to come up with one...

Dibs on a Mage spot. Think I might go wardancer and pyromancy. I envision myself with a flaming scimitar. 8)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 29, 2012, 08:15:23 AM
Hmm, are longbows viable weapons? And if so, some sort of ability involving really, really good accuracy?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 29, 2012, 08:20:40 AM
Most sexcellent. I'm thinking of taking a Mage(ss) spot. I'll PM you about it Ravy honey.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 29, 2012, 08:39:02 AM
Interesting that the canticles have changed, I guess thats due to cultural differences and different faiths?

If 7 or more people join, then we can have 3 mages. If enough people join then I'll go with a mage; probably either a wardancing necromancer, a chaos terramancer or a chaos necromancer. With Terramancy, can you control the skeins or just move them? There's been a few occasions when I've thought of interesting ways of weaponising mysticism in E,tD. I've got a mystic lined up as a possible replacement for Kahlan if she dies.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on April 29, 2012, 08:49:31 AM
Quote from: Vyper on April 29, 2012, 08:15:23 AM
Hmm, are longbows viable weapons? And if so, some sort of ability involving really, really good accuracy?
Yes, they are.
However, the eastern tribes favour somewhat smaller composite bows with very high draw strength known as war bows.

Quote from: Tybalt Defet on April 29, 2012, 08:20:40 AM
Most sexcellent. I'm thinking of taking a Mage(ss) spot. I'll PM you about it Ravy honey.
You're such a tease. :P

Quote from: Mabbz on April 29, 2012, 08:39:02 AM
Interesting that the canticles have changed, I guess thats due to cultural differences and different faiths?
Yes, it is. If you remember from ETD I dropped several hints that eastern culture was quite different. Different culture in this setting also means different magicks.

Quote
If 7 or more people join, then we can have 3 mages. If enough people join then I'll go with a mage; probably either a wardancing necromancer, a chaos terramancer or a chaos necromancer. With Terramancy, can you control the skeins or just move them? There's been a few occasions when I've thought of interesting ways of weaponising mysticism in E,tD. I've got a mystic lined up as a possible replacement for Kahlan if she dies.
It's reading how they move, not moving them. Think of it like 'scan/libra' from final fantasy, only it also works on the land, the sky, people, etc
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 29, 2012, 08:57:41 AM
Ok, so I wont bother with terramany. So the question is, do I kill everyone with chaos and death magic, or do I conjure up weapons out of bone to kill people with whilst dancing? Or come up with a new idea altogether? So many choices, and such riches aplenty...
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 29, 2012, 09:01:34 AM
Are they a natural composite (such as in a avatar; natural resin) our a man made one? I wil get a character up some time today :)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 29, 2012, 09:51:33 AM
Farooq

37

Male

http://invisiblecastle.com/roller/view/3494342/

Physical 15-8 =7
Mental 15-7 =8
Mystical 15-3 =12

Farooq is a slender yet muscular man cabable of great feats of speed and grace. He seems almost inhuman leading many to suspect magick is involved in his skills. Farooq has nothing to say on the matter however. He is an amiable man, providing nothing is threatening him, and if he owes someone a debt it will always be repaid. He is a master of knives and swords, even hand axes and will not hesitate to use anything he can as a weapon, even the environment itself.

He is a disgraced master hashishin, a master of stealth and cunning with a tendancy to fall to blood lust in combat. He was barred form the order after a contract against a warlord went ary. After neutralising the guard, he discovered that he had been betrayed, and the warlord was ready for him armed with a rifle. Farooq took a bullet to the chest which practically killed him. Sucumbing to the blood lust and fueled by pure adrenalin he drew a knife and hurled it at the warlord, forcing him to move to avoid it. As he turned back he was met by the sight of Farooq face filled with rage and his talwar slicing up through the stock of his rifle and taking his head from his soulders.

After this event, Farooq found a healer who fixed up his wound, and a few weeks later he snuck back into the house of the order and brutally slaughtered the Grand Master in his sleep. He stopped to collect a few personal belongings and weapons and then set out into the world becoming a killer for hire to anyone who could afford him. He built no reputation, as he remain undetected during his missions. He would collect payment, perform the action and move on.

After the incident with the warlord he has take a deep aversion to fire arms, considering them dishonourable, a cowards weapon.

Equipment:

Wootz Steel Talwar. This sword was crafted by the finest bladesmith in the order, specifically for Farooq, it's edge seems to transend mere sharpness. Farooq uses this weapon sparingly, believing that only those worthy of such an honour should witness it in action, albeit breifly.

Knives.  Farooq keep various knives about his person, some are for fighting and some are for throwing. One is simply a utility knife for preparing food.

Tabarzin. A light weight metallinc war axe about 3 feet long. Farooqs standard weapon of choice. The axe is designed to defend and even disarm an opponant. Its egde is still murderously sharp and can be swung with enough force to slice through several inches of wood, and cause a significant rend in plate armour. The back of the blade forms into a hammer.

Hashishin Robes. These robes are made of dark fabrics that seem to shimmer while Farooq is moving. In low levels of light he becomes almost invisble while moving and simply hard to spot while standing still. They make no noise as he moves and muffle the sound of anything he may be carrying.




Anything else you need me to add?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 29, 2012, 09:57:26 AM
After doing a bit of research, I've changed my idea a little. I may have a mage backup character. But for now I'm going a young 'Noble' from one of the larger nomadic tribes.

Tarrik Darian.

Tarrik was born not long after his father ended a war with another of the Easts large nomadic tribes. He always said he won for his unborn son, who was also his eldest child. Growing up, he was taught the ways of war, from fighting with a Nimcha, a sword forged from the swords of fallen enemies, the use of the tribes war bows, short composite bows designed to be used from horse or camel back, to various kinds of daggers. His father also thought it important for great leaders to be warrior scholars and had the tribes elders and scholars teach the young Tarik about langauges, the Gods and the maintaince, repair and creation of weapons, tents and the other essential equipment of the tribe. He was no tradesman, but he had an idea of how everything his tribe had had been made.

When Tarrik came of age, his father had him tutored in desert survival and tracking, before having him travel the desert for a week, suriving only on what he could find. When he got back his father presented him with his sword, armour and bow. The sword made from the blade ofleader of the tribe his father bested, an ornate, yet practical weapon. His armour , a scale shirt, made by the best smith in the tribe, made black by an additive used in it's forging, with gold trim on each scale and leather vambraces and greives. And finally a bow made by the best hunter in the tribe, wrapped in leather tanned from the hide of a desert beast.

His father, concerned with the rumors of outsiders on the coast, sent Tarric to find out more, and to meet more of the peoples of the land they travelled.

Age; 24
Tarrik is a tall man at 6'4" with a muscular build and dark coloured hair and green eyes. He has lead some of tribes men in small skirmishes with other tribes, he generally prefers to use his blade in combat and his bow for hunting. When ever a trading van has meet with the tribe, he checks if they have any scrolls or books, to help futher his knowledge of the world.

Ravy, can I get you to roll for me pretty please?

Equipment, Nimcha, Scale shirt, leather greives and vambraces, short war bow and quiver, dagger and amulet with his tribes crest.

I'm guessing we'll need drives for this two?

Honour of the tribe. Tarrik beleives that everyone should be treated with respect and all deals should be honoured. He has never done anything to bring dishonour to the tribe, and will try to right any wrongs he believes he has done to anyone and repay any debts, wether real or perceived.

Warrior Scholar. Tarrik beleives that all people and things have something to teach himself and through him, his tribe. He will try to learn all he can from the people he travels with, no matter if it's a different way of fighting, simply a new way to cook, or just how to repair a torn piece of clothing. If he finds a book he considers interesting, he'll borrow it if he can, or buy it if he can not.

OK, I'm pretty sure that's everything. PM me for anything that need clearing up or maybe OP Rav.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 29, 2012, 10:24:10 AM
Can any of the canticles be used to make myself ethereal? I was just thinking about that soulstone that Galithir is currently stuck in, the one you said could make Shivered weapons or Wraithfell armour (the reset has brought back some old PMs, including the one where you described the stone's powers) and I quite like the idea of a character that can make himself phase out of the material realm.

Here is the PM:
QuoteA Shivered weapon is something sheathed in Essence, and knocked slightly out of 'alignment' with the material realm.
Wraithfell armour allows the wearer to take on some attributes of the Fell Wraiths, such as resistance to normal weapons, and the ability to occasionally 'phasewalk'.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on April 29, 2012, 10:53:36 AM
Jayne, check your PM's. If you're good with it, you're in.




TD, rolls coming up:

Physical: 7
Mental: 10
Mystical: 14

HP: 17

Looks good. I like that you've got someone practical. It will help.




Mabbz, I'm gonna say Moonsingers can do it, but only at night, and only when you have at least 120% moon showing (remember, 3 major moons).
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 29, 2012, 10:56:06 AM
Thanks Rav. I was hoping for better stats but luck of the die. :P

Oh, starting Gold?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 29, 2012, 10:59:40 AM
Hmm, Farooq starting Gold should be relativly high, he has been a very sucessful freelance hashishin for some time before meeting the party, and hasnt needed to buy much beyond basic supplies. He is not a man who it prone to splurging on luxury items.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on April 29, 2012, 01:57:20 PM
Is there still spaces?

If there is, consider me in.

Also, could you do some rolling for skills Rav? :D




I like the idea of being a member of a nomadic tribe. However if you want someone from a big city and no-one else will take it then I can swap as suitable Rav. But for now:




Character Sheet
Name: Zaag Blitz
Age: 22

Physical:
Mental:
Mystical:

HP:

Physical Description: Zaag Blitz is approximately 5' 10", not the tallest of his tribe however he makes up for this with skill. He has a few tribal tattoo's most notably the crescent moon under his right eye and the sunburst around his right. He is not a natural leader of men, as he has always preferred a more solitary existence, however his position has led him to command men on several occasions however has given him a bit of knowledge in this area.

History/Bio: Zaag Blitz lived along the coast with a tribe. His father was high up in the tribe, but was not the leader. More of a 'right hand man'. Due to this Zaag had grown up with relative luxury, however his father had not been one to let his son grow lazy. His father had trained Zaag in survival in various areas around the tribes lands, the coast, and also inland. He had learnt these skills the hard way, his father would send him to pass messages to outposts on the boundaries on his tribes lands. Over the course of many of such trips the rations he was given to return on would reduce and reduce, to the point he only had a quarter of the rations he needed to return. Thanks to these, Zaag has become efficient at hunting animals, the skinning and cooking of the things he hunts and then the use of the skin of larger animals to create covers to sleep under.

When he came of age, Zaag was given a lever action crossbow, a quiver of bolts, a hatchet, a shield and some chainmail armour. He was sent to the furthest outpost, around 7 days away and given a single days rations. Those days had been some of the hardest days of his life. He had dragged himself through them, relying on every skill he had been taught through the years, along with the words of wisdom his father had told him down the years. He had hunted monsters far larger than before, as the scarcity of supplies had forced his hand.

He had returned victorious. That day was the first day he had openly seen his father cry. His father had always met his success with a matter of fact smile, but that day had been different. He had been overjoyed to see his sons success. To this end he had been gifted the a new set of much finer creation of the weapons he had taken with him.

In the years between then and now Zaag has lead many expeditions into the deserts around his home, killing many of the dangers that had been haunting his tribes lands. He is accounted as one of their best, if not their best. He takes this position with the quiet confidence of one who knows he can back up such claims.

However living on the coast had its downsides. Raiders often landed on the beaches, and recently these had become much, much worse. The tribe had been forced to move further inland towards the city of Asrya. To this end Zaag was sent from the tirbe by his father as a fact finder, to discover what others knew about this.

Starting Equipment: A well made crossbow, a small quiver of bolts with poisoned tips (Used for killing), and another without the poison (normally used for hunting), a hatchet, a round shield, chain mail, leather vembs and grieves and a hooded travelling cloak. He also carries a ring of his tribe (given to prove his identity), a few days rations and a small amount of canvas suitable for a tent.




If I'm missing anything PM me. :)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 29, 2012, 02:06:55 PM
Shields aren't normally used with ranged weapons as even the smallest, lightest shields start to feel heavy not long into a fight when you're aiming, as you're holding it in the same position for extented periods. Though you could have it on your back when you're using the crossbow. Depends on what you'll do more often in a fight.

Also, glad there is another survivalist type character. It's always a good skill set to double up on.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on April 29, 2012, 02:11:42 PM
Quote from: Tybalt Defet on April 29, 2012, 02:06:55 PM
Shields aren't normally used with ranged weapons as even the smallest, lightest shields start to feel heavy not long into a fight when you're aiming, as you're holding it in the same position for extented periods. Though you could have it on your back when you're using the crossbow. Depends on what you'll do more often in a fight.

Also, glad there is another survivalist type character. It's always a good skill set to double up on.

The idea is he wields it whilst using the hatchet. The crossbow is hunting and distance whilst the hatchet gives a nice melee ability and can also double up for skinning and butchery.

I was considering his taking a slightly larger kite shield that could be dug forced into the ground allowing it to double up as a windbreak in the desert and ducking behind whilst reloading a crossbow. The more I think about it, the more I think it would probably be useful... :P However it would be heavy.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 29, 2012, 02:15:51 PM
Kite shields aren't normally large enough for that, be more of a tower shield job but I don't think a nomadic group would use such a shield. Be too big and heavy to move around.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 29, 2012, 02:17:44 PM
Farooq can survive, although it is certainly not his default training, he is a capable hunter, and has the skill to use any weapon needed bows included, although he prefers up close. He wont touch a firearm though.

Im assuming things like bedrolls and a sheet of some kind is part of the Standard Equipment for everyone?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 29, 2012, 02:22:02 PM
Well here goes:
Edit: damn it will, you ninja'd me with your nomadic-ness...
Edit2: rolled my stats (http://invisiblecastle.com/roller/view/3494500/).

Name: Prae'tor
Age: 24
Physical Description: 6'2''
Pale skin (trait inherited from ancestors)
Blue/grey eyes
Skinny, but muscular

Physical: 10
Mental: 7
Mystical: 8

HP: 15

Bio: Born into a nomadic tribe, Prae'tor was trained in the ways of the hunter, showing remarkable skill with his both his bow and blade and also in the arts of fieldcraft and unarmed combat. Shortly after reaching the age of 22, Prae'tor was framed for crimes that did not commit by a fellow tribesman looking to progress his own position. Prae'tor was exiled from his tribe and has spent the past two years wandering and providing his services to others. His resourcefulness has allowed him a degree of self sufficiency, able to craft his own arrows and hunt his own food.
Equipment:
Composite longbow: This weapon is of the type utilised by his old tribe. The wooden construction is reinforced with a naturally occurring polymer, strengthening the bow's limb to allow for a stronger draw. The ends of the limb are sharpened so as to allow their use in close combat, strong enough to pierce light armour, although its use against plate is limited.

Quiver: Prae'tor carries his quiver on his back going from left hip to right shoulder, allowing him to easily draw another arrow after loosing one. The arrows that he uses have bone tips and hafts, and are normally hand crafted. One fired from his fully drawn bow can easily puncture most armour.

Short Sword: A simple steel blade that is caried in a leg scabbard.

Apparel: Prae'tor wears a light chainmail undergarment, with leather armour (chest, vambraces + waist) and a hooded cloak.

Trueborn Hunter: Prae'tor's skills come naturally to him as walking or breathing do to anyone. His skill with a bow is more or less unmatched. He is also able to track animals and people with remarkable accuracy, using their footprints or debris for example.

Ranger of the Wastes: During his years of travelling, Prae'tor has furthered his knowledge of medicine and fieldcraft. He has picked up many different techniques and remedies, at times asking for training in the art of healing over material payment. As such, he is capable of treating many injuries from simple cuts, to poisoning and the odd broken bone.

Apologies for any errors, using my hon e...
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on April 29, 2012, 02:22:24 PM
Quote from: Tybalt Defet on April 29, 2012, 02:15:51 PM
Kite shields aren't normally large enough for that, be more of a tower shield job but I don't think a nomadic group would use such a shield. Be too big and heavy to move around.

That's the one, I couldn't think of what they called it.

Yeah, I fully agree which is why I went with a smaller shield in the end more suited to axe work and ease of travelling.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 29, 2012, 02:30:06 PM
Name: Salman
Age: 22
Physical: 5'5", 130 pounds. Small and slender, with a thick dark beard and dark skin. Very quick on his feet.
Grey Mage, Wardancing and Pyromancy

Stats:
Physical: 15-1d8 ? [15,-7] = (8) +1 = 9
Mental: 15-1d8 ? [15,-6] = (9) + 3 = 12
Mystical:  15-1d8 ? [15,-6] = (9) -2 = 7

HP: 16

Background: Salman is a young Rikashi warrior who earns his keep as a guide and guard for caravan traders. At a young age, his magick was recognized by the tribal elders, who were unsure of what to due with the boy. At 13, he was a skilled swordsman, much beyond the abillity of anyone who was twice his age. This was due to his skill as a Wardancing Mage. By 16, he was experimenting with mixing his Wardancing with pyromancy, with unusual, but often explosively powerful, results. The elders could not ignore him anymore, and they shunned him, making him an outsider of the tribe.
He chose to leave rather than face this shame, and at 17 arrived in Asrya, where he now calls home. He spends very little time there however, as he spends most of his time traveling back and forth between the cities with caravans. He is regarded as one of the best guides mostly due to his abilities at protecting caravans from the monsters of the desert, often using his pyromancy to repel them easily.

Equipment: Sun Scimitar: one of his first purchases when reaching Asrya and working some caravans,  blade is uniquely made to resist extreme heat. While most warriors wound have no reason for this, Salman likes to turn his sword into a flaming arc of death, and his old swords had a tendency to melt if he used too much heat. With its ornate hilt and ruby pomel stone, the blade is both an exquisite and deadly.
Naginata staff: a solid wooden staff of about 4 feet, with a curved blade at the end. It also has a ruby in the haft, allowing Salman to channel essence more efficiently.
Rikashi composite bow: a traditional war short bow. Also arrows, which Salman often turns into flaming missiles.
Light scale armor: provides a mild level of protection, while allowing maximum mobility.
Other general clothing items: Light boots, leather gloves, red and black arabian style headdress, faded red robes.

Drives:
The art of the blade - Salman is always trying to figure out new and better ways for wielding his blades. This often times means a routine fight might take a bit more effort, but the results can often be spectacular. He has already mastered the flaming blade and whirlwind of steel, and is constantly looking for new, more beautiful and deadly methods of combining swordsmanship, wardancing, and pyromancy.

Save your own skin - While perfectly social and friendly, Salman always remembers what is most important - his own survival. In most situations, unless he has developed a connection with a person, he is not going to sacrifice himself for another. He also has little regard for respecting others, especially elders, as the last elders he trusted shunned him.


So a small but powerful war dancer who likes to supplement his fighting with some pyromancy. I would think he'd have a decent amount of money with his caravan work, although not a ton if we are starting away from Asyra as he would keep most of his money at home.


Got super ninjad dang haha
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 29, 2012, 02:58:48 PM
I thought Prae'tor was a kroot :P




Name: Dreylan Scarab

15-1d8=7, 15-1d8=7, 15-1d8=12 (http://invisiblecastle.com/roller/view/3494512/)
Physical: 11
Mental: 7
Mystical: 10

Age: 38

Bio: Dreylan is something of a loner in his tribe. He spends a lot of his spare time experimenting with magick, often destroying anything nearby. The only reason his tribe puts up with him at all is because he has frequently proven himself in battle, his spectacular (if somewhat inefficient) displays of destructive magick causing their enemies to flee in panic. He does have some experience in healing as well, mostly for when his experiments go awry. On one notable occasion he somehow managed to combine a healing spell with his chaos magic, burning off the flesh of his hands only to have it grow back in seconds.
The newcomers on the coastline caused the tribes elders little worry, but they saw it as an excellent opportunity to be rid of Dreylan for a while. They sent him to investigate what was happening, informing him that any threats to the tribe were to be "removed, by any means necessary". No doubt they will be expecting to receive news of the visitors' demise before too long.

Appearance: Bald, about 5'8", quite thin. Unusually pale skin for this part of the world. He lost his little finger on his left hand in an accident.

Magick: Grey mage, Moonsinger and Chaosigan

Equipment: a long, worn grey robe and sandals.

Mageline tattoos (If I may  :)).

Drives:
Let's see if this works: Dreylan enjoys trying new things with his magic, regardless of how sensible the idea is. While this often results in catastrophic failure, he has enjoyed a few unforseen successes, and these triumphs keep him trying, no matter what.

Take cover: Dreylan lost a finger due to an early experiment, and as such he has some respect for safety. Over the years he has honed his survival instincts, and even though his new spells often fail he is rarely hurt, as he knows the signs of a miscast and is very good at getting out of the way in time, or at least healing himself instinctively when he gets hurt.

EDIT: I've rolled my stats

EDIT2: Drives added

EDIT3: Necromancy changed to Moonsinging, slight bio and drive alterations.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 29, 2012, 03:15:06 PM
Quote from: Mabbz on April 29, 2012, 02:58:48 PM
I thought Prae'tor was a kroot :P

He is, in an alternate universe...  8)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 29, 2012, 03:29:21 PM
Rav, exactly how does war dancing work? I am going to be actually dancing around, or is that just what it's called?

I think it would be pretty cool to be swirling around, creating a whirlwind of fire and blade.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on April 29, 2012, 03:36:07 PM
Roll (http://invisiblecastle.com/roller/view/3494488/)

Murtan Caffran
Physical: 8
Mental: 8
Mystical: 10

That's before any modifiers kick in for my class.

Not a native of the East, Murtan Caffran was thief, a very good thief, in Darrow. After plundering several noble estates he moved on to Cyven, where he had heard there were greater tests for a man of his skills. Ensuring that he had stashed his loot securely he entered  the city and proceeded to add to his ill-gotten gains. On his 4th job in the city however he bumped into people of the wrong sort. The burglary game used to be a gentleman's business, with weapons only being carried for dealing with unavoidable guards. Cyven in particular however seemed to be going down a different path. Murtan took out 2 of the men with his bow, and another 2 with his blades, but the gang were too numerous and he was forced to flee. Deciding that he would be better off lying low for a while in case the gang came looking for revenge he bartered passage to the East using a relatively small amount of his stash, which he naturally took with him.

Skills: As a thief Murtan has developed many obvious talents such as stealth, lockpicking, trap detection and accuracy with a bow, not to mention the ability to brawl with the best of them when need demands it, whether it be a tavern brawl or trying to escape the city guard. However he has also developed other keen skills due to spending many a cold night in the wilds when his coin ran low and he was looking for the next job. As a result he is a skilled tracker and hunter and has a very keen sense of navigation, particularly in the west.

Drives:
Even money isn't worth killing for: Though this is seen as an increasingly rare trait for a thief this is the way Murtan was trained, and he has stuck with this method as it has served him well. As a result he will only kill when it is necessary, either for self defence purposes or when the alternative is not being able to afford a meal. He will also only steal from those who can afford to spare it. After all, starvation results in death as surely as a blade does. Note that he has no objection to incapacitating guards however.

Catch me if you can: Over the years Murtan's extensive experience in brawls and fights with guards has granted him the ability to anticipate his foes. As a result anyone attempting to flank/surround him usually finds themselves trying to dodge the blows of their friends as Murtan dodges/parries the more obvious attacks to delay his more subtle foes and open the guard of the foes around him.

Equipment: Composite Longbow (20 arrows), Twin Blades (mastercrafted daggers), Longsword (factory standard), Chain shirt, Boots of the Hunter (bonus to Stealth, if they're acceptable), Mastercrafted Thieves tools (previously owned by his mentor)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 29, 2012, 03:47:37 PM
Skills done. :P Given that I've never played one of Rav's RPs before, what do the stats do/ modify?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on April 29, 2012, 03:48:05 PM
*Insert plan here*

I'm going to be splitting this into two parts, due to the secretive nature of my character. Rav will be getting the full version, of course, and the rest of you will have to make do with the external version.




White Lion

Stat rolls:
1d8=7, 1d8=5, 1d8=7 (http://invisiblecastle.com/roller/view/3494365/)
Physical: 8
Mental: 8
Mystical: 10
Hitpoints: 16

Character Bio: White Lion is a shadowy mercenary, who keeps his true identity and affiliations hidden. He is usually found working as a guard for whoever is paying enough. Whilst his swordplay skills have made him something of a legend in his adopted hometown of Sueni, his paladin-like acts of protection and phenomenal success rate have earned him even more respect. Wherever your foes may lie, the White Lion will stop them.

Appearance: With his armour, White lion is close to 7' in height. As he almost never removes his armour, few if any know his exact physique, but his abilities suggests a strong, well built man.

White Lion wears a long, thin white cloak, for keeping the sun off of his armour. This armour is an all-encompassing suit of steel plates, which overlap to protect weak spots. The cloak also does a good job of veiling the armour, and covers up his pack; only his slit-eyed rounded helmet sticks out. When the cloak is left open, which usually only occurs during fights, the full extent of the armour is revealed. White Lion also carries a large Flambard, or flame sword; when placed on the ground, the hilt reaches past his elbows. Its waved edge will often throw off attackers if parried, leaving them open to counterstrikes.

Equipment:
  Heavy Plate Armour: Covers the White Lion's entire body. Rarely, if ever, removed.
  Flambard: The White Lion's signature weapon. A wave-edged greatsword that measures about 4'6" in total length, with a diamond-eyed lion's face on the hilt. Two-handed weapon.
  Rikashi Composite Bow: A gift from a highly impressed previous client. If the enemy will not come to the Lion, the Lion will come to the enemy. Also a quiver with 30 arrows. Usually slung across his pack when not in use.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 29, 2012, 03:57:52 PM
You're the Tank then. Once I have decided on how easy I want my skill to be to roll for I will know how effective I will be in combat. Also mean I get easier to kill though.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 29, 2012, 04:01:56 PM
I sense I am going to be a bit of a paper cannon, very deadly but also not particularly tough. Hopefully will survive based on agility and ability to make friends  ;D

I am trying to decide now between having the scimitar I have right now, or getting a staff with a blade on the end of it. Called a naginata I think, comes from japan but could work in this world. Cool thing about the naginata is it can double as a mage staff, and I can still probably do some type of whirling death thing if I put another smaller blade on the other side.

What do people think would be cooler?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 29, 2012, 07:10:17 PM
Quote from: El ShasOcho on April 29, 2012, 04:01:56 PM
I am trying to decide now between having the scimitar I have right now, or getting a staff with a blade on the end of it. Called a naginata I think, comes from japan but could work in this world. Cool thing about the naginata is it can double as a mage staff, and I can still probably do some type of whirling death thing if I put another smaller blade on the other side.

What do people think would be cooler?
Both? :P

I'd say the scimitar if you can't have both, since i just don't see the naginata working well as a staff. Also, I think a scimitar looks better than a naginata when they're on fire.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 29, 2012, 07:20:28 PM
I suppose both could work, I would probably make the naginata more of a standard staff that has a blade on it. Probably would have it be a bit shorter, so it could be a bit easier to handle. And perhaps a gemstone for channeling essence. I would maybe drop the bow then, or the warrior knife.


Edit: Also, we don't have a healer do we? My guess is the desert is not going to be exactly the most forgiving place, so we might want someone who can keep us at full strength.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 30, 2012, 12:00:10 AM
Quote from: El ShasOcho on April 29, 2012, 07:20:28 PM
Also, we don't have a healer do we? My guess is the desert is not going to be exactly the most forgiving place, so we might want someone who can keep us at full strength.
I may change my character to a healer if we don't get one soon. I had considered one anyway, the only reason I took Dreylan was because I wanted to blow stuff up ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 30, 2012, 06:04:21 AM
If you want, I could become part healer, using fieldcraft knowledge etc. We do seem to have an abundance of solely destructive characters... :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 30, 2012, 06:15:57 AM
Well Tarrik should have medical knowledge, mostly first aid. If I add a healing kit to my equipment, I can at least keep people alive until a mage can be found.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on April 30, 2012, 06:33:05 AM
Right, so everyone who has posted a character so far (and/or PMd one to me) is in.
This post will collect stats and equipment for future reference.




Farooq

Physical: 7
Mental: 8
Mystical: 12

HP: 12

[Shadow-walker]

Wootz Steel Talwar, Assorted Knives, Tabarzin Waraxe, Hashishin Robes

Drives: Bloodlust, The Last Thing You Never See
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on April 30, 2012, 07:03:22 AM
Here are Prae'tor's drives:

Trueborn Hunter: Prae'tor's skills come naturally to him as walking or breathing do to anyone. His skill with a bow is more or less unmatched. He is also able to track animals and people with remarkable accuracy, using their footprints or debris for example.

Ranger of the Wastes: During his years of travelling, Prae'tor has furthered his knowledge of medicine and fieldcraft. He has picked up many different techniques and remedies, at times asking for training in the art of healing over material payment. As such, he is capable of treating many injuries from simple cuts, to poisoning and the odd broken bone.

Hope they're ok. :)

Edit: Transposed onto char post.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on April 30, 2012, 10:07:41 AM
Due to a distinct lack of healers (aside from Prae'tor's abilities as a field medic) I am going to change my character slightly. I can't be bothered to make a whole new one, so I'm simply going to replace Dreylan's necromancy with moonsinging. I'll alter my character post now.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 30, 2012, 11:13:43 AM
So whats the quest goal here? is it more deamon hunting, or will there be a seperate goal that will affect E,TD depending on how well we accomplish it?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 30, 2012, 11:20:17 AM
I beleive we are hunting men. Ones that don't like talking it seems. Haven't you read what Rav posted here and in the Spam GED Thread?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 30, 2012, 11:24:32 AM
I had, although that single paragraph seemed to slip my mind.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on April 30, 2012, 12:56:35 PM
Terrain Specialist: Zaag knows his way around a landscape. He is able to not only track, but also create shelter in all but the most extreme landscape.

Don't shoot the messenger: Thanks to many years of delivering messages to the outposts of his tribes land, Zaag has learnt a way with words. He has learnt, not only how to calm a situation if the need arises, but also how to rile someone with his words.




Hope they're okay. :D




I know what you mean about a lack of healers, as my D&D group has no healers... it makes for an interesting game to say the least. :P

- Will
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on April 30, 2012, 01:00:15 PM
Pfft, my D&D group had no healer. Had a something like 10 different healing wands at one point. :P We have a Cleric now we got got some healing. :P


Anyway, Rav, can I add some healing supplies to my equipment as well?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 30, 2012, 09:41:41 PM
Few questions for Rav:
1) What exactly are savage arrows? and do I actually carry them like bullets strapped across my chest? Never would have thought of that, pretty bad ass actually.

2) How does wardancing work? And how tough will it be for me to intertwine it with pyromancy?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 30, 2012, 11:25:28 PM
Huzzah, my Shadow Walking skill is up.

*Vanishes mysteriously into the darkness*
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on April 30, 2012, 11:28:51 PM
Quote from: The Man They Call Jayne on April 30, 2012, 11:25:28 PM
Huzzah, my Shadow Walking skill is up.

*Vanishes mysteriously into the darkness*
What's that? Sounds badass.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on April 30, 2012, 11:37:51 PM
Quote from: El ShasOcho on April 30, 2012, 11:28:51 PM
Quote from: The Man They Call Jayne on April 30, 2012, 11:25:28 PM
Huzzah, my Shadow Walking skill is up.

*Vanishes mysteriously into the darkness*
What's that? Sounds badass.
If it is what I think it is, you'll never know.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on April 30, 2012, 11:47:15 PM
It's the last thing you never see. . .



Edit, I should REALLY have made a Drive based on that line.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 01, 2012, 05:52:08 AM
Quote from: El ShasOcho on April 30, 2012, 09:41:41 PM
Few questions for Rav:
1) What exactly are savage arrows? and do I actually carry them like bullets strapped across my chest? Never would have thought of that, pretty bad ass actually.

2) How does wardancing work? And how tough will it be for me to intertwine it with pyromancy?
1. They are viciously barbed flat-headed arrows designed to inflict maximum injury. And yes, you carry them across your chest like bullets, and know how not to impale yourself as you move.

2. Think of it like Cirque du Soleil meets Gladiator. It won't be too hard to combine with pyromancy in the way your background describes. However, that kind of focus means your 'regular' pyromancy might not be as good.

@TD: Added some healing supplies.

@Will, Vyper: Added your drives.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Pachuco Cadaver on May 01, 2012, 06:18:35 AM
Question:  How complex is the dice rolling/stat related part of this?  I;m somewhat interested (and willing to be a cleric/healer mage type if you need one) but I have no head for numbers.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 01, 2012, 06:44:26 AM
Quote from: Pachuco Cadaver on May 01, 2012, 06:18:35 AM
Question:  How complex is the dice rolling/stat related part of this?  I;m somewhat interested (and willing to be a cleric/healer mage type if you need one) but I have no head for numbers.
Not very. Pretty much all the number crunching & interpretation is done by me.
For now though, the RP is closed to new people, as we already have 8 characters, and I consider that the maximum size for now.

If someone drops out, or I think of better ways to organise everything and everyone I'll let you know and you'll be able to join. ;)




I have a beat chart made now, and several major encounters plotted up. I'll probably have the first story post up sometime tomorrow afternoon.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 08:55:47 AM
Hopefully each of us will get to showcase our abilities as a sort of intoduction to the group, be interesting to see how some of these abilities work.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on May 01, 2012, 10:10:31 AM
Quote from: The Man They Call Jayne on May 01, 2012, 08:55:47 AM
Hopefully each of us will get to showcase our abilities as a sort of intoduction to the group, be interesting to see how some of these abilities work.

I'm more interested to see how such a random bunch meet together... Although using that as a way to show the skills would be pretty awesome  :D
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:15:08 AM
Quote from: Vyper on May 01, 2012, 10:10:31 AM
Quote from: The Man They Call Jayne on May 01, 2012, 08:55:47 AM
Hopefully each of us will get to showcase our abilities as a sort of intoduction to the group, be interesting to see how some of these abilities work.

I'm more interested to see how such a random bunch meet together... Although using that as a way to show the skills would be pretty awesome  :D

If you saw the start of E,TD, we just met up in a tavern in Perro's Folly for no adequatly explained reason :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on May 01, 2012, 10:16:36 AM
Quote from: The Man They Call Jayne on May 01, 2012, 10:15:08 AM
Quote from: Vyper on May 01, 2012, 10:10:31 AM
Quote from: The Man They Call Jayne on May 01, 2012, 08:55:47 AM
Hopefully each of us will get to showcase our abilities as a sort of intoduction to the group, be interesting to see how some of these abilities work.

I'm more interested to see how such a random bunch meet together... Although using that as a way to show the skills would be pretty awesome  :D

If you saw the start of E,TD, we just met up in a tavern in Perro's Folly for no adequatly explained reason :P

Seems legit...  :-\
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on May 01, 2012, 10:22:13 AM
Now I come to think about it... That kinda is what happened...
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 01, 2012, 10:23:17 AM
I've seen worse reasons for a group to get together.

Well in E,TD, Tybalt chose to join the quest and travelled to Perro's Folly to join it.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:26:37 AM
Yeah but it ended up working out great, apart from the death of Galithir and the (many and varied) deaths of me.

Quote from: Tybalt Defet on May 01, 2012, 10:23:17 AM
I've seen worse reasons for a group to get together.

Well in E,TD, Tybalt chose to join the quest and travelled to Perro's Folly to join it.

Yes, but how did any of us know where to go, who we were looking for?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 01, 2012, 10:47:37 AM
Quote from: The Man They Call Jayne on May 01, 2012, 10:26:37 AM
Yes, but how did any of us know where to go, who we were looking for?
My father and a couple of his noble friends organised it? :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 01, 2012, 10:51:39 AM
Yeah, and sent messengers to other cities/towns? Or maybe Cyveni Nobles organised it.... :shifty:
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:56:22 AM
Ja'nus was guided by the Lord of Fire. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 01, 2012, 11:54:49 AM
Quote from: The Man They Call Jayne on May 01, 2012, 10:56:22 AM
Ja'nus was guided by the Lord of Fire. :P
That's your answer to everything :P

Quote from: The Man They Call Jayne on May 01, 2012, 10:26:37 AM
Yes, but how did any of us know where to go, who we were looking for?
Galithir probably just heard about the quest somewhere and tagged along to kill daemons.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 01, 2012, 07:10:54 PM
Marcus was a mercenary, so he was looking for a job in the town.

And Salman should be equally easy to fit into the story as he could be "The Guide" who ends up becoming a permanent part of the team.

Thanks for replies rav. That is pretty awesome with the arrows and bandolier. Can the arrows be lit on fire? And I expected that to be the case with the pyromancy as I am not really a pure pyromancer just a mage who is decent at it.

EDIT: added clothing to my equipment so Rav has a better Idea what I look like. When not in combat I envision myself using the naginata staff as a walking stick, with the bow and scimitar crossed across my back.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 01, 2012, 09:44:28 PM
Tarrick wears what ever is considered traditional clothing in his tribe, which Rav can decide is. And Rav can name the tribe too. Since it's his setting. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 01, 2012, 09:46:08 PM
I'm dressed in western clothing. Sod social convention, they're my clothes and I like them. Paid good money for them too. Well, good money was paid for them at least. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:11:02 PM
Hashishim Robes, black, sort of. Black filtered through an 8 sided prism. When Shadow Walking the robes take on the general colours of the surroundings, making Farooq even harder to spot. Its magick, but not magick.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 01, 2012, 10:13:01 PM
Jayne what is shadow walking? It makes me somewhat scared and rather intrigued.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:34:28 PM
The ability to completley vanish from sight. Works best in the dark obviously, but will allow Farooq to make a single attack and score criticals for both rolls. It's magick, but not magick.

Storywise, he will simply start walking and fade away, and the targets head will fall off unexpectedly. Or he will be standing on guard invisibly. In combat he will get a boost to criticals an evasion for a short while.

Basicly he is ment to be VERY hard to hit, and he wont strike often, but when he does it will do maximum damage.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 01, 2012, 10:39:26 PM
Invisibility to get sneak attacks? Hope that works better for you than it did for me. I missed. A completely unaware target. I know Galithir wasn't good at combat, but still :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 01, 2012, 10:42:38 PM
Yeah, but you really shouldn't have been doing that :P You were a mage! :P

Farooq is built around the sneak critical.

He will do great in the first round of combat, he will suffer in the second and then in the 3rd (if it gets that far) he will get a second wind and start winning again.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 02, 2012, 01:21:33 AM
Salman is going to be pretty deadly I think. Hopefully able to roast anything small and swarmy, slice through weaker enemies present in numbers, and outduel any worthy opponent.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 02, 2012, 08:05:22 AM
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 02, 2012, 08:22:00 AM
So when you said moonsinging can charm certain creatures, you were including humans? Interesting. I'd guess it's not very reliable against humans, only useful if I catch them off guard.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 02, 2012, 08:24:02 AM
Im assuming that an Envoy is alitte bit special then, and their words carry a good deal of weight?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 02, 2012, 09:07:31 AM
Trust Jayne to like that idea. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 02, 2012, 09:52:11 AM
Quote from: Mabbz on May 02, 2012, 08:22:00 AM
So when you said moonsinging can charm certain creatures, you were including humans? Interesting. I'd guess it's not very reliable against humans, only useful if I catch them off guard.
This was just for the story.
And that's about all you'd get out of it against a human anyway. ;)

Quote from: The Man They Call Jayne on May 02, 2012, 08:24:02 AM
Im assuming that an Envoy is alitte bit special then, and their words carry a good deal of weight?
Yes, and they also fall under special protection while staying with a tribe, any tribe that recognises Envoys.
And no, you can't be one. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on May 02, 2012, 03:17:03 PM
Nice idea for my name Ravager, I wasn't sure where I was going with it, and that makes it sound much better. ;D
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 02, 2012, 11:13:19 PM
It seems we are a bit stuck at a stand still, as we can't really move any further with the information we now have. We now must wait for Rav to get home from work  :P

So what is the general consensus on the plan? Are we just finding what we can here and then moving on to find a place to camp for the night? Staying the night here? I personally think finding a place further along to camp would be a good idea, as this place is a little eerie.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 03, 2012, 05:59:15 AM
Quote from: El ShasOcho on May 02, 2012, 11:13:19 PM
It seems we are a bit stuck at a stand still, as we can't really move any further with the information we now have. We now must wait for Rav to get home from work  :P
It is such a drag knowing I have to make a post for you guys every time I get home. :P
Especially you. :P

Quote
So what is the general consensus on the plan? Are we just finding what we can here and then moving on to find a place to camp for the night? Staying the night here? I personally think finding a place further along to camp would be a good idea, as this place is a little eerie.
Good, it's meant to be eerie.
Also, new post is up. And this time, I'm going to save every post I make. (RZ/XD20 Enterprises will not be held responsible for the loss of data not published the herenamed entity :shifty:)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 03, 2012, 09:39:39 AM
Quote from: Ravager Zero on May 03, 2012, 05:55:21 AM
At the end was a circle of disturbed sand, as if many feet, or many footfalls, had moved through it. Perhaps a fight? A dance? A ritual? Whatever it was, they were gone now, but the air smelled strange, and the hairs on his arms stood on end. Perhaps a mage might know more.
I see you decided to use the clue bat from the off this time, rather than hoping Prae'tor would think to call for a mage on his own :)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 03, 2012, 10:43:58 AM
Quote from: Mabbz on May 03, 2012, 09:39:39 AM
Quote from: Ravager Zero on May 03, 2012, 05:55:21 AM
At the end was a circle of disturbed sand, as if many feet, or many footfalls, had moved through it. Perhaps a fight? A dance? A ritual? Whatever it was, they were gone now, but the air smelled strange, and the hairs on his arms stood on end. Perhaps a mage might know more.
I see you decided to use the clue bat from the off this time, rather than hoping Prae'tor would think to call for a mage on his own :)
Well, he's new, and might need a helping hand.
Plus, last time I had to paint it red before I used it. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 03, 2012, 11:20:02 AM
Quote from: Ravager Zero on May 03, 2012, 10:43:58 AM
Quote from: Mabbz on May 03, 2012, 09:39:39 AM
Quote from: Ravager Zero on May 03, 2012, 05:55:21 AM
At the end was a circle of disturbed sand, as if many feet, or many footfalls, had moved through it. Perhaps a fight? A dance? A ritual? Whatever it was, they were gone now, but the air smelled strange, and the hairs on his arms stood on end. Perhaps a mage might know more.
I see you decided to use the clue bat from the off this time, rather than hoping Prae'tor would think to call for a mage on his own :)
Well, he's new, and might need a helping hand.
Plus, last time I had to paint it red before I used it. :P
/me Strokes beard.

Nope, not getting the referance.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 03, 2012, 03:23:31 PM
If we were back West, I would think the strange fire was hellfire like from that dragon. Rav, tell me if I am completely off on this so i don't go barking up the wrong tree.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 03, 2012, 05:15:49 PM
If it were Hellfire i suspect it would still be burning. The Balefire that got me didn't go out until Rai-Tane possessed me.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 03, 2012, 07:21:33 PM
Good point. Any other idea what i could be, using your expertise as a pyromancer in another RPG in the same world?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 03, 2012, 07:25:55 PM
Quote from: The Man They Call Jayne on May 03, 2012, 05:15:49 PM
If it were Hellfire i suspect it would still be burning.
Unless the summoner can quench it at will, which I'd assume is a possibility. The shadowmage we faced was killed before he could do much after summoning it IIRC, makes sense that it could be quenched by the summoner otherwise it would never stop burning and half the world would be covered in unending flame by now. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 03, 2012, 07:45:24 PM
It was never made clear how controllable it was. Ja'nus couldn't manipulate it when it was on him, even with the Eye. It's possible that once you cast it it will burn until it has consumed the target and then fade by itself.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 03, 2012, 07:59:05 PM
Who would be able to use hellfire, just chaosigans? Incredibly skilled pyromancers? I know we don't have any daemons out here, at least I don't think so.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 03, 2012, 08:06:56 PM
Quote from: El ShasOcho on May 03, 2012, 07:59:05 PM
I know we don't have any daemons out here, at least I don't think so.
Good to know we're definite on that point. :P From what (little) I know of the setting and how its magic works only Chaosigans or those who have made pacts with daemons would be able to control balefire. So if it was balefire we're either being thrown in at the deep end, or being kicked off a cruise ship mid-ocean. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 04, 2012, 02:33:53 AM
Well there are no runesmiths in these lands so it could also be Dragon Fire. Can't remember the name of the rune now. But any mages in these lands wouldn't know of it.

Could even be something different again.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 04, 2012, 02:42:30 AM
Incendus perhaps?

Yol Toor Shul?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 04, 2012, 03:01:27 AM
Drakinsa I think it was. And I had a Rune of Cendus on my sword.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 04, 2012, 08:37:28 AM
Okay, new post is up.

To answer your previous questions:
No, it's not balefire.
It's not from Drakanisa either.
It is magickal.

ESO: Yes, simple things like that can go off automatically. I'm going to give you lot a little more leeway with this one, as I won't be online nearly as much as I was with ETD.
If you want, for basic actions (ie: not super plot relevant, or harmful) you can roll the dice yourself, and then interpret the results into your post (ie: actually do some roleplay. :)).

The Formula

Roll 1: Compare this D20 roll to the applicable stat. Use common sense. Lifting a rock uses Physical. Looking for a specific item uses Mental. Trying to light something on fire (without flint/matches/etc) uses Mystical. If the roll exceeds your stat value, the action succeeds to a greater or lesser degree. A 1 always fails at the action, regardless of your degree of success. A 20 always succeeds, taking the best possible result.

Roll 2: This is the degree of your success. 1 is an abysmal failure, no matter what. 2-5 is marginal, like lifting the rock for a few seconds, or finding a lost pen (but of a different colour). 6-10 is moderate, such as moving a heavy rock by a few inches, or just holding it up until your arms give out, or actually finding the right pen. 11-19 is more successful, such as moving the rock without wearing yourself out, or finding all the dropped pens from a box. 20 is an automatic success, you just lifted that rock clear of the ground and flipped it over. You found every pen in the room, including the one that writes in invisible ink and the other that only works on a Tuesday. And if you were trying to ignite something
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 04, 2012, 09:06:01 AM
Yeah, always pays to be nice to God The GM.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 04, 2012, 11:44:05 AM
Thanks Rav. For things that are really easy like lighting a fire I can just do it right? And if something is tough enough to require a roll but still decently easy, can I use modifiers for the first roll or something like that?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 04, 2012, 12:23:16 PM
Quote from: El ShasOcho on May 04, 2012, 11:44:05 AM
Thanks Rav. For things that are really easy like lighting a fire I can just do it right? And if something is tough enough to require a roll but still decently easy, can I use modifiers for the first roll or something like that?
1. Yes.
2. Yes, insofar as much as they are reasonable modifiers. (-1 to -4 to the stat in question. Remember, each point of change increases the odds of pulling it off by 5%, so think carefully before you apply the larger modifiers. ;))
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 04, 2012, 12:28:38 PM
Rav, you are one game GM. Letting your players play with modifiers like that. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 04, 2012, 01:09:08 PM
Possibly it would be an good plane for you to make a basic list of what kind of situation would allow for what modifier? If we know some of the mechanics then it allows for less abuse. Not saying that anyone is gonna cheat, but it just means that more of the same situation will lead to the right modifiers.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 04, 2012, 01:20:16 PM
So, I am not taking first watch?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on May 04, 2012, 02:29:58 PM
Quote from: El ShasOcho on May 04, 2012, 01:20:16 PM
So, I am not taking first watch?

I'm not bothered who takes what watch. I can make us some food if you want. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 04, 2012, 03:51:07 PM
I considered using chaos magic to try and bring down a tree for firewood, before deciding against it on the grounds that it would be somewhat excessive and there was a large chance of hurting myself. Out of mild interest I rolled the dice anyway. For an example for when we roll our own actions, what would a 6 and a 1 have done? Also, if we roll badly, how would we determine if we take damage, and how much we take?

Here is the roll by the way. (http://invisiblecastle.com/roller/view/3502339/) If you like I can write a post about it anyway.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 04, 2012, 04:40:47 PM
The tree would have turned into a giant evil version of treebeard from LoTR.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 04, 2012, 11:10:35 PM
Quote from: El ShasOcho on May 04, 2012, 04:40:47 PM
The tree would have turned into a giant evil version of treebeard from LoTR.
Epically hilarious, but no.

Quote from: Mabbz on May 04, 2012, 03:51:07 PM
I considered using chaos magic to try and bring down a tree for firewood, before deciding against it on the grounds that it would be somewhat excessive and there was a large chance of hurting myself. Out of mild interest I rolled the dice anyway. For an example for when we roll our own actions, what would a 6 and a 1 have done? Also, if we roll badly, how would we determine if we take damage, and how much we take?

Here is the roll by the way. (http://invisiblecastle.com/roller/view/3502339/) If you like I can write a post about it anyway.
It would have (literally) blown up in your face.

As for determining if you take damage: were you trying to do magick, or something that involved risky/dangerous actions. If so, you'll likely take damage. The exact amount will vary, but usually between 2d4 and 2d6, taking the lowest of the two dice.




Modifiers, and how to use them:
Any roll without a modifier means you have an even chance of success or failure (as determined by the relevant stat).
A -1 modifier is something your character has done before on occasion.
A -2 modifier is something your character is reasonably confident about (whether that confidence is misplaced or not).
A -3 modifier is something your character knows how to do, and works at quite often.
A -4 modifier is something your character knows they can do well, and could even instruct others in.

A -20 modifier (ie: automatic success) is something so easy it's like breathing. Like trying to use gravity on Earth. Or walking down the street in a straight line while sober.




Quote from: Tybalt Defet on May 04, 2012, 12:28:38 PM
Rav, you are one game GM. Letting your players play with modifiers like that. :P
I guess I am.
But I'm still the DM. ;)

Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 04, 2012, 11:23:15 PM
For Special Abilities, like my Shadow Walking for instance, do we apply modifiers for those in situations where they are not essential? Because my Shadow Walking roll with a -3 or 4 modifier is almost a certainty. So are they always taken at a base level?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 04, 2012, 11:28:44 PM
Quote from: Ravager Zero on May 04, 2012, 11:10:35 PM
Quote from: Mabbz on May 04, 2012, 03:51:07 PM
I considered using chaos magic to try and bring down a tree for firewood, before deciding against it on the grounds that it would be somewhat excessive and there was a large chance of hurting myself. Out of mild interest I rolled the dice anyway. For an example for when we roll our own actions, what would a 6 and a 1 have done? Also, if we roll badly, how would we determine if we take damage, and how much we take?

Here is the roll by the way. (http://invisiblecastle.com/roller/view/3502339/) If you like I can write a post about it anyway.
It would have (literally) blown up in your face.
I almost wish I'd gone ahead with it. Almost.

Quote from: Ravager Zero on May 04, 2012, 11:10:35 PM
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on May 04, 2012, 11:48:44 PM
Hmm... I'm expecting a Bonewyrm to the feet and a meteorite to the face at the same time.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 12:09:31 AM
Quote from: The Man They Call Jayne on May 04, 2012, 11:23:15 PM
For Special Abilities, like my Shadow Walking for instance, do we apply modifiers for those in situations where they are not essential? Because my Shadow Walking roll with a -3 or 4 modifier is almost a certainty. So are they always taken at a base level?
At base level, unless I decide it should be easier/more difficult (in plot related situations).

Quote from: Mabbz on May 04, 2012, 11:28:44 PM
Weird, isn't it. Here, have a collection of tempting fate cliches ;):

There's no going back now. At least we won't run into anything bad in the middle of a desert. And even if we did, we can take anything this world could possibly throw at us. Nothing can possibly go wrong. Or if it did, it wouldn't be more than we can handle. And once we'd dealt with whatever the problem was, at least it couldn't get any worse. I'm certain this'll be easy, we'll be home in time for tea. And we'll all live happily ever after.

Now that that's out of the way, how long d'you reckon Dreylan will last? Boy I hope fate isn't tempted by obvious parody :P
Must. Resist. Urge. To. Smite. :P

Quote from: Railgun Convention on May 04, 2012, 11:48:44 PM
Hmm... I'm expecting a Bonewyrm to the feet and a meteorite to the face at the same time.
With your luck, they'd cancel each other out. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 05, 2012, 12:13:24 AM
Quote from: Ravager Zero on May 05, 2012, 12:09:31 AM
Must. Resist. Urge. To. Smite. :P
If it helps, I'm sigging that.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 05, 2012, 12:17:20 AM
Quote from: Mabbz on May 04, 2012, 11:28:44 PM
Quote from: Ravager Zero on May 04, 2012, 11:10:35 PM
Quote from: Mabbz on May 04, 2012, 03:51:07 PM
I considered using chaos magic to try and bring down a tree for firewood, before deciding against it on the grounds that it would be somewhat excessive and there was a large chance of hurting myself. Out of mild interest I rolled the dice anyway. For an example for when we roll our own actions, what would a 6 and a 1 have done? Also, if we roll badly, how would we determine if we take damage, and how much we take?

Here is the roll by the way. (http://invisiblecastle.com/roller/view/3502339/) If you like I can write a post about it anyway.
It would have (literally) blown up in your face.
I almost wish I'd gone ahead with it. Almost.

Quote from: Ravager Zero on May 04, 2012, 11:10:35 PM
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on May 05, 2012, 12:32:46 AM
Quote from: Ravager Zero on May 05, 2012, 12:09:31 AM
Quote from: Railgun Convention on May 04, 2012, 11:48:44 PM
Hmm... I'm expecting a Bonewyrm to the feet and a meteorite to the face at the same time.
With your luck, they'd cancel each other out. :P
Don't you mean cancel me out? :P

Though in all seriousness, the god lobbing the meteorite would probably aim slightly off and hit the Bonewyrm as it attacks.

Heh. Seriousness my arse :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 02:30:54 AM
New post is up.

For those wondering, a Bonewyrm looks like a cross between this (http://en.wikipedia.org/wiki/File:Dunkleosteus_BW.jpg), and this (http://en.wikipedia.org/wiki/File:Graboid.jpg), with a little bit of this (http://en.wikipedia.org/wiki/File:BlueWhaleSkeleton.jpg) thrown in.

Oh, and a nightwing is one of these (http://en.wikipedia.org/wiki/Megabat). Only much, much bigger, adapted to desert life, and able to carry off large ungulates (like camels) to feed on later.

And lastly, phoenix trees are actually these (http://en.wikipedia.org/wiki/File:Palm_tree_wtih_Dates.JPG).




And remember the worldbuilding notes from last time, especially about ages and seasons.
The years is 420 days long.
There are four season of 105 days (15 weeks), and these season are global, caused by an elliptical orbit. In order they are Firetide, the Turn, the Great Fall, and the Quickening. Snow is common throughout all latitudes during the Great Fall.
Atmosphere is standard, with a slight trace of chlorine, meaning the sky has a slightly turquoise tint, rather than azure. Sunsets may also include more orange, or even yellow streaks.
Gravity is slightly above 1g, due to the planet being ~20% larger than earth, and 10% denser.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 05, 2012, 02:51:32 AM
I am assuming the bonewyrm is serpetine in body type with the bonefish head?

Also assuming people didn't wake up. Rav is there going to be anything else significant happening on this watch or can the next pair take over, whoever that is? (likely what other person is awake currently)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 03:01:36 AM
Quote from: El ShasOcho on May 05, 2012, 02:51:32 AM
I am assuming the bonewyrm is serpetine in body type with the bonefish head?
It has the head/upper jaw of the giant fish thing, the lower jaw of the graboid (with side beaky bits), and a long, serpentine body covered in ribes/spines/plates that look like the whale skeleton.

Quote
Also assuming people didn't wake up. Rav is there going to be anything else significant happening on this watch or can the next pair take over, whoever that is? (likely what other person is awake currently)
People did not wake up. Nothing else yet, and yes they can.
Also, you could just start moving. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 05, 2012, 03:10:18 AM
Of course I am the only one awake. Oh well, might as well post in the RP thread and get something done.

Also, what exactly happened? Is the bonewyrm hunting the night wing or vice versa?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 03:27:31 AM
Quote from: El ShasOcho on May 05, 2012, 03:10:18 AM
Also, what exactly happened? Is the bonewyrm hunting the night wing or vice versa?
:facepalm:

Read the post again. It only sounded like a nightwing crashing into the desert sand.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on May 05, 2012, 03:33:15 AM
:rereads post:
Ok I got it now. Hypothetically though, the bonewyrm is running from the "night wing" though right?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 04:10:24 AM
Quote from: El ShasOcho on May 05, 2012, 03:33:15 AM
:rereads post:
Ok I got it now. Hypothetically though, the bonewyrm is running from the "night wing" though right?
Towards.
Because if it's large, tasty, and on the desert floor, it's food. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 05, 2012, 11:21:53 AM
Ok, the price lists I'm currently working on are for Hirikash and Asrya so that whether we head East or West we'll have a price list. I currently have a very Western item list though, so is there anything anyone feels should be added to the list given our current location? (Ocho, I already know to add on Naginata ;) )
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 05, 2012, 11:44:56 AM
Camels and clothing for deserts are all I can think of.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 05, 2012, 12:01:07 PM
Quote from: Journeyman on May 05, 2012, 11:21:53 AM
Ok, the price lists I'm currently working on are for Hirikash and Asrya so that whether we head East or West we'll have a price list. I currently have a very Western item list though, so is there anything anyone feels should be added to the list given our current location? (Ocho, I already know to add on Naginata ;) )
Tulwar/Talwar, Falchion, Scimitar, Dao, Jian, Hook and Butterfly swords, and so on for swords.
Katar, Khanji, Kris, etc for daggers.
Bhuj (google it, the weapon, not the town) for axes/glaives.
Zaghnal for warhammers.
Bagh Nakh (tiger's claw) for clawed gauntlets.
Uri Blade-whips (http://en.wikipedia.org/wiki/Urumi) and luixing chui (http://en.wikipedia.org/wiki/Meteor_hammer) can be added to rare/exotic weapons.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on May 05, 2012, 12:21:45 PM
Cool, nobody else can buy my kind of axe then. Huzzah!
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on May 05, 2012, 10:57:35 PM
Could always get a blacksmith to make one. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Scout Sergeant Mkoll on May 05, 2012, 11:17:40 PM
Quote from: The Man They Call Jayne on May 05, 2012, 12:21:45 PM
Cool, nobody else can buy my kind of axe then. Huzzah!
Just for that I shall conduct extensive research on your axe and price it. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 05, 2012, 11:26:05 PM
Quote from: Journeyman on May 05, 2012, 11:17:40 PM
Quote from: The Man They Call Jayne on May 05, 2012, 12:21:45 PM
Cool, nobody else can buy my kind of axe then. Huzzah!
Just for that I shall conduct extensive research on your axe and price it. :P
And then make a merchant have several in stock that no one wants to by (for whatever reason), causing him to sell them for half price.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 07, 2012, 07:08:44 AM
New post is up.
I know, I know, it's too short.
But the desert is large, and mostly empty, so until you either leave the desert, or discover a point of interest, the travel posts are necessarily going to be brief.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 10, 2012, 08:39:04 AM
Quote from: Ravager Zero on May 07, 2012, 07:08:44 AM
New post is up.
I know, I know, it's too short.
But the desert is large, and mostly empty, so until you either leave the desert, or discover a point of interest, the travel posts are necessarily going to be brief.
Well, I'm sure you'll find some way to keep us entertained.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 10, 2012, 10:08:27 AM
I will hopefully have a new post up for you guys tomorrow.
Too much time being spent on building F:A models, and trying to design a skirmish level wargame. (Another, 'nother reboot of Shattered Galaxy.)
Also, I have to refine my encounter table for the desert. Too much of it reads: "Sand" :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 27, 2012, 02:19:52 AM
Hehe. Boom. Always nice to see fate giving in to the temptation to make stuff blow up in my face  ;D
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on May 27, 2012, 02:30:04 AM
Quote from: Mabbz on May 27, 2012, 02:19:52 AM
Hehe. Boom. Always nice to see fate giving in to the temptation to make stuff blow up in my face  ;D
Heh, yeah.

I thought it fitted your drives well enough too. Not many would be crazy enough to try that. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on May 27, 2012, 02:41:53 AM
Quote from: Ravager Zero on May 27, 2012, 02:30:04 AM
Quote from: Mabbz on May 27, 2012, 02:19:52 AM
Hehe. Boom. Always nice to see fate giving in to the temptation to make stuff blow up in my face  ;D
Heh, yeah.

I thought it fitted your drives well enough too. Not many would be crazy enough to try that. ;)
Oh, definitely. Galithir and Kahlan can be a little too practical at times, so having a character whose first response to an incoming sandstorm is to blow stuff up makes for an interesting contrast.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on June 02, 2012, 08:18:25 AM
New story post is up.
Enjoy.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on June 02, 2012, 12:22:26 PM
How wide is this fissure? And why am I so tempted to try and use the chaosigan equivalent of a rocket jump to cross it?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on June 02, 2012, 12:53:35 PM
Cause you wish to tempt fate in a most epic way?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on June 02, 2012, 01:38:24 PM
Quote from: Mabbz on June 02, 2012, 12:22:26 PM
How wide is this fissure? And why am I so tempted to try and use the chaosigan equivalent of a rocket jump to cross it?
About two hundred yards, give or take. Probably give.
As to how long, probably a league or so, you can see it going for some distance, but it stops well short of the horizon.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on June 02, 2012, 02:26:05 PM
What'a the surface faces like? Does it look like it was excavated, collapsed or 'manced?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on June 02, 2012, 02:37:50 PM
Quote from: Ravager Zero on June 02, 2012, 01:38:24 PM
Quote from: Mabbz on June 02, 2012, 12:22:26 PM
How wide is this fissure? And why am I so tempted to try and use the chaosigan equivalent of a rocket jump to cross it?
About two hundred yards, give or take. Probably give.
As to how long, probably a league or so, you can see it going for some distance, but it stops well short of the horizon.
Too far then. Probably best just to go around.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on June 02, 2012, 02:51:14 PM
Green and blue sand, did he say? O.o

I guess it's time to be boring and go round. Unless someone is that desperate for water.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on July 11, 2012, 05:04:15 PM
Oh good, this has been rescued from the archive.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on July 12, 2012, 12:26:46 AM
And some of the posts seem to be in the wrong order. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on July 15, 2012, 08:40:29 AM
I am going on holiday for a week, starting tomorrow. I'm not sure if I have internet access, if I do then I'll try and post as normal (there will probably be delays though). If not, Dreylan will do the following:

1) if we get into a fight, he will defend himself with chaos magick, then heal whoever needs its, then attack in a funny and probably explosive manner

2) if we get into any other situation, Dreylan will do whatever seems sensible (heal if someone get hurt, for example)

3) if anyone talks to him, his conversation would probably be like Xan in E,TD. Intelligent and mildy eccentric
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on July 25, 2012, 04:33:00 PM
Sorry, I was on holiday for the last 24 days.




What do I need to do to work out if Zaag knows about the symbols? Or di I make some stuff up... I don't want to drive this somewhere Rav doesn't. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on July 26, 2012, 06:48:26 AM
Quote from: Will Vas Fire on July 25, 2012, 04:33:00 PM
Sorry, I was on holiday for the last 24 days.
You missed pretty much nothing. ;)

Quote
What do I need to do to work out if Zaag knows about the symbols? Or di I make some stuff up... I don't want to drive this somewhere Rav doesn't. :P
Make the rolls as normal against your mental stat.
Depending on how well you roll
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on July 26, 2012, 01:19:58 PM
Quote from: Ravager Zero on July 26, 2012, 06:48:26 AM
Quote
What do I need to do to work out if Zaag knows about the symbols? Or di I make some stuff up... I don't want to drive this somewhere Rav doesn't. :P
Make the rolls as normal against your mental stat.
Depending on how well you roll
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on August 19, 2012, 04:17:59 AM
Yes, yes, I know it's been far too long, but I've made a story post in the RP thread.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on August 19, 2012, 06:17:08 AM
We wuve you Ravvy.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on August 19, 2012, 09:46:57 AM
I got a double twenty? Awesome. Now if only I could cast a spell without hurting myself  ::)
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on August 19, 2012, 10:17:08 AM
Bwahahahaha...... Wait, you're serious....? BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on August 19, 2012, 01:50:27 PM
But thats your THING! You do magick and end up injured. Thats how it works!
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on August 25, 2012, 09:13:14 AM
I would but I'm not sure how non-magickal healing  works, can't be bothered looking it up and.... Well that's just it really. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on August 29, 2012, 01:42:56 PM
There are seven characters present besides me. Between them the only proactive thing done to wake me is having Will's character slap me. Can none of you think up a better idea than that?  :facepalm001:
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: El ShasOcho on August 29, 2012, 02:17:20 PM
Quote from: Mabbz on August 29, 2012, 01:42:56 PM
There are seven characters present besides me. Between them the only proactive thing done to wake me is having Will's character slap me. Can none of you think up a better idea than that?  :facepalm001:
I suppose I could slap you with the flat side of scimitar?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Vyper on August 29, 2012, 03:16:27 PM
Well in the time I've not been here much I have missed... 6 posts.

Pretty sure I had medical knowledge of a fairly good degree, what would I need to roll for it though?
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on August 29, 2012, 04:48:41 PM
Quote from: Vyper on August 29, 2012, 03:16:27 PM
Well in the time I've not been here much I have missed... 6 posts.

Pretty sure I had medical knowledge of a fairly good degree, what would I need to roll for it though?

I rolled some dice for Will's attempt, using his mental stat with a -2 modifier (since waking someone up isn't too hard). It failed, but at least he didn't hurt me in the process. I have no idea if what I did was right, but since nothing happened I don't think it matters.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on August 29, 2012, 09:18:37 PM
I wasn't sure on what to do, I was hoping someone with some healing would step forward and try something. I just added a post to hopefully get it moving... Then no one else replied.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on August 30, 2012, 02:08:52 AM
Tarrik has some some tribal medical knowledge, but it's a pain in the arse rolling and posting links on my phone.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on August 30, 2012, 04:12:42 PM
Quote from: Tybalt Defet on August 30, 2012, 02:08:52 AM
Tarrik has some some tribal medical knowledge, but it's a pain in the dyi rolling and posting links on my phone.

Type it all up and add "someone roll some dice for me" and that would work. :)

I'd recommend not having me roll, I always roll badly using online dice rollers. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 01, 2012, 04:29:38 PM
Well I could just ask Rav to do that. :P

Plus from memory, didn't pretty much everyone know first aid?
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on September 01, 2012, 09:37:16 PM
Quote from: Tybalt Defet on September 01, 2012, 04:29:38 PM
Well I could just ask Rav to do that. :P

Plus from memory, didn't pretty much everyone know first aid?

That would work. Depends how much he's around though. :P

I wasn't sure, my things of Lie of the Land and Silver Tongue, I wasn't sure if someone had something for healing, or it was like my D&D party that has no cleric so can rarely heal. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 02, 2012, 01:23:58 PM
Pretty sure everyone has healing as background knowledge. It's not one of my special skills though. I think I better look that up actually, can't remember what mine were. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on September 02, 2012, 02:00:34 PM
I can heal myself once I wake up. All I need is for someone to wake me up and check for concussion.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 02, 2012, 02:52:55 PM
Tarrik should have something like smelling salts in his gear. If Rav will roll it and post it for me, he'll attempt to wake you..
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on September 10, 2012, 07:09:13 AM
Just a little something for you while E,TD burns in my mind.

Also, Mabbz can't be the only buttmonkey all the time. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 10, 2012, 07:17:49 AM
I'm not sure I get it....
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on September 10, 2012, 07:27:57 AM
Quote from: Tybalt Defet on September 10, 2012, 07:17:49 AM
I'm not sure I get it....
Let me clarify the components of the vedas salts then
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Will's on Fire on September 10, 2012, 07:37:29 AM
Thats crazy shit there Rav!

It's like natures sniffing salts. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 10, 2012, 07:39:38 AM
Aaaahhhhh. Yeah. It WILL wake you up. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on September 10, 2012, 07:42:19 AM
Quote from: Tybalt Defet on September 10, 2012, 07:39:38 AM
Aaaahhhhh. Yeah. It WILL wake you up. :P
And that is why we added the mango.

It took a few tries, too.  :facepalm001:
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 10, 2012, 07:44:17 AM
I didn't know what spinewood is. :P
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on September 10, 2012, 08:13:34 AM
I just attempted a little healing song, I think I got the dice rolls right, I checked a post you made ages ago on the subject.

As for the song itself, I google translated it into Africaan for now, but is there another language I should use? Also, 10 points to whoever tells me where I stole the song (I only altered the first word)
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 10, 2012, 08:19:17 AM
I'd have to re-translate it or be able to speak africaan or dutch. I can't be bothered and I don't know either language.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on September 10, 2012, 08:51:38 AM
Quote from: Mabbz on September 10, 2012, 08:13:34 AM
I just attempted a little healing song, I think I got the dice rolls right, I checked a post you made ages ago on the subject.
You got it right.
Also, why did it not explode in your face? :P

Quote
As for the song itself, I google translated it into Africaan for now, but is there another language I should use? Also, 10 points to whoever tells me where I stole the song (I only altered the first word)
For now, as long as it sounds foreign, it's good.
Middle Eastern/Indian is better. ;)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on September 10, 2012, 09:08:01 AM
Quote from: Ravager Zero on September 10, 2012, 08:51:38 AM
Quote from: Mabbz on September 10, 2012, 08:13:34 AM
I just attempted a little healing song, I think I got the dice rolls right, I checked a post you made ages ago on the subject.
You got it right.
Also, why did it not explode in your face? :P
The dice gods decided to give me a break, just this once. I guess the smelling salts were punishment enough for now.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on September 10, 2012, 09:52:37 AM
No such thing as punishment enough. That said, Tarrik would be a bit worried of your face expolded while trying to heal yourself. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on November 26, 2012, 10:36:31 AM
I know it's not much, but have a little story to drive you along.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on November 26, 2012, 12:26:08 PM
So we find some strange crystals, and the first thing that happens is that Dreylan pokes them :derp:. Oh, when will I learn  ::)? Please don't make me find a big red button labeled "do not press".

Seriously though, crystals charged with essence could be useful. Can we harvest them? Can we draw power from them? If so, I'm going to take them. If not, I'll probably try and take them anyway, with hilarious consequences.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on November 26, 2012, 12:33:36 PM
Maybe if we find something to insulate the crystals they wont shock you when you touch them. They could be useful to us, or even just plain valuble.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on November 27, 2012, 06:34:05 AM
Quote from: Mabbz on November 26, 2012, 12:26:08 PM
So we find some strange crystals, and the first thing that happens is that Dreylan pokes them :derp:. Oh, when will I learn  ::)? Please don't make me find a big red button labeled "do not press".
Well, you are one of only two people in the group who can recognise the significance of such things.
Also, your character likes to experiment. It matters not that those self-same experiments explode in his face. :P

Quote
Can we harvest them? Can we draw power from them? If so, I'm going to take them. If not, I'll probably try and take them anyway, with hilarious consequences.
Yes, carefully.
Yes, but there's a catch. (There's always a catch :P)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on November 27, 2012, 07:27:53 AM
Let's see, I'm on 4hp and I'm exhausted. Maybe I should leave it to someone else.

Hmmm... Nah (https://www.youtube.com/watch?v=ClXAaGoT5eE)

I'm gonna go harvest me some Tiberium! (I'm gonna call it that until I hear a better name)
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Railgun Convention on November 27, 2012, 10:43:47 AM
Quote from: Mabbz on November 27, 2012, 07:27:53 AM
I'm gonna go harvest me some Tiberium! (I'm gonna call it that until I hear a better name)
Quote from: Mabbz on November 27, 2012, 07:27:53 AM
I'm gonna go harvest me some Tiberium!
Quote from: Mabbz on November 27, 2012, 07:27:53 AMTiberium!
Awwwwww, crap.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on November 28, 2012, 06:55:27 AM
Oh gods. Considering how charged these crystals are, this has TPK written all over it.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on November 28, 2012, 08:40:59 AM
You're all standing well back and are all on full health, so the most likely worst case scenario is that I take a crystal shard to the brain and die. Ironically, that will probably increase the survivability of the party overall.  ::)

Seriously though, I may need to break the crystals to harvest them, since I don't know how deeply they are planted. As such, I want to test this strategy before I start with a hammer and chisel.

I just checked the character sheets, Will's character is the only one with a crossbow, so the question now becomes will he lend it to me?
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on November 28, 2012, 03:09:19 PM
I could try and throw a knife from a distance.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on November 29, 2012, 01:01:23 AM
Quote from: Mabbz on November 28, 2012, 08:40:59 AM
You're all standing well back and are all on full health, so the most likely worst case scenario is that I take a crystal shard to the brain and die. Ironically, that will probably increase the survivability of the party overall.  ::)

Seriously though, I may need to break the crystals to harvest them, since I don't know how deeply they are planted. As such, I want to test this strategy before I start with a hammer and chisel.

I just checked the character sheets, Will's character is the only one with a crossbow, so the question now becomes will he lend it to me?
E=MC^2 is a bitch. And that's not even magick.

Quote from: The Man They Call Jayne on November 28, 2012, 03:09:19 PM
I could try and throw a knife from a distance.
You want to be that close? :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on November 29, 2012, 04:42:45 AM
Im a master assassin. Throwing knives is practically my stock in trade. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on November 29, 2012, 05:29:07 AM
I meant to the crystals. :P
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on November 29, 2012, 10:42:05 AM
I know, I mean I don't need to be THAT close to them.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on November 29, 2012, 10:57:26 AM
Ok, do it then. Make an RP post and let Rav work out what happens.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: InsaneTD on November 29, 2012, 11:39:25 AM
This will either be very climatic, or very anti-climatic.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on November 29, 2012, 11:40:42 PM
Well, now we just need to see what Rav has planned for this. I've put my plans for the aftermath of this little experiment in the RP thread, so if this goes well then I'll harvest them without delay.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on November 30, 2012, 05:21:59 PM
Just a point, if they can be broken without penalty with a knive of similar, I wouldnt assume that you can break them safely with magick. And it might be worth seeing if one can be dug up intact if we can insulate one effectively.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on December 01, 2012, 06:49:29 AM
Got your results up.
Also, the rolls are obfuscated because you lot haven't studied the crystals
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on December 01, 2012, 09:42:40 PM
Just a couple of things to clarify:

1) Are all the crystals either gone or dissolving? I thought there were a few intact crystals outside the pool.

2) What's happening to the sand around the pool? I'm kind of testing that with a bit of cloth, but I'm curious.

3) Jayne, it might be a good idea to see what happens to my cloth before you risk a dagger in there.
Title: Re: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: The Man They Call Jayne on December 01, 2012, 09:54:05 PM
It may react differently to different materials though. And I have plenty of knives to spare.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on December 03, 2012, 04:06:22 AM
Quote from: Mabbz on December 01, 2012, 09:42:40 PM
Just a couple of things to clarify:

1) Are all the crystals either gone or dissolving? I thought there were a few intact crystals outside the pool.

2) What's happening to the sand around the pool? I'm kind of testing that with a bit of cloth, but I'm curious.

3) Jayne, it might be a good idea to see what happens to my cloth before you risk a dagger in there.
1) Dissolving. And yes, there are a few.
2) I'll put it in the RP post when I get it done.

Quote from: The Man They Call Jayne on December 01, 2012, 09:54:05 PM
It may react differently to different materials though. And I have plenty of knives to spare.
It does. But it's going to be up to you lot to figure out why
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Mabbz on June 15, 2013, 05:35:02 PM
So, is this cancelled? I've been meaning to ask for a while now, but never got round to it.
Title: Re: Eastward, Unto Dawn [OOC/Sign-up Thread]
Post by: Ravager Zero on June 16, 2013, 05:20:53 AM
Quote from: Mabbz on June 15, 2013, 05:35:02 PM
So, is this cancelled? I've been meaning to ask for a while now, but never got round to it.
Unofficially, yes.  :(
Officially it's on permanent hiatus until E,TD is over.