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Official Kill Team Revamp by Black Library

Started by Narric, December 22, 2013, 07:44:23 PM

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Narric

Getting this little tip-bit of news from a dude over on IGMB: http://www.commissar.proboards.com/thread/17933/team-latest-digital-dowload-gw

I'm just gonna quickly quote over what he's said its changes for game purposes:
Spoiler
Quote*force org chart consists of a 200 point detachment that can be comprised of 2 troops units, 1 elite and 1 fast attack.

*there is a limit on things like high strength vehicles etc no more than 33 points of armour combined so 11 all round for vehicles,

*no models with more than 3 wounds are allowed, and no models with 2+ saves.

*battle fields are 4x4 and special missions are included with a ton of special rules.

*lots of special rules and "traits" for characters.

*oh nearly forgot the BIG ONE ... even though you build your force using conventional points, all models are treated as individuals not units, so no unit coherency etc.

To be honest, it sounds like they just re-released the rules for 40k 40mins (with obvious flavour of Kill Team), lowered the pts limit, and called it an update. Its practically something you can agree to do with you opponent for a change of pace, and doesn't really need a full-blown e-book about it, that'll potentially cost the same as a Codex/Supplement.

To my misfortune, I can't seem to find a link to this new e-book anywhere on the GW or Black Library websites, so I honestly don't know how to verify any of this.

Sounds cool to have an official re-vamp, but by the sounds of things, its just re-skinned old material with some leftovers of 6th ed playtesting.

Whats everybody elses opinion?

silverfuge

Gm is God

Narric

Oh really? I didn't want to click on anything that lead me too far out of my comfort zone, so I'm not surprised I missed that :P

Mabbz

Here's a nice link to the page.

From what I can see, it looks like either they really are revamping the 4th ed kill team rules, just like I did, or they're just doing the 40k 40mins thing. I am somewhat concerned about the inclusion of vehicles (even light ones), as this implies that stealth won't be the most important thing.

There isn't enough information for me to say for sure, but this might actually be the book I've been hoping they'd make for the last several years. On the other hand, they might screw it up horribly. Time will tell, I guess.

One thing that does annoy me is that it seems to only be available as an e-book, which mean I simply won't be getting it due to not having a kindle (or any other similar device).

Begel Dverl

If anyone wants, I got the book if anyone wants to know what's in it.

InsaneTD

Most mobile phones either have, or can have an e-reader app.

Mabbz

Quote from: The Doctor on December 23, 2013, 07:53:34 AM
Most mobile phones either have, or can have an e-reader app.
My phone cannot :P

Quote from: Begel Dverl on December 23, 2013, 01:47:56 AM
If anyone wants, I got the book if anyone wants to know what's in it.
Yes please. Could you give us an idea of how it's played? Is it just glorified 40k 40mins, or proper stealth based missions?

InsaneTD


Begel Dverl

Quote from: Mabbz on December 23, 2013, 10:22:20 AM
Quote from: Begel Dverl on December 23, 2013, 01:47:56 AM
If anyone wants, I got the book if anyone wants to know what's in it.
Yes please. Could you give us an idea of how it's played? Is it just glorified 40k 40mins, or proper stealth based missions?
Alrighty. It's pretty much like how it was originally played. Kinda.

200 points. No HQ, no Heavy Support. You must have at least 4 models that aren't vehicles. One is your Leader, the other three are Specialists.

No models can have more than 3 Wounds/ Hull Points. No model can have a 2+ save. Vehicles cannot have a combined AV (Front + Side + Rear Armor) of 33, nor can they be fliers.

You roll on a table to see what the Leader can do; like for one, you can have D3+2 non-vehicles have Outflank, or another, the Leader can choose something from a Specialist table.

Specialists are like the three models you originally gave your USR to. There are five categories of Specialists, however you can only choose three and can give those three one of the rules in a category:


  • Combat- These are the ones who go in to fuck stuff up. These guys can choose stuff like Counter-Attack, Furious Charge, Hammer of Wrath, etc. They have close combat USRs or things designed to kill one thing with extreme prejudice.
  • Weapon- These are the ones who go in, guns blazing. They can choose rules like Haywire, Split Fire, Tank Hunter, etc. They're like Terry Crewes in the first Expendables movie.
  • Dirty Fighter- These are the guys who disable high-value targets like Tyranid Warriors or Ork Nobz with a well-placed handful of sand to the face or a chainsword to the groin. They can choose things like Blind, Monster Hunter, Rending, etc. They're like those underdogs in those fighting movies.
  • Indomitable- These are guys are like that one guy you can never kill, whether it's with a Thunder Hammer to the balls or a Battle Cannon to the face. They can choose rules like Adamantium Will, Feel No Pain, Eternal Warrior, etc. They can take a hit, regardless of how hard it is.
  • Guerilla- This guy is pretty much your Scout, the one who's up close and personal, detailing locations and taking out key targets, like a Tyranid Lictor. They can take rules like Hit & Run, Infiltrate, Scout, etc. Pretty much, you got yourself a Rambo.

The game is meant to be played on a 4'x4' board, and each model is still individually moved and played, but the Brotherhood of Psykers thing doesn't work. Everything is scoring. Chaos Daemons, Necrons, Dark Eldar, and Chaos Space Marines have their own little rules for Kill-Team.

There is something called a Break Test. Pretty much, if half of your force is gone, you have to roll for Leadership or your model runs away like a little bitch and removed as a casualty. Fearless/ATSKNF models get perks against this.

And that's what you missed on

Mabbz

From what you've said, it looks a lot like the version from the battle missions book. Do both sides play with the same points limits and restrictions? What are the missions like?

Begel Dverl

Quote from: Mabbz on December 24, 2013, 08:10:27 PM
From what you've said, it looks a lot like the version from the battle missions book. Do both sides play with the same points limits and restrictions? What are the missions like?
200 points.

0-2 Troops
0-1 Elites
0-1 Fast Attack

Everyone of the Kill-Team missions has Night Fighting, one with Night Fighting throughout the mission.

Forwards Push is where your Kill-Team has to capture three Mysterious Objectives.
Alone in the Dark is when your Kill-Team is out hunting at night, searching for the enemy and can either get Outflank or be deployed in their own deployment zone depending on the D6.
Head Hunt is essentially "Kill the Leader".
Infiltrate the Camp is where your Kill-Team has to, well, infiltrate a camp. The attacking team cannot use Outflank or Turbo Boost.
Secure the High Ground is pretty much King of the Hill, where one team has to have as many models on a terrain piece at the end of the game to win.
Supply Drop puts your Kill Team behind enemy lines, getting a drop of supplies to help them fight, but you need to figure out which one it is out of six objectives.