So, uhhh... what do we think of Age of Sigmar?
I've been skimming the rules this afternoon. It's... umm... It's different, that's what I can say. It certainly looks very polished but whether it plays well is another thing. The rules seem very heavily influenced by games from other companies such as Privateer Press.
I'm not terribly fond of the new story, that the Old World was shattered and this new game is set amidst a number of new worlds, all interlinked somehow (how, I'm not yet sure: like I said, I've only been skimming the documents). It's certainly fantastical, but it's a very different paradigm from how things used to be. I'm not sure I like where they've gone with it, to be honest.
Having said that, I think it's brave of GW to do such an earth-shattering (no pun intended) change. For many years they were criticised for keeping the status quo (Eye of Terror and Storm of Chaos, especially) so to see them actually go through with the End Times and blow up the world is somewhat of a breath of fresh air, even if I'm not too particular about the new air...
Oh, and they promised us that they would give us rules to use our old models. Well, I don't see any scrolls for Chaos Dwarfs or Dogs of War...
