And here we go, The Chapel is complete.
I'll admit now that I had a few issues putting it all together, the front ramp won't close properly and I managed to get some superglue into the hinge on one side, it will open and close but I fear it's only a matter of time before something snaps. In addition the hull didn't fully go together properly but I'd put too much on to go back and fix it so there are some gaps which shouldn't be there.
But never mind, we learn from our mistakes and proceed regardless, here she is;




The side hatches are hinged using pieces of paperclip and held in by 1x1mm rare earth magnets. The mesh on the inside is just simple aluminium mesh used to repair walls, a friend gave me the idea after he used some for scenery.


And now for the rest of the force, these Acolytes are made with Forge World Cadians in Hostile Environment gear and the greatcoat legs from the Company Command Squad (I scoured bitz sites and ebay to make sure I had enough).
I found a piece of wargear in the old Inquisitor specialist game called Reflec Armour, it was an upgrade to regular armour which made them better against las weaponry. I created the reflective quality by layering the silvers from Leadbelcher up to Stormhost and then covered it in 'Ard Coat.
Unit 1:



Unit 2:



Unit 3:



And now the boss himself, Inquisitor Gideon Lorr of the Ordo Hereticus. The old fluff for him which I dug out of WD304 back in April '05 stated that he had three henchmen, all Guard veterans in carapace armour with shotguns whom he would dispose of ruthlessly when he had no more use for them. My view is that, with the Psychic Awakening, he could use all the help he can get.


And let's finish off with some nice group shots...

