Myself and three friends had our first try at a Carnage game this evening, 1000pts each, all vs all, one central objective. The rules exactly as found in the back of the core rulebook.
I was using my Primaris Alpha Legion, entirely infantry with: a Phobos Chapter Master, Primaris Lieutenant, 10 intercessors with Bolt Rifles, 2x 5 Intercessors with Stalkers, a 4-man squad of Bolt Inceptors, a Suppressor squad, a Hellblaster squad and a Bolt Sniper Eliminator squad.
The Death Guard player had a Lord of Contagion, a Malignant Plaguecaster, a Bell Man, 8 Plague Marines (I know), 2x 10 Poxwalkers, a Bloat Drone and 2 of those mortar tanks.
The Adepta Sororitas had 2x Flame Immolators, each containing a Canoness and a squad of melta Dominions, a squad of Heavy Bolter Retributors, 2 squads of Seraphim, an Exorcist and your friendly neighbourhood Eversor assassin.
The Orks had a Boss, a Warphead, 2x 10 boyz, 10x grots with a runtherd, 10x nobz with various melee weapons, a painboy, an empty trukk, 3x bikes, 5x stormboyz and a Deff Dread.
I ended up going last in turn 1 and took the objective with my Inceptors, turn 2 I moved my 10-man Intercessor squad up to join them, supported by the two characters. I ended up controlling the objective for three turns in a row and we called the game there as nobody else could win without tabling the other three.
At the end of turn three, I had 11 models left: my inceptors, 1x squad of stalker intercessors and my two characters. The orks had three stormboyz who were in combat with the Exorcist. Besides that the Sisters also had one Immolator and a Canoness who was in combat with the Bell Guy. Besides the bell Guy the Death Guard also had the Axeman and the two Plagueburst Crawlers who had done very little for most of the game, spending every round trying to damage my big Intercessor squad.
Turn 1 took us over two hours.
Unless I'm very much mistaken, there are no rules in Carnage to say that you can't deploy within 9" of your opponents, it only says in your table quarter and more than 9" from the centre. We decided to rule out the possibility of starting in close combat.
Overall conclusions, in future we'll definitely try to start earlier, and they got the name right.