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Rogue Trader - Tau concepts.

Started by Wargamer, September 19, 2016, 12:00:27 AM

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Wargamer

All highly experimental.

Tau Firewarriors: 110pts


   MWsBsSTWIALdIntClWp
Shas'ui434331217877
Shas'la423331217877
Drone42333141----
Unit: 1 Shas'ui and 7 Shas'la. May take an additional four Shas'la at +55pts.
Equipment: (all) Pulse Rifle, knife, carapace armour with auto-senses, communicator and respirator.
Options: Up to half the squad may be given pulse carbines at +2pts per model.


Weapon Note: Twin-linking
For the purposes of Rogue Trader, a Twin-linked weapon should be treated as two weapons that must always be fired together and at the same target. If the weapon has variable fire modes or ammunition, both weapons must use the same fire mode or ammunition. If the weapon has a targeter, it applies to both weapons simultaneously. In addition, Twin-linked weapons suffer a -1 to hit modifier due to additional recoil, and general complexity of trying to hit a target with two guns at once!

Pulse Carbine (basic):
SR
LR
StH
LtH
Str
Dmg
Pulse Carbine
0-8"
8-16"
+1
5
1
SM
C
H
S
F
Area
-1
Photon Projector: Tau Pulse Carbines incorporate a photon projector, producing a disorientating, blinding effect. Models hit by a Pulse Carbine are temporarily blinded, reducing their Ws and Bs to 1, and movement by half for their next turn. Models with eye protection may save against this effect as normal. Auto-senses completely negate the effect, and non-living targets (robots, Daemons, etc) are also unaffected. Vehicle crews receive a 3+ saving throw and models in cover receive a 4+ saving throw unless personal equipment offers greater protection.

Pulse Rifle (basic):
SR
LR
StH
LtH
Str
Dmg
Pulse Rifle
0-12"
12-30"
+1
5
1
SM
C
H
S
F
Area
-1
I wrote a novel - Dreamscape: The Wanderer.. Available in paperback and pdf.

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