Second Sphere

Wargames => Warhammer 40k => Topic started by: Narric on May 10, 2013, 08:53:50 PM

Title: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 10, 2013, 08:53:50 PM
Great Power has revealed itself in a distant planetary system, far off in the Centaurus Arm of the Galaxy. The local and technologically regressed populace of the world are fearful of the power, and those that would seek to possess it. This new power calls out to every race in the galaxy, hooking onto the wishes of each mind it entices. The Tyranids see an unlimited foodscource, the Orks a powerful and worthy foe. In the Imperium, wild rumours spread of the return of the God emperor, pointing to the strange visions of light. Every human afflicted points to the same poit in the cosmos, and this disturbs the High Lords of Terra. In the Tau Empire, Aun'va awakens from a troubled meditation, to declare a crusade to capture the power to hide it from those that would use it unwisely. The Eldar of the Craftworld Alaitoc are shaken in their minds, and the wraithbone of their city-ship vessels calls out.

Every race is called, and every race is compelled to answer. No world shall go unsearched, and no enemy allowed to continue searching, until the mysterious power is controlled by a single force.





Felt like trying to start a Vassal Campaign :P I curse my brain for having ideas like this XD

My idea is for a Six Round Pts based Campaign. After the six rounds, the Player with the highest points total wins the Campaign (with an obvious 7th round if we have a tie).

Using Vassal, this allows players to try out unusual army lists, without the need to purchase models, and means we can have a truly international Campaign running.

Rules
- Every game MUST have an observer. Their job is to keep track of vital notes (such as Chaos Boons, and Mutations), as well as acting as the one responsible for ensuring normal game rules are followed. This'll more-than-likely be me, but obviously I work now, so I'm more than welcoming to any volunteers to step in ^_^
- For the First round, armies are limited to: 1 HQ, 0-1 Elites, 0-1 Fast Attack, 0-1 Heavy Support, and 1-3 Troops.
- The First Round is a 750pt game.
- From the Second round, normal FOC applies.
- From the Second round, Players gain 500pts to add to their respective armies. (so 1st=750pts, 2nd=1250pts, 3rd=1750pts, etc)
- You gain points from games according to the table below.

Points Table









ConditionReward Points
- Winning a Game3pts
- Completing the Primary Mission Objective2pts
- Completing any Secondary Mission Objectives1pt
- Drawing a game1pt
- Outnumber the Opponent by Model Count1pt
- Outnumbering the Opponent by remaining Model Costs1pt
Finish a game without losing any "Character" Models1pt

Oh, and I'll be keeping the Missions for each round a secret until the Campaigns starts up ;)
Don't want you guys tailoring your lists for the first round ;)

Anybody in need of Vassal, or the Version 6 Module, send me a PM.

Look forward to seeing who will be interested in this ^_^

Oh, and if someone wants to or can write a better "Backstory" to this campaign, feel free to do so, and send it to me :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 10, 2013, 09:34:39 PM
This sounds like fun. And as it's online, I'll be able to take part :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 10, 2013, 09:36:31 PM
W00T first person to be interested :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 10, 2013, 09:42:34 PM
Just a thought - any specific sizes, or can we choose whatever size battle seems appropriate?
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 10, 2013, 09:51:11 PM
Oops, should've known I'd forget something.

1st Round is 750pts, and it goes up by 500pts per round, so by round 6, Everybody will have 3250pts to play with, and if we go to a Tie-breaker, I'm feeling like it should be 4000pts to make it trully epic ;)

I'll go add it into the OP.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Waaaghpower on May 10, 2013, 11:02:03 PM
I'm interested, though I have a question: For the 3250 game (and potential 4k,) is Apocalypse allowed? It's designed for games of 3k+. I don't expect it to, just felt like asking...
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: The Man They Call Jayne on May 10, 2013, 11:12:59 PM
For those of us who don't have it, were can we get a valid 40k vassal module?
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: DEF Knight on May 11, 2013, 12:56:27 AM
i am interested in this, though ive never used vassal before, would need to get all the modules and such, and haven't played using 6th ed. rules yet :/
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: The Man They Call Jayne on May 11, 2013, 05:40:59 AM
Every 40k module I have seen has been no longer availiable. Otherwise I would love to give this a go.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Mabbz on May 11, 2013, 08:34:34 AM
I downloaded it yesterday, here are the links:
For Vassal itself (http://www.vassalengine.org/news/VASSAL-3.2.5-Released)
For the 40k module (http://vassal40k.tripod.com/)
How to install the module (http://vassal40k.tripod.com/how-to.html)

Having said that, I was quite confused by trying to actually use it (I tried to set up an offline game against myself), so does anyone know a good tutorial for it? If I can figure out how to use it, I might pledge my guard to the fight.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 11, 2013, 09:09:24 AM
Quote from: Waaaghpower on May 10, 2013, 11:02:03 PM
I'm interested, though I have a question: For the 3250 game (and potential 4k,) is Apocalypse allowed? It's designed for games of 3k+. I don't expect it to, just felt like asking...
I think I'll leave that up to the players. Some people may not have the rules for Apoc, so would just use the Double FOC with Standard 40k rules.

In terms of teaching Vassal, thats most likely going to be the biggest problem. I've played a few games myself with it, and once you get the idea of how things work, it becomes much more friendly. It also does require players to near constantly comunicate, and is why I decided to make an Observer mandatory, for both keeping the rules in check and, if its me, to act as a guide on how to actually play Vassal 40k.

I'm counting five people with intewrest, which is so awesome ;D
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Tom on May 11, 2013, 11:31:00 AM
Quote from: Mabbz on May 11, 2013, 08:34:34 AM
Having said that, I was quite confused by trying to actually use it (I tried to set up an offline game against myself), so does anyone know a good tutorial for it? If I can figure out how to use it, I might pledge my guard to the fight.

I had that trouble when I last had a look at Vassal. This might help but I haven't watched it all the way through - http://www.youtube.com/watch?feature=player_embedded&v=RSgMV8Ls3l4#!

Also wish I had time for this campaign. I hope if it goes ahead you'll post up the battles blow by blow.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 11, 2013, 07:01:38 PM
If anyone needs help learning Vassal, I may be able to help. Though I may need help getting the hang of 6th edition having not played it yet.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 13, 2013, 09:15:01 PM
Will this be all the Members wishing to participate?

If so, then maybe some should/could start some practice games with RC?

I can make up a couple bland army lists using Old Tau, New CSM, Black Templar and Imperial Guard, if people want to practice against me. Just make sure to send me a note with dates and times you'll be able to game.

I'll do a quick tally of numbers, and make a short list of who is facing who in the first round, and we can take it from there ^_^




One thig I'm surprised no one has mentioned is any sort or "Prize" for the Winner. Curently, I was just thinking of maybe a Custom Award Seal for the winner, and I could try and coerce the Moderation team to gift Karma for everyone that participated :)
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: The Man They Call Jayne on May 13, 2013, 09:17:11 PM
" the Moderation team"

Please enjoy Warhammer 40'000 responsibly.

:P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 13, 2013, 11:39:34 PM
Quote from: The Man They Call Jayne on May 13, 2013, 09:17:11 PM
" the Moderation team"

Please enjoy Warhammer 40'000 responsibly.

:P
Well, you are talking about high-heat plasma, small ICBMs, and mechs with giant hammers, just to name a few of the more sane things out there. What part of that shouldn't be moderated? :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Chicop76 on May 14, 2013, 02:53:05 AM
I played a few vassal games and wouldn't mind playing one. I think team speak, ventillo, oovoo, etc would help move things along. That way you don't have to type everything which slows up game play.

I think you should do the terrain. Simply becase terrain can be rather confusing. 40k version 3 and 4 are great for vassal while 5 and 6 presents problems due to true line of sight.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 14, 2013, 08:40:24 AM
Quote from: Chicop76 on May 14, 2013, 02:53:05 AM
I think you should do the terrain. Simply becase terrain can be rather confusing. 40k version 3 and 4 are great for vassal while 5 and 6 presents problems due to true line of sight.
Do you mean the "Observer" set-ups terrain? OR that players agree before the game starts what the characteristics of each piece of terrain is?
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 14, 2013, 11:41:43 AM
An independent observer would be good for judging heights and stuff, so basically, they host/set up the board?




Anyway, if anyone wants to try setting up a test game, drop me a PM and I'll see what I can do.




Really? No one? Cor, this is boring :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 26, 2013, 05:54:31 PM
Alrighty then.

I'm hoping some of you have played a game or two with Vassal. For those that are at a complete lose, I will be avaiable to game against so you can get your bearings with the system.

I have a new skype set-up, so if you guys are interested, send me a note.

Make sure you have the most recent Vassal, and 40k Module ready and installed, unless you need help with that also. :P

Would be cool to get this Campaign started before the end of June :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Will's on Fire on May 27, 2013, 07:17:53 PM
I can possibly throw myself into this if it's not too late? :)

- Will
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Railgun Convention on May 27, 2013, 07:41:13 PM
Sure :). Narric and I had a test game last night, which went well (for me, anyway). If Narric is available, we can try a test game with observer.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on May 27, 2013, 08:15:38 PM
Posted up a very simplified Battle Report in the board :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on October 15, 2013, 01:45:14 PM
*Le Bump*

Re-kindling some form of interest.

I need to keep on top of my activites on this forum :P
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Mabbz on October 15, 2013, 01:49:05 PM
Well, now that I actually know how to use vassal I am far more interested in this.
Title: Re: Second Sphere Campaign – Storm of the Centaurus Arm
Post by: Narric on October 15, 2013, 07:55:39 PM
Knew it was a good idea to search for it. Just found a nice pack of 18 Vassal Ready maps.

This is great for myself personally, but also highly useful for this campaign, as Map generation is the most time consuming part.

The Download is here: http://www.mediafire.com/?edp5iysxp31c27y
And here you can preview the maps in the pack: http://s540.photobucket.com/user/miggles72/library/Vassal%20Maps?sort=3&page=1

If we use one map per round, that gives us the chance to have up to 18 rounds of this campaign, before considering different deployment types. Alternatively, it can be rolled for which map can be used per game, with repeated maps up to the players to decide if it should be re-rolled.