Second Sphere

Enclave => Online Roleplaying => Topic started by: Narric on November 08, 2018, 08:22:04 pm

Title: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 08, 2018, 08:22:04 pm
Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).

The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/45617297_974270146111658_2268841732814667776_o.jpg?_nc_cat=111&_nc_eui2=AeFesftY2rr7YuwYv0cLGJcTNxe9lorjwTMtoYtw_1k9sM0CL1VT8iSXBr0rUAAqnaS24ExHG9Oeoimv0-2MKQuBwNp0AzfA6SM_8J_nNbvAsg&_nc_ht=scontent-lhr3-1.xx&oh=2b1af31a8bf7f960b90b7056502efb10&oe=5C3C21C2)

Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.

The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.



I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...

If people are interested I can post more info.

World Building
Carandia can be found across a vast ocean from the major continents of the world. It is mainly an isolated nation, often times ignored by the rest of the world, and by the pantheon of gods others would call upon. This doesn't mean divine intervention is unheard of, but deities that watch of the Island are more fundamental.

Cities
Camudara
Local history: Ancient city. Site of first landing on Carandia. It and most of the western island fell centuries ago and have become overrun with human/elf hybrids. Artefacts from this distant era make it a favourite for graverobbers, adventures, and academics alike.
Vantadurn
Local history: Built within and around a dormant volcano. The dwarves are constantly designing and building ever more fearsome weaponry, armour, and warmachines, though the reason for it has long since been forgotten by the other races.
Merivoon
Local history: When Camudara fell it become an emergency seat of authority of the island, until Camaruda Citadel was built. The Elves control most of the city now, and are fair with members of the other races, but firm when it comes to the law.
Camaruda Citadel
Local history: Camaruda Citadel was original the home of a virtuous king of the humans, who ruled much of the island in the power vacuum after Camadara fell. It is only accessible by ferries across the waters.
Saltsbury
Local history: Saltsbury started originally as a single fishery of the fresh water lake, but trade and its central location naturally made it grow to the well-built city it is today. Many restaurants feature fish dishes as signature choices.
Avana
Local history: Second only to Vantadurn, Avana is haven for inventors and spellsmiths.
Fort Yraven
Local history: The original structure is human by design, but when the fort was abandoned, it become a haven for teiflings, and down on their luck Dragonborn. These groups slowly rebuilt and expanded the fort into the haven it is today.
New Cantor
Local history: Birthplace of a legendary figure with striking red and blonde hair.
East Gemos
Local history: Larger than West Gemos. Notorious for competitive inhabitants.
West Gemos
Local history: More wealthy than East Gemos. Revered for its Academic focuses.
Vrak Kome
Local history: The only city with a large Half-Orc presence. Its leaders are wise enough to have kept the city prosperous with little issue from the other races, and has a mostly integrated society within its limits.



The story will begin in West Gemos, in a tavern called The Grey Nightingale.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Scout Sergeant Mkoll on November 08, 2018, 10:21:05 pm
Oh, you know just how to bring me back. :P Sounds good to me. :) Using the dnd character build or a different format for it?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Railgun Convention on November 08, 2018, 10:42:55 pm
Ah, what the hell, I'll have a go.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 08, 2018, 11:16:25 pm
Oh, you know just how to bring me back. :P Sounds good to me. :) Using the dnd character build or a different format for it?
I think my problem with my previous attempts at being a DM has been my need to re-invent the wheel of character design and mechanics for the RP. If I just stick to the tried & tested core D&D rules (5th ed btw) not only do I have an actual book to reference, but others can give me pointers on things :P

[Edit]

Player Character Log
CammerzNyx the Urchin[link] (https://secondsphere.org/index.php?topic=2508.msg39874#msg39874)
MabbzBenjamin the Acolyte[link] (https://secondsphere.org/index.php?topic=2508.msg39891#msg39891)
JacurutuAela the Outlander[link] (https://secondsphere.org/index.php?topic=2508.msg39900#msg39900)
RailConObsidian the Soldier[link] (https://secondsphere.org/index.php?topic=2508.msg39903#msg39903)
MkollHlaine the Soldier[link] (https://secondsphere.org/index.php?topic=2508.msg39912#msg39912)
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on November 09, 2018, 06:40:44 am
I'm always up for a bit of forum roleplaying. That said, I've never played DND before, so this will be an interesting new experience for me. Did someone say the rules are free online?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on November 09, 2018, 07:40:48 am
Well I ran a one-off 5e game not long ago but I've never been a PC in one, although I have plenty of experience with other RP systems. I'll certainly be up for giving this a go.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: BigToof on November 10, 2018, 01:52:02 am
Really wanting to play more RPGs, but also wanting to run one myself (and actually do it right).

The Isle of Carandia is my original location, and while I'd like to use the base races from the D&D Player book, the Gods of the Isle are different to what you've had before.

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/45617297_974270146111658_2268841732814667776_o.jpg?_nc_cat=111&_nc_eui2=AeFesftY2rr7YuwYv0cLGJcTNxe9lorjwTMtoYtw_1k9sM0CL1VT8iSXBr0rUAAqnaS24ExHG9Oeoimv0-2MKQuBwNp0AzfA6SM_8J_nNbvAsg&_nc_ht=scontent-lhr3-1.xx&oh=2b1af31a8bf7f960b90b7056502efb10&oe=5C3C21C2)

Its mostly temperate in climate, but the mountain in the center reaches far enough for its peaks to have seasonal ice coverage.

The Capital of the Isle of Camaruda Citadel, named in homage to the lost city of Camudara. Many cities across the isle are home to all the races, but a few have higher proportions of specific races.



I'm not looking for a specific number of players, as I think I can scale encounters accordingly. While I do have a set quest to start with, I did create this entire island nation, sooo...

If people are interested I can post more info.

Bless you you beautiful GM.

I'll be glad to join if anyone's up for having me.

The DnD website used to have quick start rules as PDFs.

If everyone isn't familiar with 5th, I'd recommend us using just the basic rules to start with and going from there unless we want to delve into something more?

BTW, as GM did you have an idea as to what kind of campaign you were interested in running?

i.e. Is this High Fantasy, Low Fantasy, Warhammer Fantasy with the ID scratched off?

Best,
-BT
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 10, 2018, 02:52:04 am
BTW, as GM did you have an idea as to what kind of campaign you were interested in running?

i.e. Is this High Fantasy, Low Fantasy, Warhammer Fantasy with the ID scratched off?
Best,
-BT
Low fantasy I think is best to start with for me.

I'll be posting some more details of the island in my OP. Mainly just some lore on the major cities, and the starting location.

And currently I have a simple quest in mind. I've kinda balls'd up a couple RPs in the past by tying it to a large overarcing story, so this time I'm just gonna try and have smaller session length-esque quests in mind, and lets the PCs interact with the world more organically.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on November 11, 2018, 09:58:49 am
Would we be starting at level 1 or a little higher? Any classes you're disallowing given the low fantasy nature of it?
I'm going through the 5e rulebook and starting to put together character ideas.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 11, 2018, 10:01:27 am
Level 1 to start with.

Characters don't need to be from the island btw, so don't feel tied to its lore for the characters ;)

[EDIT]

World Map with town names.

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/47077220_986210844917588_1697626917991088128_o.jpg?_nc_cat=102&_nc_eui2=AeGXEyMRyds3EW0tiONslCEqqH4vWXpvCTMuZfFKQ-brY7R1gUKWAgpF6ZH9V5nhDskS7AHYOjG8nFQyaZBsB2UeVk1VTg5mPLZwa_pv5evpYg&_nc_ht=scontent-lhr3-1.xx&oh=ab34b33d8d6d8db2f0afda938231a49e&oe=5C67A91A)

Cities (Black dots)
1.   Camudara   2.   Vantadurn   3.   Merivoon   4.   Saltsbury   5.   Avana   6.   Fort Yraven   7.   New Cantor   8.   East Gemos   9.   West Gemos   10.   Camaruda Citadel   11.   Vrak Kome
 
Towns
1.   Clamsbar   2.   Ratsbar   3.   Vitchbar   4.   Durnavale   5.   Untersbar   6.   Aezardsbar   7.   Baylebar   8.   Goomsvale   9.   Saltscross   10.   Yravencross   11.   Canalvale   12.   Grazervale   13.   Camaruvale   14.   Lakenvale   15.   North Varabar   16.   South Varabar   17.   Gemoscross   18.   Twillvale   19.   Atchevale   20.   Komebar   21.   Squambar   22.   Ightibar   23.   Eriobar
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: BigToof on November 11, 2018, 10:57:51 pm
I've had the sudden realization that I'm going to be afk at the end of November.
Do we know when we were trying to start?
If soon, I might have to back out, sorry!

Best,
-BT
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 11, 2018, 11:37:06 pm
My intent is that most of the week can be smaller interactions, with major things like combat or significant quest progression being done over Saturday and Sunday.

By the way guys, I coded a basic character sheet (https://secondsphere.org/index.php?topic=2510.0) for everyone to use. Spell slots are a simple list, hence I didn't include them, and we'll have character descriptions anyway. If you folks need more info for character making, post here, or PM me.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on November 12, 2018, 11:57:39 am
Alright, let's give this character sheet a try.

Character Name: Nyx
Class & Level: Warlock 1 Background: Urchin Player Name: Cammerz
Race: Gnome (Rock Gnome) Alignment: Neutral-Good Exp: 0xp
Strength:
[8]
(-1)
Dexterity:
[14]
(+2)
Constitution:
[14]
(+2)
Intelligence:
[14]
(+2)
Wisdom:
[10]
(0)
Charisma:
[15]
(+2)
Passive Wisdom:
(10)
Proficiencies and
Languages:
Common, Gnomish, Light Armour, Simple Weapons, Disguise Kit, Tinker's Tools, Thieves' Kit
Inspiration:
Proficiency Bonus: [+2]
Saving Throws:
[Proficient in Wis and Cha, Advantage on Int, Wis and Cha vs Magic]
Skills:
[Advantage on Arcana, History, Sleight of Hand and Stealth]
Armour Class: [13]
Intiative: [+2]
Speed: [25']
Hit Point Total: [10]
Hit Dice: [d8]
Attacks and Spellcasting:
Eldritch Blast | +4 | 1d10 Force
Crossbow | +4 | 1d8+2 Piercing
Mace | +1 | 1d6-1 Bludgeoning
Equipment:
Light Crossbow (20 bolts)
Arcane Focus (Wand)
Dungeoneer's Pack
Leather Armour
Mace
2x Daggers
Map of East Gemos
Set of Common Clothes
Belt Pouch containing 10gp
Wigly (Pet Mouse)
Personality Traits: I hide scraps of food and trinkets away in my pockets
Ideals: I help the people who help me - that's what keeps us alive
Bonds: I owe a debt I can never repay to the person who took pity on me
Flaws: People who can't take care of themselves get what they deserve
Features and Traits:
  • Darkvision - 60' Dim becomes Bright, Dark becomes Dim
  • Add twice proficiency bonus to Intelligence (History) for magical items, alchemical objects or technological devices
  • Otherworldly Pact - The Fiend
  • Dark One's Blessing - Reduce a hostile creature to 0hp, gain temporary hp = Warlock lvl + Cha
  • City Secrets - When not in combat, you (and any companions you lead) can travel between any two locations in a city twice as fast as your speed would normally allow.



On top of all that I know two Cantrips: Eldritch Blast and Mage Hand, I know two spells: Burning Hands and Hex, I have a single 1st level spell slot which I can re-use after a short or long break. My spellcasting ability is Charisma, my Spell save DC is 12 and my Spell Attack Bonus is +4.


If we find ourselves short in any particular area then I would be willing to replace this with a different character to plug any gaps before the campaign starts. This one is actually a reimagined version of a 4e character I created as a back-up in case my Goliath Monk died but that game has ended and I like the concept.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 12, 2018, 09:07:43 pm
Looks good :3 As it happens, the Gnomes and Halfings of Carandia are well known for their inventions and spellsmithery. Do you mind using the List function to break up the Feats and Traits section? Gonna go update the blank.

OP updated with all major city info. Named towns are open for backstory if you'd like to fill a little in yourself. In my mind, they're mostly Half-orc populations
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 16, 2018, 08:57:21 pm
Would like two or three players to get this started. We have Nyx, so I'll be updating an earlier post for Character sheets.

Had a few ideas from a colleague in work, so this should be fun :P
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on November 17, 2018, 04:53:18 pm
I'm in the process of making my character (a human cleric, if you're curious), I've just been busy with work these last few days. Hopefully I'll be able to post tomorrow.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on November 18, 2018, 07:51:59 pm
Work in progress, I should be able to get it finished in a day or two.

Character Name: Benjamin
Class & Level: Cleric 1 Background: Acolyte Player Name: Mabbz
Race: Human Alignment: Chaotic-Good Exp: 0xp
Strength:
[15]
(+2)
Dexterity:
[12]
(+1)
Constitution:
[14]
(+2)
Intelligence:
[11]
(+0)
Wisdom:
[16]
(+3)
Charisma:
[11]
(+0)
Passive Wisdom:
(10)
Proficiencies and
Languages:
Common, Dwarvish, Light armor, medium armor, shields, Simple weapons
Inspiration:
Proficiency Bonus: [+2]
Saving Throws:
[Wisdom, Charisma]
Skills:
[Advantage on Insight, Religion and Persuasion]
Armour Class: [12]
Intiative: [+1]
Speed: [30']
Hit Point Total: [10]
Hit Dice: [1d8]
Attacks and Spellcasting:
Mace 1d6 Bludgeoning
Thaumaturgy (Cantrip)
Sacred Flame (Cantrip)
Guidance (Cantrip)
Equipment:
Leather Armour
Mace
a prayer book or prayer wheel,
5 sticks of incense
vestments,
a set of common clothes,
a pouch containing 15 gp

Personality Traits: Nothing can shake my optimistic attitude.
Ideals: Rich people do not deserve the wealth they have acquired.
Bonds: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
Flaws: I am suspicious of wealthy strangers and expect the worst of them.
Features and Traits:

I think that's done now. Let me know if you see any information I missed, this is my first D&D character.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 20, 2018, 11:27:28 pm
Looks good so far as I can tell. Add "Acolyte" to your background box. Technically your Ideal isn't an option for a Cleric, but considering it lines up well with Karuma, who can be your patron God, I'm fine letting that pass :3

Interesting combination of characters at the moment. An Urchin that turned to dark forces for power, and an Acolyte desiring change in the world. A duo who would likely change the world if they can agree on what the result should be, I can imagine :3
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Jacurutu on November 21, 2018, 12:59:50 am
Greetings.

I am Jac, and this is my character sheet.

Character Name: Aela
Class & Level:Rogue 1Background:OutlanderPlayer Name:Jacurutu
Race:Wood-Elf Alignment:Neutral GoodExp:0
Strength:
[10]
(0)
Dexterity:
[17]
(+3)
Constitution:
[14]
(+2)
Intelligence:
[12]
(+1)
Wisdom:
[14]
(+2)
Charisma:
[8]
(-1)
Passive Wisdom:
(16)
Proficiencies and
Languages:
Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, longbows, thieves' tools, lyre, Elvish, Common, Sylvan
Inspiration: [Yesn't]
Proficiency Bonus: [+2]
Saving Throws:
[Dexterity +5, Intelligence +3]
Skills:
Acrobatics +5, Athletics +2, Investigation +3, Perception* +6, Sleight of Hand +5, Stealth* +7, Survival +4
*=Expertise

Armour Class: [14]
Intiative: [+3]
Speed: [35]
Hit Point Total: [10]
Hit Dice: [1d8]
Attacks and Spellcasting:
Shortbow | +5 | 1d6+3 Piercing (80/320)
Dagger    | +5 | 1d4+3 Piercing (20/60)
Rapier     | +5 | 1d8+3 Piercing
Equipment:
  • Rapier
  • Shortbow
  • Quiver containing 20 Arrows
  • Backpack
  • Bedroll
  • Mess Kit
  • Waterskin
  • Day's Ration x 10
  • Tinderbox
  • 50ft Hempen Rope
  • Torch x10
  • Leather Armor
  • Dagger
  • Set of Thieves' Tools
  • Staff
  • Hunting Trap
  • Wolf Fur Collar (Hunting Trophy)
  • Travelling Clothes
  • Belt Pouch
  • Gold: 10
Personality Traits: From afar I observe, but when the time comes, I act.
Ideals:Despite impressions, I will always strive to do right by others.
Bonds:I lend no aid for nefarious gain. I am no thief, nor assassin.
Flaws:I am not well liked, even among my people. Often I come across as abrasive.
Features and Traits:
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in Perception.
  • Fey Ancestry: You have advantage on saves against being charmed, and magic can't put you to sleep.
  • Trance: Elves meditate deeply, remaining semiconscious, for 4 hours a day in place of sleeping. You gain the same benefit that a human does from 8 hours of sleep.
  • Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Fleet of Foot: Your base walking speed increases to 35 feet.
  • Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
  • Expertise: Perception, Stealth
  • Sneak Attack: 1d6 Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

    You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
  • Thieves' Cant
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on November 21, 2018, 06:32:30 am
Welcome aboard, Jac

Looks good so far as I can tell. Add "Acolyte" to your background box. Technically your Ideal isn't an option for a Cleric, but considering it lines up well with Karuma, who can be your patron God, I'm fine letting that pass :3

Interesting combination of characters at the moment. An Urchin that turned to dark forces for power, and an Acolyte desiring change in the world. A duo who would likely change the world if they can agree on what the result should be, I can imagine :3
Added in now. I assumed the various personality tables were just guidelines for if you couldn't think of your own character, so I only used them when I couldn't think of my own. And yes, I'd intended for Karuma to be my patron
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Railgun Convention on November 21, 2018, 08:54:45 pm
Dwarf fighter incoming! Please wait whilst this character is generated...
Stat roll: 3 3 7 13 17 19 (http://dadi.lapo.it/1542898068)

Character Name: Obsidian Ironforge
Class & Level: Fighter: 1Background: Soldier Player Name: Railgun Convention
Race: Mountain Dwarf Alignment: Lawful Good Exp: 0 Age/Size: 70, 4' 4" (Medium)
Strength:
[19]+2=21
(+5)
Dexterity:
[3]
(-4)
Constitution:
[17]+2=19
(+4)
Intelligence:
[13]
(+1)
Wisdom:
[7]
(-2)
Charisma:
[3]
(-4)
Passive Wisdom:
(Perception)
Proficiencies and
Languages:
  • Common, Dwarfish
  • Battleaxe, Handaxe, Light Hammer, Warhammer, Simple Weapons, Martial Weapons
  • All Armour
  • Smith's Tools, History (Stonework)
Inspiration: [__]
Proficiency Bonus: [+2]
Saving Throws:
[ADV: Str, Con]
Skills:
Advantage: Intimidation, Athletics, Perception, Survival
Armour Class: [16(+2)]
Intiative: [__]
Speed: [25]
Hit Point Total: [14]
Hit Dice: [1d10]
Attacks and Spellcasting:
  • Battleaxe | Atk Bonus | 1d8 slashing
  • Handaxe | Atk Bonus | 1d6 slashing, thrown (range 20/60)
Equipment:
  • Vantadurn Guard Captain's Insignia
  • A claw from a brown bear
  • Deck of cards
  • Common clothes
  • Coin pouch (30gp)
  • Chain mail
  • Battleaxe
  • Shield
  • 2x Handaxes
  • Dungeoneer's pack
  • Bedroll
  • Mess Kit
Personality Traits: I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Greater Good
Bonds: I fight for those who cannot fight for themselves.
Flaws: I have little respect for anyone who is not a proven warrior.
Features and Traits:
  • Darkvison: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage
  • Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Dwarven Armour Training: You have proficiency with light and medium armor.
  • Tool Proficiency (Smith): You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
  • Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Fighting Style: Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Obsidian is a Captain in the Vantadurn Guard, a force that values strong discipline and iron resolve. It is not known why Vantadurn maintains and equips such a force, as the city has made no hostile overtures towards its neighbours; however, its members are well respected among fighting companies across Carandia. The Dwarves of Vantadurn show favour to Grenator, the God of Forges, and Obsidian is no exception in this, following the ways of the smith as her kin before her have done for centuries.

Obsidian is currently angling for promotion, certain that her resolve and ability is needed further up the chain of command. However, the Guard puts a lot of value on combat experience and outside knowledge, which requires those who wish to lead to prove themselves in adventures and battles across the land. Her trials to make Captain required her to defeat a large creature, in her case a roaming bear, to prove her mettle in hard combat. To this end, Obsidian seeks to make a name for herself in the outside world, and intends to return home with some powerful defensive artefact or weapon with which to bolster her homeland's armoury.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 21, 2018, 10:31:04 pm
Looks cool so far, though I must why a Captain of the Guard would be out and about sidequesting from their job? Wouldn't that be a goal, or ultimate adventure reward for the character?
As an alternative, maybe they can be connected to some fantastic weapons or armour crafting technique like via familial prestige (also explains size of coin purse), and they're currently a soldier working their way up the ranks, with their current task being a scouting roll to see what the island beyond Vantadurn is dealing with?
This would be minimal character backstory changes and allows for growth and for them to carve a real name for themselves?

I'm over here generating some NPCs so I don't have to pull them out of thin air later.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Railgun Convention on November 21, 2018, 11:22:00 pm
I have some idea about having been sent on a quest (possibly politically motivated to get her out the way) to find some important relic, perhaps a magical core of some sort to power a war machine. Your suggestion works too though - I'll keep tweaking for now.

What system are we using for Stat roles? I've used a few different ones in the past, so I'm not even sure which is standard, and the WotC basic rules pdf doesn't say anything.

EDIT: I've added on a line about why a Captain would be out adventuring. Any good?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 22, 2018, 12:07:38 am
What system are we using for Stat roles? I've used a few different ones in the past, so I'm not even sure which is standard, and the WotC basic rules pdf doesn't say anything.
I have a thread for online dice rollers here (https://secondsphere.org/index.php?topic=2518.0). For now, if you just want to do your basic six rolls, use the Tari Dadi link, and throw in "6D20" and you got your stat scores.

I like the addition to her backstory. I'll have to see about making some legendary artifacts for you to fight for in future ;)
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Jacurutu on November 22, 2018, 06:16:30 pm
Just wanted to make sure since seeing stats being rolled. I used standard array, but I can roll instead of you would prefer
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Railgun Convention on November 22, 2018, 06:28:10 pm
So I got one hell of a stat roll... Pretty sure this is why my groups never used D20s...!
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Jacurutu on November 22, 2018, 07:13:56 pm
So I got one hell of a stat roll... Pretty sure this is why my groups never used D20s...!

I am more concerned about having too many crippling weaknesses than I am having many strengths. I'd rather have a well rounded character than a glass canon or one trick pony, but that is just my personal preference. I am more than happy to roll and use the rolled stats to inform how the character acts.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Scout Sergeant Mkoll on November 22, 2018, 09:18:23 pm
Apologies for the delay, I'm currently in the middle of a fiendishly hard run of overtime. I shall however get a character written up tomorrow evening if that's ok?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on November 23, 2018, 07:57:08 am
I should probably point out that I too used the standard array for my characteristics.

When I find a little time I'll write up a little backstory for Nyx and either post it in here or PM it to the GM.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Scout Sergeant Mkoll on November 23, 2018, 11:37:40 pm
Edit: Ok, had a bit of time togo over what I'd missed and edit the backstory properly.
Stat roll (http://lapo.it/rpg/dadi.php?time=1543010697&fbclid=IwAR22Koj0QcKbOjIz60jB_YKjA9cYDtO8XkqMG0pKs_D1dzpRix-6jxdOhzQ)

From a young age Hlaine always wanted to explore, if he saw a river or a village from atop the trees he'd want to investigate but he was always told he was too young. Then, when that excuse no longer kept him in check he found nobody would accompany him, preferring instead to play games he had no interest in, so Hlaine set about exploring on his own. By the time he came of age he knew the area around his village better than almost anyone, even better than some of the village elders. A few close calls with wolves and other beasts taught him the advantage of caution, and his stealth steadily improved. When he came of age he opted to join the local military, quickly earning a reputation for stealth and for tracking which got him into scouting where he showed a knack for hunting and survival as well. Having served for 30 years and seeing no further prospects for advancement Hlaine left the military in search for more profitable ventures. He currently takes on anything from hunting monsters, especially the vile Orcs and Kobolds; to tracking down thieves and even, on one occasion, runaway children from rich households because the "distraught" parents were prepared to pay. Spending so much of his youth exploring alone Hlaine struggles to form strong bonds with people unless they have somehow won his trust, usually in combat. This has not been made easier by losing most of the few friends he managed to make  in the military.

Character Name: Hlaine Caober
Class & Level: Ranger: 1Background: Soldier/Scout Player Name: Scout Sergeant Mkoll
Race: Stout Halfling Alignment: Neutral Good Exp: 0 Age/Size: 53, 3ft 3" (Small)
Strength:
[8]
(-1Modifier)
Dexterity:
[18]
(+4 Modifier)
Constitution:
[14]
(+2 Modifier)
Intelligence:
[16]
(+3 Modifier)
Wisdom:
[14]
(+2 Modifier)
Charisma:
[8]
(-1 Modifier)
Proficiencies and
Languages:
  • Common, Halfling, Orcish
  • Simple and Martial weapons
  • Light armour, Medium armour, Shields
  • Gaming: Bone dice
  • Vehicles (land)
Inspiration: [__]
Proficiency Bonus: [+2]
Saving Throws:
[ADV: Str, Dex]
Skills:
Athletics, Intimidation, Perception, Stealth, Survival
Armour Class: [15(+4)]
Intiative: [__]
Speed: [25]
Hit Point Total: [12]
Hit Dice: [1d10]
Attacks and Spellcasting:
  • Mace | Atk Bonus | 1d6 bludgeoning
  • Longbow | Atk Bonus | 1d8 piercing (range 150/600)
Equipment:
  • Longbow with 20 arrows
  • 2 x Mace
  • Leather armour
  • Common clothes
  • Bedroll
  • Mess Kit
  • Set of bone dice
  • Orc dagger taken from an enemy
Personality Traits: I tend to focus on survival in a tight spot. The job can always be finished later, unless you're dead.
Ideals: Winning is nice, surviving is better.
Bonds: I fight for those who fight for me.
Flaws: Impatience with those who revere bravado
Features and Traits:
  • Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. You have advantage on saving throws against being frightened.
  • Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
  • Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Favoured enemy: Kobolds and Orcs
  • Natural explorer: Forest

 Roll for starting gold (http://dadi.lapo.it/1543177775) (5d4x10)
Gold: 140
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 24, 2018, 09:35:08 pm
Can we have some pronouns for a few characters please? Its a little hard to write when some are ambiguously gendered :P

RP thread is up.

https://secondsphere.org/index.php?topic=2519.0

The flaws of the two soldiers seem interesting to play off.

The world is in motion now. Lets see what you do with it.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on November 27, 2018, 08:39:01 pm
My fault for not showing where cities and towns are relative to eachother. I've updated an earlier post (https://secondsphere.org/index.php?topic=2508.msg39868#msg39868) to include that info.

Something else I forgot to include. When you want to use a skill for something outside of combat, its probably best to write a post of intent, with it finishing with your dice roll (stating modifiers if not included in roll). I can then use the result to state what the outcome is. a little bit slower than real D&D, but means you don't have to wait for me to figure out the difficulty of the action. Also ensures there is a little risk to what you're doing :P
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on December 25, 2018, 01:55:47 am
Sorry for not updating yet. Really drained from traveling to see family and work. Will carry on once either the weekend before New Years, or first weekend of new Years :3
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on December 25, 2018, 09:58:53 am
Makes sense, I can't be around much over Christmas either.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on January 06, 2019, 01:32:02 am
New post, and first of new year is up.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on January 22, 2019, 12:47:43 pm
I have a feeling we might need a little GM input to keep things moving
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on January 27, 2019, 03:21:48 pm
Sorry for keeping you waiting guys.

Now its time for a little bit of combat. This will be Three rounds Rapid. First you need to roll the usually D20 for Initiative this first time, then also decide what you'd do each round and make appropriate rolls. This is all PM'd to me and I make another post with the outcomes.

Talking is a free action so you can still do simple things in the RP, but you're limited to setting up for an attack, not the follow through.

Cammerz and Jac, As well as Initiative, roll an extra D20 to attempt to dispel the sleep enchantment on you. Include normal attacks for if you're successful. Continue until your character wakes up. The enchantment only lasts 60 seconds though, but that could potentially keep you out the entire fight.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on January 27, 2019, 10:54:13 pm
Remind me how we're doing dice rolls again? Do you have some specific method you want us to use or are you happy for me to just roll some actual D20s and tell you the results?

Also am I right in thinking that with Advantage I roll twice and pick the highest? (Nyx has Adv. on Int, Wis and Cha saving throws against magic and magical effects, I'm presuming Sleep falls under those criteria?)
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on January 28, 2019, 12:06:24 am
For Abilities, declare what you're attempting, and roll a D20 (Online dice rollers here (https://secondsphere.org/index.php?topic=2518.0), I used Tira Dadi). I then post the result of what you attempted.

For Combat, Declare what weapon/spell you're using, and roll D20 with relavent modifiers, and relavent damage dice together. then as above I make a larger post for the whole combat encapsulating three rounds (Three Rounds Rapid)

Sleep doesn't incur any saves. It simply renders the weakest unconcious for 60seconds. I've house ruled you can wake yourselves up with a D20 roll before your would make an attack for your turn, but party mates can use an action with no roll to wake you up.
Quote from: D&D Player Handbook P.276
Sleep
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch o f fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

With regards to (dis)advantage, it is indeed two dice for the relavent roll, picking highest for advantage, and lowest when at disadvantage.
Quote from: D&D Player Handbook P.173
Advantage and Disadvantage
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.

If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.

[Quick edit]
Nyx being a Rock Troll only confers adv on the saving throws. so far as I can see it doesn't grant a saving throw. If you know which section I'm missing, point it out to me?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on January 28, 2019, 07:32:07 am
Ah, I assumed the d20 roll was a saving throw rather than a house rule. My mistake.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on February 02, 2019, 07:47:37 pm
Don't forget to submit your TRR :3
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on February 10, 2019, 08:08:40 pm
So who are we waiting for?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on February 10, 2019, 10:08:49 pm
Everyone but you :P

I made a mistake and I'm gonna be correcting it in the combat post, but i still need actions/choices from the players.

If I don't get anything from anyone by next weekend, I'll assume basic attacks against the goons. That may not be the most useful to you all.

[Edit]
2/5 actions received :p
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on February 11, 2019, 01:28:48 pm
Can I check that you've received mine? Because I sent it quite some time ago.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on February 11, 2019, 04:21:09 pm
Can I check that you've received mine? Because I sent it quite some time ago.
Somehow I missed it. The explains why I thought a second person had also sent m actions :p

So just needing Jac and RGC then.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on February 18, 2019, 11:17:46 pm
Not a perfect landing for Aela, but I'm sure it was an impressive leap.

To be honest was worried you'd all go murder-hobo on me, but I like this result.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on February 25, 2019, 12:48:10 pm
Just to check, was that round 1 or was that the first three and you now want our next three rounds of actions?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on February 25, 2019, 07:10:03 pm
That was the three rounds. Unless you want three more rounds to kill the remaining goon whose prone on their face in the middle of the alley with a scorch mark across their back?

The goons were fairly brittle (an considering their rolls, pretty fail), so the fight was highly unlikely to last beyond three, beyond everybody failing all their rolls.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on February 25, 2019, 09:05:20 pm
Okay, I can have some fun with this
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Mabbz on March 20, 2019, 11:05:59 am
I've forgotten what I need to roll for Spellcasting, and I don't have time to look up the rules right now, but so help me I'm burning that horse as soon as I can reread the rulebook.
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Cammerz on March 20, 2019, 01:25:57 pm
Well I suppose it's better than flogging it. Out of interest, how many players are still active in this? Are people still involved but their characters wouldn't be doing anything right now or is it just Nyx and Ben left?
Title: Re: Isle of Carandia (Feeler/OOC thread)
Post by: Narric on March 20, 2019, 06:54:51 pm
I've forgotten what I need to roll for Spellcasting, and I don't have time to look up the rules right now, but so help me I'm burning that horse as soon as I can reread the rulebook.
I can do it my end if necessary :3

Well I suppose it's better than flogging it. Out of interest, how many players are still active in this? Are people still involved but their characters wouldn't be doing anything right now or is it just Nyx and Ben left?
I'll poke Mkoll and Jac on Facebook. Sadly I don't have Railgun to poke, so don't know what happening their end. Hope he's alright.