Second Sphere

Hobby Creations => Hobby => Topic started by: Wargamer on July 24, 2012, 01:13:51 PM

Title: Whirlwind Hunter
Post by: Wargamer on July 24, 2012, 01:13:51 PM
The Whirlwind Hunter was developed to provide Astartes ground forces with a reliable anti-air platform. Based on the Whirlwind, the Hunter replaces the conventional multi-launcher with a drum-fed hunter killer platform mated to a sophisticated logic engine and targeting auger. The weapons payload is more than enough to bring down even the most heavily-armoured flyer, whilst its advanced targeting algorithms ensure that once a flyer has been locked on, there is little hope of evading the attack.

Due to the success of the Hunter, some Chapters have begun adding additional launcher platforms onto the vehicle, doubling its already lethal firepower.

Whirlwind Hunters are not designed to engage ground forces, but at a push they can be pressed into the role.


Any Black Templar, Blood Angel, Dark Angel, Space Marine or Space Wolf army may purchase a Whirlwind Hunter as a Heavy Support choice.

   CostFASARABs
Whirlwind Hunter951111104
Unit Size: 1.Unit Type: Tank.
Wargear:
  • Hunter Launcher.
  • Smoke Launchers.
  • Searchlight.
Options:
  • May purchase a second Hunter Launcher at +25pts.
  • May purchase any upgrade available to the Whirlwind.

Hunter Launcher:
Range: 72" Str: 8 AP 3 Type: Ordnance 1, Twin-Linked, Skyfire, Auto-Targeting System.
Auto-Targeting System: Target units cannot claim a 'Jink' save against shots fired from a Hunter Launcher.
Title: Re: Whirlwind Hunter
Post by: Railgun Convention on July 24, 2012, 02:04:27 PM
Wasn't there already the Hyperios pattern Whirlwind, which did pretty much the same thing? Should be in IA2.
Title: Re: Whirlwind Hunter
Post by: Charistoph on July 24, 2012, 02:24:40 PM
That is remarkably cheap for how nasty it can be, imo.  At least it isn't AP:2 or 1.
Title: Re: Whirlwind Hunter
Post by: BigToof on July 24, 2012, 02:25:39 PM
Umm... Sorry to say, but the 6th rules say that blasts can't hit flyers...

Methinks this needs a special rule :)

Best,
-BT
Title: Re: Whirlwind Hunter
Post by: Railgun Convention on July 24, 2012, 02:27:19 PM
Quote from: BigToof on July 24, 2012, 02:25:39 PM
Umm... Sorry to say, but the 6th rules say that blasts can't hit flyers...
's not a blast weapon. It's just a really big missile.
Title: Re: Whirlwind Hunter
Post by: Wargamer on July 24, 2012, 02:46:57 PM
Quote from: Charistoph on July 24, 2012, 02:24:40 PM
That is remarkably cheap for how nasty it can be, imo.  At least it isn't AP:2 or 1.
I was debating back and forth with a lot of factors... the Hydra, for example, is only 75pts and for that it gets four 72" TL autocannon shots, with the Skyfire and Advanced Targeting rules.

The Hunter is certainly scarier against tougher flyers / skimmers, but the Ork / DE flyers will likely be far more afraid of the Hydra, which as I said is cheaper.
Title: Re: Whirlwind Hunter
Post by: Lord Sotek on July 24, 2012, 04:46:30 PM
If this is basically a Whirlwind armed with an HK-launcher on crack (or possibly krak :P ), shouldn't its missiles have infinite range like HK's do?
Title: Re: Whirlwind Hunter
Post by: Wargamer on July 24, 2012, 05:12:38 PM
Quote from: Lord Sotek on July 24, 2012, 04:46:30 PM
If this is basically a Whirlwind armed with an HK-launcher on crack (or possibly krak :P ), shouldn't its missiles have infinite range like HK's do?
"infinite range" is not something I like unless the weapon blatantly deserves it (ie: it's an ICBM!). Presumably, the Whirlwind cannot maintain a lock-on beyond a certain range, and thus cannot fire beyond that range.
Title: Re: Whirlwind Hunter
Post by: Tactical Genius on July 24, 2012, 06:57:07 PM
Sounds pretty cool to me. i think that it should probably be a rounded 100 pts but it shounds nice. not very tough but will really give flyers somthing to think about. and ofcourse if cant really be used against anything esle so if your oponent doesnt bring a flyer then its pretty wasted.