Second Sphere

Hobby Creations => Battle Reports => Topic started by: BigToof on August 08, 2012, 03:35:44 pm

Title: Battle Anecdotes
Post by: BigToof on August 08, 2012, 03:35:44 pm
Hi All,
I've realized that some of us have great games, but lack the time to do a full report.
Thus, I've created this sticky.
If you have a neat game where something fun, tragic, or otherwise notable happened, please leave as much as you like here.
Feel free to comment on each other, and hopefully it'll keep us all a bit closer and who knows, it might cause more reps to be made :)

Best,
-BT

------------------------------------

I recently had a pretty good game using IG and Sisters of Battle.
1500 pts, using a version of my O'Keefe's goons list, which centers around a Lord Commissar with Ogryn Mob.  Allied them with the sisters, and faced off against a Bad Moonz-style Orks with Battlewagons, Mega-Nobz and Flash Gitz.
Sort of surprising, as the sisters did amazingly well, especially my deep-striking Seraphim.
I eventually got to get my Cannoness into the Ogryn Deathstar and then just started rolling Ork mobz as we had preferred enemy on the charge.
The Dakkajets did hurt though, if only to my squishier mates.
A good game, and let me tell you: Don't underestimate the Nuns with Guns!
---------------------------
Title: Re: Battle Anecdotes
Post by: Wargamer on August 27, 2012, 12:46:29 pm
Last game I played was won and lost by 2".

Pedro Kantor and a full squad of Marines attempted to charge my Guard lines. He had the Warlord trait that granted Furious Charge, so I was utterly boned. It would carry said unit into my deployment zone, winning him yet more VPs and carrying the game.

He came up short. My entire army opened up on the squad, and killed them all with a single surplus wound - if he'd charged and killed just one squad, I wouldn't have had enough firepower to kill Kantor. I won by a single Victory Point.

Amazing how one tiny event can totally reshape a game. :P
Title: Re: Battle Anecdotes
Post by: InsaneTD on August 27, 2012, 01:20:07 pm
This happened back in 4th ed before said editions Chaos Dex. I was using my Tau against a mates Iron Warriors with a Tooled up Daemon Prince. I had 12 Kroot plus a Shaper sitting in a forest just off center of the board  and he decided to remove them, using his Daemon Prince. As the story is now told, "The Daemon Prince walked into a forest and little while later, a Kroot Shaper emerges looking like nothing happened."

On the charge the Prince killed 2 kroot, the turn after, he killed three, and it went on like that for 4 turns before the shaper finally lands the killing blow, taking no wounds at all. They past every check he throw at them. I still lost the game but hell if that wasn't one of my more fun games. :P
Title: Re: Battle Anecdotes
Post by: El ShasOcho on August 27, 2012, 01:28:58 pm
I just had a unit of 5 nob bikers with a boss, all with cybork and FNP, pass 10 consecutive thunder hammer/ lightning claw saves, most of which were the natural invul saves. I rolled about 5 5-6s in a row, my opponent was absolutely flabbergasted and I felt genuinely bad about how ridiculous my rolling was. Two games before I had similar results, while one game before they all died to an entire army worth of splinter cannon and dark lance fire. This was also my first full games with the Bikers, needless to say it certainly won't be my last.
Title: Re: Battle Anecdotes
Post by: Mabbz on August 27, 2012, 02:20:01 pm
For some reason I was playing in a six way game where each player had one force org. choice each. I had my CCS and a chimera that had driven of on it's own while the command squad fired madly at everything near. This, however is the tale of their chimera, not an incredibly tooled up command squad with Straken.

Having been ignored as it drove across the board, it eventually reached a combat involving Ghazghull Thraka, a bunch of nobs, a dreadknight with a hammer and some GK termies. I was bored, so I tank shocked. we quickly agreed on some house rules for tank shocking into combat (I wasn't allied to either player, so it seemed reasonable). Naturally both sides passed all their leadership tests, and both Ghazghull and the dreadknight declared death or glory.

Both failed to even dent the armour. Both were crushed beneath the armoured treads of a 70 point chimera. Sadly, Abbadon then wandered over and destroyed it, but still. Ouch.
Title: Re: Battle Anecdotes
Post by: El ShasOcho on August 27, 2012, 02:21:46 pm
For some reason I was playing in a six way game where each player had one force org. choice each. I had my CCS and a chimera that had driven of on it's own while the command squad fired madly at everything near. This, however is the tale of their chimera, not an incredibly tooled up command squad with Straken.

Having been ignored as it drove across the board, it eventually reached a combat involving Ghazghull Thraka, a bunch of nobs, a dreadknight with a hammer and some GK termies. I was bored, so I tank shocked. we quickly agreed on some house rules for tank shocking into combat (I wasn't allied to either player, so it seemed reasonable). Naturally both sides passed all their leadership tests, and both Ghazghull and the dreadknight declared death or glory.

Both failed to even dent the armour. Both were crushed beneath the armoured treads of a 70 point chimera. Sadly, Abbadon then wandered over and destroyed it, but still. Ouch.


Did the same thing with a trygon and a Rhino once. It was glorious.
Title: Re: Battle Anecdotes
Post by: BigToof on August 28, 2012, 04:03:09 am
Just watched Horde Orks roll over an Air-Necron force.
Lootas+Ageis Line+Shoota denial = win

Wow, maybe things are sort of balanced after all?

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Cammerz on October 13, 2012, 10:40:41 pm
Just had a 5000 point-per-side Apocalypse match, 2v2 players. 5k of Tau (I brought just over half 2000pts of these) vs a mixture of; Grey Knights, IG, Blood Angels, Necrons and Eldar.

Here's just a few things that each side had;
Tau -
Barracuda
2 Remora Stealth Fighters
4 Railheads
6 Broadsides
3 Stealth teams
O'Shovah with the Seven Samurai (our Warlord)

Assorted foes -
Eldrad (their Warlord)
2 Night Scythes
Dreadknight
2 squads of 5 Eldar Pathfinders
Several leman Russes, I think 1 standard and 2 Vanquishers
1 Deep-striking Land Raider
3 Varied units in Terminator armour (I think one of these was a Paladin unit)
3 other Psykers (GK Librarian, Primaris Pskyker and an Inquisitor)

The game was played along a 12'x4' table, with each army setting up along a short table edge (36" no-mans land in the centre). Most of the board was heavily covered in ruins except the far end of each deployment zone and a sorty of road going through the ruined city. So huge amounts of cover. There were 6 objectives spread around the board.
Each side had two Apocalypse assets, one of ours was a minefield which we spread across the road  on our opponent5s half of the board but they were exceptionally lucky with the Warlord traits and rolled the one which lets their entire army have the Moves-Through-Cover rule for Ruins (which is most of the board), and +1 to their cover saves in ruins (so effectively 3+ cover on almost all of the board).

It was a very fun battle which lasted around 8 hours. Highlights include;
- Flyers moving up and down the road blowing things up (very cinematic),
- My Fire Warriors charging a Hellhound with EMP grenades,
- Their Vindicator moving all the way through the ruins to assault the Broadside hill,
- The eventual death of the Dreadknight, its final wounds being lost to my Stealth team and a Broadside railgun shot.
- The rampage of the Dreadknight, Paladins, Terminators, a Chimera and 2 Hellhound varients up one side of the board against Farsight, some XV9s and a load of Fire Warriors,

and most impressive of all;
- a four or five turn combat for control of an objective between three (later two) Fire Warriors and a Blood Angel Assault Marine with a Sanguinary Priest (which ended in a tie at the end of turn 7).

The game ended with the not-Tau winning 4-1 (with the only other objective being contested by that combat). It was close all the way through but the not-Tau's warlord trait really won it for them from the very start.

So, a great game and I learnt some interesting things, namely that Rapid Fire weapons can move and shoot once at full range this edition! That Photon grenades are very worth their points and I will now always use them (EMPs are very cool too, especially when you have 12), That the addition of Snap-fire really changes the game, And that I need to find space in my army list for Stealth Battlesuits.
Also, this was my first game involving flyers, they were quite hard to shoot down but as we had them on both teams it balanced out and I think they improved the game.
Title: Re: Battle Anecdotes
Post by: BigToof on December 24, 2012, 07:51:04 pm
Sorry for the thread Necro, but I've been having some good luck with (of all things) a shooty Dark Eldar FOOT army.
Had a bit of an unfortunately straightforward fight versus Tyranids (poor sods), as I just chipped them to death with poison and ignores cover shenanigans...

Didn't want to make a rep of it, but I have to say that Dark Footdar is quite nasty if you get it going.

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Railgun Convention on December 24, 2012, 08:15:28 pm
Hardly a Necro if A) you made it and B) it's a sticky. Jus' sayin'.
Title: Re: Battle Anecdotes
Post by: BigToof on December 24, 2012, 08:21:09 pm
Haha, point, but there's a bit of a finger-shaking warning when I tried to write in it, so I figured that I should apologize as I'm "technically" breaking the rules :)

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Railgun Convention on December 24, 2012, 09:11:54 pm
Oh, and C), you're a Mod here, so you can ask yourself if it's okay. :P

Now, for the sake of contributing...

Back in 4th edition, I was in a 2v2 tournament. Myself and my friend both took our Space Marines, coordinating what we had to cover as many angles as possible, and it worked. Well, mostly. Our list included a Vindicator, a Predator, a Missile squad of Devastators, and a dozen or so tactical marines backed up by a librarian.

First battle was a table quarters battle against a Grey Knights/Chaos pairing. Most of our forces were backed up against a steep cliff in a corner, whilst the Vindicator swung round our left flank. Abbadon and a large squad of Bezerkers formed up as close to us as they could get, whilst a large squad of Grey Knights struck in on the left. The battle consisted mostly of the Chaos detachment charging forward and being taken down to Abbadon, who promptly routed most of the firebase, but the Vindicator, despite losing its cannon early on, slaughtered the Grey Knights and was able to claim a table quarter. With our home quarter still contested by the Librarian and Abbadon, the tank won us the game.

Round two was the same battle in reverse, but with Victory Points (the old KP), against Blood Angels and lots of Genestealers. The BA threw out a landspeeder - the Missile squad, mounted in a tower, took it down in an instant. Genestealers and Assault Marines tried to rush our left flank - the Vindicator and half a squad with a plasma gun stopped them cold. More 'stealers rushed our right side and reached the squad there, but were held up for the rest of the game, and blocked by the Predator, which nicely filled the gap between the tower the Missile squad was camping on and the edge of the table. We won that game by a landslide.

Round three put us up against a surprisingly similar list, except it replaced the Predator with Terminators, Missiles with more troops, and the Librarian with a Captain. The board was a cityscape, covered in roads and ruins. A road ran down the right side and across the midfields of both ends, and a corridor was on our left. Vindicators and Terminators took to the left, Predator and Tacticals took to the right, and our missiles ended up on a meagre structure in the middle.

Our left flank did well to start with, the Missile squad managing to wreck the enemy Vindicator whilst the terminators managed to shrug off the worst of our fire. The right flank, however, struggled to deal with the surge of enemy troops, and missile fire was mostly deflected - or even blocked outright (damn 4th edition area terrain!) - by the ruins. The game eventually ended with most of the Terminators destroyed by the Vindicator, but with our right flank in pieces and failing fast.

The game was close, but we eventually came up with the most victory points, winning us not just the game but the tournament!

And that must have been about 7 years ago now. Crikey.
Title: Re: Battle Anecdotes
Post by: Chicop76 on January 07, 2013, 01:13:14 am
I remember the time my Tau army was wiping out this sister army. Than what I call main reason #1 why I quit playing Tau, TheTank Shock. At the time this 55 point rhino was ablt to tank shock about 1k points worth of units of the table. I remember it was my HQ unit, stealth squad, crisis squad, and I think 1-2 fire warrior squads. Needless to say I quit that game and stopped playing for a while due to that mess.

Ironically after that game I think 50% of my Tau losses was to, guess what, tank shock. Needless to say I no longer ignore rhinos even if they are weaponless.

To be fair I remember a game I won with guard by puting my chimeras in a circle with my guard in the middle like how cowboys did with wagons vs indians. Surprisingly he couldn't hurt my vehicles since I killed all his anti tank off, glad no thunderhammers on his terminators. The game ended with him trying to glance death my Chimeras to get to my men in the center.
Title: Re: Battle Anecdotes
Post by: Tempest Six Two on January 10, 2013, 10:08:22 am
Had an awesome game with my buddies about a month back, a 2500pts each 4 player apocalypse (so 10K), in which i really got to try out my BA assault units. Dropped them all in via deepstrike, and one of them was intercepted by two jump Bloodclaw packs after it'd finished off the SW scouts on the objective. The BCs hit home with a huge number of attacks, but the Blood Angels held firm and somehow dealt back a similar number.

Almost all the wounds on both sides kept punching through armour and the combat was brutal. Were it not for the Sanguinary Priest, the Angels would have faltered, but with the Blood Chalice nearby they went on to throw down loads of 5s and 6s for Feel No Pain turn after turn, with the Wolves seeming to lose 3 men for every Blood Angel that fell.

After three rounds I had defeated the bloodclaws (26 in total), yet only one gore-soaked BA assault marine remained. He jumped forward with his pack and claimed the central objective, and with it we took the game by 2 VPs.

In another older Apocalypse I remember ending up encircling Abbadon the Despoiler and a his Terminator Retinue with a ring of Dark Angel Tactical Squads brought in via drop pod and a couple in rhinos. 60 Tactical marines leapt from their transports and unleashed, some in rapid fire range, and the entire Terminator Squad vanished as they were rocked by insane amounts of firepower. After the fusilade Abbadon stood alone, reduced to one wound and very very angry- a curse on his lips, he charged towards the closest squad, intent on tearing them limb from limb, but failed to make the distance by an inch. The Sergeant fluidly brought up his Plasma pistol and blew the Despoiler's head into smoking chunks with a single shot.

Suffice to say, we then walked all over the heretic scum from then onwards, as they'd been hoping for Abbadon and his retinue to clear the way.
Title: Re: Battle Anecdotes
Post by: Cammerz on April 20, 2013, 08:44:00 pm
Just completed day 1 of my Team Tournament. Our team of four contains; Grey Knights (Acolytes mainly, no actual GKs), Necrons ('Cron air, two of each flyer), Tau (4th edition because the new 'dex isn't a month old yet, with three Railheads), and my list which is CSMs with Daemon allies.

My list is;
Terminator Lord with Five Terminators,
20 CSMs,
30 Cultists,
10 Bloodletters,
Defiler,
7 Havocs (4 Lascannons),
Bloodthirster

My first game was against a Dark Angel Ravenwing list which besides having loads of bikes, also had a Land Raider Crusader containing a banner hich made every unit within 6" of the Raider have double the number of shots. I lost it in the end although I had been closing the gap after a fairly poor start. MVP goes to the Bloodthirster who single handedly wiped out; a unit of Bikers, a Land Speeder (the one which grants all those saves), the Land Raider, and the squad within which included his Warlord.
The mob of 20 Marines was fairly survivable until Samael and co. decided to assault them (after the plasma cannon shot of course). The 30 cultists sat on my objective and held off three attack bikes (killing two and making the other run away briefly). The bloodletters were poor, wiped out in a single round of shooting before they could do anything. The Havocs also did very little. The Defiler died early. Finally the Terminators deep-struck in front of the Land Raider and missed with both combi-meltas before being obliterated by mass bolter fire.
The Bloodthirster will have taken well over 100 rounds of incoming fire and he almost certainly saved my army from total annihilation.

Game 2 saw me playing an Ork list which included a big mob of Flash Gitz with Grotsnik and Badrukk. Having rolled well for their AP a couple of times the Flash Gitz demolished my marine horde (and wiped the rest out in combat). My Bloodthirster and the 'letters began on the board this game and whilst the 'letters were shot to bits early on, the 'thirster destroyed; a mob of boyz, a mob of burna boyz, a mob of deffkoptas, another mob of boyz, and was finally killed by the Flash Gitz.
My Terminators did a bit more in this match, destroying the burna boyz' trukk and then defeating the tankbustas. The Lord was slain by a tankhammer in his duel (instant death and all that). The last three met the Flash Gitz in combat for turn six and, whilst they destroyed the Gitz unit, they were themselves killed by Grotsnik who was one of the last two ork models on the table (the other being a burna bommer which I pretty much ignored).
The cultists and Havocs on an objective were attacked by Zagstruk with Stormboyz who killed the havocs in combat but were then overwatched to death by the huge mass of autofire.
I won this one.

Game 3 say Grey Knights bring a Storm Raven and a Land Raider Crusader (amongst other things). This game wasn't so great for my Bloodthirster who narrowly defeated a small squad of GK Terminators but was then shot to bits by a Purifier squad. My Terminators deep struck in near those same Terminators and were immediately wiped out after I rolled an appaling number of 1s. The Bloodletters lasted a bit longer as I kept them back to support the objective-holding Cultists. The Havocs finally managed to do something useful as they wrecked the lone Razorback and the Defiler popped the Land Raider open.
I eventually lost this one.
Title: Re: Battle Anecdotes
Post by: Cammerz on April 21, 2013, 04:15:53 pm
Forgive the double post but I think I was nearly out of space on the first one. Day 2 is now over so I've finished all five games.

Game 4 was against Blood Angels, they had a lot of very fast things including a Storm Raven and an outflanking Baal Predator which was able to drop a nasty S6 AP3 template on my big marine squad, killing 8. I lost a good deal of marines and terminators to a big combat involving TH/SS Terminators whilst the Cultists made friends with a nasty big Dreadnought so could keep attacking if he caused wounds (so that combat phase didn't end until there were no more Cultists in reach). The Bloodthirster performed poorly this time having failed to damage the Storm Raven with his Vector strike and his Lash. He then got murdered by incoming fire before he could charge the nearby Tactical Marines.
I was completely wiped out in, probably turn 5, if not 6. I also fully destroyed none of his units so the score in that respect was 1750-0.

Game 5 was the decider, to work out whether or not we would get the wooden spoons (I already have one from this place and I didn't fancy a second). We were facing the team who we'd faced before (Game 2) but this time I was against a Necron list which fortunately only had one flier. This was for the relic and I was very fortunate when my Warlord trait let me infiltrate D3 units, so my cultists found themselves within 6" of the relic at the start of Turn 1, so they were in contact with it by the end of that movement phase. My Bloodthirster rushed forwards to attack his warlord (a spidery special character in a squad of BS5 warriors). After several turns of my knocking them down only for some to rise back up every turn, he finally took me down to 2 wounds and then scored two wounds and my response was to roll snake eyes. My cultists moved backwards whilst the marines went forward to cover them, engaging a big squad of those sniper 'crons (and defeating them), then moving onto a big squad of warriors (and destroying them) and they were finally tied up with some scarabs at the end of turn 5. Each game was going to turn 6 but we sadly ran out of time at the end of turn 5, my cultists had fled from the relic and had just made it back into base contact but didn't count as holding it. My bloodletters actually did okay having tied a squad of immortals in combat and held them there until the end (going down to T3 and 1 Attack really hurt these guys).
So in the end it was a narrow victory, but he failed to destroy any of my units besides the 'Thirster.

A great game and a great tournament. We finished 7th out of 8, avoiding the spoons, and on the individual's table I came 21st out of 32 which I'm happy with.
Title: Re: Battle Anecdotes
Post by: Chicop76 on May 15, 2013, 11:53:04 am
I would say my 35 point Aluress killed a Bloodthirster was pretty cool. Earlier in the game I vector striked with my Tzeentch Prince, Bloodthirster, and Fate Weaver, before I vectored I used th Maladiction where I can force a player to re roll successful savings throws. After the 3 way winged orgy it left the thirster with one wound.

Latter that game he assaulted what was left of my daemonette squad that was tied up with 30 Nurgle space marines and 10 plague bearers. The chaos gods, plus grimore of true names gave my squad a +2 invulnerable.

Needless to say I was able to weather the attacks. The Bloodthirster challenge me and I accepted with my Alluress with 3 strength 4 master crafted attacks at ap 2. He failed to wound me and I failed to wound him. However I directed all my attacks into the bearers which allowed me to win combat by 5. His daemons both failed instability which killed his thirster.

The lesson from that game was taking an icon is a good ideal. The icon saved my butt and gave me a tie breaking win a few times. I felt naked without my herald though.

It was a funny game cause he was pround that his berserkers slaughtered my poor horrors. We gathered a crowd due to his rants on "Blood for the Blood God!" After slaying my horrors. Another daemon player said that is like being pround of slaying old people on walkers, or defenseless babies. The horrors is probably the worst combat unit in the game 2nd to Tau.

Also what drew the crowd was my deamonettes holding off his entire army and holding on to the relic for dear life.

I found nurgle marines to be a pain in the butt. As an after thought I should have given my damonettes prescience. Although +2 invulnerable saves for 2 turns, go Fateweaver, and +5 fnp due to endurance really, really helped. His entire army poured into 20 daemonettes and was only able to kill around 13 leaving 7 at the end of the game vs 30 nurgle marines, 10 berserkers, 10 nurglings, and kharne. I did however throw in another squad on daemonettes and a prince.
Title: Re: Battle Anecdotes
Post by: Mabbz on March 20, 2014, 10:19:19 pm
So today was fun. It started with me making a small change to my normal guard list, by adding a psyker battle squad. To do this, I either had to remove an armoured sentinel with a lascannon or one of my beloved but not that useful ministorum priests. Eventually I removed the sentinel, but I was still considering swapping the priests for something in the future.

Anyway, I had two games today. The first was The Relic against a tyranid force with two flyrants, a trygon, some termagaunts and a scythed hierodule for some escalation fun. I won with only three models left, but the fun parts were one of the priests challenging his warlord and eviscerating it with ease, and the many and varied wounds of the hierodule, which included one from a tank shock, one from three guardsmen charging it with krak grenades and the final one from a sentinel's lascannon in overwatch. Also, it couldn't attack my commander as he was at the top of a three story ruin and the hierodule couldn't climb it and only had a template weapon.

The second game was blood angels. The fun thing here was Mephiston charging my veteran squad, only to be challenged by a priest. The priest then passed eleven consecutive 4+ invulnerable saves over two rounds of combat, and landed a wound on the lord of death. Eventually my opponent decided Mephiston needed help and sent some bikers to take my moral support away. The priest only passed four of the six wounds from that third round of combat. I lost, but my priests clearly wanted to gain some more job security.
Title: Re: Battle Anecdotes
Post by: BigToof on October 11, 2014, 12:51:38 pm
I've been trying out the new Dark Eldar and well... it's a complicated book.
Dies horribly versus anything that ignores cover, but has quite nice tricks up it's sleeve.
DE Relic that drops Ld plus Farseers are NASTY.

Played also some Space Wolves versus... Orks.
It did not go as well as had hoped, despite my running a Thunderwolf-Star.

Haven't run Tau for a while, still trying to find a list that can deal with the sudden lack of Eldar help.
Maybe Farsight Enclaves?

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Mabbz on March 24, 2015, 01:13:24 pm
So, the other day I finally got around to playing some games with my new copy of the rulebook. The first game was fairly dull, 1000pts, my guard versus space marines. Ended with a draw. The second game was a bit more lively, though...

I decided to try something new, and took a level 2 Primaris Psyker and have him use santic powers. He got Hammerhand, and Vortex of Doom. My opponent meanwhile had the most powerful yet fluffy blood angels lists I've seen. Five drop pods with various passengers, and a landspeeder. Having three drop pods land on my platoon and heavy flamer them was not pleasant, so I decided to get some revenge. The psyker stepped up, and cast the Vortex.

So, long story short, by the end of the game, my psyker had destroyed an armoured sentinel and a chimera and injured Straken before being taken down by bolter fire. He Perils of the Warped twice, neither harming him while one gave him a warp surge, which allowed him to survive half the blood angels firing at him. And he killed exactly none of my opponents models.

I am firmly of the opinion he was possessed, and on his death a greater daemon should have been summoned. I look forward to using him again one day.
Title: Re: Battle Anecdotes
Post by: Scout Sergeant Mkoll on March 24, 2015, 04:00:52 pm
One of my favourite anecdotes to this day is from 4th edition. I was playing in a 1500pt game, my Tyranids against my friend's Blood Angels. i've always favoured combat over shooting so my list was full of hormagaunts and genestealers, warriors, a Tyrant and a Carnifex.

Turn 2 my Hormagaunts reached his lines. By turn 4 the collective force of both our armies was engaged in a single mass combat in the centre of his lines. I lost the game in the end, but it was one of the best games I've played in and the looks of utter confusion from other players as we tried to work out which models could allocate attacks where. :P
Title: Re: Battle Anecdotes
Post by: Cammerz on February 02, 2016, 07:51:05 pm
I had a 6th ed three-player game today, 2x 1000pt lists versus a 2000pt list.

Myself wth Tau, my ally with Sisters of Battle and we took on a pure Tzeentch daemon list.

I had an ethereal, 3x 8-man fire warrior teams, a pathfinder team, 3 rifle broadsides, an ionhead and a railhead. The sisters had a canoness with squad in an immolator, 3x squads of 10 sisters, a squad of seraphim and an Exorcist.

The Tzeentchians took Fateweaver, 4x mastery 3 heralds on chariots, 2x squads of 20 horrors, a winged daemon prince and a soul grinder (the latter being the only unit that didn't develop at least 3 warp charge points a turn).

Turn one, the daemon prince took out half a fire warrior squad with flickering fire of tzeentch (everything had this spell), Fateweaver annihilated my pathfinders, both of these were of course flying at this point. We were able to kill the daemon prince with overwhelming firepower (he was within rapid fire range of all of my fire warriors).

Turn two, the big horror squads deep struck in, so did the soul grinder. Three of the herald shad begun on the board with the big daemons, the fourth nearly came in here but scattered too far and went back into ongoing reserves. I suffer a lot of pain as my fire teams are whittled down (although none completely destroyed at this stage).
We strike back, my railhead's submunition taking one horror squad down to half whilst the sisters deal with a couple of the heralds.

Eventually I remember the rule about being able to knock FMCs out of the sky and on turn 3 we remove Fateweaver from the game. Sadly at this point the horrors manage to kill my ethereal but with seraphims in combat with horrors and my gunline removing the last couple of heralds we eventually manage to wipe the daemons off the table right at the end of turn 4.


I had a bit of a look round online beforehand to see about 3-player all-v-all but it looks difficult to sort out, especially on a rectangular 6' by 4' table. One suggestion was for each player to hold their own objective and try to capture the one to their left so each player is attacking one opponent and defending from another.

Anyone had any experiences with three player games?
Title: Re: Battle Anecdotes
Post by: Cammerz on September 30, 2016, 09:39:19 am
I had a couple of battles the other day; a 1500pt game and because we had plenty of time left, a 1000pt game.

First off was Chaos vs Chaos, I used Daemons of Khorne with CSM allies (2x Bloodthirsters, 2x 10 Bloodletters, Chaos Terminator Lord w. 5x Terminators w. assorted wargear, 10x CSMs w. Power Fist and Heavy Bolter in a Rhino, Defiler w. Power Scourge) whilst my opponent opted for Thousand Sons (Terminator Sorcerer w. 5x Terminators in a Land Raider, 2x 10 Thousand Sons in a Rhino, Spawn, 5x Havocs w. Lascannons).

His opening salvo destroyed my defiler, I moved everything forwards to try and engage him in close combat asap. My CSMs were severely damaged by a turn of TSon shooting but then a Bloodletter squad arrived and tied those TSons in combat for a while. One of my Bloodthirsters cracked open the Land Raider but was brought down by sustained lascannon fire whilst the other accepted a challenge from a TSon Aspiring sorcerer and after rolling terribly on his attacks he learned just how nasty force weapons can be and was insta-killed. My Terminators struck in and engaged his, mine dealing most of the damage but in the duel between his Sorcerer and my Lord I once more learned how nasty Force Weapons can be. So I lost this one.

Game two was much more one-sided. He'd come up with a 1000pt Eldar list but having seen what I was proxying, he altered it a bit to become (Illic Nightspear, 2x 10 Alaitoc Paathfinders (the upgraded Rangers that Illic can get), Wraithlord w. no additional weapons, Wraithknight w. no additional weapons).
I brought Imperial Guard with some help (Company Command Squad w. 1x bolter, camo cloaks and a Master of Ordnance, 2x Veterans w. camo cloaks, 1x bolter, 1x sniper rifle, 1x autocannon, Knight Paladin, Knight Errant).

His Alaitoc Pathfinders started in reserve and I took the first turn. The clash of the titans began as my big things closed with his big things, I also found that in the ruin-heavy map we'd laid out, the ignore cover order truly comes into its own. Illic manages to target my commander but a Look Out Sir! saves his life and an ignores cover autocannon saw the end of old Nightspear. The Wraithknight managed to inflict a couple of hit on my Paladin before engaging in melee, my Paladin went down to 1HP before annihilating the xenos filth. The Errant had no such trouble dealing with the Wraithlord at range. His Pathfinder teams appeared on opposite board edges and began exchanging fire with my veteran teams, all sides heavily entrenched at this point. One of his snipers took out a veteran and my men hit back stronger, throughout the game the Master of Ordnance did very little but with his big things dead, my Knights turned on the puny eldar and after a bit more fire they all fled the board. At the end of the game I had lost one veteran from my command squad and one veteran from elsewhere.

So the two things we can take away from all this; Force Weapons are really powerful, Imperial Knights are really powerful.
Title: Re: Battle Anecdotes
Post by: BigToof on September 30, 2016, 11:12:03 pm
Sounds like a great game Cammerz!
I have yet to really use Knights on a consistent basis, but I've heard many a good thing...
Looking forward to the next one.

-BT
Title: Re: Battle Anecdotes
Post by: Cammerz on March 24, 2019, 10:36:59 am
Time for more anecdotes because I didn't take detailed notes. I had a 2000pt game yesterday using the Visions of Victory mission from Chapter Approved 2018. My Word Bearers vs Nephrek Dynasty Necrons.

The deathstar in my army was a Deathclaw Drop Pod containing: a Dark Apostle, an Exalted Champion, a Greater Possessed (from the new Shadowspear box) and 7x Possessed. All Possessed models were Strength 6 and the whole unit could re-roll all failed to-hit and to-wound rolls in the fight phase. They killed 8/10 Lychguard in a single round of combat but sadly I was 1CP short so couldn't play the Fury of Khorne stratagem and have my possessed fight again, this led to 7 of the Lychguard getting back up (thanks to a nearby Cryptek and an Overlord with the Orb of Eternity) so I had to do it all again. Fortunately the next couple of fight phases allowed me to wipe them out properly.

My opponent didn't have too much in the way of anti-tank which may explain why both of my Defilers survived the battle (I'm not sure I've ever finished a game with a Defiler still on the board), they hung around my back-field, killed the 10x Immortals who had been hiding in a Translocation Crypt, protected my Sorcerer and then charged and destroyed the 3x Destroyers and 3x Wraiths.

My Chaos Space Marines didn't last too long but they caused some damage to a few Necron warrior units and helped me secure the odd objective in my backfield. Also from Shadowspear I had 2x Obliterators who deep striked in with my Terminator Lord to cause serious problems behind enemy lines before charging into combat towards the end (because they're not terrible at that now, especially against non-dedicated combat units). Finally there was my Venomcrawler who rushed forwards early in the game to tie up the Lychguard and Scarab swarms for a couple of rounds.

I did have a Helbrute but he died really early on to an Annihilation Barge.

In the end I wiped the field clean of Necrons and won 15-8 (or thereabouts).
Title: Re: Battle Anecdotes
Post by: BigToof on March 25, 2019, 01:29:28 am
Time for more anecdotes because I didn't take detailed notes. I had a 2000pt game yesterday using the Visions of Victory mission from Chapter Approved 2018. My Word Bearers vs Nephrek Dynasty Necrons.

The deathstar in my army was a Deathclaw Drop Pod containing: a Dark Apostle, an Exalted Champion, a Greater Possessed (from the new Shadowspear box) and 7x Possessed. All Possessed models were Strength 6 and the whole unit could re-roll all failed to-hit and to-wound rolls in the fight phase. They killed 8/10 Lychguard in a single round of combat but sadly I was 1CP short so couldn't play the Fury of Khorne stratagem and have my possessed fight again, this led to 7 of the Lychguard getting back up (thanks to a nearby Cryptek and an Overlord with the Orb of Eternity) so I had to do it all again. Fortunately the next couple of fight phases allowed me to wipe them out properly.

My opponent didn't have too much in the way of anti-tank which may explain why both of my Defilers survived the battle (I'm not sure I've ever finished a game with a Defiler still on the board), they hung around my back-field, killed the 10x Immortals who had been hiding in a Translocation Crypt, protected my Sorcerer and then charged and destroyed the 3x Destroyers and 3x Wraiths.

My Chaos Space Marines didn't last too long but they caused some damage to a few Necron warrior units and helped me secure the odd objective in my backfield. Also from Shadowspear I had 2x Obliterators who deep striked in with my Terminator Lord to cause serious problems behind enemy lines before charging into combat towards the end (because they're not terrible at that now, especially against non-dedicated combat units). Finally there was my Venomcrawler who rushed forwards early in the game to tie up the Lychguard and Scarab swarms for a couple of rounds.

I did have a Helbrute but he died really early on to an Annihilation Barge.

In the end I wiped the field clean of Necrons and won 15-8 (or thereabouts).

Hi Cammerz,
Sounds like it was great fun, and I hope to see more of your CSM!

BTW, have you taken a look at the new changes in the 2.0 Codex?

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Cammerz on March 25, 2019, 10:37:45 am
Only what I've seen on the Warhammer Community site and the contents of Shadowspear. But I can say that Obliterators are great now. I've heard a great deal about the new Dark Apostle (I used the old rules) and I can't wait to get my hands on the new model.
Title: Re: Battle Anecdotes
Post by: Cammerz on April 22, 2019, 08:43:19 pm
I've now tried out the Primaris side of the Shadowspear box with a 2000pt battle between my Alpha legion (counts-as Raven Guard successor) and Craftworld Alaitoc. Two sneaky armies made even harder to hit by the fact that we were playing the Cloak and Shadows mission from the core book (so above 18" we were both at -2 to hit which was made even more difficult by the Warp Spiders flickerjumping and the Rangers staying in cover with Illic Nightspear).

The Eldar had a lot of Warp Spiders (3x units of 10) plus three Wave Serpents containing Fire Dragons, 2x Farseer skyrunners, an Autarch, 3x units of Rangers and Illic. I had the Shadowspear Primaris plus; Intercessors, Hellblasters, Inceptors, Reivers, a couple of Dreadnoughts (a Contemptor and the Relic Leviathan) and a Primaris Librarian.

It was a close battle all the way through with both sides causing serious damage to the other but I was able to stay slightly ahead as the game drew to its close and I ended up at the close of turn 6 with my Leviathan (Omegon) closing down Illic having slain his Rangers.

Final score was about 15-13 in my favour.

I wasn't overly impressed by the Suppressors or Eliminators but the Infiltrators were solid, especially supported by the Phobos Librarian who kept casting Scryer's Gaze at them to wipe out Rangers. The Leviathan is always a stand-out unit, particularly early in the game when he's being buffed by the Primaris Librarian and Might of Heroes. Omegon just walked through two squads of Fire Dragons with barely a scratch. My Reivers and Phobos Lieutenant jumped in behind the enemy lines and acted like a serious Distraction Carnifex, drawing the entire Eldar force back to deal with them and allowing the rest of my force some respite for a turn.
Title: Re: Battle Anecdotes
Post by: Narric on July 25, 2019, 10:17:14 pm
From my game today in the Age of Sigmar system, playing Gunline Dwarves Vs Khorne Warband, ~900pts due to limitations in my collection.

I had managed to sieze the initiative, but had to use my first turn for some minor unit repositioning to account for my opponents deployment. My shooting phase had a single shot. My Cannon, held in the mid right  of my deployment zone, with roughly three quarters of the field in view. I had a few targets to choose from, but instead I decided to send a message. I target the Khorne Standard Bearer which is nestled behind their Warlord, and two units of Bloodletters. My Warlord sadly was out of range for his command ability (Warden King), but still I manage to strike a hit, and it wounds. Now for damage. My cannon does D6 Damage, and my target has 6wounds. I cast the die, and score a 6. I earn first blood of the game with a single lucky shot.

My Unforged was next to score some kills taking out two Blood Warriors in his first charge. Over the course of the king, my Warden King also dispatches two Chaos Spawn who had made the mistake of threatening my Cannon Crew. Sadly the crew were wiped out by the second before it could be dispatched. The cannon working as a fantastic marker of the Objective within my deployment zone, which ultimately marked my victory for the game.

Sadly, two whole units of eighteen strong thunderers were easily slaughtered by the bloodthirsty Khorne-ate force.
Title: Re: Battle Anecdotes
Post by: Cammerz on August 30, 2019, 10:44:10 am
Some friends and I have been doing a series of 4-player battles, each 2v2 at 1000pts a player and each battle we switch teammate. This last one featured Sisters of Battle and Necrons vs Orks and my Primaris Alpha Legion. This was my first time using the new codex.

My team's main tactic was to set the Orks up in front with the Marines behind so I could shoot while he closed the distance to charge things. It went very well. We focused a lot of fire on the Sword and Board Lychguard so there was only one left when the Warboss and Nobz charged in. That unit had worried us beforehand.

The moment that most stood out for my guys was when my Hellblasters opened up the Sororitas Rhino and I played the Rapid-Fire stratagem on my 10-man Intercessor squad to delete the Repentia inside. I actually only rolled 20 of the 40 shots, 20 was enough. The Mistress of Repentence then held her own against a swarm of boyz for a respectable amount of time.

In the end we won comfortably, our opponents were tabled and I had only lost two models; my Captain died to a Vindicare Assassin and I lost a single Inceptor to a Seraphim with a pair of Inferno Pistols.
Title: Re: Battle Anecdotes
Post by: BigToof on September 01, 2019, 11:34:12 am
Some friends and I have been doing a series of 4-player battles, each 2v2 at 1000pts a player and each battle we switch teammate. This last one featured Sisters of Battle and Necrons vs Orks and my Primaris Alpha Legion. This was my first time using the new codex.

My team's main tactic was to set the Orks up in front with the Marines behind so I could shoot while he closed the distance to charge things. It went very well. We focused a lot of fire on the Sword and Board Lychguard so there was only one left when the Warboss and Nobz charged in. That unit had worried us beforehand.

The moment that most stood out for my guys was when my Hellblasters opened up the Sororitas Rhino and I played the Rapid-Fire stratagem on my 10-man Intercessor squad to delete the Repentia inside. I actually only rolled 20 of the 40 shots, 20 was enough. The Mistress of Repentence then held her own against a swarm of boyz for a respectable amount of time.

In the end we won comfortably, our opponents were tabled and I had only lost two models; my Captain died to a Vindicare Assassin and I lost a single Inceptor to a Seraphim with a pair of Inferno Pistols.

Hi Cammerz!

Good to see that the BatRep board is still going.
I've gotten in a handful of games (summer's been tough with the schedule and all), and I have to agree that the new Marines are quite a bit formidable.
I used to consider the Ultramarines kind of boring, but the firepower they can put on the move is rather shocking.

I've had a few games with the Orks that are now seemingly invalid as I was using index units (which seem to being phased out in the newest "Legends" post), with the Loota-star doing work against Chaos.

I keep going back to the Eldar though, and have brought in some Haemonculi help.  Results have been a bit mixed as they're not the strongest offensively (compared to the shooty Kabals), but I enjoy having the solid block that earns points while shrugging off shots.  I've been looking into Harlequins if only that they seem fun to paint, but the Death Jester option for taking out Characters seems very  nice given that I seem to be seeing a decent amount of Chaos and Marines, both of which have serious Characters that are pretty dangerous.

Keep the games coming!

Best,
-BT
Title: Re: Battle Anecdotes
Post by: Cammerz on November 09, 2019, 01:25:26 am
Myself and three friends had our first try at a Carnage game this evening, 1000pts each, all vs all, one central objective. The rules exactly as found in the back of the core rulebook.

I was using my Primaris Alpha Legion, entirely infantry with: a Phobos Chapter Master, Primaris Lieutenant, 10 intercessors with Bolt Rifles, 2x 5 Intercessors with Stalkers, a 4-man squad of Bolt Inceptors, a Suppressor squad, a Hellblaster squad and a Bolt Sniper Eliminator squad.

The Death Guard player had a Lord of Contagion, a Malignant Plaguecaster, a Bell Man, 8 Plague Marines (I know), 2x 10 Poxwalkers, a Bloat Drone and 2 of those mortar tanks.

The Adepta Sororitas had 2x Flame Immolators, each containing a Canoness and a squad of melta Dominions, a squad of Heavy Bolter Retributors, 2 squads of Seraphim, an Exorcist and your friendly neighbourhood Eversor assassin.

The Orks had a Boss, a Warphead, 2x 10 boyz, 10x grots with a runtherd, 10x nobz with various melee weapons, a painboy, an empty trukk, 3x bikes, 5x stormboyz and a Deff Dread.

I ended up going last in turn 1 and took the objective with my Inceptors, turn 2 I moved my 10-man Intercessor squad up to join them, supported by the two characters. I ended up controlling the objective for three turns in a row and we called the game there as nobody else could win without tabling the other three.

At the end of turn three, I had 11 models left: my inceptors, 1x squad of stalker intercessors and my two characters. The orks had three stormboyz who were in combat with the Exorcist. Besides that the Sisters also had one Immolator and a Canoness who was in combat with the Bell Guy. Besides the bell Guy the Death Guard also had the Axeman and the two Plagueburst Crawlers who had done very little for most of the game, spending every round trying to damage my big Intercessor squad.

Turn 1 took us over two hours.

Unless I'm very much mistaken, there are no rules in Carnage to say that you can't deploy within 9" of your opponents, it only says in your table quarter and more than 9" from the centre. We decided to rule out the possibility of starting in close combat.

Overall conclusions, in future we'll definitely try to start earlier, and they got the name right.