Second Sphere

Wargames => Other Wargames => Topic started by: Wargamer on January 10, 2013, 09:57:07 PM

Title: Space Marine, again
Post by: Wargamer on January 10, 2013, 09:57:07 PM
Reviving the discussions of Space Marine, primarily because I have an announcement of some upcoming fun: I've been making skins! The "Supernovas Mod" is currently being finalised with the help of fellow Spherer, Isaac, so I hope to share the awesome soon.

In the meantime... some pics!

(http://i5.photobucket.com/albums/y198/Wargamer/2013-01-10_00005_zpsab2b2351.jpg)

(http://i5.photobucket.com/albums/y198/Wargamer/2013-01-10_00021_zps85875f27.jpg)

(http://i5.photobucket.com/albums/y198/Wargamer/2013-01-10_00023_zps1c6f4529.jpg)

(http://i5.photobucket.com/albums/y198/Wargamer/2013-01-10_00022_zps812716b0.jpg)
Title: Re: Space Marine, again
Post by: Thantos on January 13, 2013, 08:46:11 AM
Thats great  ;D Im loving the beard. Im guessing you are doing this for the PC version? Using a modelling software and texturing in PS?
Title: Re: Space Marine, again
Post by: Wargamer on January 13, 2013, 12:03:22 PM
I have no idea how Isaac does the faces, but everything I do is pretty much in Paint.net with a little bit of Notepad+ for the odd line of code. :P
Title: Re: Space Marine, again
Post by: Thantos on January 13, 2013, 12:28:26 PM
Well its pretty soild texture work :D Never tried paint.net, just shows that freeware can yeild as good results as
Title: Re: Space Marine, again
Post by: Lord Sotek on January 14, 2013, 02:44:10 AM
Quote from: Thantos on January 13, 2013, 08:46:11 AM
Thats great  ;D Im loving the beard. Im guessing you are doing this for the PC version? Using a modelling software and texturing in PS?

Wargamer's been handling the majority of the armor tweaks and recolors, while I've been the one doing the tweaks for the face textures. I use GIMP, which is also freeware. GIMP can't work with the filetypes Space Marine uses natively like paint.net can, but you can download a plugin that lets it do so, and I have more experience with GIMP.

As to the 3d stuff, although its possible to do direct editing and importing of the 3d models, so far this has all been accomplished simply via clever and surprisingly easy shenanigans with file directories, 'tricking' the game into using, say, the Corvus armor parts from multiplayer instead of the default Ultramarines suit.
Title: Re: Space Marine, again
Post by: Thantos on January 14, 2013, 08:51:17 PM
Sounds interesting,  its a good effect from just tweaking the diffuse textures. If you need any light 3d editing done, i can probably spare an hour here and there to change existing assets.
Would make a nice change from creating 3D oil rig equipment 8 hours a day -.-
Title: Re: Space Marine, again
Post by: Wargamer on January 15, 2013, 10:20:33 AM
For anyone who'd like a closer look, version 1.0 is here!

http://rapidshare.com/files/2825193242/Supernovas%20Mod%20v1.0.zip

At some point soon(ish) we'll likely have a version 1.1 with a bit of cleaning up.
Title: Re: Space Marine, again
Post by: Chris on January 17, 2013, 05:47:52 PM
Its a nice idea changing the characters skins... I would suggest toning down the read shoulder trim though. that on the first photo is VERY bright in comparison to the rest of the image....
Also, the link you posted is broken...
Title: Re: Space Marine, again
Post by: Wargamer on January 17, 2013, 05:53:26 PM
Seems to work for me. :-\

Let's try DropBox.

https://www.dropbox.com/sh/fkv61jvsmthp60v/_HZRZJNKiF