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Messages - Deraj

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The audiodramas are a step above the audiobooks. Not only do they have sound effects, but they're acted out by multiple voice actors. At about 75 minutes they're perfect for driving or just that hour and a half sit down to paint.

The AoS stuff looks fantastic, but that's the game I play, so I'm biased. The one thing I do want to point out is that of the new stormcast, it looks like near 50% are female, which is cool, especially for people who like blending while painting rather than just line highlights ;)

The new sister model looks fantastic, I may buy it just to paint and add to my inquisitor warband if it comes out as something promotional.

The forgeworld stuff looked fantastic, but... it's forgeworld, does anyone expect anything less?

And last but not least: huh, I noticed there wasn't much 40k stuff shown. I wonder if that's because it looks like the big releases for the next month and a half are AoS and specialist games, or because they have something big coming, or a combination between the 2.

Its alright if the battles are one sided, some of us just keep coming back for the excellent fluff ;)

That's a lot of guns. I can't wait to see how this game goes, but judging by the ellipse, perhaps not so well.

So... I started Daughters of Khaine in AoS and it's amazing to see how close their future-kin play to them, be it the insane survivability due to their save after save, the roll to hits of 6 getting extra hits, or the speed that would make slaanesh blush. If they also have the kind of synergy and turn based power from pain that Daughters have, then it's no wonder you got beaten as thoroughly as you did.

I wonder if clumping up as hard as you did did more harm than good, allowing the dark eldar to close from any angle they chose? Spreading your army might have made it easy for the dark eldar to pick you apart piece by piece, but with their speed they can do that anyway...

And as always: awesome fluff, very fun to read.

I would almost rather those lists than the ones that you just throw together from random things you have lying around and get accused of cheese because it somehow synergises well :P

That said; really fun report. I like reading the fluff more than I care about the rules of what happened, so I really enjoy following your broad, connected narrative. Keep up the good work!

Forces and Allies of the Imperium / Re: New Tau Codex
« on: March 24, 2018, 10:25:09 PM »
I like the new fluff. A decent concession to the people who want chaos tau, without actually making them chaos. I also like to see how things are moving forward more and more now.

Forces and Allies of the Imperium / Re: New Tau Codex
« on: March 21, 2018, 02:50:05 PM »
I have the Codex as well, and I'm going to play Eldar for a bit longer until the first FAQ drops.

If the FAQ is anything like the one for the Daughters of Khaine, I wouldn't really worry about it. They had like... 7 clarifications, and 6 of them were "dont be a dick, use common sense" and the other one was "fine, we don't know why you'd want to, but be a dick, but don't break that pretty model."

I feel like their codices are becoming much more tightly written, as long as you don't actively try to break the wording.

Finally got the time to sit down and read the last couple of batreps that I missed from you: amazing fluff. Sadly I've finally realized: in 20 years of playing, I've never actually cared about the game of 40k, only the fluff and the models, so I haven't really had anything to contribute here on the site (especially since I'm more of an AoS player than anything) but as long as you keep writing battle reports, I'll keep coming back to the site to read them. Your fluff is that amazingly entertaining.

I want to write some well thought out post but... honestly all I can offer up is saying that as always I love reading your battle reports and would like to thank you for posting them.

Hobby / Re: New Year Hobby Resolutions
« on: January 06, 2018, 02:47:26 AM »

Had my first session of D&D tonight. Currently playing a Ranger with a "Raised by Wolves" style backstory, and a flaw of believing in survival of the fittest. Great mix for a Chaotic Neutral character.

For my dwarf barbarian that's the background I rolled. I decided to take the path of the wolf features because of it, and it was really fun... until the dm decided at level 5 that the campaign which has a druid, a ranger, a dwarf barbarian raised by wolves, and a wood elf cleric will take place entirely in one city, no matter how hard we try to leave.

Hobby / Re: New Year Hobby Resolutions
« on: January 05, 2018, 07:31:13 PM »
My... hobby list recently threw a wrench in its own works. I bought the shadows over hammerhal set this summer on prize support and let it gather dust ever since (using a sequel to silver tower is hard when the groups Ive played with have gotten 2/8, 4/8, 5/8, of the way through it since summer) but now I decided... well, I'm tired of playing beastclaw in aos because Im so sick of the whining about my OP army that I came close to quitting. Then I played with my phoenix guard from fantasy thinking 'well, elves don't have a full army, these will suck' at which point I got first place in 2 tournaments in a row and shelved them too. So... what does this have to do with anything?

The shadows box set comes with a unit of blood reavers, a chaos sorcerer, a unit of putrid blightkings, and a unit of kairic acolytes... also known as ~600 points of chaos. My LGS is starting a year long tournament series going 750-1k-1250-1500-1750-2k, so now seems to be the perfect time to start a new army. My problem is that I saw a great way to paint a pinkish maroon cloth, so I settled on that for cloth and liked it, then I decided to use the purplish brass from the sisters of silence for all my metallics, then decided... well, I want my army to be themed around fighting death (great timing with malign portents) so I want to paint the armor paneling bone. I thought it looked alright, nothing too amazing, and think the bone color is the problem... and upon going to a hobby shop this weekend and seeing that that's the color scheme of a group in warmachine, fell out of love with the scheme. I can't think of a color to do instead of bone that will work well with the brass and pink though, which I like. Black might work, but... black is boring and overdone. I want something neutral, because I want to play mortals of all 4 gods and have them coalesce...

Anyone have any thoughts?

General 40k and Expansions / Re: Matched Play Beta Changes
« on: December 20, 2017, 01:10:35 AM »
Grey Knights have a new codex though...

I really, really, really want to like 8th edition, but it is just not doing anything for me.

General 40k and Expansions / My army is too good, what do I do?
« on: June 10, 2017, 04:35:40 PM »
I wasn't sure where to put this topic, but I figure if everyone else is like me and just hit's recently unread topic, it will show up anyway, so let's just jump into things.

Over the years I've seen a lot of people pick armies based on fluff or models or just liking the rules. Then another edition comes along, or a codex, or hell, even game system (here's looking at you age of sigmar and 8th edition) and instead of nerfing your army into unplayability, suddenly you've hit the jackpot. Your random assortment of models that you've spent so many hours building, converting, painting, and loving are now the terror of the board. They're unstoppable. And now you're the cheesiest prick in existence. Some people don't want to play against your army. Some complain behind your back and to your face about how you're the worst powergamer since [insert some Matt Ward joke?] What's the next step? I'll just share my experiences of options and see what you guys have to offer in return:

1: Change armies. I know tau players and grey knight players who have done this one. Thousands of points of well painted armies sold because they get tired of the complaining or the point and click instant wins. Ironically back in 2009 I sold off all my wood elves for ogres because at the time I had a running tally of my w/l/d with wood elves and it was something like 200/3/10. That's not bragging, wood elves were just weird at the time and hard to counter. Ogres were an awful army at the time that nobody cared for, so I got them and they just got better and better until... now I'm that beastclaw raider player who is having the same issue all over again.

2: Embrace it. Play it up. Be a heel. Sometimes you just have to like what you like, and if others complain, so be it. If you're lucky you know other good players who are smart enough to simply counter what you have, as time and familiarity have a way of evening out the playing field.

3: Throw games. I would never advise this, but... you throw some games, even just hold back a little, make some mistakes, just so that people get off your back. Be careful about it, because if you get caught doing it you will hurt feelings, which... it's a game. Who wants that?

So what do you guys think? Do you have thoughts or suggestions about this issue? Stories of your own?

Your complaint about the removal of the random chart for the Shokk Attack Gun contradicts your complaint about random dice rolls being introduced for the old template and blast weapons.  Note that I agree with you that adding more randomisation is a bad idea, however, your argument seems contradictory to me, unless there is something that I've misunderstood.

The complaint there is 2 different things. The shokk attack gun used to actually do different things based on the rolls, which added a bit of random, dumb fun. The shokk attack gun losing its chart takes away a little bit of the spirit of the unit and the fun of taking it. The change in templates does away with a little bit of the tactics of the game. They're both indicative of a general dumbing down. That said; in my opinion a little dumbing down isn't the worst thing, but once again; thats simply opinion. 

Enemies of the Imperium / Re: 8th Edition TelepOrks
« on: June 10, 2017, 04:02:58 PM »
Well... it helps the game go quickly, and changes the tilt from shooty armies doing everything to making assaults viable. Yes, it's a spot of cheese, but it's more... game-making than game-breaking.

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