Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Restayvien

Pages: [1] 2
1
LoTR and other GW Games / Battlefleet Gothic: Armada
« on: September 01, 2016, 02:48:03 PM »
Wow, the forum isn't as dead as when I last looked! :)

So who else has been playing this? I've been dipping in and out of it since the beta, and am really enjoying it despite the balance issues. It would be good to get some 2S member games going.

It's inspired me to dig out my Eldar and Necron models, and I've found that my old BFG forum still exists...

2
Fluff and Stories / The Tau Online Epic
« on: September 26, 2015, 08:46:34 PM »
I recently rediscovered this story on my PC. It was written by a regular member of Tau Online called Tau Killer, long before the days of Second Sphere. It is a story based on the Tau Online community, with Tau Online being represented by a city, and it's rulers and 'police' based on the staff and mods of the forum. Some of the then-regular members show up too, as well as other forums as other locations. I don't remember it in detail, so I'll have to read-read it soon! Hopefully the copy & pasting of the whole document won't result in a horrendous mess of text, but I'll try to format it a little. I had to post it in chunks and may have missed or repeated bits by mistake - let me know if you find anything like that and I'll correct it.  8-)

Unfortunately it was never finished, the below being just the first chapter. The second was entitled "Chapter 2: Tendrils of Chaos …" but was never written. To confuse things it is also broken into smaller chapters, and Parts I & II.

The Tau Online Epic
Written by Tau Killer, Published by Elfboy, Complied by Restayvien


Chapter 1:  Shadows in the Night

Wargamer was feeling fed up.

It wasn’t the fact that he’d had a lot to drink.
It wasn’t the fact that there hadn’t been any decent ladies in the pub whatsoever.
It wasn’t the fact that his whole body in general felt like granite.
It wasn’t the fact that he was surrounded by a gang of hooded youths.
It wasn’t even the fact that they were all pointing knives at him.

It was the fact that they had no grasp of the English language whatsoever.

The guy who seemed to be their leader – he had the biggest hoodie – spoke again.
   “Hey b***h.  I isn’t gonna ask again.”
   Wargamer’s face remained perfectly blank.
   Emitting what seemed to be a growl of anger, the youth stepped forward and grabbed roughly at the watch on Wargamer’s wrist.
   Five seconds later he was on his back in the road, screaming, two of his fingers bent back at very unnatural angles.
   Wargamer acted quickly.  He swivelled around and kicked out hard, sending one of the youths staggering back winded.  Without hesitating he forced his way out of the broken circle.  Two of the youths had already had enough and had decided to run away while they still could.  However three still faced him.  One of them lunged at him, blade flashing.  However, Wargamer was a veteran.  He ducked under the clumsy attack and hit out with a fist, quickly following it up with a good kick and another punch for good measure. 
   Unfortunately, the remaining youths were veterans too.  They approached from both sides, faces full of anger for their defeated comrades.  Wargamer did the only sensible thing he could – he ran.  He ploughed his way through darkened streets, all of which had seemed so much friendlier by sunlight.  His pursuers followed, hot on his heels.
   A sudden shockwave sailed past Wargamer’s shoulder.  He swivelled around automatically just in time to see the smite collide head on with the two youths – who collapsed motionless on to the ground. 
   “Well, well” said a voice.  “Wargamer running away from trouble.  I never thought I’d live to see the day.”
   And with that, Arguleon-Veq stepped from the shadows, his fingers clutched tightly around the smite-stick in his hand. 
“Lucky for you I was on patrol.  Where’s your stick?”
Wargamer tried to say something, but the adrenalin that had sustained him seemed to have vanished and he was suddenly overcome with a hideous wave of nausea.  Veq hurried over to support him, grimacing as he got close.
   “You do realise you stink of alcohol?”
   “It was one hell of a party.”
   “For crying out loud! You’ve got to be on top form for the competition tomorrow.  What was the occasion anyway?”
   Wargamer turned to stare at him.  “You haven’t heard?  Rez proposed!”
   Veq whistled.  “No, I hadn’t.”
   “You have now!  You should have seen the look on Elfboy’s face!”
   “I imagine I’d be pretty stunned too if Restayvien had proposed to me…”
   “He didn’t propose to Elfboy, moron.”

The two made their way through the dark streets of the village of Tau-Online while, unknown to them, high above them in the hills bordering Tau-Online, a solitary man stood, surveying the settlement below him.  From that great height the village, full of pin pricks of yellow light, seemed to shimmer as if it were not really a part of the physical world.  As he watched, a sudden gust of wind around the figure caught the ground at his feet, sending soil and dust into the air.  The wind intensified, forcing the trees around to bend in obedience to its will, as if pulled by invisible strings.  A butterfly, disturbed by the disturbance settled on the ground – only to be crushed moments later by the man’s boot.
   “Sir?  Sir.”
   The man looked around.  Another figure was hurrying up the slopes of the hill behind him, his face red and dripping with sweat.
   “Is everything ready?”
   “Yes.  Everyone’s here – and we have everything.”
   “Good.  I shall join you in a minute.”  The man turned back to once again gaze hungrily at Tau-Online.  “I like to get a feel of the place before we move in.”
   “I don’t see why,” said the other man, shrugging.  “We subdued the great towns of Librarium and 40k-Online.  How can this tiny village oppose us?”
   “Ivor!  I’m disappointed.  Have I taught you that badly?  Never underestimate your enemies.  This place is small but I have heard many interesting things about it.  We will need to tread carefully – if only to reduce casualties.”
   “If you say so Sir,” Ivor replied, adding under his breath, “Old fool.”  He turned and made his back down the hill, cursing angrily each time his clumsy figure stumbled over rocks and tree roots.
   The man continued to gaze, a slight smile appearing on his lips.  “If even my own followers think I am a fool you should have no problem underestimating my power.  Sleep – for now, Tau-Online.”


The sun rose bright and early the next morning giving light and hope to a fresh new day in the village.  From midmorning onwards the great majority of its inhabitants could be found on the village field – which was generously covered with stalls and tents offering a dazzling display of merchandise, food and competitions.  At the centre was an empty arena, and it was to the right of this arena in a commentary platform at precisely fifteen minutes to one where MalVeaux, having first checked the microphone, began to speak.  His voice boomed across the crowd.
   “LADIES AND GENTLEMEN.  I AM DELIGHTED TO ANNOUNCE THAT THE FINAL OF THE ANNUAL TAU-ONLINE FENCING COMPETITION WILL BE STARTING IN JUST A FEW MOMENTS.  IF YOU WOULD LIKE TO MAKE YOUR WAY TO THE CENTRAL ARENA AND TAKE YOUR SEATS, THAT WOULD BE MUCH APPRECIATED.  THANK YOU”
Within minutes congested queues had formed at the entrance of the arena – and at the nearby food stalls.  Restayvien and KJ were near the front of the main queue and thus were among the first to take their seats, the former’s eyes anxiously roving around the area.
   “I can’t see her.”
   “Relax.”  KJ stretched out lazily, one hand supporting a huge yet delicious looking glass of quietly frothing beer.  “There’s plenty of time.  She’ll be here.”
   “However, the restlessness of his companion continued until the two figures of the twins Elfboy and Elfgirl entered the arena ten minutes later and after looking around made their way towards the two friends.  Unwilling to disturb the other two, KJ turned to Elfboy (after he had sat down) and said,
   “I’ve come up with a new theory which accurately explains the universe.  I call it – ‘KJ’s law of infinite stupidity.”
   “Oh, lets hear it then!”  Elfboy was already wearing a deliberately cheeky grin.
   “It all rests on the principle that each and every person during their lives feels stupid.”
   “I haven’t.”
   “I’ll make you feel stupid then.”
   “You can’t do that.”  Elfboy was grinning hard now.
   “I’m KJ.  I already have.”
Whatever Elfboy’s reply was, it was swallowed up in the sudden blare of the loudspeakers which with a crackle roared into life.
   “LADIES AND GENTLEMEN.  THE MOMENT YOU’VE ALL BEEN WAITING FOR.  FIRSTLY, I GIVE YOU TAU-ONLINE’S MOST COLOURFUL PERSONALITY, LAST YEAR’S FENCING CHAMPION – WARGAMER!”
   And with that Wargamer entered the stadium, sword held high to the crowd to the accompaniment of a sudden roar of screams and cheers.
   “BUT HIS COMPETITION THIS YEAR IS TOUGH, FOR HE FACES A PROVEN MASTER OF THE SKILLS OF SWORD-FIGHTING, SOMEONE WHO SHOULD NEVER BE UNDERESTIMATED.  I GIVE YOU OUR FOUNDER HIMSELF – TAU-ONLINE!”
   Tau-Online also entered the arena in answer to a second burst of cheers, beaming around at the crowd in general.  He approached Wargamer and the two shook hands.  MalVeaux explained the rules that much of the crowd had heard so many times before – the most important one being that the winner would be the first to reach five hits. 
   The crowd was absolutely silent as the two fencers circled each other warily.  The first bout was very conservative with both sides trying to assess the other’s strengths and weaknesses.  It was Tau-Online who struck metaphorical first blood – activating the buzzer on Wargamer’s suit in response to the touch of the sword tip.
   However Wargamer struck back quickly, suddenly lunging fiercely with his sword, forcing Tau-Online back several paces so quickly that he was unable to defend himself effectively and so conceded the second point.  He also conceded the third as Wargamer sought to capitalise on his advantage in sheer strength.  However Tau-Online had now got used to the style of his opponent and by the fourth bout, he managed to parry his opponent’s blows, eventually lunging through a gap to equal the scores at 2-2.
   The audience was becoming more and more excited and voluble.  A slightly drunken looking group at the front comprised of AfterCresent, Vash113, Hive Lord and Bongo the Orangutan, unsure who to support, began a chant of ‘Tau-Online! Wargamer! Tau-Online! Wargamer!’ but by the time of the eighth bout – when Wargamer was 4-3 ahead, this had degenerated into ‘Taugamer!  Taugamer!  Taugamer!’  Elfboy himself was on the edge of his seat, for sensing victory nearly within his grasp Wargamer had decided to go for an all out attack on Tau-Online.  He was raining down powerful blows again and again and it was anyone’s guess as to how Tau-Online was parrying them.  However parrying them he was and with clever little parries with his sword he was managing to keep Wargamer away from victory.  Suddenly there was a great roar from the audience.  In his eagerness Wargamer had gone too far and had stumbled, falling on to the ground.  However to everyone’s amazement Tau-Online didn’t step in and finish the job, instead stepping back to allow Wargamer to rise to his feet.
   “Too gentlemanly, too gentlemanly,” said KJ, shaking his head.
   However it didn’t matter.  Wargamer was clearly shaken by the fall and had lost his previous confidence – and seconds later Tau-Online scored to make the score 4-4.  Both players retired to opposite ends of the arena for a short rest.  The tension now in the crowd was electric.  Just one more bout, just one more.
   It was Tau-Online who immediately went on the attack with several quick lunges, no doubt hoping that his opponent was still recovering from his fall.  However Wargamer wasn’t a previous champion for nothing, slashing at his opponent’s legs and thereby forcing him to jump back on the defensive.  Wargamer followed up his advantage slightly more cautiously than before – but slowly, inch by inch with well-timed blows he forced Tau-Online back to the edge of the arena.  However, being no fool himself Tau-Online fought back, standing his ground.
   Elfgirl turned to Restayvien.  “I can’t watch.  They’re killing themselves.”
Restayvien put his arm around her shoulders, smiling.  “They’ll be fine, don’t worry.  They – OH”
   “What’s happened?”
   What had happened was that both players, both seeing gaps had lunged for the other at exactly the same time.  But who had struck first?  All eyes turned to the electronic scoreboard and moments later a breathless MalVeaux announced:
   “LADIES AND GENTLEMEN.  THIS YEAR’S FENCING CHAMPION – FOR THE SECOND YEAR RUNNING – IS WARGAMER.”
   A great stampede of roaring and cheering erupted all the way around the stadium – and continued all throughout the award ceremony.  Tau-Online joined in with the applause with his usual beaming geniality; eventually retiring to the changing room after the majority of the rowdy crowd had left the arena.


3
The Dark Angels have been among my favourite Chapters for a long time now, but I never got around to collecting them. Reading "Angels of Darkness" a couple of years ago renewed by interest, and finally seeing the Dark Vengeance box has convinced me to take up my bolter once again...

I love the Ravenwing models, but didn't want to miss out on the opportunity to include some Termies and robed Marines (plus, DV is a mixed bag). I'm toying with the idea of removing Sammael, but I think that will prevent me fielding the number of bikes I want in a force of this size.

I've re-jigged this list so many times over the past week that the points might be a bit out. I need to go through the list again and recalculate (unless someone here feels inclined to do so)!  :P Comments are welcome...bear in mind that I don't want to waste too many of the models in the DV box - I'm already eschewing the two HQ models.

HQ
•   Sammael
•   Ravenwing Command Squad with Ravenwing Grenade Launcher, Ravenwing Apothecary, Ravenwing Champion,
•   Interrogator Chaplain with Terminator Armour
•   Deathwing Command Squad with Deathwing Champion, Deathwing Apothecary, Lightning Claws x1, Thunder Hammer and Storm Shield, Chainfist

TROOPS
•   10 Tactical Marines with Plasma Gun, Plasma Cannon, Veteran Sergeant, Plasma Pistol, Melta Bombs
•   3 Ravenwing Bikers with 2 Meltaguns, Combi-melta, Attack Bike with Multi-melta
•   3 Ravenwing Bikers with Attack Bike
•   Ravenwing Support Squadron with two Land Speeders,  one Typhoon Pattern and one Tornado Pattern with Assault Cannon

FAST ATTACK
•   6 Ravenwing Black Knights with 2 Ravenwing Grenade Launchers
•   Ravenwing Darkshroud with Assault Cannon

TACTICS
  • Sammael, his Ravenwing Command Squad and the Black Knights will form the spearhead, backed up by the Tornado Pattern Landspeeder, and three Ravenwing Bikers with attack bike for added weight of fire. The Darkshroud will accompany them to increase their resilience.
  • They will deliver the Interrogator Chaplain and his Deathwing Command Squad into the heart of the enemy force.
  • The tactical marines will split into combat squads. One containing the Plasma Cannon, the other containing the Plasma Gun and the VetSgt. The Plasma Cannon will sit in cover providing covering fire and the other combat squad will go for an objective, seek out enemy stragglers/infiltrators or light armour. Hopefully the enemy will be too concerned about the spearhead to bother with the smaller combat squads.
  • The melta-bikers fulfill a clear anti-armour role and will target the biggest meanest enemy vehicles/creatures or heavy infantry.
  • The Landspeeder Typhoon will hold back (possibly near the Plasma Cannon) providing long-range support, orif that's not viable then advance with the Spearhead under the cover of the Darkshroud.

4
A small force themed around psychological warfare that specialises in infiltration, evasion, illusion and generally psyching-out the enemy. The low model count and fragile units will probably make this a real glass cannon which will need to rely on cover, intelligent deployment and manoeuvring. My thoughts on how the force could be used are below, bear in mind I am not particularly familiar with 6th Ed (I never thought I'd need to get another intro game at GW but it may be in order!).

  • By using cover, their defensive abilities and the Farseer's powers, the Scorpions and Harlies will close with the enemy. Both have embedded anti-armour weaponry to utilise if necessary. It makes sense to me to send the faster Harlies to tie up any ranged units that pose a risk to your Scorpions, whilst sending Scorpions after the juicy targets.
  • The Farseer can double as a rear-guard/counter charge unit.
  • The Rangers will likely be a low-priority target, so can go for objectives or pin advancing infantry units.
  • The Wraithfighter was added purely for badassery and because it fit with the theme, but it would probably be used to soften up targets that are going to be charged, or for taking out heavy weapon squads. If you delay sending it in for a turn, the enemy may be prioritising taking out your advancing troops so you can send it in with less fear of it being shot down. Alternatively you could wait until any units that pose a threat to it are tied up in combat before attacking with it.
  • The four Dark Reapers will stay as far out of harms way as possible whilst providing anti-armour support.

Nothing in this force is particularly redundant, which could make it tougher for the enemy to decide on a target. On the other hand it means you can't afford to loose many models!


HQ: Farseer with Runes of Witnessing

TROOPS: 5 Rangers / 5 Rangers

ELITES:
10 Striking Scorpions, Exarch with Scorpions Claw

10 Harlequins, Death Jester, Troupe Master w/Power Sword, Shadowseer, 2 Fusion Pistols, 4 x Harlequin’s kiss

FAST ATTACK: Hemlock Wraithfighter

HEAVY SUPPORT: 4 Dark Reapers, Starshot Missiles






5
I was just browsing the Games Workshop site for the first time in ages (specifically the 40k section), familiarising myself with the more recent expansions etc. I found the Dark Vengeance box and thought it actually looks like great value for money - the models are nice, and the mini-rulebook would probably be enough to get someone like me back into the game with relative ease.

What do you guys make of it? I did a quick search but there hasn't been much said about it.




6
LoTR and other GW Games / Space Hulk on Steam
« on: August 31, 2013, 11:19:47 PM »
I just saw this and was considering getting it until the price gave me pause. Does anyone here have it for PC, and if so is £23 reasonable?

7
Warhammer Fantasy Seventh (7th) Edition Hardcover Rulebook - £15 or £13 includes shipping
I have two of these - one in very good condition (as new) the other almost as good but one of the corners on the cover is a tiny bit warped (y'know, how the corners bubble up by a few millimeters).


Warhammer 40k Rulebook Third (3rd) Edition- £8 includes shipping


Warhammer 40k Tyranid Codex (3rd Edition) - £6 includes shipping


Warhammer 40k Eldar & Dark Eldar Collectors Guide - £6 includes shipping
I have two of these to sell.


Warhammer 40k Space Marine Codex (3rd Edition)- £6 or £13 includes shipping


Warhammer 40k Space Marine Codex (3rd Edition)- £4 includes shipping
This one has a faded cover but still good condition considering I've had it for nearly 15 years!


Warhammer 40k Eldar Codex (5th Edition) - £6 includes shipping


NB: I may have to bump up shipping prices a bit depending on how much it ends up costing

8
Fluff and Stories / Khornate Character Backgrounds
« on: June 22, 2013, 06:44:25 PM »
So I ended up posting more of the background for my force than intended on the trading board...figured I might as well post it here where people are more likely to find it!

Goguhl the Faceless
"Gifted by Khorne with the heightened senses of a tracker hound, and the bloodthirst of a vampyr, Goguhl was cruelly deformed when receiving his master's blessing and no longer has the means to see with mortal eyes or consume. His warp-sight and eternal hunger more than compensate for this on the battlefield."
Krael, Ja'Kul's Champion
"Krael wields the gargantuan possessed chain-battleaxe 'Worldeater', which was gifted to him by Ja'Khul himself, after Ja'Khul witnessed his futile but singularly impressive attempt to slaughter an Ork Squiggoth using only a chainsword. Krael has since hewn down innumerable foes and knows little of the fear most feel when confronted with massive or implacable enemies. He still seeks an opponent such as the beast which bested him, so he may prove the worth of his gift."
Mazkhazzar, Fiend of Navoria
"Mazkhazzar is quite mad, and his love of inspiring fear leads him to doggedly pursue fleeing enemies. He was gifted a helm with mechanically powered teeth after he infamously chased down retreating planetary defenders on the agri-world of Navoria, and after loosing his weapons in the chase, proceeded to gnash them to death."
Goryo, The Sword of the Mountain
"Goryo is of a martial disposition, adhering to a strict yet deranged warrior code. Once betrayed upon his home world, he prayed for the strength to stalk and kill his fellow clan brothers across the mountain ranges near their temple. He walked and hunted ceaselessly for days in the deathly cold until the blood froze his sword to his hand. Once his task was done, he re-dedicated the clan's temple to Khorne, and was gifted with long life and inner calm as long as he remains devoted to slaying those who have betrayed Khorne's name by denying their true murderous natures. He has an instinct for those who are disposed to doing Khorne's work, and will not kill such individuals if they swear themselves to the blood god. When all worship Khorne, Goryo will be permitted to release the enduring grasp on his sword."
Czernobog
"Czernobog is so named due to his commandeering of an Imperial colonization vessel, and the subsequent decimation of it's population. During a boarding mission he forced the ship's captain to engage the bio-purging incinerators on all the hab-decks, and then slew those who tried to flee the flames. He had to take up a second chainsword to combat the throng of refugees. Eventually his power armour was so slick with black ash and blood that he earned his name's sake as approaching Imperial vessels watched the massacre via vid-com. He made good his escape and has been hated and feared by local Imperial navy forces ever since."


Hope you like the conversions and accompanying backstories...my original intention was to have one for every member of the small Khornate force I was building.

9
£10 for two INC SHIPPING (within UK - may have to pass on some cost for shipping outside UK)


10
News, Rumours and Trading / Chaos Obliterator for Sale
« on: June 22, 2013, 04:37:29 PM »
£10 INC SHIPPING (within UK - may have to pass on some cost for shipping outside UK)

11
News, Rumours and Trading / Khornate Chaos Marines for sale
« on: June 22, 2013, 04:15:41 PM »
Please note that the nutter with two chainswords is actually a part of this Khorne Bezerker squad/sale in another thread- my mistake!

Assembled, none are painted. Sergeant seems to have lost his head since I last checked, if I find it I'll include it. The guy at the back is just laying down because he fell off the base.
£15 INC SHIPPING (within UK - may have to pass on some cost for shipping outside UK)


Warriors of Note

Grail the Unrepentant
Once living in the service of the Emperor as a Confessor, Grail spent decades listening to the sins and crimes of humanity. Growing ever more sickened and disillusioned his interrogation methods became more and more severe, and his selection of those who were to confess less and less discriminatory. Eventually he came to consider all guilty, and the line between the pious and the heretical blurred into obscurity. Upon his realization that all humanity was fallen beyond redemption and he could not possibly hear the confessions of all, he set about finding ways to industrialize the process. Eventually he came to the attention of the local Imperial Governor and sought the greatest power of death he could in order to survive...Khorne.
After biding his time in an underground Khornate cult he actively sought possession and eventually found a warp daemon of little repute but much malice that was willing to lend him it's power...
Grail fled to avoid discovery and found the Brotherhood of Ja'Khul, who's vision of humanity's destruction aligned with his own.



Scabloth, The Bleeder
Scabloth was once a member of the World Eater's leigon named Yrulst in the times after the Horus Heresy, known for his strong constitution and dedication to the task of collecting skulls for the skull throne. Upon a daemon world in the Eye of Terror he was captured by a host of Nurgle warp creatures and left stranded upon a daemon world of puss-filled spines to die for his allegiance to the wrong power. He grappled with the endless seas of sickly barbs, hacking at the ground in rage, releasing the noxious pressures and vile swarms within. Little did he know that the world was a construction of Nurgle designed to contain the spirit of a Khornate daemon lord - awoken by Yrulst's bellows and savagery, he burst forth from the diseased husk and carried Yrulst back to the blood-realm. For a thousand days the will of Khorne clashed with the decay of Nurgle until eventually Nurgle conceeded defeat and left Yrulst's body.
Though alive and re-inducted into Khorne's leigons, Yrulst still bleeds from every orifice and puss oozes from cracks in his skin. He is now known as Scabloth, and fights for Khorne in the knowledge that obliteration or assention to Daemonhood are the only ways he can escape Nurgle's torment.


12
So I'm trying to get together some funds for a trip to Vancouver, and thinking of moving somewhere smaller, so I need to sell the remnants of my 40k stuff...reluctantly! Please let me know ASAP if you're interested in something as most of this will probably be going on Ebay soon - just figured I'd give you guys a shot at it first. 8) I had a fair amount of fluff behind these guys which I thought I'd include just to make it a bit more interesting...

Khorne Marines (Brotherhood of Ja'Khul) Squad - Some minor conversions to represent a real collection of absolute madmen! One is painted to tabletop standard. All are undercoated in a light sand colour. See below for enlarged pictures of some models. £20 INC SHIPPING (within UK - may have to pass on some cost for shipping outside UK)
Please note I made a mistake when photographing these - one of the models is missing in the first picture but you can see him further down.



Warriors of Note:

Goguhl the Faceless
"Gifted by Khorne with the heightened senses of a tracker hound,and the bloodthirst of a vampyr, Goguhl was cruelly deformed when receiving his master's blessing and no longer has the means to see with mortal eyes or consume. His warp-sight and eternal hunger more than compensate for this on the battlefield."


Krael, Ja'Kul's Champion
"Krael wields the gargantuan possessed chain-battleaxe 'Worldeater', which was gifted to him by Ja'Khul himself, after Ja'Khul witnessed his futile but singularly impressive attempt to slaughter an Ork Squiggoth using only a chainsword. Krael has since hewn down innumerable foes and knows little of the fear most feel when confronted with massive or implacable enemies. He still seeks an opponent such as the beast which bested him, so he may prove the worth of his gift."


Mazkhazzar, Fiend of Navoria
Mazkhazzar is quite mad, and his love of inspiring fear leads him to doggedly pursue fleeing enemies. He was gifted a helm with mechanically powered teeth after he infamously chased down retreating planetary defenders on the agri-world of Navoria, and after loosing his weapons in the chase, proceeded to gnash them to death.


Goryo, The Sword of the Mountain
Goryo is of a martial disposition, adhering to a strict yet deranged warrior code. Once betrayed upon his home world, he prayed for the strength to stalk and kill his fellow clan brothers across the mountain ranges near their temple. He walked and hunted ceaselessly for days in the deathly cold until the blood froze his sword to his hand. Once his task was done, he re-dedicated the clan's temple to Khorne, and was gifted with long life and inner calm as long as he is devoted to slaying those who have betrayed Khorne's name by denying their true murderous natures. He has an instinct for those who are disposed to doing Khorne's work, and will not kill such individuals if they swear themselves to the blood god. When all worship Khorne, Goryo will be permitted to release the enduring grasp on his sword.


Czernobog
Czernobog is so named due to his commandeering of an Imperial colonization vessel, and the subsequent decimation of it's population. During a boarding mission he forced the ship's captain to engage the bio-purging incinerators on all the hab-decks, and then slew those who tried to flee the flames. He had to take up a second chainsword to combat the throng of refugees. Eventually his power armour was so slick with black ash and blood that he earned his name's sake as approaching Imperial vessels watched the massacre via vid-com. He made good his escape and has been hated and feared by local Imperial navy forces ever since.


Khorne Bazerker - Half Painted (Just a faceless grunt!)

13
House Rules / Wolf Brigade [IG Unit]
« on: May 17, 2013, 10:14:43 PM »
+++IN PROGRESS+++

Relating to this thread I thought I'd come up with some rules for a unit of these guys...here's the first draft. The closest equivalent weapon in 40k really is the Heavy Stubber, but that's far too powerful for massed IG infantry so I've come up with a lighter variant.

WOLF BRIGADE
The Wolf Brigade... ... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ......... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...... ...


WOLF BRIGADE SQUAD.....................................................................................65 POINTS
   WsBsSTWIALdSv
Wolf Brigade
3
3
3 3 1 3 1 7 4+
Wolf Brigade Sgt.
3
3
3 3 1 3 2 8 4+
Composition:
  • 1 Wolf Brigade Sergeant
  • 4 Wolf Brigade
Wargear:
  • Carapace Armour
  • Stubber
  • Close-combat Weapon
  • Frag Grenades
 
Unit Type:
  • Infantry
Special Rules:
  • Civil Supression: Any unit taking one or more unsaved wounds from a Wolf Brigade unit must take a pinning test.
Options:
  • May have up to five
    - additional Wolf Brigade..........12 points per model
  • The Wolf Brigade Sergeant may exchange his Stubber for:
    - Bolt pistol or boltgun......................................free
    - Shotgun..........................................................free
    - Power Fist..............................................15 points
  • Up to two Wolf Brigade may replace their Stubbers with:
    - Flamer.....................................5 points per model
    - Grenade Launcher...................5 points per model
Transport:
  • The squad may take a Chimera as a dedicated transport (see IG codex page 99 for points cost).

WEAPON
WeaponRangeStr.APType
Stubber24"46Heavy 3

14
Hobby / Jin-Roh / Helghast Inspired Storm Troopers
« on: May 12, 2013, 09:43:49 PM »
Those of you who have been on the forums the longest might remember my 'Jaeden Prime' IG force - well I've sold those early attempts off now but I'm thinking about creating a single unit of those guys. The heads should be easy to find, the bodies might need a few add-ons, but it's primarily the guns that I think will need the heaviest conversion (they're reminiscent of the smart guns from 'Aliens' but with a wooden stock and no ammo counter). Here are some pictures/video for reference. Please give me a hand finding the best models/bits to recreate these guys. 8)



Helghast:
These guys were inspired by the anime Jin Roh. They're closer tech-wise to 40k than the guys in Jin Roh (who are set in an alternate 1950's timeline)...


Jin-Roh:
I prefer the bulkier look here:




You get a fairly good idea of the Jin Roh armour/guns here at about 2:50 in (gore/violence warning). Full-screen, volume up. ;)
http://youtu.be/6lrl5Kj79u4



Ok, so after checking out the GW site it looks like their IG range has been cut right back. Luckily I think I might have a handful of the old-style Storm Troopers around somewhere.
There are a couple of models in this set that could work:


I think I might use these guys but I'm not sure how to make them look more heavily armoured (I'm not good with green stuff, for the record)? I could model them carrying these Autocannons on the hip (with the massive clip and tripod removed) - they might be a tad big but I can't think of a better weapon off the top of my head.

15
Fluff and Stories / The Seething Spire
« on: January 08, 2013, 02:45:22 PM »
PROLOGUE

Perpetual darkness lay astride the ravaged horizon like tar on a wound. Jagged precipices clawed at the rough-hewn split between earth and heaven, a ruddy violent red hue seeped into them from above, blood spilt from angry eyes of a brutal and merciless god. Hot, stifling winds coruscated across terrain marred by millennia of unnatural forces, whip-lashing the drifting debris that hung suspended in the air by invisible daemons and malign magical currents.  Plains of bone and lakes of blood populated by horrors beyond imagination decorated the surface of the planet in a parody of a once verdant and beautiful sphere. Hounds of ferocious strength ripped apart deformed human-like silhouettes amidst the dust storms whilst barb-toothed carrion birds circled menacingly in wait for the satiating ruined and bloody forms of the prey below. Mirroring this hellish scene a metallic and sharp symbol pierced the night with inner fire, fixed atop the highest point of a dark and baroque citadel.
This was the house of Khorne.

Surveying the scene from a deep-set window cut from black stone was a man, if he could be called such a thing. Grey veins with broken walls seeped yellow blood beneath his cracked skin and gill-like slits opened either side of his saw-toothed maw. Muscular tongues ran over the serrated edges of his cruel teeth, fresh cuts over scar tissue brought fourth blood that flowed back down his welcoming throat. Glazed eyes with cracked irises rolled back and forth like those of a maddened hound. Obscenely muscular arms rippled and pressed in vain against mighty obsidian armour plate. Beneath this exterior was a mind so dark and twisted that no visage could do it justice

Pages: [1] 2
anything