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Topics - Scoutfox

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Introduce Yourself / Hello hello hello
« on: July 14, 2015, 04:39:38 AM »
Hey guys. Came around to see who is still posting. I still remember the night when TO was taken from us and we created this place. Miss you all and I've recently started using Facebook and I'd love to reconnect. Shoot me a pm and I'll tell you my real name. Dun dun dun.

Still keeping busy with 40k, though I rarely play. Mostly just increasing the size of my Wamp Gataz army. I'm in the middle of converting koptas to hover warbikers. Finally finished painting my battlewagon too. Hope to hear from you guys!

6 Months ago:  Deep inside the Anurak hills on planet Valoran;

Pebbles and slates of rock slid down the hillside, the unsure feet of Brimin and Merrick stumbling through the countryside looking to find the next big vein of gold. Rumors of a massive untapped gold reserve had brought thousands into the frontier land, these two were just a drop in the hat of prospectors looking to better their lives.

Brimin grunted as he ducked low under a stalactite, crouching to get into position near where his “gut feeling” told him gold would reside. He hefted his pick ax, and with his best friend, started the laborious process of mining the natural cave walls. Hours later his pick ax made a dull thump against something when it smashed through what he thought was solid rock. The wall gave way and unearthed a perfectly smooth object; runes carved throughout its side. He went to touch it when Merrick yelled out, “What in the Emperor’s name are you doing? What if that thing is poisoned, or trapped. Doesn’t look right, we should leave.”

“What’s the worst that could happen,” the reckless miner questioned, his hand now patting the side of the mysterious object. “Weird it feels hot, and it’s getting hotter.” He pulled his hand back quickly to avoid being burned, the object heated up more rapidly than was natural. His eyes widened when the runes and glyphs started to glow a bright red color. Moments later the cave started to tremor; the two men half crawled half ran to the exit. Sadly their curiosity was stronger than their athleticism and they were crushed beneath the rocks, their bones snapping with ease as the ceiling collapsed in on them.

1 month ago:

“Admiral, target planet ahead, distress beacon identified.” The cruiser Victory Bay powered down its warp drive, and coasted through realspace. Planet Valoran was at the edge of their scanners, and the Imperial ship was preparing to make contact. Admiral Swanson walked to the comms port, placing his gloved hand on the shoulder of Corporal Tonkins.

“Cpl, hail the planetary Governor, and ask the nature of their distress call.” The Admiral said with routine efficiency.

“Roger, attempting to make contact.” Tonkins adjusted the dials, while outside the communication dish spun to face the endangered planet. “This is the Imperial Class cruiser Victory Bay, state the nature of your distress. I repeat, state the nature of your distress.” The crew in the operations deck collectively held their breath. Moments passed, and nothing.

Tonkins toggled the controls, and repeated the call several times with no results. Frustrated he tried one more thing. “Sir, the distress beacon is stable and our communications are level, they should be receiving.” The corporal’s face went white as he realized what was wrong. “Admiral our signal is being jammed!” He looked over at the Admiral who was quickly floating away. The Admiral grasped at Tonkins’ hand as he was sucked out the cabin windows that had just been pierced by concentrated rail fire.
Aboard Y’Lano Dal’yth Explorer class Starship:

Commander Scoutfox stood on the bridge and smiled, the ship’s weapons had neutralized the threat. His Cadre had been hiding for what seemed like forever awaiting the Imperial response to the distress beacon. His forces were ready to “save” the Gue’la population below. “Recourse the Gue’la ship’s point of origin, encode an encrypted message saying the planet is barren of all organic life, and relay the information back to their docking station. After six rotaa send another message originating from their cruiser’s automated emergency response computers. Indicate warp drive failure and imminent core meltdown.”

The wiry air caste crew acknowledged and obeyed the orders. The forged Imperial message was sent as docking bays were open and countless of Manta and Orca dropships were launched from the fleet. Commander Scoutfox walked off the bridge and mentally prepared himself for war. “Better to assimilate millions as a savior instead of a conqueror” he thought to himself.

Present day:

Kaida cringed and cowered as the massive robotic looking suit landed deftly 30m from her home. She shielded her daughter and son behind her back, and waited. The metal beast lithely strode over to her and towered above the human inhabitant. Her heart jumped when she looked up at the dual missile pods on its shoulders. A hiss made her flinch and the chest cavity opened to reveal a blueish alien staring back at her. “Good day, I am Shas’Ui Chak’Ri, we are here to help. My scouts have reported Necron activity in the area; it is not safe for you here. Our transports will take you and your whole family to the space docks and off this war torn planet.”
She sank to her knees, “so it is true then, you have come to save us?”

“Of course, it is our duty to protect those that cannot protect themselves. Take whatever belongings you can carry and make a new life for yourself; we Tau have much to offer.” The Shas’Ui’s head spun hearing the footsteps of a newly appointed Gue’vessa approaching.
The blond man in retrofitted Tau armor, lasgun slung over his shoulder, helped the woman up. “Kaida trust them, I’ve helped move my family and most of our town in the wake of the Necron invasion. She looked up at her childhood friend in alien garb, grabbed her children, and headed toward the hovering devilfish.

The man, Henz, unfolded a topographic map of the area, and pointed at a valley not too far from their current location. “My men have spotted repeat Necron patrols in this area here Shas’Ui”

“Excellent work, get the other families evacuated. We don’t need the convoy being ambushed. We will take care of the patrol and hopefully find their Western base of operations.” Chak’Ri leaned back into his XV8 and sealed it. “Patrol on me, we have a positive target.” He engaged his jump jets and boosted into the sky flanked by a pair of piranhas. The trio sped into the valley, their kroot contingent quickly working their way through the forest underneath them. The Shas’Ui switched on his long range mic, “Orca 6 this is Chak’Ri patrol, enroute to sector 14, requesting supply drop.”


Kill Team: 200 points
Mission: Supply drop

Tau list:
Shas’Ui Chak’Ri XV8 missile pods X2 (leader)
Piranhas with burst cannons X2 (preferred enemy + mastercrafted for 2 drones)
Kroot X10, +1 hound (rending)

Necron list:
Wraiths X2 (FNP, and
Warriors X10 (1 was the leader)

Pregame thoughts: I wanted to try what I thought would be a strong and fluffy kill team. I was worried the XV8 was going to be overkill, but I knew that those 4 str7 shots would be a perfect anti-armor setup if my opponent brought something with an av value. I was also hoping for the 16% chance of getting split fire for my leader. I really didn’t want him to be the leader, but it made sense fluffwise and there was no other way to get another model with a higher leadership value in the team. Kroot I think are perfect for kill team. I took them naked because I feel the sniper shots are not needed at this level. Their ability to infiltrate should come in handy, like my kommandos in the last game. I brought one hound just because of the points, and it was an easy way to give a model rending and know which one has the USR. I really think a lot of Tau kill teams are going to have piranhas in them. The front armor of 11 will make them very hard to deal with, they are fast, and popping those drones gives you more models on the board that are also deadly.


Tau: As you can see Shas’Ui Chak’Ri was hidden behind a wall with a piranha to his side. The other piranha took the opposite flank. I infiltrated all the kroot forward of deployment zone, two of them already on objectives.

Necrons: The left most wraith had FNP, not sure about the other one. The leader is the warrior in the back middle, standing on the rock. The warriors were bunched together because of how reanimation protocols work in kill team; they need to be within 2” of another Necron to roll for it.

The game:

Shas’Ui Chak’Ri crept up to a low wall, and scanned the horizon. He switched on his squad comms system, and contacted Klertok, the Kroot leader. “Klertok I have a visual on the Necron patrol; two wraiths and a small warrior squad. The locator beacon for the supply drop must have interference from the gauss weapons, as I’m getting six readings. I’ll send you the coordinates of each. Have your kindred scout forward and inspect them before being spotted.

Luckily for the Tau the kroot remained unseen as they crawled through the rubble toward the two closest possible locations for the supply drop. (no stealing initiative for the crons). One of them reached out around the corner of the building and his quills shook with excitement as he pulled a large canister from a small crater. They had their weapons resupply and could continue the fight. Knowing they had what they came for Chak’Ri ordered the destruction of the patrol. He began by engaging his jet pack and bounding to the right. His missiles locked onto the oblivious leader and tore his body apart with high explosives. The kroot revealed themselves and another warrior went down to concentrated solid slug rounds to the chest. Neither was able to self repair.

The Necrons were caught off guard, and with their leader destroyed their counter attack was not coordinated with much combat efficiency. The warriors moved toward the kroot threat, most likely uncaring they had their objective already, but aware that the resupply posed a threat to them. The kroot holding the supply drop had his skin flayed from his body, gauss fire atomizing his flesh. The wraiths likewise slithered toward their prey, claws twitching in anticipation.

The previously disengaged drones initiated their protection protocols and skim directly at the wraith threats on each flank. The one coming down the right flank was punctured multiple times from the pulse carbine fire of two gun drones. The other two missed their targets, and adjusted their optics. Chak’Ri again boosted over the wall he had hopped back behind after the initial volley. He targeted the closest warrior in the open and let loose with four missiles. One missed and sent shrapnel harmlessly off the advancing warrior squad, but the other three rounds detonated perfectly and ripped off its left leg, blew a hole through the torso, and turned its head into a jigsaw puzzle that could never be completed. The kroot let out a roar, and tried to enact revenge for the loss of one of their own. A warrior was dropped to his knees, a slug logged in his eye socket, but stood back out and the nano-tech closed up the eye and allowed the warrior to continue the fight. A warrior to his right was not so lucky as four kroot slugs blasted out the back of its midsection cleaving it in two.

With the XV8 and drones jet packing to safety the warriors brought their guns to bare on the only targets in range: the kroot. The avian xenos tried to take cover in the blasted out building, but the amount of gauss fire sent their way was overwhelming; four brave kroot were vaporized protecting the ammo drop.

In an instinctive and protective feat of aggression the lone hound darted out from behind the obelisk and tackled the nearest warrior. The two battled on  the ground, the hound to fast dodging attacks left and right, and the warrior’s exoskeleton too tough for the hound’s teeth to pierce. While that battle raged on a missile obliterated another warrior, and a second was taken down by kroot and gun drone fire. On the left flank the piranha and gun drones hovered to the right trying to distract the wraith. The piranha blasted its coiled tail with the burst cannon and melted a few vertebrae.

The wraith took the bait and spun around to face the new threat. On the other side of the battlefield a warrior aimed his weapon to stop the pair of gun drones from pestering them from behind. Gauss fire sent a gun drone spiraling to the ground and it crashed in a heap, the optics going blank. The piranha pilot juked to the right to evade the massive clawed hands of the wraith. Unfortunately the dodge was .00001ms too late and the wraith’s hand phased through the bottom of the skimmer and eviscerated the pilot. The scout vehicle flew out of control and hit the ground hard. The wraith slithered over to the wreckage and beheaded the co-pilot, blue blood dripping off his claws.

The warriors continued to shamble closer to the objective. Yet again Chak’Ri fired his quad missile pods and sent a warrior flying through the air. It came down with a hard thud and never got back up. One of the few remaining warriors was blown apart by kroot slugs too. It fell next to the hand to hand between the hound and warrior #3456. The hound was able to find a chink it the armor and tore out something vital from its insides. The skeleton went limp and the hound raised its head and howled in triumph.

The howl ended prematurely the skin disappearing from his face. The last warrior soundlessly continued towards the objective. To his right the wraith phased through the ruins and picked up the nearest kroot. It grabbed the squirming kroot from each end and pulled him in two. The chunks of flesh were dropped and it looked up at the many guns aimed at it. The rest of the Tau patrol surrounded the two remaining Necrons and easily dispatched them. Chak’Ri bounded up to the supply box and handed out rations and ammo to those still alive.

Final score Tau-6  Necrons-0

Shas’Ui Chak’Ri signaled the fleet that he was in need of medical evac for his patrol. He surveyed the battlefield with grim remorse. He was glad they were triumphant but the loss of life always weighed heavily on his heart. “Go get the new Gue’vessa and have them try and pick up the Necron patrol’s point of origin. We need to find their base and shut down their operations in this area if we want to claim this planet for the greater good.” The remaining piranha boosted into the sky and headed back to the town.

Post game thoughts:
My friend realized that wraiths really aren’t that good for a kill team game, and thought about brining immortals next time. Some people overvalue them, and I remember a guy on BOLS saying 5 wraiths would beat any kill team, but I highly doubt that. Close combat units can only kill one model per turn, and then they have to survive a round of shooting. Plus they have to get close before they are effective. I think things that are beasts, infiltrators, or jump infantry will do fine but otherwise I’d stick to shooting units.

My list performed well, and I don’t think I’m going to change it up. The XV8 was overkill but it was nice to basically guarantee a kill/turn with his missile pods, and they would have come in handy if my opponent had brought any armor. I was worried about all the gauss for my piranhas, but I kept them away and he focused on the kroot. The kroot worked well even if they did die easily, but they were able to drop a few warriors. I like that I can pick where to deploy them, and the single hound is just fun. I’ll have to think of a name for it.

I set up a narrative game with someone at my LGS in Westboro Ma, The Whiz. We wanted to link a kill team game to a 1000 point game, but the store closed early due to it being the holidays. We were able to get the kill team game in, and below is the fluff we came up with before the game started, which gave the game a lot more meaning. We went back and forth writing the background leading up to the game a few days prior. If you don’t like fluff skip to the game, otherwise I hope you enjoy.


Official planet designation: Vectis Secundus
Tithing: Adeptus Minisorum

History: Victis Secundus is the second world inhabited around the blue star Vectis Silirum, originally designated as a mining world of the Adeptus Mechanicus, it contained only a small population, however following an incursion onto Vectus Prime in 543M38 the population of that world deemed un-corrupted (352,213, aprox 0.000006509% of the original population) was relocated., They and their descendants were placed into 5,000 year servitude to pay for their debt for the war and relocation. In 942M40 the mineral wealth of the world decreased to the point on in-viability to the Adeptus Mechanicus, at which time the Adeptus Ministrorum expressed an interest in the world as a munitions storeworld. The Priesthood of Mars agreed to the transfer on the condition they maintain a sovereign research facility on the world, and the Minisotrum would provide the raw materials needed for their research.

The world has no permanent garrison, after the events on Vraks begun in 813M41 the sector MJinisotrum officials requested a rotating garrison from several chapter of Adeptus Astartes and Imperial Guard Battalions. Currently a small force of Ultramarines and a single battalion from the Death Korps of Krieg garrison the world.

The Krooza shook violently, turbulence in the warp or a broadside from an Imperial cruiser no one could tell from inside the belly of Big Big Trukk, the flagship of the Wamp Gataz armada. Meksnikk, the smarter of the three brother Warbosses, looked up annoyed while his camouflage pants absorbed the grog beer that was spilt by one of the newest Nobs at the poker table. Instead of reaching for a towel or rag he quickly unholstered his slugga and put a round in the clumsy Ork’s head. His greedy hands then swept the deaparted’s pile of teef to his ever-growing stash. He peered around to see if any of the other Nobs disapproved; of course they didn’t. He dumped it into his money sack and stood.

The Warboss figured his presence was needed on the bridge after that massive tremor. He couldn’t blame Two-teef for spilling his beer, but those were his favorite pants, and no one messes with Meksnikk. He wove through the maze of corridors and walked onto the bridge, which was a flourish of activity. Grots and meks alike dashed form console to console trying to get the fleet’s bearings. They had just come out of warpspace.

“Wez got ships a comin Boss!!” One of the mek engineers yelled. Meksnikk looked down on the console and with the swipe of his hand a dozen or more Space Marine vessels were highlighted red, the Ork fleet outnumbered them 3:1 and were highlighted in lucky blue. He dragged the icons of his ships to each of the vessels he wanted them to attack, and the invasion began.

Electricity surged through the walls of the ship, and sparks could be seen leaping from the walls to choppas, armor, and tools as the plasma cannon charged. They had ripped it off a titan on Yeldi Prime, and Finkaboy had the bright idea to mount it to the Krooza. Meksnikk was skeptical, but the Big Mek was a whiz with his tools, and had built Big Big Trukk with spare parts from their homeworld Planet Muck so many years ago. The ship rocked as a ball of plasma as wide as a battlewagon shot through space toward one of the escort vessels. Meksnikk grinned as one more red blip disappeared. Not that the red ones were the only ones going out; at least 15 Ork ships were now wrecks (no matter we’ll just make more) he thought. Glancing out the deck window he saw the newest one to meet that fate. Another Krooza, Da Golden Toof, imploded when the reactor went critical after a direct torpedo strike.

Big Big Trukk bucked and sirens erupted while lights started flashing. “Boss, Beakies been spotted in da back ov da ship. Must be boardin parties,” a nervous grot reported.

“Excellent, the Beakies want to play rough.” Meksnikk walked over to the talky-talk and squeezed the side button. “Dakkanutz dis is Meksnikk. We got beakies comin in near da launch bays, grab some boyz and get down dere and take care ov’m. I’m headed down to da ground to show dem how da Wamp Gataz roll”.


Combat Insertions: Sergeant Quintus hated them, too manyh factors were out of his control. Stuck in a metal tube, hurling through the void toward an Ork Kroozer and praying to the Emperor that no Ork gunner got a lock on the boarding torpedo. He wondered if this was anything like what the mortals called fear?
His thoughts were interrupted by the monotone voice of the savant servitor pilot, “incoming fire….initiating evasive protocol Sigma 7.” The torpedo lurched hard to one side then another as the craft moved to avoid the greeskin gunners.

Quintus activated his box link, “Allright it’s clear the Orks have detected us, one more time before we hit.” Looking down the squad rune markers he stopped at the squads newest member Geta. He had moved up from 2nd company just prior to this posting, and the timing proved to be a mixed blessing; the 2nd company contingent was a comfort for Geta, but it might also hold him back from bonding with his new squad.”

“The new veteran looked up, “sir, the Ork is a tougher bastard, hard to put down, harder to keep down. Maximum firepower, torso, head. Torso first to make headshot easier.”

“Crassus…practical” The sgt looked to see what his longtime squad member would say.

“Without hesitation Crassus looked up, “The Ork is tough as nails if it gets in close, and they count on swamping you. So kill it at range, and for thrones sake watch your ammo count.”

Alarm filled the torpedo and the servitor announced, “Torpedo 3 destroyed.” Then a few seconds later, “prepare for impact.”

Quintus swore under his breath, this just got a lot harder. “Alright you heard it, Theta squad is gone, that’s going to make our job harder. Without the sentry guns and Theta tactical, it will be extremely difficult to hold the Orks back.”

Suddenly the deceleration thrusters fired; the whole squad was thrown forward in their grav-harnesses, melta charges at the head of the torpedo burnt through the outer hull of the cruiser and a few seconds later the torpedo doors opened to the heat of molten metal. The squad emerged into the Ork ship. “Ok, you know your missions…..Go!”


Dakkanutz’s ear talky talk blared to life and almost made the nob deaf. He grabbed the side of his head and winced, the static echoing in his cavernous head. “Wez found da Beakies. Dey back in da halls near da hangar bay,” one of the commandos reported. Many a foe have perished underestimating the cunning an Ork can exibit. Once the torpedoes had been spotted Meksnikk order every kommando in the ship to find an ambush them.

“How many Beakies you see? I grabbed my boyz and Fingle and his grots.”

A loooong pause started to irritate the nob as he lead his team to the rear of the ship through the tight passageways. “Not sure,” was all the kommando could come up with.

“Are there more or less than your fingers and toes?” Dakkanutz expected a long wait this time, but chuckled to himself as he pictured the kommado taking off his boots and holding his feet in the air to count his toes, probably incorrectly too.

“Don’t need my toes, dere are less than my fingers, and I’m missing one.”

Dakkanutz grinned; must be some really good fighters he thought if a handful of them thought they’d take over a ship full of hundreds of Orks. Should be a good fight then, maybe enough to earn a power claw. “Ok, I see a couple of dem. Light’m up from behind and we’ll come in da front.”

The Orks fanned out to cover all the entrances to the hangar bay and the boyz and gretchin alike racked rounds in their shootas and blastas. A mechanical voice could be heard from behind a pair of kans,”Orks spotted engage.” The halls flashed as bolters let loose with their explosive rounds.


Kill Team: 200 points

My team:
Nob (leader), shoota boyz X13
Gretchin X10 with Runtherder
Kommandoes X6, big shoota

Specialists: random kommando=fleshbane, kommando with big shoota-preferred enemy, shoota boy with big shoota = rending

Opponent’s team
Sternguard X7
Specialist (from memory) Soul fire, instant death, can’t remember last

Mission 5 Secure the High Ground
Terrain: Homemade space hulk walls to duplicate an Ork krooza interior
Deployment: Each team spread out at the 12” mark, with the kommandos behind the Ultramarines in the corner of the ship.

Ork deployment:

SM deployment: with kommandos in the corners behind them.

Game: Dakkanutz tried to get his boyz and grots to advance and take the beakies by surprise, but they weren’t nearly as well trained. Bolter fire erupted from across the hangar bay, the smell of gunpowder permeated the cramped quarters. The usually accurate volleys must have been thrown off by the violent entry into the Krooza, because every shot missed their target or caused mere flesh wounds that were insufficient to take down a boy.

A trio of Ultramarines had taken position in the hangar, the drop ship controls in sight, while the rest of the squad held the rear hallways. “Youz underestimate my sneakiness” a cockney voice stated from the shadows a second before he opened up with his big shoota. The marines were not prepared to deal with enemies on both fronts and one of the specialists on the left flank was riddled with big shoota and slugga rounds, securing a wide open corridor for a half dozen boys who sprinted forward. The hangar bay was flooded with green skin as the grots darted behind the buggies and the shootaz branzenly stood in the open guns blazing. Another marine taking cover behind a kan lost his head with a lucky shoota shot.

First casualty taken out by slugga rounds:

#2 Marine behind the kan, (we decided to leave the dead bodies to be used as terrain)

The runtherder was torn in two, a bolter round passing through his tough body with ease. The newest member to the squad fired into the closest boy, but was shocked when it kept advancing. Dakkanutz grunted a bolter round now lodged in his abdomen; he pointed at the marine and shouted “Youz dead beakie.” Meanwhile in the rear of the ship Crassus charged into melee with a pair of kommandos, beheading one and watching the second scamper away. The Sgt looked down the hall to see the kommando running towards the other boyz. His attention waned, he didn’t notice the big shoota kommando round the corner and crouch behind a fallen marine. The side of his head splattered against the wall his moment of poor judgment the last decision he would make.

The death of the SGT. I passed over one Marine to have the kommando shoot at the guy with the cooler helment:

You can see the Marine that wounded Dakkanutz dead in the upper left corner:

His orky distraction was then quickly dispatched as Crassus emptied a bolt pistol mag into his back. The remaining three Ultramarines started a strategic fallback, Crassus now in command shouted, “the controls are lost peel back and evade. Covering fire dismembered a shoota boy, but two more took his place. Crassus was back to back with a brother when he saw the lethal big shoota kommando again fill an Astartes with bullets.

The Ork horde quickly closed in on the pair of Marines, another couple killed but their numbers may has well been infinite for the chances of the lone two Ultramarines surviving was basically nil. Scittering toenails could be heard approaching as a wave of grots flowed into the hall. Tiny hands held blastas, the two power armored warriors in their path. Shots were ricocheting off and flying dangerously around, One unlucky grot took a round to the face. Eventually a single round found a soft spot in Crassus’s mate, and his neck gushed his life blood. (my whole objective was to have a grot kill one of the marines, and at this point in the game my opponent was routing for them too).

Last stand by the remaining two Marines: (looks hopeless doesn't it?)

Crassus threw his now empty bolter at the nearest boy, and knocked him unconscious. He pulled out his bolt pistol and reached for a frag grenade. He thought if this was his time he would take out as many xenos as possible. He never got the chance to pull the pin, round after round pelted him and instantly shut down his brain. The Orks swept the ship, and with the threat taken care of began looting the bodies and landing torpedo. One determined grot ran away with a white helmet, his peers cheering for him.

Postgame thoughts: I tried to bring what I thought was a fluffy list, but felt kind of bad gunning down a couple of Marines a turn. My opponent quickly realized that 7 bodies is not enough for a kill team mission. I think armies that can bring numbers will pretty easily take down the more elite teams people might bring.

I really enjoyed the game, and the terrain was awesome. We’ve agreed that the attacker/defender game needs to be played to see if the Wamp Gataz can get a foothold on the planet. Had a great time, and I propositioned the LGS owner to do a kill team tournament during February vacation.

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