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Topics - Deraj

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General 40k and Expansions / My army is too good, what do I do?
« on: June 10, 2017, 04:35:40 PM »
I wasn't sure where to put this topic, but I figure if everyone else is like me and just hit's recently unread topic, it will show up anyway, so let's just jump into things.

Over the years I've seen a lot of people pick armies based on fluff or models or just liking the rules. Then another edition comes along, or a codex, or hell, even game system (here's looking at you age of sigmar and 8th edition) and instead of nerfing your army into unplayability, suddenly you've hit the jackpot. Your random assortment of models that you've spent so many hours building, converting, painting, and loving are now the terror of the board. They're unstoppable. And now you're the cheesiest prick in existence. Some people don't want to play against your army. Some complain behind your back and to your face about how you're the worst powergamer since [insert some Matt Ward joke?] What's the next step? I'll just share my experiences of options and see what you guys have to offer in return:

1: Change armies. I know tau players and grey knight players who have done this one. Thousands of points of well painted armies sold because they get tired of the complaining or the point and click instant wins. Ironically back in 2009 I sold off all my wood elves for ogres because at the time I had a running tally of my w/l/d with wood elves and it was something like 200/3/10. That's not bragging, wood elves were just weird at the time and hard to counter. Ogres were an awful army at the time that nobody cared for, so I got them and they just got better and better until... now I'm that beastclaw raider player who is having the same issue all over again.

2: Embrace it. Play it up. Be a heel. Sometimes you just have to like what you like, and if others complain, so be it. If you're lucky you know other good players who are smart enough to simply counter what you have, as time and familiarity have a way of evening out the playing field.

3: Throw games. I would never advise this, but... you throw some games, even just hold back a little, make some mistakes, just so that people get off your back. Be careful about it, because if you get caught doing it you will hurt feelings, which... it's a game. Who wants that?

So what do you guys think? Do you have thoughts or suggestions about this issue? Stories of your own?

Warhammer Fantasy Battles / The Road to DaBoyz GT
« on: April 14, 2014, 08:13:45 PM »
I've decided that I'm going to use the DaBoyz GT 2014 to benchmark the 'completion' of my High Elf army. DaBoyz GT is a 2400 fantasy tournament on November 15 and 16, precluded by a 2400 point team tournament on November 14th (7 months from today.) There is very little composition restrictions, the only ones that I'd even need to care about are that each army needs a fortitude of at least 4 (the general grants 2 and you gain an additional 1 per banner in your army) and your most expensive unit can't cost more than double your second most expensive unit, not counting lords, heroes, or characters (I particularly love that rule.) Named characters are allowed, but frowned upon, but I won't be using them anyway.

For today I will be posting 2 of my experimental lists as well as a list of what I have painted and what I have that I want painted by the GT. Throughout the summer I will post pictures of my army, thoughts and tactics as well as questions about particular armies, and I will be working on a display board for the army.

Spoiler: Army list 1 (click to show/hide)

Spoiler: Army list 2 (click to show/hide)

Spoiler: Painted and to paint (click to show/hide)

Any questions or comments are appreciated. By the end of the week I should be posting pictures and thoughts on tactics that I've gleaned from playing this army since last November and playing against high elves.

Hobby / Looking into starting Skaven
« on: March 06, 2014, 06:42:54 PM »
So why would this be in the hobby section? The entire reason I want to start a new army is that I have 2 competitive armies, and while they're decently converted and pretty well painted, I want one that really stands out. I want the units to look like they're in motion and piling over each other and I want their bases to look special. Unfortunately while I'm a decent enough modeller to pull it off, I'm not good at having ideas, which is where you guys come in. I'm planning a clan skryre based army, so if anyone has any ideas, they'd be quite welcome.

Warhammer Fantasy Battles / Dark Elf Pendant of Khaeleth
« on: May 02, 2013, 06:48:10 PM »
For those of you not aware of this item, it grants a save where you must roll equal to or lower than your opponent's strength to save, and a 6 always fails. For example vs strength 3 you would have to roll 3 or lower to save, but against strength 5 it would be 5 or lower. A lot of people couple this with a 2+ armor save, making it truly aggravating. This brought up a question between a friend and I: is it affected by okham's mind razor? What other ways can you kill it? Killing blow on low strength, high attack units seems to be the best bet, but any advice would be helpful.

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