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Messages - Masked Thespian

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1
General 40k and Expansions / Re: Fall of Konor - Who's in?
« on: August 01, 2017, 11:46:39 AM »
Ugh...  I would totally have been a part of Konor, if I hadn't strained my right calf muscles just under a fortnight ago.  I'm off work as a result and just can't justify going out for fun whilst I'm supposed to be resting my leg.

Not sure who I'd have thrown my lot in with.  I've got a bunch of Chaos Daemons glued up (from late 4th/early 5th edition) but I've played one 8th edition game with them and it's quite different from how they used to play.  I also think that I ought to buy some more models for that army (4th/5th Edition Daemons were pretty much forced to be multi-God, and worked much better as MSU, as that's how the old Codex was structured, but with the bonuses given for larger units of basic Daemons I think I need more models to bulk those units up) which will take time and money.

I've been throwing around a few 50 Power Level/1000 point army lists to help me get interested in getting my other stuff up to date and I do have half a mind to get my Black Legion Chaos Space Marines done.  Or my Deathwatch.  Maybe my Raven Guard.  Or my Arbites.  Perhaps my...

2
News, Rumours and Trading / Re: New 40k FAQs released today!
« on: January 22, 2017, 09:56:41 PM »
See, I think the difference is you're interpreting the rules given, I'm taking them at face value.
If we trim out the unrelated parts, the FAQ says
"Q: Can Kill Team combinations take a Dedicated Transport within the limitations dictated by the types of models in the squad?
A: No."

I'm taking them at face value, too.  The problem comes from the fact that the way the question is worded means that both of our interpretations are potentially correct.  Both of us are able to make our arguments simply by removing words from the FAQ entry and not adding any in.

My interpretation of that FAQ entry has two pieces of evidence behind it: Veterans do have a Dedicated Transport entry implying they can bring it along when bought as part of a Kill Team, and each Kill Team entry specifies that the 10 model limit excludes Dedicated Transports, implying that Dedicated Transports taken as part of a Veterans squad can be taken.  That's two pieces of evidence in favour of my interpretation and I can't see any in support of yours.


Lastly, I really don't think the problem is with internal consistency vs. Consistency with other codices. This isn't the same as having two different versions of Storm Shields or two varieties of Inquisitor in two different books. The Beacon Angelis was a unique piece of wargear with unique rules - There was no reason it had to be consistent with other similar gear, because it wasn't that gear. There was a precedent for the Beacon to work immediately, too, because other wargear from different books works in the same way.
It's just a pretty big nerf to a codex that was already middle-of-the-road.

There's just one problem with this:

There was no reason it had to be consistent with other similar gear, because it wasn't that gear.

There was a precedent for the Beacon to work immediately, too, because other wargear from different books works in the same way.

These two lines are directly contradictory.  Saying that it doesn't have to be consistent with other gear, then saying that there is precedent due to items from other books is a contradiction.  I agree that the Beacon Angelis has unique rules, but just because another piece of wargear from another book works in a superior way, that doesn't mean the Beacon gets to act in that similar, superior manner.

3
News, Rumours and Trading / Re: New 40k FAQs released today!
« on: January 22, 2017, 04:14:05 PM »
"Q: It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that all Kill Team combinations,Terminator units, etc. can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct?
A: No, but you can select Transports as Fast Attack
options, for example, if you like."

So no, you can't take transports for Kill Teams.

I don't think you're parsing the question right here.  I'm reading it as:

"Q: It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that Terminator units can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct?
A: No, but you can select Transports as Fast Attack options, for example, if you like."


The question here is asking if Terminators, who don't otherwise have a Dedicated Transport entry, can take a Dedicated Transport.  They can't.

All Kill Teams, on the other hand, MUST include a Veteran squad, which gets access to a Dedicated Transport as part of its unit entry, therefore the Kill Team which they then become a part of has that Transport (subject to the other limitations that the FAQ brings up).


I can *sort of* see your point with the Boltgun/Shotgun, but if that's the case, why is Boltgun/Special Weapon and Combi-Weapon/Shotgun still legal?

Because it's clear that GW doesn't understand the intent behind the question.  The question was asked with the intent being, "We've found this loophole that, amongst other things, allows you to take a Bolter and a Shotgun.  Are all versions of this loophole intended?" and the question answered was, "Can you take a Bolter and a Shotgun?"

I feel that it's clear that this is a loophole that was clearly unintended, yet exists due to the way the Codex is written.  The fact that GW have ruled that Bolter/Shotgun isn't allowed implies that Bolter/anything else isn't allowed either, but I'm sure there will be rules lawyers out there who will argue the toss.


As for the Beacon Angelis, I also wouldn't mind, except that it uses the same wording as the Icon of Chaos, and the Icon of Chaos is actually allowed to work on the turn that it arrives.

Games Workshop have never been consistent with how things work between different Codexes.  Back in 4th Edition it was possible to have three different Storm Shields on the tabletop that each had a different ruleset: the 4th Edition Dark Angels Storm Shield rules were different from the 4th Edition Space Marine Storm Shield, and both were different from the 3rd Edition Daemonhunters Storm Shield (that carried over into 4th Edition).

A Codex is designed as a single entity with a particular mindset in mind.  GW has proven over the past 21 years that they will not errata things to match other Codexes for the sake of having a unified ruleset, rather preferring that each individual Codex is as close to the initial intended mindset instead.

4
News, Rumours and Trading / Re: New 40k FAQs released today!
« on: January 22, 2017, 12:46:15 PM »
A few things are a little bit game-changing. Deathwatch has been kicked in the teeth, by disallowing the Shotgun/Boltgun combo, nerfing the Beacon Angelis, and disallowing Dedicated Transports for units in formations. It's really frustrating, considering I spent a lot of time modeling my DW Vets with that weapon loadout.

Here's the thing, though.  I've spent an awful lot of money on the recent Deathwatch release and I'm not disappointed by the FAQ in the slightest.  I never thought that the Shotgun/Boltgun combo was supposed to be legal, nor that the Beacon Angelis should be allowed to be used in the way that has now been disallowed.

Dedicated Transports aren't disallowed for units in formations, so I'm not sure where you're getting that from; there are only two entries in the FAQ that discuss Transports: The first of which states that unit entries without Dedicated Transport entries can't take Dedicated Transports (which makes perfect sense), and the second of which states that Kill Teams that feature Terminators can't take a Rhino or Razorback Dedicated Transport and Kill Teams that feature Bikers and/or Vanguard Veterans can't take Rhinos, Razorbacks, or Drop Pods as Dedicated Transports (which also makes perfect sense).

About the only entries that took me off-guard were that you can now give a Deathwatch Watch Captain in Terminator Armour a Storm Shield, which was something I assumed was not an option due to the way the unit entry was written, and that Watch Captains and Librarians in Terminator Armour with Combi-weapons get Special-Issue Ammunition, but since they both give me extra options (and pretty decent ones at that) I'm not unhappy in the slightest.  I guess I am a little bit disappointed that the Deathwatch can't use the Imperial Space Marine or the Warhammer World exclusive tanks, but seeing as I wasn't ever going to paint my ISM up in Deathwatch colours, and don't yet own the WW exclusive tanks, it's not a terrible loss.

I'm actually very happy with the FAQ, especially as it's provided clarity on the Thief of Secrets (which is something I've been eager to try out) and that I no longer have to maintain my stance that certain things are supposed to work in a certain way, because the FAQ has ruled that they do work in that way.


P.S.  Best thing ever is putting ALL of them into one zip file.  My mouse finger thanks you.

Agreed.

5
News, Rumours and Trading / New 40k FAQs released today!
« on: January 20, 2017, 08:49:32 PM »
FAQs for the core rulebook and all Codexes have been released/updated today, over at the Warhammer Community website.

6
Fluff and Stories / Re: Index Astartes: Fort Excalibris
« on: December 30, 2016, 11:32:37 PM »
As mentioned above, I've incorporated that information about Watch Master Feron into Arcturus's background.  I've also fleshed out out Magnus's and Ambrosius's backgrounds a little more too (since I like having equal paragraphs of information about each).  I've added the following paragraphs:



He (Arcturus) succeeded his predecessor, Watch Master Feron, when the latter was slaughtered by a dozen Genestealers on the planet of Cagalian IX in retaliation for slaying their Patriarch in single combat, his death buying time to allow the troops under his command to be extracted safely.  Upon receiving word of these events, Arcturus immediately led his Watch Company of Deathwatch Marines to cleanse the planet of alien filth before receiving his new title and responsibilities.


In battle Magnus often wears an ancient suit of MkIII “Iron Armour”.  Originally designed for the brutal close-ranged firefights found in boarding actions, it is all but proof against attacks that could otherwise penetrate the vulnerable spots of inferior types of armour.


Ambrosius is constantly surrounded by a cloud of exotically-scented smoke, which he claims aids his concentration when manifesting his psychic powers.  In actuality, he is surrounded by the leavings of the fat, stubby lho-sticks that he chain-smokes constantly.

7
Project Logs / Re: MT's Project Log (currently: Deathwatch)
« on: December 30, 2016, 11:29:25 PM »
I've not really done anything over the last two months.  Missing my target deadlines really demoralised me and I've not had the heart to pick up my paintbrushes since the end of October.  I'll try and get more done, and especially to try and finish off the 15 models I've already gotten half-painted.

I have, however, written a little extra for the background.  I've added the following three paragraphs to my Index Astartes article, fleshing out the three named characters a little more, including incorporating information from October's White Dwarf battle report into Arcturus's background.



He (Arcturus) succeeded his predecessor, Watch Master Feron, when the latter was slaughtered by a dozen Genestealers on the planet of Cagalian IX in retaliation for slaying their Patriarch in single combat, his death buying time to allow the troops under his command to be extracted safely.  Upon receiving word of these events, Arcturis immediately led his Watch Company of Deathwatch Marines to cleanse the planet of alien filth before receiving his new title and responsibilities.


In battle Magnus often wears an ancient suit of MkIII “Iron Armour”.  Originally designed for the brutal close-ranged firefights found in boarding actions, it is all but proof against attacks that could otherwise penetrate the vulnerable spots of inferior types of armour.


Ambrosius is constantly surrounded by a cloud of exotically-scented smoke, which he claims aids his concentration when manifesting his psychic powers.  In actuality, he is surrounded by the leavings of the fat, stubby lho-sticks that he chain-smokes constantly.

8
The Baron's back!   ;D

Looking forward to seeing where this goes...   ;D

9
Project Logs / Re: MT's Project Log (currently: Deathwatch)
« on: October 17, 2016, 11:13:09 AM »
Things really got away from me last month.  I didn't manage to get any models painted, but I accepted that and continued.  I didn't continue very fast as I've taken the first half of this month off (partially due to attending a Magic the Gathering Grand Prix last weekend, which took up a significant amount of time, but I've been catching up for my absence).

I've finished modelling my first 15 models and will be undercoating them today with the intention of starting to paint them from tomorrow.



You've seen most of these before in this thread, but I do have some new things.  I've used some of my old GW basing kit that I purchased many years ago.  I intend to use the technical paints for my bases (specifically Blackfire Earth) but I've used the slate pieces and resin pieces from the basing kit for a little extra detail and have glued the gravel to the bases already to hide the plasticard I've used to boost the models higher on the base so they don't appear to "sink" into the basing material.



These are the magnetised arms and weapons.  My two Combi-weapon-armed Veterans can have either Plasma Guns or Meltaguns, my two Bikers can have any two Power Weapons out of a Power Sword, a Power Maul, and a Power Axe, my "heavy" weapon Veterans can each have either a Frag Cannon or an Infernus Heavy Bolter, and my Watch Sergeant can have any of the aforementioned Power Weapons or a Power Fist or a Boltgun.

I've deliberately chosen to model my Bikers and Watch Sergeant with the magnet in the left shoulder so that I can swap weapons easily enough (plus I have plenty of Deathwatch "Chapter" shoulder pads so I can spare them for the extra arms).  I intend to model a left-handed Power Lance, Auspex, and Xenophase Blade at some point, but this is all I've gotten done so far.



Here are my five Bikers all together.  They're mostly as you've seen before but the "Black Shield" has had a lot of green stuff work done, mostly filling gaps but also sculpting two Purity Seals on the right shoulder pad since the plastic ones broke off when I tried to bend them backwards so they looked like they were flapping in the wind.



Here are the two "weapon" Bikers, each holding a weapon they can be armed with.



Here are the ten Veterans, all together for the first time.  It took me a while because I had to wait for my local store to finally get a pin vice in so that I could drill the holes to magnetise the Watch Sergeant, the Combi-Weapons, and the "heavy weapon" Veterans.



This guy was originally going to have a Boltgun and Chainsword, but I was starting to run out of time last month so I decided to drop the Chainsword and just have him reloading, using the "Stalker Bolter" left arm and removing the clip from the Bolter.





I trimmed a piece of plasticard into a square "C" shape before gluing it to where I trimmed the clip off of the Bolter.







Here are the two Combi-weapon-armed Veterans and, as can be seen, they can each have Combi-Meltas or Combi-Plasmas.







And here are the two "heavy weapon" Veterans, who can each have a Frag Cannon or an Infernus Heavy Bolter.



Finally, here's my Watch Sergeant with all of his possible, current, weapon options.  The Boltgun is the current, default option as I don't expect to arm my Watch Sergeants with much equipment outside of specialised squads, but having the option is nice.

So, from here I'm going to try and paint these models over the course of the next two weeks.  I reckon that I should be able to do that.

10
Non-GW Games / Re: Planeswalker Libraries [Magic, the Gathering]
« on: October 13, 2016, 01:27:20 PM »
So last weekend I went to GP London.  We only really get 2 Grands Prix a year in the UK, with GP Manchester back in May being Constructed Standard and this one being Limited Kaladesh.

I had an absolutely fantastic time. I only went 2-3-1 in the main event before I dropped but I did a lot of side events, including three Chaos Drafts and all three Conspiracy 2 drafts (Friday and Saturday at 7pm and Sunday at 6pm).

My best moment of the weekend happened during the main event itself. It was game 2 of match 1 and I'd won the first round. The battlefield was clogged up with a whole bunch of creatures on the ground, so neither of us could attack. I'd cast a Cloudblazer a couple of turns earlier so I was starting to break the deadlock, and I also had a Torrential Gearhulk that I'd Flashed in a few turns before that to eat an attacker. My opponent cast Revoke Privilege on the Cloudblazer to stop it from attacking. In his End Step I cast the Acrobatic Maneuver that I'd sideboarded in for game 2, targeting the Gearhulk. I flickered the Gearhulk, drew a card off of the Acrobatic Maneuver, and put it into the Graveyard. I put the Gearhulk's ETB trigger onto the stack, targeting the now-in-Graveyard Acrobatic Maneuver, and cast it (without paying its mana cost) targeting the Cloudblazer. The Cloudblazer went to exile, the opponent's Revoke Privilege went to his Graveyard, then the Cloudblazer returned to the battlefield. I drew another card off of the Acrobatic Maneuver and exiled it. Then, I put the Cloudblazer's ETB trigger onto the stack and resolved it. When all was said and done, I'd drawn 4 cards, gained 2 life, and blanked one of my opponent's best pieces of removal for the cost of 2W and a card. My neighbour said, "I have no idea what you're doing, but I like the sound of it." Upon telling the story to a friend later in the day, he said, "I didn't realise they'd reprinted Sphinx's Revelation in Kaladesh." This was the best value play that I've ever made, and I doubt I'll ever get to make a play with as much value ever again.

In terms of what I came away from the event with, here's my haul.



The box of Conspiracy and the 8 packs of Kaladesh were what I got off of the Prize Wall or traded for using the proceeds of my Prize Wall winnings, whilst I bought the Cardboard Crack 6-book set myself, and the deckbox and the sleeves were as part of the event entry. I seem to have missed out on taking a photo of the GP playmat, but you can see that here if you'd like.

In terms of the big block of cards at the bottom of the screen, I've taken a few more photos of them.



Here are my pulls from my Chaos Drafts, with the Caustic Hound, Vines of Vastwood, Vedalken Archmage, and Eye of Ugin all in foil (and the Grim Reminder being what I was passed as the final pick on a pack at one point); the Fire-Lit Thicket is my first ever "filter" land that I've ever pulled or even owned, so that made me pretty happy.



Here are my pulls from my three Conspiracy 2 drafts, with the Bronze Sable (along with its two non-foil brothers all having Firebreathing from Incendiary Dissent and "Deal combat damage to a player, pay U to draw a card" from Hired Heist), Goblin Tunneler, Opaline Unicorn, Kiln Fiend, and Gang of Devils all in foil; the Sovereign's Realm was my pack-1-pick-1 in the Friday night draft, and I proceeded to draft Removal.dek including three Garbage Fires on 3, 4, and 7 (all in pack 2) but the Duskmantle Seer ended up being my downfall (as I was on 6 life and revealed my only 6-drop, the Harvester of Souls).



Here's the event promo which I'm quite pleased to finally get a copy of.



And finally, here are my Kaladesh pulls across the whole weekend, with the Fairgrounds Trumpeter, Armorcraft Judge, Fortuitous Find, and Plains all being foil.



Why, yes, that is a Masterpiece Chromatic Lantern, that I actually got in my main event pool (and as it's the first ever Expedition or Masterpiece I've ever pulled, I'm extremely happy with it).

Overall I had a great time.  Anyone who's never been to a GP before should try it as, at the worst, it's like a Magic convention (similar to a GW Games Day) where you can talk about, and play, Magic with loads of people you've never met before.

11
Fluff and Stories / Re: Index Astartes: Fort Excalibris
« on: October 06, 2016, 10:51:17 AM »
It's been pointed out to me that Watch Master Feron in the October White Dwarf battle report is supposedly from Fort Excalibris.  At some point I'm going to include him in my background as being the former Watch Master before Arcturus, but mostly as a footnote/nod towards that battle report.

Also, since I've mentioned it on the Bolter and Chainsword, it would be lax of me to not point out that "Arcturus" is the Latin form of "Arthur" making him one of my five Arthurian legend references...   ;D

12
Project Logs / Re: MT's Project Log (currently: Deathwatch)
« on: September 27, 2016, 11:46:20 AM »
Some excellent conversions! I especially like the "Black Shield" Biker :D

Do your Vets only need four members or have you not finished the Sergeant character yet?

Thank you   :)

The Veterans do need 5 minimum, though I've got 10 in total on the work bench (in the little plastic trays you can see in the background of the first photo).  I've yet to finish one more with a Boltgun, two with Combi-Bolter and Chainsword, two with Frag Cannon/Infernus Heavy Bolter (magnetised), and the Watch Sergeant with a Storm Shield and a magnetised left arm like the Biker Black Shield.

Very nice. My personal favourite would probably be the thunder hammer vet, but they are all very well done.

I was extremely happy with how the Thunder Hammer Vet came out.  At this point he's probably my favourite too   ;D

13
Project Logs / Re: MT's Project Log (currently: Deathwatch)
« on: September 27, 2016, 01:30:04 AM »
I've been puttering on, though I took the weekend off to go to a number of Magic prereleases at my local gaming store.  Had a jolly good time there, too.

So far, out of my 15 initial models, I've managed to assembled 8 of them: 4 Bikers and 4 Veterans.  I'm a little disappointed at that number, as I'd hoped to have all 15 done by now so I could get started on painting them, but I'm okay with them as they are.  My local store is still out of pin vices, so I've not been able to drill any Bolter barrels out yet, nor drill holes for magnets.



Here are my four Bikers.  Let's take a look at them up close.



This guy's just a regular Biker.







This guy's a member of the Dark Angels Ravenwing.  I used as many Dark Angels bits on him to make him stand out, even customising the shoulder pad with a small Ravenwing emblem (since the existing Ravenwing shoulder pads have the emblem facing the other direction).  That pad's since had a little green stuff used so there aren't any gaps underneath the emblem.





This guy's a White Scar and is modelled as if he's in the process of riding through the enemy ranks and is swinging his Chainsword through them.  I'm going to see about modelling an arc of blood trailing from the front edge of the Chainsword and using Blood for the Blood God technical paint to make it look pretty gory.









This guy...  he's something of a mystery.  He's a Black Shield, a Space Marine whose Chapter we don't know and whose Chapter Badge has been removed from his armour and the shoulder pad painted black.  He rides an ancient type of Space Marine bike, one rarely seen in the 41st Millennium (it's a 1st Edition bike, in the old Lead compound, that I bought alongside 7 others and 2 Attack Bikes back in 2nd Edition, well before the plastic Biker kit was released) and wears an older mark of Power Armour.  He currently doesn't have a left arm because I'm going to put a magnet in his shoulder socket and magnetise various close combat weapon arms (a Power Sword, a Power Axe, a Power Maul, and I'm going to try and convert up a Power Lance) for both him to use as well as for the final member of the Biker squad to use.

Bikers can't take Black Shields in the Codex, so he's there for background and flavour, and the model won't benefit from the Black Shield's usual rules or improved stat line.  This is subtly shown by the fact that he's wearing a helmet (albeit under a hood) as I intend to only give my models with the Character rule (Watch Masters, Watch Captains, Chaplains, Librarians, Watch Sergeants, and actual (in rules terms) Black Shields) bare heads.

As an aside, in a previous post I mentioned that I'd managed to find everything that I wanted, other than a single item; the 1st Edition bike was the one item I didn't manage to find, but I did find it on a later search, as I'd been planning this conversion for a little while.



He carries a mysterious sword across his back.  I haven't yet decided whether, in his background, he's never drawn it or whether he has (the former sounding a little too much like Cypher for my liking).  In actuality, the sword is there because I messed up melting his cloak with heat and it's bent in the wrong place, so the sword is there to make it look like the cloak is straining against the sword's weight in the wind.  I intend to paint a little golden chain up the cloak to behind the backpack, so it looks like it's secured.





I constructed the legs for this Biker from the crouching legs in the Command Squad box.  The groin and right leg are pretty much used as they came, but the left leg needed repositioning, a new foot constructing, and a little green stuffing (such as the ribbing at the thigh and filling in gaps where the foot meets the greave).

I kind of like the position of his legs as it's very different to those of the plastic Biker kits.  The pose makes it look almost like he's riding a Harley Davidson.



Here are my Veterans.





The Heavy Thunder Hammer Veteran is made up entirely from the regular Deathwatch Veterans kit, with the exception of the legs which are from the Vanguard Veteran sprue.  I think it's a really cool pose and I definitely wouldn't like to see him charging right at me on the battlefield.



Just a regular Deathwatch Veteran, with Bolter and Chainsword.



Likewise, though this one's a little more active in his pose.  In both cases I've taken a Power Sword arm and chopped it off at the wrist, attaching a Chainsword and hand from the Assault Marine sprue so that I keep the nice little "elbow shield" that Deathwatch left arms come with.



This guy was tricky to do.  He's got a pair of matched arms from the Tactical Marine sprue but I chopped the right arm off after the elbow guard and replaced it with a forearm from the Deathwatch sprue (including the bio-monitor and nice-looking Bolter).  I had to add some green stuff (which you can't see here) as it was a little shorter than I'd have liked.  I also had to remove the cable in the process but will be replacing it with a green stuff one once my pin vice comes in.  I also want to add one of the Deathwatch "elbow shields" to the left arm, as well as obviously drill out the Bolter.

That's all I've got for the moment.  Hopefully I'll have this lot done by the weekend (including all the drilling I need to do) so will probably update with more pictures then.

14
Fluff and Stories / Re: Index Astartes: Fort Excalibris
« on: September 20, 2016, 01:30:12 PM »
A highly enjoyable read. My Tech Priests hereby pledge their support to Fort Excalibris, although Raikan is pretty much on the other side of the galaxy.

I think it looks pretty believable, from what I know of Deathwatch and AdMech fluff. I certainly couldn't see anything that would constitute a "special snowflake". Sadly, I also couldn't spot the Star Trek/Arthurian references.

Much appreciated   :)

The references are subtle, so if you didn't get them that's all right.  I'm just glad someone's reading my work.


I get the impression I may have to read the new Deathwatch Codex. I struggle to imagine Deathwatch operating as anything more than a lone squad, nevermind a multi-Company force with tank support.

Knowing what I know of you, Wargamer, I get the feeling that you wouldn't be too happy with it.  It doesn't really go into much detail about how they operate on a larger basis (other than, "They deploy and kick alien butt!") and there are other aspects that I know will likely tick you off, such as, "We have Puritan ideals, yet gladly use alien technology against them," "Of all the things we could have stolen from aliens and refitted for Imperial use, Necron Warscythes were the easiest ones to do (and are the only one in our armoury)," and "Oh, look at us Black Shields, we're so mysterious and edgy and TOTALLY not ripping off the Dark Angels' Fallen or anything."

15
Project Logs / Re: MT's Project Log (currently: Deathwatch)
« on: September 19, 2016, 01:24:44 PM »
No modelling updates of late.  I can't find my pin vice and my local store is out of them for the moment, so my progress has ground to a halt; I need to drill out bolters and pin some arms before I can continue further.

I have, however, completed the first version of my army's background.  It can be found here.

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