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1
I'm mostly just annoyed that units outside of LoS now prevent targeting characters. I understand the reasoning (I myself have deliberately moved a unit to let my models target a character by ensuring they can't see a closer unit) but this seems like a heavy handed way of doing it.

I also find it weird that the Bork'an stratagem is now even less useful. You now have to use it before determining the number of shots you get, meaning that if you get a 6 then you've wasted a CP for no reason.
To be fair, these are possibly to balance any tournament play that still occurs. I've not heard any recent events, but stuff like that normally means tourny play is unbalanced.
2
I'm mostly just annoyed that units outside of LoS now prevent targeting characters. I understand the reasoning (I myself have deliberately moved a unit to let my models target a character by ensuring they can't see a closer unit) but this seems like a heavy handed way of doing it.

I also find it weird that the Bork'an stratagem is now even less useful. You now have to use it before determining the number of shots you get, meaning that if you get a 6 then you've wasted a CP for no reason.
3
And this is why Rules as Written should always reflect Rules as Intended XD

Though at the same time, you gotta love the idea that a Fortification has somehow gained control of an entire Army. Could it be the 40k equivalent of SkyNet? :P
4
General 40k and Expansions / New FAQs - What are people doing at tournaments?
« Last post by Cammerz on Yesterday at 10:33:08 AM »
So I've been reading through the latest FAQs that GW have released and I've noticed a couple of changes that can only have been introduced because people were taking the proverbial at tournaments.

1) The rulebook states that you can use any model in your army as your Warlord, if it's a character then you get to make use of Warlord Traits. They have now had to specify that you can't take a Fortification as your Warlord.

2) In the rules for every single mission they've had to re-word the Deployment section, instead of the original 'your units start in your deployment zone' they've had to add in the words "wholly within", evidently people have been using the fact that for a unit to be affected by an aura just one model needs to be within range so they've been doing the same with deployment zones.

Then you get the regulation balancing act that GW has started doing;
Smite is now easier to cast repeatedly if you use units with Brotherhood of X,
You can't use characters as meat shields for other characters,
More command points for Battalion and Brigade detachments,
Iron Hands and Death Guard are now less immortal as you can only use one 'ignore wounds' rule at a time,
Also Guilliman and Dark Reapers are clearly too good so they now cost more.

For more details:
https://www.warhammer-community.com/2018/04/16/warhammer-40000-big-faq-1-the-low-downgw-homepage-post-1fw-homepage-post-2/
5
Well it's been over a year since anyone posted an army list to 2S (and over four years since I last did so), might as well show you what I'm planning.

My lists are built around the Dark Imperium Primaris Marines and I've got a progression from 1000 to 1500 to 2000pts, each list containing the same units as the previous ones with a few extras added on.

1000pts

HQ -
  • Captain in Gravis Armour (as he comes given that he cannot be altered in any way)
  • 2x Primaris Lieutenants (1x Power Sword, 1x Master-Crafted Auto Bolt Rifle)

Elites -
  • Primaris Ancient
  • Contemptor Dreadnought (with Kheres Pattern Assault Cannon)

Troops -
  • 5x Intercessors (Bolt Rifles)
  • 5x Intercessors (Bolt Rifles)

Fast Attack -
  • 3x Inceptors (Assault Bolters)

Heavy Support -
  • 5x Hellblasters (Plasma Incinerators)


The 1500pt list adds;

HQ -
  • Primaris Librarian

Troops -
  • 5x Space Marine Scouts (Sniper Rifles and Camo Cloaks)

Heavy Support -
  • Predator Annihilator (the one with all the Lascannons)

Then for 2000 we add:

Elites -
  • Contemptor Dreadnought (this time it's Multi-Melta)

Heavy Support -
  • Relic Leviathan Dreadnought (Leviathan Siege Claw and Grav-flux Bombard)

For the 1500 and 2000pt lists I have points left over, 123 and 110 respectively so I'm looking at adding an extra unit. Currently my thoughts are either: Additional 5-man Scout Sniper squad, 5x Intercessors with Stalker Bolt Rifles or 5x Reivers with combat knives, grapnel guns and grav-chutes.

The Contemptors are mostly in the list because Forge World make a seriously nice Alpha Legion Contemptor model. I have a smattering of FW parts throughout the army as it exists so far (Dark Imperium + Scouts), mostly the Horus Heresy Alpha Legion heads. Should I acquire additional Intercessors or Reivers with my spare points I'd likely convert them with parts from FW's Alpha Legion Headhunters kit. The Scouts are kitbashed using the official Scout Snipers and Militarum Tempestus Scions (for a full explanation, read up on the 55th Alphic Hydras).

When it comes to Chapter tactics, it turns out that the loyalist Raven Guard share both a trait and a stratagem with the Chaos Alpha Legion so I'll use the Raven Guard rules. In friendly games I'll be asking my opponent whether they'd be alright with me using the Alpha Legion warlord trait 'I am Alpharius' edited to use the loyalist Space Marine warlord trait table instead of the Chaos one.

And for those of you questioning how the Alpha Legion have access to Primaris Marines, I would suggest researching Corvus Corax's Raptor programme which appeared in the Horus Heresy book Deliverance Lost.
6
Battle Reports / Re: Tau vs. Dark Eldar in "Bang vs Lady D'ysperax!" (1500, 4/18)
« Last post by BigToof on April 17, 2018, 12:53:17 AM »
Thank you all for the kind words!

It was a hard rep to write, as you know, I'm a bit competitive at heart, but you have to work with your defeats, perhaps more than your victories...

As the new FAQ has just dropped that nerfs deep-striking (and thus kind of buffs gunlines), perhaps the Tau haven't lost all hope yet...

Oh, and the Dal'yeth got the FAQ they were hoping for: Cover saves as long as they don't move...

That's actually pretty decent now, but it's still kind of a hard sell as you now can only take 3 of a unit.

There goes my hopes of drone spam, but what can you do, eh?

More to think on and I can feel the meta shifting as we speak...

I feel like I'll probably build two lists:  One Dark Eldar (which may include Bella) and One with Tau and see how they do.

Best,
-BT
7
Battle Reports / Re: Tau vs. Dark Eldar in "Bang vs Lady D'ysperax!" (1500, 4/18)
« Last post by Deraj on April 16, 2018, 03:23:23 PM »
So... I started Daughters of Khaine in AoS and it's amazing to see how close their future-kin play to them, be it the insane survivability due to their save after save, the roll to hits of 6 getting extra hits, or the speed that would make slaanesh blush. If they also have the kind of synergy and turn based power from pain that Daughters have, then it's no wonder you got beaten as thoroughly as you did.

I wonder if clumping up as hard as you did did more harm than good, allowing the dark eldar to close from any angle they chose? Spreading your army might have made it easy for the dark eldar to pick you apart piece by piece, but with their speed they can do that anyway...

And as always: awesome fluff, very fun to read.
8
Battle Reports / Re: Tau vs. Dark Eldar in "Bang vs Lady D'ysperax!" (1500, 4/18)
« Last post by Cammerz on April 16, 2018, 01:46:24 PM »
That was, to be honest exactly what I'd expect from Lady D, she always was a nasty sort. I've had a similar experience with Tau vs Dark Eldar in the past, if you don't get that one good shooting phase right off the bat then it won't go well for you.

Perhaps you want to try the Tau against various different types of opponent before disregarding them entirely, just because they performed badly in this one match doesn't mean they'll fail against everything.
If you do want to try new units, maybe look into more air support? I can't speak for their crunch but I've always liked Forge World's Tau flyers aesthetically. Or even the Razor and Sun Sharks? Lady D can't slice what she can't reach.

Of course if you particularly want to try out Dark Eldar for yourself then who would I be to complain, Bella is one of the greats.

We all have games that go against us, just learn from it and move forwards.
Keep up the fluff and we're all looking forward to the next report.

Job's a good un!
9
Battle Reports / Re: Tau vs. Dark Eldar in "Bang vs Lady D'ysperax!" (1500, 4/18)
« Last post by Mabbz on April 16, 2018, 10:01:15 AM »
Granted, I had mobility.  The Commander, Riptide and Hammerhead all move 12" or higher, but I was saddled with trying to keep the infantry alive.

.
..
...

That's a thought.  Maybe I should move away from Fire Warriors then.  Granted, they're useful, but they need to be able to do serious damage when I need them.  And if they don't survive past Turn 1... That's a problem.
Devilfish?  Hmm... not sure.

In any case, I need to cogitate on the issue while being in awe of the Dark Kin.

I'm SO tempted to bring out Y'stral and Bella for a spin.  I managed to get my hands the Codex and so much is better.  Just STRAIGHT better both in crunch and the fluff is pretty epic too.  Vect (probably) planning his own assassination to bring out his rivals to his own funeral, murdering them all with the Prophets of Flesh Coven and then using their blood and souls to reincarnate him as a LIVING MUSE?  That's... pretty epic.  The Dark Kin... call to me...

What do you all think?
Ouch. Yeah, that was brutal.

I'd say that maybe you would have done better to deploy further back (with maybe the kroot staying forward to provide a slight buffer), but with Dark Eldar speed, I don't know how much good that would have done.

As far as your points about going more mobile go, I personally had fun with an outrider detachment full of pirhanas, although I scrapped it because I wasn't playing on big enough table to make it worthwhile.

One thing I had been considering was that maybe combining the gunline with Tidewalls would work. After all, you can still shoot, you get more durability and you can fly out of combat. Combine that with either Bork'ans range or Vior'la for some point blank fun, and maybe a separate detachment for a more mobile element, and see how that goes. Although the downside is that I don't think you can benefit from buff auras while on the tidewalls, but at least you can disembark for them.

(actually, re-reading the rules, provided the fireblade is disembarked you probably can benefit from him. He just specifies all pulse weapons in range with the Sept keyword, no mention of the Infantry keyword. Which also means that gun drones can benefit, even whilst on vehicles. Interesting)

Still, if you want to go Dark Eldar yourself, I wont be complaining. Y'stral and Bella are always fun characters, and if you don't think that Tau are going to work out this edition then don't try to force it. Use whatever you want, and have fun with it, and I guarantee I'll have fun reading it  ;)
10
Battle Reports / Re: Tau vs. Dark Eldar in "Bang vs Lady D'ysperax!" (1500, 4/18)
« Last post by BigToof on April 16, 2018, 12:37:08 AM »
Thanks for the kind comments, Mabbz.

Glad you liked the fluff although this battle pains me more than a little bit :P

Hope you all like it!

Best,
-BT
--------------------------------------------------------------


------------------------
Interlude
------------------------

Kor'va whistled a merry tune as he tromped through the landing area in his Riptide Battlesuit.  Shi'va was really in a mood today, although he had to admit that it might have something to do with Cal'nan.  Cal was an amazingly awesome Shas'nel and had unbelievable stories that Kor'va didn't mind hearing again and again.  And again.  He didn't even mind when the details changed because that wasn't the point.  The point was about languishing in the past victories of the T'au Empire.  He had been in a number of scraps himself, but nothing on the scale that Cal had talked about.  Cal said that he had seen everything from the Imperium to strange otherworldly aliens that looked like skeletons, which seemed plausible given how odd everything in the universe was.  Granted it had been quiet for quite a while, but they were tracking, on good authority, the Orks had had kidnapped his beloved, and he would not rest until they had found Lorilune.  Well, he had to admit, not technically not resting ever, as that would be impossible and all, but figuratively, it was a good goal.

He turned another corner and looked at another empty square that seemed half falling apart.  That was odd.  Why were the Earth Caste around here so lax?  It was like nobody had been around for a long...

A warning light went off on his comm-grid and he flipped it on.

"All Cadre members, this is Shas'ui Kai'nan.  We have intruders!"

Kor'va frowned, Kai'nan was doing scouting using a Ghostkeel.  What kind of...  Suddenly, the sky darkened and his targeting grid went haywire with the number of spiked dark vessels that seemed to appear from nowhere.  Perhaps things were going to be tougher than he thought.
-----------------------------------------------

Lady D'ysperax stretched on the deck of her Raider in the Webway.  The Tau had arrived at just the right time.  It would give her son and Tallaria's little girl a chance to bond over the blood of their enemies.  Just the proper sort of engagement in more ways than one.  She heard some grumbling and saw Klon'vi pacing the ship, which was loaded up near to bear with Tallaria and and her Wyches.  The boy always had something to complain about.  She could think of a few dozen names who would sell the souls of the families to come within breathing distance of Tallaria or her exquisite entourage, but that was children for you.  They never appreciated anything you tried to do for them.

"Lady D'ysperax?"

The question made her turn, where she saw an eager looking Warrior waiting for a reply.  Oh, yes, she thought, the signal to attack.  Might as well make this look good for her new in-laws.

"Very well, then.  Let the Mon-Keigh tremble in their little boots.  The Wicked Talon has them within our grasp."

------------------------
Turn 1: Dark Eldar
------------------------

"Bang!  Where are you?!" bellowed Shas'O Shi'va, just before the lumbering Riptide turned the corner, nearly toppling over mid-stride.

Kor'va barely had time to stumble into position next to Shi'va and Cal'nan before the explosions started.  Jets flew overhead, releasing some kind of missiles that dissolved away the flesh of their Kroot auxiliaries with ease and bursts of some kind of energy tore into the Fire Warriors, leaving nothing but dust behind.

Things were getting kind of bad.

Shi'va growled, "This is a trap!  Right.  Perfect.  Everyone, listen up..."

"Puretide speaks to me, young one.  Nothing to worry about."

Shi'va twisted around to see Cal'nan looking contemplative, a faint glow in his left eye.  "Shas'nel, what are you talking..."

Cal'nan interrupted with a wry grin, "The Ethereals have gifted me the wisdom of Puretide in this old skull of mine.  You didn't think that I got this far on my looks alone?"

Shi'va flushed and turned away.  Wisdom or not, she only hoped the old one was right.  Things were looking dire.
--------------------------------------------------------------------------

On the other side of the battlefield, Helliarch Malice cleaned the end of her Hellglaive off on the fallen T'au Battlesuit with a grin.  The aliens had bumbled into their killzone without even bothering to look for a trap.  A wave of pain and torment passed over her as the still alive occupant twisted in agony.  Malice had to admit something, although she was irritating and interfering, her mother knew how to pick her Realspace raids.

Even she had heard of Lady D'ysperax and although her spawn looked meek and timid, the chance that she could ally herself with someone as legendary as the Archon was tempting to say the least.  She would have to see how attached the Lady was to her son first.  Malice had no attention to stay tied down with anyone, and as long as a corpse was binding enough, then perhaps she would give some thought to the possibility of a union. The little milksop had just not give her any trouble.

--------------------------------------------------------------------------
Everyone moves up.  The Hellions jump forward... basically next to the Ghostkeel who realizes that his Commander might have put them too forward.

The Ravagers and Raider deep-strike into the left ruins on my flank (This bodes ill).

Then... shooting opens up.  Ok.  The new Codex is hella better at shooting than the previous.  Or at least it seems that way.  The left Kroot all fall.  The center Kroot also fall.  Nearly all of the Fire Warriors go down.  Mass disintegrators and blasters fall onto the left flank.  I throw the drones onto the fire, but I don't have enough to keep shots falling into the Riptide.  Thankfully, I don't fall below 8 wounds, so I'm fine for shooting.  Oh, and yes, blasters and the Hellions wipe out the Ghostkeel...


Picture Caption: Wow, that was kind of brutal.

----------------
Turn 1: Tau
----------------

Cal'nan nodded as the hologram of the great Puretide faded from his mind.  It was a divisive strategy, but it might pay off.

"Shas'O, take to the front, we need to take out those tanks.  Shas'ui, stay back here with me and withdraw to the right flank."

Bang paused a bit confused, Cal'nan was acting like a different person entirely.  Gone was his jovial nature, replaced with a kind of cold pragmatism.

"Cal'nan?  Are you sure?  Shi'va's going to be by herself..."

"Not by herself, Shas'ui."

Everyone turned at the sudden transmission that came over their comms.  It was an old code, yet one easily recognized by their array.  The Farsight Enclaves.  The Separatists.  Traitors.  Here?  How?

There was a crimson trail of light as a single Crisis Suit dropped from the sky and landed with a crash in front of them.  A horde of drones nestled around the newcomer, who proudly wore the sigil of the Enclaves.

Weapons raised reflexively from the loyalist Tau, but were quickly waved away by Cal'nan.

"Do not waste your ammunition.  What do you want, traitor?  You are not wanted here."

The foreign Commander waved to the flotilla of incoming Eldar and said, "Wanted, perhaps not.  Needed?  Yes.  Definitely.  Now, do we waste more time with old grudges or do we fight our enemies?"

There was a pause and a subtle nod from Cal'nan in response.

"Good.  My name is Shas'O Fior'la Li'myr.  This is Voxi.  If we live through this we can make proper introductions later."

-----------------------------------------------------------------
Right, EMERGENCY precautions!  Fall back to the right!

Now that I don't have any Fire Warriors to really boost, I move everyone to the right and nestle the Warlord between the Hammerhead and the Riptide.  I consider my options for anti-tank... not much.  So my Commander suits up and flies over to start shooting at the Ravagers.

And I bring down the Farsight units to the left to act as a buffer.

Shooting has some pretty poor Markerlights from my Pathfinders as they moved.
Still, I manage to take apart a Ravager.  Yes, one Ravager.  I proceed to open up on the HQ-laden Raider using my Riptide (with Branched Nova Charge for 3++ as well; well worth 1CP if you ask me!) and then my opponent uses Lightning Reflexes (having gained back CPs using that damnable Warlord Trait), so I'm -1 to hit...  That's not great.

I do manage to get some wounds on the Raider, but not enough to take it down.
Oh, I do manage to take apart half or so of the Hellions with Kroot shooting, but that's cold comfort as the Dark Kin swarm in...


Picture Caption: Yeah, that's not... so great.

----------------------------
Turn 2: Dark Eldar
----------------------------

Drachon Klon'vi laughed as he threw himself over the prow of the Raider, landing lightly on his feet.  The chorus of wails from the Tau was a fine music to his ears.  All they needed to do was press the attack and he would seize glory from the aliens in front of the Succubus.  Then, she would be his.  Yes, after she witnessed his martial prowess, even his mother could not deny him this prize and...

"Oops."

There was a sudden flash of Darklight and Klon'vi scowled when he saw his mother daintily step over the ruined body of a Tau battlesuit.

"Mother!  I'm trying to work here!  Stop stealing my kills!"

"Yes, yes, dear," said Lady D'ysperax with a shake of her head, "Now hold onto this Writ while Mummy and Auntie Tallaria deal with the Tau.  Be careful with it as it's a gift from Vect himself."

The Archon pressed a strange, glowing runic tablet into his hands, and Klon'vi felt the awesome might of Living Muse within.

Still, he pressed on, "Mother!  How can I gain any glory sitting in the back?!  I should be in the front!"

Clicking her tongue, Lady D'ysperax whipped free her Huskblade, "Now, now, Klon'vi, maybe when you're older.  I'll deal with these little rapscallions and then we'll have a proper accord with Tallaria's little darling.  It'll work out fine, you'll see..."

------------------------------------------------------------------------------

The Dark Eldar show me what real shooting is like.
But, I get ahead of myself.

The HQs and Wyches pop out and boy do they move fast.  Lady D walks over to point-blank range on my Coldstar.  The Wyches and Succubus also slide up to the front.

All tanks and planes circle in...

And then the shooting starts.

Boosted by the Writ of the Living Muse, the back Archon buffs up the surrounding vehicles with re-rolls 1's to hit and wound (!).

Suddenly, Darklight is hella accurate and deadly.

Pathfinders go down.  Kroot go down.  Hammerhead and Riptide take some more wounds, but are still ok.  I also lose some drones...

Oh, and Lady D fires her Blaster at my Coldstar.  Hits.  Wounds.  Rolls a SIX on damage.

.
..
...

Shi'va goes down in a heap.

Yeah... that's pretty savage.

The Wyches assault in first, and although my Riptide is within range, I don't manage to get more than a single wound to stick as my opponent is rolling 6's for invuls/FNP pretty much outside the range of mathematical probability.
Sadly, my drones can't take mass S4 attacks and go down.

The Succubus has quite a bit of fun as she has 8 attacks (!) that go to THREE hits for every 6 (!).  So, she ends up having about a dozen or so hits and eight or so wounds.  If I can roll average, my Commander will survive (Eight being divided by two is four after all).  I roll... and barely survive.

Then I almost forgot that my opponent had also charged in Lady D, who then CRUSHES my poor Commander with her Huskblade...


Picture Caption: I just... don't know what to say.

----------------
Turn 2: Tau
----------------

Kor'va scowled as the Nova reactor warnings went red again.  He was pushing the Riptide to it's limit and it still wasn't enough.  Shi'va had gone down in an eyeblink and the new Shas'O soon afterwards.  The creatures were almost on top of them.  He just had to hold the line.

Somehow.

-------------------------------------------------------------
I'm down to FOUR models.

FOUR.

Well, better get to work then.

I continue to try to pull back, but my rear is blocked by a Razorwing.

Right.

So we try and hold our ground.

Shooting goes into the Wyches and I take them out.

I try to go big and fire at Lady D with the Hammerhead, but no wounds go through the Shadowfield...


Picture Capture: I shot the Wyches off the board.  ... Yay?


---------------------
Turn 3: Dark Eldar
---------------------

Kor'va gasped as he watched two lithe figures run up to him.

Their identity startled Kor'va more than it should have.

Eldar?

How?

Were they friends of Lori?  Maybe he could talk...

And that moment's hesitation was enough for the leaders of the Cult of the Broken Blade and the Wicked Talon Kabal.  Working with familiar precision, Succubus Tallaria went low, bringing her Triptych in lightning fast rakes, tearing open the leg joints of the enormous Battlesuit.  The Tau suit whirled it's arms trying to keep it's balance, but could do little to defend itself as Lady D'ysperax sauntered over and dug her Huskblade deep into the nether regions of the suit.  Though not blood, the Drukhari weapon sucked the coolant of the Nova Reactor just as readily, and the suit shut down as it's reactor failed, leaving the pilot trapped within.

Reveling in the destruction around her, Lady D'ysperax threw up a gauntleted hand in victory and grabbed the waist of Succubus Tallaria, who allowed herself to be drawn in for a passionate kiss.

It was good to be the Queen.

---------------------------------------------------------------------

The True Kin decide to just finish the job and move in for the kill.

My Hammerhead goes down and then the Fireblade and Marksman are filled to the brim with poison.  The Riptide takes a real beating, but barely survives.

Lady D and the Succubus assault in, ignore my overwatch wounds (Shadowfield's pretty nasty...) and then take the big guy down.


Picture Caption: Sigh...  I guess this is what losing feels like...


-------------------------------
Result: Dark Eldar Victory
-------------------------------

Post-Game Thoughts: Ok... that was rough.

First things first: I think this was a bad matchup.  The Tau have a kind of lackluster Codex with their defense relying in two things: Range and Armor.

Their overall ballistic skill isn't the greatest and their rate of fire without buffs isn't so hot.  My initial idea of a gunline (which works well in say... Imperial Guard) wasn't a BAD idea per se, but going second against the Dark Eldar, who have guns that either ignore Toughness or Armor, was not playing to my strengths at all.

I don't know about the Tau in this edition.  I thought that 8th was shooty and horde friendly, but the Dark Eldar seem to do fine even without horde numbers.  Also you know... mobility.

Granted, I had mobility.  The Commander, Riptide and Hammerhead all move 12" or higher, but I was saddled with trying to keep the infantry alive.

.
..
...

That's a thought.  Maybe I should move away from Fire Warriors then.  Granted, they're useful, but they need to be able to do serious damage when I need them.  And if they don't survive past Turn 1... That's a problem.
Devilfish?  Hmm... not sure.

In any case, I need to cogitate on the issue while being in awe of the Dark Kin.

I'm SO tempted to bring out Y'stral and Bella for a spin.  I managed to get my hands the Codex and so much is better.  Just STRAIGHT better both in crunch and the fluff is pretty epic too.  Vect (probably) planning his own assassination to bring out his rivals to his own funeral, murdering them all with the Prophets of Flesh Coven and then using their blood and souls to reincarnate him as a LIVING MUSE?  That's... pretty epic.  The Dark Kin... call to me...

What do you all think?

----------------------------------------------------------------------------

---------------
Epilogue
---------------

Shas'ui Kor'va had lost count of the minutes as the air grew quite stale inside his Riptide.  Once a seat of glory, the enormous machine was now his tomb.  Whatever the Eldar had hit him with, it had overloaded his circuits and even the emergency hatches were jammed shut.

He could barely make out the sounds outside, but for whatever reason, it had gone quiet.  Nothing had been moving him around, so he was fairly sure he wasn't being taken captive, but something was going on.  Something sinister he was certain.
Suddenly, there was a whirring sound and a sudden burst of light as his systems came back to emergency power and his hatch popped open, letting in a blinding glare.

Kor'va covered his eyes and could barely make out the image of... a drone?

An Enclave Drone hovered in mid-air, scanning him with a beam of light before saying in a rather brusque tone, "Well now, you're alive.  That's a good thing."
"Uh, thanks," said Kor'va, feeling rather foolish talking to an artificial intelligence.  "I... you..."

The Drone sighed, "Sadly enough, I can't fault brain damage for your lack of decorum.  We've been introduced.  My name is V0-X1, Voxi for short.  Congratulations on not dying.  It's a far better fate than most of your comrades."

Kor'va rose to his feet, unbuckling his harness as he suddenly remembered the image of Shi'va falling to the aliens.  "The others?  Shi'va?  Cal'nan?"

"Worry not, oh great master," said the Drone with a surprising amount of sarcasm, "The two leaders of your enterage are surprisingly safe.  In no small thanks to our intervention."

"Our...?"

There was a rumble from behind the Tau and a group of Enclave-clad Battlesuits trampled over the ruins.  One waved in his direction and Kor'va meekly waved back.

"Yes," said the Drone, "Our.  The Old Guard.  Personal bodyguard of Shas'O Li'myr, who you were rather rude to."

"Oh," said Kor'va feeling his cheeks flush with shame, "I... Is he alright?"

The Drone rotated side to side in a motion that Kor'va realized was the same as a head rocking back in forth in thought, "That's depending upon which physician you talk to.  Physically, he's still intact, though put out that a group of scantily clad females put him down so easily.  He's like that, you know.  Now, come on out of there, there's a lot of work to be done.  We just scared them off, but they'll be back soon."

Kor'va nodded and started clamoring to his feet.  They had gotten lucky, but perhaps something more could be gotten out of all this.  After all, every great quest had a bit of tragedy from time to time.  All he had to do was look to the future.

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anything
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