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Author Topic: Orks with Chaos (2000) Experiment  (Read 3348 times)

Offline Waaaghpower

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Orks with Chaos (2000) Experiment
« on: May 14, 2013, 09:18:35 PM »
I threw this together as an experimental idea for a semi-competitive list. I wanted psykers, but I wanted some of the versatility that Orks give as well. How's it look?

HQ (290pts)

Great Unclean One (290pts)
D6 Daemonic Reward, Exalted Daemonic Reward, Psyker Level 3

Troops (380pts)

Plaguebearers of Nurgle (190pts)
Instrument of Chaos
15x Plaguebearers
Icon of Chaos
Plague Banner
Plagueridden
Daemonic Reward

Plaguebearers of Nurgle (190pts)
Instrument of Chaos
15x Plaguebearers
Daemon
Icon of Chaos
Plague Banner
Plagueridden
2x D6 Daemonic Reward

Heavy Support (345pts)

Daemon Prince (Heavy) (345pts)
2x Daemonic Reward, Exalted Daemonic Reward, Daemonic Flight, Warp-forged Armoor
Daemon of Nurgle
Psyker Level 3

Orks 6th Ed (2008) Codex (Primary Detachment) Selections:

HQ (155pts)

Warboss (155pts)
Attack squig, Bosspole, Cybork body Power klaw, Slugga, Stikkbombs
Warbike

Troops (780pts)

Da Boss' Nobz (355pts)
5 Nobz (Warbikes, Cybork Body, Stikkbombs)
Painboy
Power Klaw, Waaagh! Banner
Power Klaw, Bosspole
Standard
Standard


Gretchin (120pts)
30x Gretchin
3x Runtherd

Ork Boyz (255pts)
30x Boy
Shoota, Stikkbombs
Nob, 'Eavy armour, Bosspole, Power klaw

Fortification (100pts)

Aegis Defense Line
Gun emplacement with quad-gun
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #1 on: May 14, 2013, 11:29:35 PM »
I think you should take two Nurgle Heralds. By doing so you can raise the squads leadership and give both troop squads fnp. In my experance I seen non herald nurgle do rather poorly, especially if you can neagate their cover saves.

Also by taking two heralds you can hopefully get endurance to fnp other unitsin your army.

That Nurgle Prince only cost 345 points. I done the same and it is rather hard to kill with it will not die, extra wound, fnp. However I think 2 powers should be the most you ever need even if you don't get iron arm.

You hopefully using the exaulted fore tomb .

 

Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #2 on: May 15, 2013, 12:35:46 AM »
If I take nurgle heralds, though, that's 2 HQ.
Wait... then again, I just realized that I meet the 'allies' requirements for both FOC and can do that if I want to.
What is the 'Fore Tomb?' That's the spawny-thingey?
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Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #3 on: May 15, 2013, 01:01:24 AM »
Okay, I took out the Biker Nobz and boss, added 10 lootas and a SAG Big Mek plus 2 decked out Nurgle Heralds. (Steed, 2 mastery levels, the works.)
I also split the Grots into two squads.
The plan is to deploy all the Orks on the board in a defensive gun line, and the Chaos teleport in ASAP.
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #4 on: May 15, 2013, 03:34:02 AM »
Ohhhh. I see the orcs are the primary. I think taking the heralds would be better.

However how about using nurglings instead and take more orcs. Plague Bearers such hard without a herald.

Also if you take the heralds you can't take the prince as a heavy. Which means you will probably take a nurgle soul grinder.

Beast of Nurgle or Plague flies can be fun to use. I seen them in action and think the plague flies are better. They can take an icon and you have a character that can take 2 master crafter ap 2 weapons.

 

Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #5 on: May 15, 2013, 03:47:12 AM »
I swapped it around so the Orks were secondary.
With that in mind, I almost want to find somewhere to shave another hundred points or so. That way I can max out on 4 Heralds and have a crapload of psykers on the board. (3 level Unclean one, 3 level prince, and 4 2 level Heralds... 14 mastery levels. Enfeeble every single thing on the board FTW!)
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #6 on: May 15, 2013, 04:14:47 AM »
I swapped it around so the Orks were secondary.
With that in mind, I almost want to find somewhere to shave another hundred points or so. That way I can max out on 4 Heralds and have a crapload of psykers on the board. (3 level Unclean one, 3 level prince, and 4 2 level Heralds... 14 mastery levels. Enfeeble every single thing on the board FTW!)

Swaping it around means that your orks can fall victim to the warp storm table, but a level 3 prince is a lot of powers in one spot.

 

Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #7 on: May 15, 2013, 04:20:02 AM »
Hmm... I don't really want to make him level 2, though. Between the really good blessings and equally awesome maledictions on the Biomancy page, I want to go for as good of a chance as possible for Iron Arm, Enfeeble, and...
Waitaminute. What's the point of Endurance if all my guys have Feel No Pain already? Hmm...
Well, Iron Arm, Lightning Reflexes, and Enfeeble are great, and I want to guarantee at least 1 of them on my prince.
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #8 on: May 15, 2013, 11:25:33 AM »
Hmm... I don't really want to make him level 2, though. Between the really good blessings and equally awesome maledictions on the Biomancy page, I want to go for as good of a chance as possible for Iron Arm, Enfeeble, and...
Waitaminute. What's the point of Endurance if all my guys have Feel No Pain already? Hmm...
Well, Iron Arm, Lightning Reflexes, and Enfeeble are great, and I want to guarantee at least 1 of them on my prince.

Endurance can be used on your HQ and Prince in case they don't get the +4 fnp or the regular fnp. Enfeeble is great cause it's like you have rad grenades.

 

Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #9 on: May 15, 2013, 04:27:19 PM »
I'm thinking of shaving some points and taking Deffkoptas with Big Bomms as well as Burnas. Hold 'em back on turn one, get 'em close....
And after their targets are all T3 or 2 I blast the crap out of them.
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #10 on: May 15, 2013, 05:35:35 PM »
I'm thinking of shaving some points and taking Deffkoptas with Big Bomms as well as Burnas. Hold 'em back on turn one, get 'em close....
And after their targets are all T3 or 2 I blast the crap out of them.

That sounds like a good ideal. However enfeeble is as reliable as iron arm. You might not get it. However with Biomancy all the powers is really good but the last one, which you can use the 4 shot ap 2 shot, keeping that in mind you can't really go wrong.

On you heralds I would get 2 lesser etherblades. That way you can re roll one hit and have an ap 2 weapon in combat.

Looking at warp speed it would be really good on your prince or greater daemon. In fact you should get the Eternal Blade with that power. If you do so than that would be +d3 ws, +2d3 attacks, +2d3 I.

Your prince can be ws 10, 11 attacks, 10 I, and your Unclean one can get WS 9, 11 attacks, 10 I.

What's cool about all that if you get two specialist weapons that's and extra attack and + 1 on the charge for 13 attacks possible on the charge.

Although by doing so you have to take an exhaulted with 2 lesser, or 1 greater.

Don't forget about the Nurgle powers. You have two that wound on 4s with ap 3.

 

Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #11 on: May 15, 2013, 06:30:34 PM »
Just think about a Daemon Prince with iron arm, enfeeble, and the Eternal Blade...
Needless to say, I plan on my prince functioning as a beat stick. The Unclean one I'm gonna give a Grimore and have function as a tank/support. (That also kicks butt in close combat.)
And I figure, with 2 Mastery 3 amd 2 Mastery 2 psykers, I'm going to be getting at least a couple enfeebles. (1-2. All I need.)
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Offline Waaaghpower

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Re: Orks with Chaos (2000) Experiment
« Reply #12 on: May 15, 2013, 06:43:14 PM »
Thinking about it, does the Daemon Prince really need wings? You can't zoom if he deep strikes... then again,  he doesn't have to deep strike, but... hmm.
If I drop his wings (and maybe the steeds for the Heralds,) I'd have some free points...
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Offline Chicop76

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Re: Orks with Chaos (2000) Experiment
« Reply #13 on: May 16, 2013, 12:13:09 AM »
Thinking about it, does the Daemon Prince really need wings? You can't zoom if he deep strikes... then again,  he doesn't have to deep strike, but... hmm.
If I drop his wings (and maybe the steeds for the Heralds,) I'd have some free points...

Yes give him wings.

If he deep stirkes he can still zoom. If you go first you can zoom before he is shot at.

The vector strikes and flying ranged attacks makes it worth gettings rings plus the snap shots.