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Author Topic: Narric's Miniature Modelling & Painting log  (Read 21566 times)

Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #60 on: March 05, 2015, 07:37:13 PM »
Finally have a model modelled and painted up to show off.

I've searched around with google, and honestly I don't think  I've found anyone who has done a project quite like this.

Really wishing I could find a charger. My Smaller camera doesn't seem to pick up the details all that well.


I present to you the first Necrostartes. The amalgamation of Space Marine Physiology and Necron Technology.

The Tomb Lords were a normal Codex chapter, until a Techmarine started researching the Necron Technology that scatter the chapters home System. The Necro Armour offers the same level of protection as standard Power Armour, but has a small profile, making the marine a bit harder to hit. The Armour also possess reconstructive properties that augment the Marine's normal pain and injury resistance.

Other Necron Tech is still being researched, though subordinate Machanicus are quickly making headway in operating the "Synaptic Disintegrator."

The paintscheme looks a lot better in person. I think I really need to invest in a light box, and find a suitable place for it.

Transistioning Necron Weaponry to represent Marine weaponry has been the hardest part of this, though the weapons I can represent are certainly some of the more lethal variety.

Scouts will also be interesting, though I am thinking of just using normal scouts with a little bit of necron tech for weaponry.

Looking forward to moving on with this project, though I do still have a large amount of models to paintup and finish before I can continue adding to the collection. Compared to my Space Wolves, the Necrostartes uses a lot more different parts more more scources, so is harder to grow steadily.
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #61 on: April 06, 2015, 06:19:04 PM »
Time to update my Junkers.

Had a couple sprues sitting around, and with some extra bits floating around I got inspired to produce a Preator to lead my Junkers.



Suikar is like all other Preators, but his personal preference is to not wear the garish parade uniforms his peers wear to the battlefield. What identifies him is the eagle on his back, and the sword in his hands.

The Senate of Ironglass often has issue with some of Suikar's decisions, but his prowess on the battlefield and his charismatic persona save him from their worst punishments. Oftentimes the Senate will simply send his Legion to further and more dangerous battlefields, hoping that Suikar and his supporters will meet a gruesome end.

Amongst the Convicts who make up the bulk portion of Suikar's Legion, he is an inspiring figure. He gives them the thrill  of constant combat, whilst also showing that even a Preator can work outside the bounds of the Ironglass Senates orders. It is under him many convicts turn to becoming Preatorian Guard, hoping to be chosen to be part of his personal cohort.




From a modeling perspective, I used the normal Junker Plastic sprue for the main bulk of parts, and supplemented it with some pieces from Warhammer 40k Kroot and Space Marines. The sword was cut from the hands of an Island of Blood High Elf Lothern Sea Guard Champion. I think it is a good visual que to say this guy is more than just a rank and file Junker. The small knives at his side can work well as spare blades for real close up combat, as a sword that big isn't going to be useful all the time. Not that impressed with the pistol, but it will serve its purpose I'm sure.

I also have some normal Junker models, which I'll be painting as Praetorian Guard to fight alongside the Praetor.
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #62 on: April 05, 2016, 10:34:49 AM »
Well damn, I haven't posted in this thread for a year. I guess I've been too preoccupied with MtG and other things XD

Gonna be trying to do the odd single miniature every now and then, whilst also trying to finish the models I already have.

This update has been brought to you by my purchase of Anvil Industries 5th Anniversary miniature, The Blacksmith. Though I need help deciding which model to make from the sprue.



My options are:
 - Original Blacksmith with uncovered head
 - Original Blacksmith with Masked head (Cultist Smith?)
 - Warrior Head with Flaming Sword and Shield
 - Warrior Head with Hammer and Shield
 - Warrior Head with Flaming Sword and Dagger
 - Warrior Head with Hammer and Dagger

I was thinking of adjusting the shield arm so it was holding the shield wider, but looking at how much damage I could do to surrounding detail (I haven't done much modeling this past year) I don't feel like risking it.
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #63 on: April 08, 2016, 09:41:27 PM »
I ended up settling for a chaos warrior look, so flaming sword, mask and shield.



Overall feeling pretty good getting back into modelling and painting again.

I have an idea for my next project until I can get a proper wargame mini, repainting these guys:


I am going to need to wash off the original paintwork though :-\
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Offline Brassclaw

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Re: Narric's Miniature Modelling & Painting log
« Reply #64 on: April 14, 2016, 01:17:09 AM »
OOOooOO I like that chaos warrior looking dude. He looks very gladiator-ish.

I would suggest one thing tho. I would paint the flames on the sword a bit brighter, because at first look i thought that the sword had a jagged edge rather than flame. Now this could be a photo thing making the flames look darker than they actually are.

good stuff tho

Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #65 on: April 14, 2016, 07:12:01 AM »
I like to think he's still a Blacksmith, but his village is under attack, and he is fed up with it, so he's just strolling up to the raiders to kick ass :3

Working with limited colours for fire. I have some bright yellowish paints, so I'll be highlighting with those.

Thanks for the feedback  ;D
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #66 on: August 11, 2016, 12:48:54 AM »
Four months isn't too long between updates, right? Right?

Today I unveil my squad of Pan-Continental Republic (PCR) Pulse Mechs. bought from Anvil Industries at the recent Games Expo held at the NEC.


Pulse Mechs have 10" regular movement and 16" at a run. they're durable with toughness 12. The base Mag Carbine weapon (A paired weapon system) has 24" range, and two shots, and deals an decent 6damage per hurt. These can be replaced with a Frag Rifle, for an additional shot, and an increased range.
The unit can be upgraded with a flight pack, granting "Flight", though sacrificing being hidden the turn its used.

I'm thinking my collection for PCR is going to start off with a Mech force, which is surprisingly expensive for the number of bodies you get on the field. For that I need another eight Pulse Mechs, and then twelve Republic Exo-Mechs.
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #67 on: January 06, 2017, 11:15:10 PM »
Quote from: About Afterlife
Afterlife tells the story of society torn apart by civil war after the collapse of the Unity Council; a monolithic global governing body created almost two hundred years previously to lead humanity toward a bright and peaceful future.

After decades of brutal oppression by its ruling elites, the Unity Council’s authority collapsed in the face of a popular uprising and the secession of dozens of major corporations to form the new Pan Continental Republic.

Now the planet burns. Sprawling hyper-cities, built for a world of prosperity, have become lethal war zones. Corporations, emergent governments, resistance movements and criminal elements engage in an escalating conflict for power, wealth or simply survival.

Earth is a battlefield. What will you fight for?

This project is for me to design, and build a 4'x4' game board for Afterlife. I have some large pieces of foamboard to use as a base, and will be doing the larger scale elementas of the design in Sketchup.

I started with a flat 4'x4' square, and after a little trail and error, decided to have the game board divided into quarters by a crossroads.



The line down the middle is where I'll be dividing the board between the two largest pieces of foamboard. At present I'm not sure if I'll have the buildings as seperate for easier packaging, or built onto the board for sturdiness.

I've so far roughly designed a "corporate" building that is three levels including groundfloor.



Currently thinking of having the north-eastern corner being some sort of low-cover park area, or packing space.

Looking forward to building this, as I'd finally have my own gaming board :3
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Offline BigToof

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Re: Narric's Miniature Modelling & Painting log
« Reply #68 on: January 07, 2017, 12:27:05 AM »
I'm so jealous, I've always wanted to make a big gaming board...
I've not heard of Afterlife before.
Are you involved in the development team at all or is this just for your own interest?

Best,
-BT
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #69 on: January 07, 2017, 12:38:52 AM »
Its not gonna be huge. Afterlife is smaller scale compared to 40k, but is a lot more intereactive. Click here for info, and free rules download :3

I'm not involved in its dev, but I will admit I've followed the company for a while XD

I've actually managed to finish a rough design of the crossroads now.



One "corporate" building, two blocks of small business/homes, and a park area. Seems fairly simple city to me. The gaps on the blocks are intended to be alley ways, and the rear walls have been removed from the buildings to allow for model placement on the ground and 1st floors.

The buildings in this design are roughly 1' tall, and have a groundfloor, 1st floor, and roof floor. At present they're set at about 6" apart, but I'll be double checking movement distances to account for how far models actually can move.

Not 100% sold on the park area, so am open to suggestions for that quarter.
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Offline BigToof

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Re: Narric's Miniature Modelling & Painting log
« Reply #70 on: January 07, 2017, 01:31:09 AM »
Looking good!
From reading the PDF files, it looks like cover is really important (tell me if I'm wrong, but I didn't see much besides saves for cover noted...).
If this is so, you might want to consider putting pillars or some kind of long, but not too tall bits of terrain there.
(Ad banners?  Junkyard?  Parking lot?)
BTW, the game sounds interesting, but I'm wondering how it plays.
It sounds mechanically similar to 40k or Infinity, but there's no melee?

Best,
-BT
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #71 on: January 07, 2017, 09:10:49 AM »
Looking good!
From reading the PDF files, it looks like cover is really important (tell me if I'm wrong, but I didn't see much besides saves for cover noted...).
If this is so, you might want to consider putting pillars or some kind of long, but not too tall bits of terrain there.
(Ad banners?  Junkyard?  Parking lot?)
I can add small movable barriers and suchlike to the roads, as cover can be important for squishier units. Heavier armoured units like Exo-mechs can risk standing out in the open, assuming a nearby enemy unit doesn't have anti-amour weapons.

If I had given myself more space, I could've done catwalks, but I think with the current design that wouldn't look so good.

Keep in mind the shop buildings will have doors and windows cut into them, which'll act as fire points and cover :3

BTW, the game sounds interesting, but I'm wondering how it plays.
It sounds mechanically similar to 40k or Infinity, but there's no melee?

Best,
-BT
Its closer to Infinite than 40k, and works best when both sides have roughly the same number of units. There isn't a point where one player will be sitting around doing nothing, as at any point during an enemy units' move, your units could spot them and open fire. Reaction fire is a constant element unlike Infinite where I think a model can only react once per game turn?

You can also play on smaller game boards, considering this is there demonstration board



I played a demo game with the devs at Game Expo 2016 on that board. It was made smaller (removed the higher building sections) for easier transport, but most of the game occured on the base and 1st level. Street level seems to be the most hazardous place to be.
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #72 on: January 15, 2018, 08:51:38 PM »
Picking up an old project. The Tomb Lords.



From right to left: Tactical Marine, Librarian, Sergeant, Apothecary.

Its only after putting the torsos together did I realised I don't have a good weapon to be the Librarian's Force Weapon. I'm thinking of just giving him a normal sword, because Necron weaponry would be difficult to augment with the tech from force weapons.
Then its a question of whether I should give the Librarian a Pistol, or a force choke style hand.

Parts used:
Necron Deathmark torso back (Librarian)
Dark Vengence Sergent torso front (librarian)
Necron Immortal torso back & spines
OOP legs by Anvil Industries
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Offline Narric

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Re: Narric's Miniature Modelling & Painting log
« Reply #73 on: January 16, 2018, 01:55:04 PM »
Nothing's gonna stop me from working on this while I have the motivation :P

Tomb Lords Librarian
Spoiler (click to show/hide)

I'm glad I had this long sword in my bits box. It just works with the pose really well, and it makes sense that Force Weaponry wouldn't be compatible with Necron weaponry.

Just gotta figure out what to do with that right arm/hand.
Tomb Lords Apothecary
Spoiler (click to show/hide)

He's not quite sitting on the legs correctly, but I don't think I'd be able to make it work any better. Again just need a suitable right hand.
Whats the use of an Apothecary when you're using Necrodermis? Well the Tombs Lords are still as human as Marines can be.

Lastly we have the first Tactical/"Bolter" Marine of the Tomb Lords, with four more to follow soon.
Spoiler (click to show/hide)

As an aside, I've come to the realisation that the shoulder guards are much like the guards you have on X-01 power Armour from Fallout 4. If I was to make a Tomb Lord exactly how they are in my mind, that would be the rough approximation.
« Last Edit: January 16, 2018, 02:16:48 PM by Narric »
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