News:

For the most up to date reports about what is going on with the forum, and the latest topics of interest, throw us a like on Facebook, and if you're wanting some light banter with the seasoned and spiced members, join the Second Sphere Members Group.

Main Menu

1850 Dark Angel tourney list

Started by Tempest Six Two, May 31, 2013, 12:57:24 AM

Previous topic - Next topic

Tempest Six Two

Hey peoples, need some input if you please. I'm trying to put together a list for a tourney in about 6 weeks, and I'm kind of sitting on the fence about a few units. Here's a a quick look at my preliminary setup:

Belial- SoS 190

5 Deathwing Knights- perf. Relic- 245

5 Deathwing- assault can- 240
5 Deathwing- plascan, cfist- 240
5 Deathwing- TH/SS's x5- 245
5 scouts- sniper rifles, camo cloaks- 70

3 Ravenwing Knights- 1xGL- 126
6 Ravenwing bikes- psword, 2x meltagun- 206
Ravenwing Dark Talon- 160

Vindicator- 125

Total= 1847

I've never run a Terminator- heavy (or double-wing) type list before, so was keen to try it out. As te majority of my tacticals (40 of them) are stripped back to bare plastic and in pieces I really only have enough ready to make a couple of 7- man squads if I need more troops, with missile launchers. I'm just thinking that the Termies need some supporting firepower to take out armour, and I'm not sure about the vindicator or Dark Talon... Both very short ranged, I feel an autocan/ml dread for 115pts might be a better buy.

I can see this list dominating certain enemy builds and being crushed by others. Any ideas or thoughts? I'm about to get painting on 10 Termies, 9 bikes and the Talon, unless I can work out a better list.

And and before I forget- the tourney missions will be based on the rule book ones but with some small tweaks to add flavour...

My mini painting and terrain building blog- come check it out: http://tempest-terrain.blogspot.com/

[IMG]http://secondsphere.org/award.php?i=384&k=d2dd7e&m

Tom

I can't be of too much use but I wouldn't drop the vindicator. I think they're such a threat when they do get into range that you shouldn't worry about that. And I think it's better from a take-all-comers perspective than an autocannon/ml dread because it's large blast can wreck vehicles and wipe out infantry but the dread is more anti-tank specialised.

Tempest Six Two

Cheers Tom- Yeah I was thinking that the Vindi was useful, but unsure of how well it would mesh with this current list. I just have frightening thoughts of pie-plate scatter annihilating my Termies.. Then again I could screen the tank with TH/SS Termies, that'd be hard to shift! Especially as troops, sitting on an objective...

Also, here's why else I have available to use as well:

LRC with multimelta
Couple of Tac Squads-
Termy Int. Chaplain
All the DA special characters! (Azrael??)
Triple las Pred.
Whirlwind

I'm thinking the LRC would be good for transporting a squad of Termies, but not sure what to cull to get it in there- scoring units are thin in this list to start with...
My mini painting and terrain building blog- come check it out: http://tempest-terrain.blogspot.com/

[IMG]http://secondsphere.org/award.php?i=384&k=d2dd7e&m

Will's on Fire

The only thing I'm not a massive fan of is the Deathwing knights. It depends what you are facing, but I've found them too easily tied up by something with better than a 4+ save forcing them to use smite mode. I tend to lean towards getting myself a squad of TH/SS instead of them.

Have you had any good uses for them? I've got a squad for my deathwing so I'd be interested in knowing how to use them better. :P




The bikers are quite a big part of this list I don't know whether splitting the squad into two 3's, or putting in another 3 would be an idea, just for a bit more variety in your places to deep strike into. Adds to the threat, because if you are deepstriking you're going to want to make it within homer range.

- Will

Chicop76

Quote from: Aramel;312451Lattd, I don't know about you but I've played a lot of games against Daemons.  Daemonettes and even fiends rarely reach me with more than a couple models.  In one game I fought a list with 30 Daemonettes, 30 plaguebearers, 2 Soulgrinders and some heralds at 2k (may have been 40 Daemonettes).  In any case only one unit of Daemonettes made it to combat with something like 6 models before being smacked down by Guardians.

Now imagine banshees walking across the table, with only a 4+ save, 50% more expensive and elite and no fodder to absorb fire. Sure they are marginally better against certain enemies, but even then they have fewer attacks, WS4 and no deep-strike.  They will be shot to death every single game.

Quote from: Will's on Fire on May 31, 2013, 02:40:21 PM
The only thing I'm not a massive fan of is the Deathwing knights. It depends what you are facing, but I've found them too easily tied up by something with better than a 4+ save forcing them to use smite mode. I tend to lean towards getting myself a squad of TH/SS instead of them.

Have you had any good uses for them? I've got a squad for my deathwing so I'd be interested in knowing how to use them better. :P




The bikers are quite a big part of this list I don't know whether splitting the squad into two 3's, or putting in another 3 would be an idea, just for a bit more variety in your places to deep strike into. Adds to the threat, because if you are deepstriking you're going to want to make it within homer range.

- Will

I seen them used pretty well. Again

I seen them smash through 3+ quite easy with strength 6 attacks and the upgrade character has an ap 3 strength 6 weapon.

I find against high I models like daemonettes they have problems. Also against armour +2 they have to smite to do well against them as well.

Overall they seem to do rather well. Especailly if you sprinklle diviation on them with q libby.


Arguleon-veq

I have to be honest and say that I havent seen any kind of termie list do well at a tournament since the very start of this edition.
The problem is that 2+ saves just dont cut it against the kind of overwhelming firepower most armies can put out now. Its not AP2 that will kill you, its weight of fire.

To make matters worse the new wraith knight - sun knight set up will be dropping 3 S6 AP2 blasts on termies too.

What a lot of people are struggling with are high armour values. Lascannons will be great now with the need to kill riptides, wraithknights and broadsides.

Id try and get that pred in there, probably take the crusader with a command squad with dakka banner in there flanked by a pair of bolter tactical squads. Maybe throw in azreal to keep those tacs alive and back it up with a few termies and bikes.
X-Wing Tournaments;
1st - 38
11th - 33

Chicop76

Good luck killing two riptides. I do a better job killing myself than my enemy does killing me. That being said I only lost a riptide three times out of 20+ games. The amount of fie power to kill one is sick, go +3 invulnerable.

I still don't see the need for fnp unless you are running just one suit.

Don't forget the knight for eldar can also shoot 4 strenth 6 ap 2 shots with those blast.

I haven't seen terms do well also. Like Mr. A said tooo much fire power.


Tempest Six Two

#7
Hmm, well I'm not worried about Eldar at this point, as their Codex update didn't come through early enough for inclusion in this tourney, although I will be looking at the new Tau units to see what they do, just in case...

To be honest I think I will do alright against most opponents seeing how Belial (and the RW bikes) give me some pin-point DS ability, and I'm planning to play some head games with my opponents, drop on with some severe 'refused flank' type placement, redeploy bikes with scout moves and first turn turbo-boosts, etc etc. Basically everything I should be doing where my opponent has a firepower advantage. As always, the best way to not get shot is to get into hth as soon as possible. Storm-shielded units should be okay to weather some fire before charging, and ive found that the twin linking on deep strike is fairly potent.

Got a few test games coming up soon, I'll try this list and see how it performs. Should be fairly decent against Helldrake CSM armies, as my scoring units can shrug off their flamers. It's just a case of whether I have enough scoring units at the end of each game, as they are also primarily my offensive units..
My mini painting and terrain building blog- come check it out: http://tempest-terrain.blogspot.com/

[IMG]http://secondsphere.org/award.php?i=384&k=d2dd7e&m

Chicop76

I think you should add a libby on a bike so you can use the bike command squad which is cheaper than your special bikes.

Also I think if not a bike libby than a term libby. If you have a term libby with your knights than you deny on a 4+ or a 3+ if you ga mastery 2. Diviation is a good power pool, my son lucks up and get flameshield which is rather nasty.


Tempest Six Two

Okay, so the final list has been sorted, and is as such-

HQ

Belial- sword of silence, s/bolter

EL

Dread with TL las can, missile launcher
Dread with TL auto cannon, missile launcher

TR

Deathwing x5- plascan, cfist
Deathwing x5- th/ss's
Deathwing x5- assault can
Tacticals x10- Hbolter, Flamer, Sgt with Power maul
Scouts x5- Sniper Rifles, Camo cloaks

FA

Dark Talon
Black Knights x3- G/Launcher

HV

Devastators x5- missile launchers x4


So the DW Knights are gone, and the Vindicator has been sold off (with my BA army...!). I've gone for a strong backline of Tacticals and Sniper Scouts to hold objectives with a load of firepower support from the dreads and devs. The two dreads should be able to provide enough re-rollable firepower to provide ample AA, and I've only got one non shooting unit in the TH/SS termies. I'm thinking that in most of the missions I can actually footslog the terminators forward onto objectives and just soak it up. I'm not sure where what type of situations will require all the terminators to Deathwing Assault in, which is something ill be researching in the next few days.

Based in the low numbers in the terminator squads I may play them defensively with the RW units and ranged firepower pouring it on, then rush objectives/ enemy deployment lines in the last few turns. Nothing revolutionary though.

How would you use this list? I've never used a force like this one...
My mini painting and terrain building blog- come check it out: http://tempest-terrain.blogspot.com/

[IMG]http://secondsphere.org/award.php?i=384&k=d2dd7e&m