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Author Topic: Mass Effect: The Council RPG (Mechanics and Rules)  (Read 14578 times)

Offline Mabbz

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #45 on: June 14, 2012, 08:52:03 am »
I think Geth-Commander is a perfectly capable set of Geth that has been functioning independent enough to work with Cerberus, and has been performing extremely well on the Rachni Front.

That said, I think creating a Legion-esque body like you suggested would be great! We'll have you start building it as soon as possible.
So I could transfer Geth-Commander to the new body? Excellent. As soon as the new platform is ready, transfer it in and put him forward as a candidate.

Offline Rarity Declis

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #46 on: June 18, 2012, 05:38:08 pm »
TURN 4:

The Spectres:

Spectre Maria has taken the First Council Fleet to the Rachni Front, to reinforce them.

Candidates:
T'sunde continues to lead war on Janiri. No amazing results yet.
Haruki has taken a single Destroyer from the Council Fleet, and has begun her investigation into who is behind the war. No amazing results yet.
Geth-Spectre Platform has been built and the Geth-Commander programs have been transferred. Has just reached completion.



Council Funds: 996,738 Credits

Council Votes:

1) Allow Spectre Maria full command of the First Council Fleet until relieved of command?

2) Allow Candidate T'sunde full Spectre status?

3) Allow Hurki full Spectre status?

4) Allow Geth-Commander-Candidate full Spectre Status?



Battle on the Rachni Front:

Council Fleet 1, under Spectre Maria:
No losses. 1 Battleship, 1 Destroyer, 4 Cruisers remaining.
Killed 3 Rachni Ships.

Geth Second Fleet:
No losses. 1 Battleship, 2 Cruisers remaining.
Killed 2 Rachni ships.

Cerberus Taskforce 1:
No losses. Battleship, 2 Cruisers remaining.
Killed 3 Rachni Ships.

The Battle Against the Rachni is won!



Battle on Janiri:

Council Forces under the command of Candidate T'sunde:
50,000 Lv.1 Geth remain.
10,000 Lv.2 Geth remain.
11,000 Lv.1 Asari remain.
1,000 Asari Tanks remain.
120,000 Lv. 1 Quarians remain.
50,000 Lv. 2 Quarians remain.

All Mercernary Infantry is dead wiped out. The Battle for Janiri is won!



Battle in Space Over Janiri:

Geth Third Fleet:
No losses. 2 Battleships, 2 Cruisers.
Killed the last Battleship, killed a Cruiser.

Asari 1st Fleet:
No losses. 1 Battleship, 1 Cruiser.
Destroyed the last Destroyer

Quarians Migrant Fleet & First Fleet:
Lost 2 Battleships and a Cruiser. Finished off the rest of the Fleet.

No Mercenary Fleet in Thessia System. The War for Janiri is won!
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Offline The Man They Call Jayne

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #47 on: June 19, 2012, 11:02:26 am »
How exactly does one address a Geth? He? She? It?

Asari Orders (so far)

Purchase of 2 more Battleships, retrofit them with Aruim Cannons.
Also 2 Cruisers and 2 Destroyers.

High Recruitment on Thessia and Normal Taxing
Normals Taxing and recuritment on the other Colonies.

Citadel Colony to research  Ship Sheilding.

More orders may come in later.
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Offline Mabbz

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #48 on: June 19, 2012, 01:32:36 pm »
How exactly does one address a Geth? He? She? It?
In the wiki Legion (the Geth character Shepard interacts with the most) is referred to as "it", but I don't think it would matter much either way. I can't imagine the Geth themselves caring. "She" might be odd enough for people to comment though, unless we've been developing some rather unusual new platforms...

Offline Will's on Fire

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #49 on: June 19, 2012, 02:40:50 pm »
My orders for now are:

Normal Taxing and light recruitment.

I would like 1/4 of my population to be landed onto Rannoch with enough equipment to set up appropriate housing etc. They will be joined by 20,000 Lvl 1 Quarians who are there as a peacekeeping force. Prevent our people doing anything unwanted as well as being a security factor.

I would then like to buy 2x Battleships, 2x Destroyers, 5x Cruisers.  Should come to 1,000,000 credits. Before any "changes" in price that might occour.

Instead of research, I will send those people to fit the battleships, and destroyers with the improved ship to ship guns. If that works.
Not sure how :P
[quote author=The Man They Call Jayne link=topic=3.msg1475949#msg1475949 date=1

Offline Mabbz

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #50 on: June 19, 2012, 02:58:19 pm »
Normal Taxing and recruitment.

My third fleet (the one at Thessia) will withdraw with all the ground troops to the Citadel. Geth Commander will look into the assassination attempt.

My second fleet (the one at Hades Gamma) will withdraw to Hazza.

I will also buy 4 destroyers (one at each world, plus an extra one a the Citadel) for 480,000. I will also purchase shielding research for another 150,000 and begin refitting all my ships with the new shields.

Offline Mabbz

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Re: Mass Effect: The Council RPG (Mechanics and Rules)
« Reply #51 on: July 10, 2012, 08:09:27 am »
Is this still running? I like this RP, I hope Declis hasn't given up on it.