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Author Topic: Ork battlewagon train - 1850  (Read 1557 times)

Offline SILK

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Ork battlewagon train - 1850
« on: April 14, 2014, 10:21:46 PM »
    Warpead
    Warpead

    17 Ork boyz, 1 big shoota, Nob with power klaw
    17 Ork boyz, 1 big shoota, Nob with power klaw
    17 Ork boyz, 1 big shoota, Nob with power klaw
    10 grots with runtheard
    10 grots with runtheard
    10 grots with runtheard

    Dakkajet with extra supashoota, fighta ace
    Dakkajet with extra supashoota, fighta ace
    Dakkajet with extra supashoota, fighta ace

    Battlewagon with deffrolla, 4 Big shootas
    Battlewagon with deffrolla, 4 Big shootas
    Battlewagon with deffrolla, 4 Big shootas

    7 Lootas
    7 Lootas
    7 Lootas

    1807 points at this very moment as I am busy chopping and changing stuff. Still uses all of the force org slots, still has silly amounts of shots, still fully mounted with all guns blazing!


Offline Waaaghpower

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Re: Ork battlewagon train - 1850
« Reply #1 on: April 23, 2014, 07:38:20 AM »
A bit late to the draw here, but...
Your list certainly puts down a lot of shots, but it's gimped by its short range. Within 18", you've got hundreds of dice to roll. At 24-36", though, you've only got 60-something shots, most of which will be snap-firing if you want to move. At 48", you've just got the Lootas.
It's true that Orks rarely have a whole lot oflong range shooting, but the difference here is how easy your list is to kill. Dakkajets will survive for maybe two turns against armies with below average AA, but they're fragile even against normal shooting. 3 HP on 10/10/10 is not keeping you alive for long. Battlewagons are semi-durable, but a pen from an AP1 weapon blows you up and kills half the squad inside on a 3+. 6 Meltaguns in drop pods can reliably destroy every battlewagon and about 30 of your boys, just through explosions. 4 HP doesn't accomplish much against being blown up.

Why 2 Warpheads? Yes, the extra WAAAGHs are nice, but the vast majority of the time, they won't do much. And, once again, your Dakkajets won't last long against a competent enemy, so spending 170 points to buff them maybe after they've been around a while isn't worth it. You're far better off with a Kustom Force Field, which also helps mitigate the Battlewagon's fragility. As does the fact that he can repair Hull Points or immobilization here or there.

Lastly, what will the grots be doing? I assume a screen to protect the Lootas? Or are they objective campers?
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