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Author Topic: Inquisitorial Training Program (Signup and OOC thread)  (Read 607 times)

Offline Mabbz

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Inquisitorial Training Program (Signup and OOC thread)
« on: October 05, 2017, 07:49:48 PM »
Characters:
- Lucius Von Drakoon (Narric) (Hive ganger)
- Titus Wolfe (Cammerz) (Arbite)
- Rigg Sesamekesh (Waaaghpower) (Merchant/Gambler)
- Roran Horst (Mkoll) (Smith)

As promised, I'm starting an RP. This is such a blatant rip off of the All Guardsman Party (read it here), that it's basically fanfiction. If you've never read AGP, then I reccommend it, but here's some basic info stolen from chapter 2:

Quote
Our Inquisitor collected teams from across the sector and handed them out to Interrogators who needed to get their feet wet leading a team. This was actually a pretty important role, not every Inquisitor has time or men to spare when an apprentice Interrogator is ready to move on, so they would get sent to our boss. He would set them up with a team and mission and keep an eye on how they did. He had a real name, but we all called him Professor Oak.

Oak had a fair number of recruitment teams that wandered around looking for fresh meat, one of which was hanging around our battle checking for genestealers and drafting guardsmen who wouldn't be missed. We got packed up and sent along to Oak's mobile base of operations and got put through a crash course in being an Inquisition Goon Squad. Then we got split into squads of five or six, partnered up with a some combat-light teams, and handed out to dewy eyed Interrogators like the 40k equivalent of a bulbasaur.

I'm literally stealing this idea wholesale. You are members of one of Professor Oak's (real name Inquisitor Quercus) teams of Inquisitorial Henchmen, you'll be teamed up with some other agents to fill out numbers, and handed to an NPC Interrogator to assist him on his mission. Your Interrogator's competence, loyalty and personability are not guaranteed. At the end of the mission, you'll go back to Quercus for debriefing and get passed on to another Interrogator in what would be a sequel RP, if I feel up to running it (maybe someone else could take over at the point.

The main ways that it differs from AGP is that, firstly, you probably wont meet any characters from there except Quercus, secondly, we're not playing with Dark Heresy rules, and thirdly, you don't all have to be guardsmen (unless you want to be...).

Character selection


In terms of roles, you can be pretty much any kind of human (or abhuman) in the Imperium. The only real rule there is that you can't be anything too powerful. No Space Marines, no high ranking Tech Magi, no alpha level psykers and so on. For a guideline, here's a list of ideas, and remember that not everything the Inquisition handles involves combat:

Spoiler (click to show/hide)

The rules

Your stats are as follows:

  • Strength - straighforward, how strong are you?
  • Co-ordination - used for precision tasks, as well as shooting
  • Intelligence - if you can't figure this stat out, give yourself a low number :P
  • Endurance - resistance to damage and tiredness
  • Fortitude - I forgot the word I wanted to use for this stat. It's more meant for determining how calmly you react to a stressful or surprising situation than anything else. Take this to avoid panic-shooting allies that make you jump
  • Willpower - mostly for Psykers and anti-warp purposed, but could be useful in other situations...
  • Charisma - good for if you actually want to resolve anything without bloodshed, which is probably a good idea

You have 40 points to spend as you will, minimum of 2 per stat, max of 10. Most moderately difficult tasks will have a difficulty between 10-15.

Also, choose three specialisations/skills. These can be anything you want, but more specific ones will earn more of a bonus. For example, Weapon Use as a skill will give you a +1 to all weapon related rolls. Guard Infantry Weapon Use would probably give a +2. Lasgun Use would give you +3.

When performing an action roll 2d6 + the relevant stat, and see if you beat the difficulty for the roll. When trying to do something in a non-stressful situation, you can choose not to bother rolling and just Take Seven. This basically means you automatically rolled a 7, and we see how you would do on average. Higher scores mean greater levels of success.

Finally, each player will have three Fate Points, which can be spent to let you automatically roll a 12 on any given roll. You have to choose to do this before a roll, though, and it doesn't guarantee success.

I made these rules up on on the fly over the last hour or so. Please point out any stupidity.
« Last Edit: October 16, 2017, 02:30:34 PM by Mabbz »

Offline Narric

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #1 on: October 05, 2017, 08:04:48 PM »
I'll certainly sign on :3

So you're kinda expecting Squad sergeant or a little higher at best, in terms of pre-rp character developmenet, right?

[Edit]
Why not name the Stats after Fallouts' "S.P.E.C.I.A.L" ?
« Last Edit: October 05, 2017, 08:21:43 PM by Narric »

Offline Mabbz

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #2 on: October 05, 2017, 08:30:30 PM »
That's about right, but don't get too caught up on combat and actual 40k rules. There will be a mix of combat and non-combat challenges, so a low ranking guardsman that knows how to handle themselves in social situations may be more useful than a highly combat specialised guard sergeant.

Also I'm thinking of letting people have more than one character at a time, but I'm not sure. Opinions?

Offline Narric

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #3 on: October 05, 2017, 10:36:57 PM »
Gonna pop my character info here.

Name: Lucius (Von Drakoon)
Age/Gender: Mid-20s Male
Background: A Hive Ganger who grew up in the slums of an fringe imperial world, Lucius learned to put trust in weapons he could hold one of in each hand, with pistols and knives becoming comforting tools. Through an elaborate series of events involving murder, coercion and smooth talking, and a habit of hiding unsavory evidence, he secured himself a position on the Planetary Governor's bodyguard.
When an Inquisitor arrived on the planet and uncovered the Governor had been trading with aliens for alien produce and technology, Lucius had found himself in the prime position to be a tool of the Inquisition, ending the Governor's heresy.

StrengthCo-ordinationIntelligenceEnduranceSanityWillpowerCharisma
5765557

Specialisations:
  • Pistol & Blade Weapon Use (Combat skill)
  • Serrated Silver Tongue (Charisma Skill [Interrogation/Coersion])
  • Hand-crafted Pistol: During his time as the Govenor's bodyguard, he managed to convince a few tinkerer's and weaponsmith's within the Hive to modify an archaic handgun. The pistol has a single-shot and burst shot mode, allowing for greater combat versatility.

Offline Waaaghpower

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #4 on: October 05, 2017, 11:28:40 PM »
Sure, what the hey, I'll join in. Why not, amirite?
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Offline Cammerz

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #5 on: October 06, 2017, 10:50:10 AM »
Right then, how about this?

Name: Titus Wolfe
Age/Gender: Late-30s Male
Background: A grizzled Adeptus Arbites veteran, Schola educated and then shipped off to an Imperial sector capital to uphold the Emperor's Law (Lex Imperialis for those of you who speak High Gothic). In this role Wolfe excelled in close-quarters combat with shock maul and riot shield, powerful enough to quell a riot but non-lethal enough to bring in survivors for interrogation which he also developed a knack for.
Titus Wolfe came to the attention of the Inquisition when he was tasked with leading a team to clear out a recidivist organisation which turned out to be a newly-formed genestealer cult.

Strength   Co-ordination   Intelligence   Endurance   Sanity   Willpower   Charisma
7              4                     5                6                 6          6              6

Specialisations:
  • Shock Maul Weapon Use (Combat skill)
  • I Am The Law (Charisma Skill [Intimidation/Interrogation])
  • Sense for Trouble (Perception skill [not sure which stat you're basing this on]) - Good Arbites develop an instinctive sense for lawlessness; Is that man trying to avoid my gaze because he's up to no good? Is this crowd about to turn violent? Is there a weapon concealed under that coat?


Note: Not trying to step on your toes with the interrogation skill there Narric, I'm seeing yours as subtle whilst mine is intended as very not.
Ahh Cammerz has typed himself into oblivion! :o Someone get him back xD

Offline Narric

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #6 on: October 06, 2017, 01:12:56 PM »
40K needs an actually Judge Dread figure in its Lore/Law :P

I can't help but think Lucius will be in a constant state of eye-rolling when around Titus XD As to my understanding, Hive Gangers wouldn't really get along with Arbites :P

Offline Mabbz

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #7 on: October 06, 2017, 06:39:30 PM »
I like these characters. These are nice characters.

Just to clarify with the Skills section, these won't necessarily be tyed to a specific stat. Take Lucius' Knife skill, for example. On the one hand, that could give a bonus to a strength test, if trying to overpower someone with the knife, or alternatively it could give a bonus to a co-ordination test when trying to do a more fancy move. They exist more to give a brief summary of your character's abilities, so everyone can see at a glance who's likely to be best at something, than as a well defined bonus.

I can't help but think Lucius will be in a constant state of eye-rolling when around Titus XD As to my understanding, Hive Gangers wouldn't really get along with Arbites :P
Intra-party conflict is fun!

Also I find it amusing that if you were to play good-cop bad-cop in an interrogation, the law-abiding character would be the bad cop :P

Offline Waaaghpower

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #8 on: October 07, 2017, 06:03:34 AM »
(My character ended up a little min-maxed. That wasn't exactly my intent when I started out, but I DID want to nearly bottom out my Sanity and Willpower, so... Sort of worked out.)

Name: Rigg Sesamekesh
Age/Gender: 36, Male
Background: Born into a family of midling merchants, Rigg demonstrated himself to be the golden child almost, developing a silver tongue almost in unison with learning to speak. Quick with a joke and quicker with a smile, he charmed his way through childhood and, once old enough to start handling business on his own, charmed his way into a not-so modest fortune.
With things coming this easily, though, he developed a taste for risk-taking alongside his perfectly legitimate business enterprises. Sweet-talking his way into higher and higher risk gambling which continued to pay off, right up until they discovered that he'd been cheating. He managed to tearfully beg things away from having his head cut off, but wasn't so lucky to keep one of his hands or any of his winnings.
Of course, that didn't teach him to stop cheating, it just taught him to find a good cybernetics supplier and get better at cheating. (While justifying it that, of course, everyone he was taking money from was some form of criminal or another.)
A coward and pushover in real combat, Rigg will gladly take risks and show off outside of it. His looks and words can carry him through most social situations, a fact he happily takes advantage of, making friends as easily as a fish swims in water. He could sell green to an Ork and mutation to a heretic, but prefers his business associates to be more human and faithful... So long as they've money.

StrengthCo-ordinationIntelligenceEnduranceSanityWillpowerCharisma
68742310

Specialisations:
  • Sleight of Hand (For card tricks, palming and lifting items, pickpocketing,
     etc)
  • Silver-Tongued (Charming/Negotiating)
  • Cybernetic Arm - Designed with less emphasis on strength or durability and more placed on fine motor control. (Additionally, there is a small hidden compartment, in which he keeps a folded pocket knife and any valuable papers or documents that he can cram in.
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Offline Narric

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #9 on: October 08, 2017, 11:22:25 PM »
So we have a Slum-born Inquisitor hopeful, Judge Dread, and Marvel's Loki?

This is gonna be some interesting team dynamics :P

One thing that was mentioned was filling out the team comp with some extra characters. May I suggest Biggs, Wedge & Jessie? Some cannon fodder if we need them :P

Offline Mabbz

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #10 on: October 09, 2017, 07:51:55 AM »
I'm afraid that as someone who has played at most an hour of final fantasy (and didn't enjoy it) I don't know anything about those characters. So... I probably won't use them, sorry.

It'll be a few days before I get this thing started, by the way. Partly to let anyone else join that wants to, and partly because my shifts at work are a bit annoying this week.

Offline Waaaghpower

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #11 on: October 09, 2017, 03:03:25 PM »
So we have a Slum-born Inquisitor hopeful, Judge Dread, and Marvel's Loki?
No, no, Loki is a charming scumbag, and also isn't totally worthless in a fight. I'm mostly a nice guy!
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Offline Scout Sergeant Mkoll

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #12 on: October 10, 2017, 08:24:34 PM »
I'll get my character for this written up tomorrow when I can put a bit more time into doing it properly. :)

Also, Mabbz I think for Sanity you possibly meant Composure or possibly Fortitude as you describe it being used to avoid panic and the like
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Offline Mabbz

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #13 on: October 11, 2017, 01:34:06 PM »
Thank you. Those are better words than sanity. I think I'll go with fortitude.

Offline Scout Sergeant Mkoll

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Re: Inquisitorial Training Program (Signup and OOC thread)
« Reply #14 on: October 11, 2017, 04:01:39 PM »
Thank you. Those are better words than sanity. I think I'll go with fortitude.
No problem. :)

Name: Roran Horst
Age: Early-mid 30s
Gender: Male
Background: Roran started as a smith apprentice in one of the lower hives of his homeworld, it was that or join a gang and he had no interest in robbing old women. He developed a talent for the forge and soon could make pretty much anything people asked for, armour, blades, trinkets, though he made a point of not selling to the gangs he'd refused to join. This caused no shortage of problems and he soon learned that a blacksmith's hammer is a very handy thing to have in a fight. In his early 20s he was involved in such a fight, and almost killed, but was spared by the intervention of an Inquisitor who was impressed with his combat skill. After spending several weeks in the medicae, Roran was conscripted to the Inquisitor's retinue. The scars he suffered caused him to lose much of his previous good humour and left him with a vicious temper, but the Inquisitor seemed unconcerned. Officially his post was armourer, but he was also trained in all forms of combat "just in case" as the Inquisitor used to say., though he always preferred his hammer. When the Inquisitor died 10 years later Roran wasn't sure what to do next, then along came another Inquisitor...

Strength   Co-ordination   Intelligence   Endurance   Sanity   Willpower   Charisma
   8                 6                     5                7              6            5                3

Specialisations
You name it, I can make it: Over the years Roran has had to make everything from necklaces and rings, to knives and armour and even oversee construction of barricades. He prefers to work with metal however he can work with other materials, though this may cause results to vary.

Weak point: After years of making armour Roran can spot the weak link in most conventional armours which, combined with his considerable strength, makes him a formidable opponent in melee though he'll be the first to admit that the knack is considerably trickier at range.

Stormtrooper training: Roran spent about a decade (hard to tell with all the warp travel) working with the previous Inquisitor who insisted all his staff, even psykers and brainiacs (as he called his Adepts) were at least competent in a wide range of weapons. While he'll never be a dedicated heavy or special weapon user he can at least use them without melting his own face off or falling over from the recoil.
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