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Author Topic: Most Underrated Units  (Read 36 times)

Offline BigToof

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Most Underrated Units
« on: March 12, 2018, 01:08:30 AM »
Hi All,
Just wanted to start a thread for something that I noticed in the Eldar book.

Now everyone and their cousin has heard about how OP Dark Reapers are.

And I'm not saying that they're not.  But they do have fierce competition in one unit:  the Guardian.

Now on paper and on fluff, it's no comparison:

The Guardian is the "Underwater Basketweaver" of the Craftworld, easily the cheapest unit with a gun that is... lacking to say the least.  S4, 12" no AP, 1 Damage... at least it rends?

In the past, the Guardian was much maligned and kind of ignored.

But in 8th... times have changed.

The introduction of the Webway Portal stratagem is one  of those things.

It puts them into Deep Strike that you can drop at the end of any of your movement turns.  And, unlike in previous editions, you don't have to drop them in a circular pattern or roll for deviation.  They're just there.

So in a block of 20... that's 40 S4 shots with rending.  Kind of scary when they appear from nowhere.

And in an edition where infantry is so much more important, I've found that they're just good to get to a troublesome unit and EVAPORATE IT.

For, if boosted with Doom and Guide, they can take out darn near anything.  ANYTHING.

In my last game, they took out a unit of 16 Berzerkers that were out of position.  Then a big unit of Poxwalkers just for kicks.

And if you can give them Quickness to let them reposition themselves then you can charge with them.

Yes, you heard me right.  CHARGE.

Because they do fine versus most screening units that are made to just get in the way, and the Guardians thankfully can get so stuck in, they can "capture" an enemy model and prevent the screen from falling back.  That locks up the advance of the units behind it and threatens board control.  Which is half the battle for the Eldar.

Because, let's face it, on paper the Eldar are kind of meh.  Middling strength of shots, middling rate of fire.  Nothing really great... except for the movement phase.

There, the Eldar dominate by being able to move twice with a psychic power, charge after advancing with the proper Stratagem, deep strike and do all kinds of things to really punish your opponent.

You just need to have board control to keep them from doing the same to you.

And that's where Guardians come in.  Plus, they're troops so if you ignore them, they can take an objective away from another unit.

Oh and I forgot one last thing:  The Celestial Shield.  4++ for a CP is so worth it.

Try them out, I think you'll like them.


What other gems have you all found?
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