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Author Topic: Isle of Carandia (RPG)  (Read 4492 times)

Offline Narric

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Re: Isle of Carandia (RPG)
« Reply #45 on: May 12, 2019, 07:54:50 pm »
Nyx thought for a moment about what Ben was wondering. It wasn't a spell they knew who to cast themselves, but components were usually easy to figure out.
"Sleep spells don't need much, especially for just small groups or small creatures." She stated while perched on a bar stool. "Fine sand, rose petals, crickets. A reanimated horse is beyond what I know..."

Ben considered the information for a moment.
"Carandia is an island, so even a small beach can be a source of sand. Rose Petals can be found in the wild or bought from florists. Crickets to my knowledge would be out in the wild as well, though likely difficult to catch."

"Considering they've been putting Brindle to sleep for each delivery, possibly other Inn keepers as well, they'd need a large or at least steady supply." Hlaine added into the conversation. "Could those volumes be bought without someone noticing a pattern?"
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Offline Narric

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Re: Isle of Carandia (RPG)
« Reply #46 on: July 14, 2019, 04:06:28 pm »
As group you had tried to find a seller of spell components in West Gemos. Sadly, no one of the group was from this part of Carandia, and so your efforts lead to nought. However, Nyx remembered she had cross the Gemos bay, and vaguely remember a trader who had crickets in various stages of being dead/alive.

For a silver each, you all cross using one of the many pedestrian ferries that crossed between the two cities, guided be chains below the water. The ferryman eyed the gnome suspiciously, but said nothing during the trip.

You all admired the view as the ferry drifted across the water, light splashing of the chains lifting out the water, and clunking of the ferry framework creating a soft beat to the world around you.
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Offline Cammerz

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Re: Isle of Carandia (RPG)
« Reply #47 on: July 14, 2019, 06:38:08 pm »
As the ferry tossed the mercifully calm bay, Nyx withdrew and unfolded a crude handmade map of East Gemos. Anyone gazing at it over her shoulder would likely fail to decipher it but as they reached the other side and disembarked, she immediately set off purposefully, leading the party in her wake.

The journey was unusual, avoiding a number of main roads in favour of a route through back alleys, along a few side roads which at first glance would appear to be dead-ends and even over the roof of a low building. The rest of the group quickly lost all sense of direction but in a surprisingly short time they found themselves besides an unusual looking shop (which I'm sure the GM will describe).

 "Here it is, looks like he's still in business so this could well be it", Nyx paused in thought for a moment, "it might be better if someone else went in and talked to him, I wasn't exactly in his best books when I was last here and we don't want to antagonise him right now".

Offline Mabbz

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Re: Isle of Carandia (RPG)
« Reply #48 on: July 15, 2019, 09:24:23 am »
Ben shrugged. "I'm happy to go in, but if someone wants to try subtlety first then speak up now. I'm just going to ask him outright if someone's been buying lots of crickets"

Ben waited a few days moments in case anyone spoke up.

Offline Mabbz

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Re: Isle of Carandia (RPG)
« Reply #49 on: July 22, 2019, 02:14:55 pm »
Ben walked into the shop, and carefully navigated the piles of crates until he reached the trader.

"Hello sir," he began brightly. "Allow me to be upfront. I'm not here to purchase your wares; I'm actually here for information. Some individuals were recently apprehended by the guards for repeatedly casting sleeping spells to break into inns. My friends have been retained to find out who was funding the operation. Since they'd require a steady supply of crickets for the spell, I was hoping you may have noticed any large purchases recently?"

Offline Narric

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Re: Isle of Carandia (RPG)
« Reply #50 on: August 01, 2019, 03:48:05 pm »
The wizened storekeeper behind the counter glanced up from her knitting to examine the Cleric.

"Sadly youngin', I'm not a seller of crickets, be they living or dead." She croaked loudly.
"The little bastards are hard to keep while alive, and its best to have them pretty fresh for any kind of spell they're a component for." She seemed to look to the ceiling of the shop, stroking her wrinkly chin.
"Honestly, be easier to keep traps about to catch them, and take just the few you'd need." The elderly woman looks Ben in the eye.
"I haven't heard of anyone using such a spell on a regular basis though, so why do you really want to know?"

[Rolls]
Storekeeper: 11
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Offline Mabbz

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Re: Isle of Carandia (RPG)
« Reply #51 on: August 04, 2019, 05:25:16 pm »
Ben didn't feel the need to try and hide his puzzlement. "I already said, someone's been cuaght breaking into inns. It's a bit of a strange case really; the people involved weren't stealing anything, as far as I can tell. They were just delivering ale, and yet they felt the need to cast a sleeping spell while doing it. Also, why use an undead horse to deliver ale?" He shook his head. "Well, if your sure you haven't heard anything, I'd better get going. Oh, and have this for your time," Ben added, tossing a silver coin on the counter. "If you do hear anything and can get the news to me, I'd be grateful."

Offline Narric

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Re: Isle of Carandia (RPG)
« Reply #52 on: August 05, 2019, 06:52:42 pm »
The aged storekeep picked up the coin and examined it in what light she had. With a twirl of fingers it seemingly disappeared.

"You're unlikely to find answers in the city." She raised her voice slightly to make sure Ben heard her.
"Most of the common criminals are simple minded, so magic is often well beyond their ability. You're likely dealing with someone a little more intelligent, and possibly with a plan in mind...." She locks eyes with the Cleric.
"Now good day to you, and keep that urchin away from my store!" A flick of the wrist and a savage point to the door, accompanied by wide yet threatening eyes was the last thing Ben saw as he exited the establishment. He signaled for the others to follow, not wanting to crowd the street more than the group likely had.
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Offline Cammerz

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Re: Isle of Carandia (RPG)
« Reply #53 on: August 06, 2019, 09:11:08 pm »
Nyx left her cover behind some boxes and scampered after Ben, rapid-firing questions as they went;
 "Anything to share? What did she say? Someone buying all the crickets? Where to next?"

Offline Mabbz

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Re: Isle of Carandia (RPG)
« Reply #54 on: August 07, 2019, 12:24:58 pm »
"Apparently even if you're using them a lot, its easier to just set your own traps to catch crickets than to try buying them," Ben explained, shrugging. "So this was a dead end. I'd say the only way we're going to get answers is to go to the source and investigate the brewery. Anyway, that's what we're being paid for, so I suppose we should probably actually honour our agreement."

Offline Cammerz

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Re: Isle of Carandia (RPG)
« Reply #55 on: August 07, 2019, 07:51:33 pm »
Nyx's face fell, but only for a second and then the energy came back, along with the almost infectious smile,

 "Well, we'd better set off then, supplies should be much cheaper here than they would be out West anyway."

Nyx's hand ventured into a pocket and out came the map of East Gemos once more and she started pointing to locations where they might find anything and everything they might want. It quickly became very clear to those with adventuring experience that Nyx had no idea precisely what supplies they'd all need but she gave so many suggestions that it covered most of the important ones just through chance.

When prompted to a specific option, she set off once more in a seemingly random and unusual path dragging the hapless party along behind her. Nobody knows a city like an urchin and in no time at all they were where they needed to be.