Yeah. I came across it a couple of years ago when I was trying to write a house ruled version of Blood Bowl 40,000, which was basically DungeonBowl with 40k races.

Note that the formula doesn't exactly match up with the existing teams in the regular book; those were playtested and amended accordingly. Likewise, with rules amendments since the original release of 3rd Edition back in the early 90's, I'm not sure how well it corresponds these days.

But anyways, here's the formula in case you want to use it:

Jervis Johnson's

PLAYER COST FORMULA

Starting Value

All models start with 5 points, to which is added the following:

Movement

MA 1 = -5

MA 2 = -4

MA 3 = -3

MA 4 = -2

MA 5 = -1

MA 6 = 0

MA 7 = +2

MA 8 = +3

MA 9 = +4

MA 10 = +5

MA 11 = +6

Strength

+ ( ( ST - 3 ) x 3 )

plus a further 3 points if ST > 3

plus a further 3 points if ST > 6

Agility

+ ( (AG - 3) x 2 )

Armour Value

AV 4 = -5

AV 5 = -4

AV 6 = -3

AV 7 = -2

AV 8 = 0

AV 9 = +1

AV 10 = +3

AV 11 = +5

AV 12 = +7

Skills & Things

+2 per skill/mutation/etc.

-2 per neg. racial ability (not Big Guy)

Value in gold pieces: After calculating the 'points' of a player you can convert it into the actual value in gold pieces. Every point counts as a value of 10,000 gp, with the exception that all points over 10 count as 5,000 gp each.

For example: A player has MA 8, ST 3, AG 4, AV 7, Block, Dodge, Leap. The player starts with 5 points, adding 3 points for MA 8 (5+3=8), adding 2 points for AG 4 (8+2=10), subtracting 2 points for AV 7 (10-2=8); then adding 6 points for three skills (8+6=14), leaving the player with 14 points. 14 points results in a value of (10x10,000 gp + 4x5,000 gp) 120,000 gp.