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Author Topic: Orks Gone Wild! [The RP Thread]  (Read 21308 times)

Offline Will's on Fire

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Re: Orks Gone Wild! [The RP Thread]
« Reply #90 on: January 11, 2013, 08:53:51 pm »
"I fink we should try and look for a better way inside" Zaag said as he appeared from the shadows to rejoin the group.

"If we can make an 'ole quiet like, we can get inside, dey don't look up ta fightin'"

Not sure how :P
[quote author=The Man They Call Jayne link=topic=3.msg1475949#msg1475949 date=1

Offline Mabbz

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Re: Orks Gone Wild! [The RP Thread]
« Reply #91 on: January 14, 2013, 10:07:47 am »
"Ed'busta's in charge for now so go ask him what ta do. Not much ov a boss, is he?"

Offline Wargamer

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Re: Orks Gone Wild! [The RP Thread]
« Reply #92 on: January 14, 2013, 03:22:27 pm »
Grotbolt dropped the spy-bot onto the ground and experimented with driving it about the place. "Just tell me where ya want it."
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Offline The Man They Call Jayne

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Re: Orks Gone Wild! [The RP Thread]
« Reply #93 on: January 14, 2013, 08:35:33 pm »
"Go find a 'ole in the wall dat fing can fit froo! Get in dere and fin' out stuff. We wanna know who is near da main gate so dat we know where to get blastin', then we can get choppy. You ain't gots long till dem 'umies see were out 'ere, so, go quick and get it done. Den we breaking dis gate down and gettin' dat Brandybuck fella!
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Offline BigToof

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Re: Orks Gone Wild! [The RP Thread]
« Reply #94 on: January 14, 2013, 11:54:08 pm »
(Roll for cunnin' on the spy-bot)

Well, depending on how you roll...

If you fail outright, your bot will get noticed before he can go too far.

If you succeed straight up, you can get as far as the walls and look about. (see above for descriptions)

If you make it by 2, you can get inside and look at all the drunk and clearly not paying attention hummies.

Now if you get it by 5... you can probably make your way into seeing the Bastilisks.  :)  If you make it by THAT much, I'll let you know the surprise with them.

Best,
-BT
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Offline Will's on Fire

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Re: Orks Gone Wild! [The RP Thread]
« Reply #95 on: January 15, 2013, 09:59:58 am »
Zaag starts 'is sneakin' behind da SpyBot. Intending to follow it in.

Cunnin: 12 Vs 16

Not sure how :P
[quote author=The Man They Call Jayne link=topic=3.msg1475949#msg1475949 date=1

Offline Wargamer

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Re: Orks Gone Wild! [The RP Thread]
« Reply #96 on: January 15, 2013, 12:38:26 pm »
Cunnin' roll: 3d6=8

Grotbolt steered the SpyBot in toward its destination, muttering constantly as it went.
"Left a bit... left... left! No, the other left! Zoggin' thing! Right, let's go this way... hey, lads, look! We've found some shinies!"

The announcement was followed by the light on the "Display Mashin" (DM for short) blinking into life. Grotbolt turned his attention to the DM, awaiting confirmation as to what his bot had found.
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Offline BigToof

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Re: Orks Gone Wild! [The RP Thread]
« Reply #97 on: January 15, 2013, 02:42:06 pm »
Right then, Zaag, you can follow the bot no problem, although you can't get right up to the Bastilisks as the Bot can go past the sentries (two of them) without making a fuss.  The guards are dozing a bit, which makes it no problem for the bot to get by.

What the bot does see, is that the artillery is actually ready to fire!  The hummies have loaded up shells that look a bit odd (Grotbolt can tell that they're fireworks) that are ready to go.  So, yes, three Bastilsks, loaded with firework shells.  Right in front of the castle with complete fire-range to anything in the town, castle, gates, etc...

:)

So... what now?

Best,
-BT
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Offline The Man They Call Jayne

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Re: Orks Gone Wild! [The RP Thread]
« Reply #98 on: January 15, 2013, 05:22:10 pm »
Getting the report from Grotbolt, 'Edbusta considered the options. When it came down to it, there was really only one. Make one hell of an entrance, , ,
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Offline Will's on Fire

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Re: Orks Gone Wild! [The RP Thread]
« Reply #99 on: January 15, 2013, 09:27:13 pm »
"It's time fer yer te' taste 'umie blood agin" Zaag spoke to his blades as he crept up upon the two guards, ready to kill them.

Against Cunnin 16 11

And with that he struck a blow upon each. Time ter keep sneakin'.

Cunnin 13 vs 16
Not sure how :P
[quote author=The Man They Call Jayne link=topic=3.msg1475949#msg1475949 date=1

Offline BigToof

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Re: Orks Gone Wild! [The RP Thread]
« Reply #100 on: January 15, 2013, 09:42:18 pm »
The Hornsfeld Brothers, Lance and Vince, weren't the brightest of militia members.  In fact, both were probably drinking far more than they should.  But that bothered Lance (and to a lesser degree Vince) less than they should.  After all, what could happen on a night like this?  The night was cool, drink and revelry were in the air, and if they played their cards right, they might even get free passes with the less choosy girls.
Indeed, things were looking up for the Hornsfeld Brothers.

Until a sharp sword drew across each of their necks.  The Hornsfelds fell with nary a sound and were dragged back to the shadows.

The Ork invasion had begun.

--------------------------------
Game bitz:
Zaag, you can also see the Bastilisks now.  You're not sure, but it looks like they're ready to fire straight up with their big guns.  Seems like a waste, but things are primed to go.

-------------------------------
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Offline Mabbz

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Re: Orks Gone Wild! [The RP Thread]
« Reply #101 on: January 18, 2013, 12:12:34 pm »
"Oi! 'Edbusta! When are we gonna start da krumpin'?"

Offline The Man They Call Jayne

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Re: Orks Gone Wild! [The RP Thread]
« Reply #102 on: January 18, 2013, 01:24:08 pm »
"Soon as Grotbolt gets back in da drivin' chair, we's goin' throo dem gates, den we gon' be krumpin all night!"
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