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Author Topic: Narrics' Fandex Ideas & Entries Thread  (Read 19121 times)

Offline Narric

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Re: Narrics' Fandex Thread: Chaos Dwarfs (Fantasy)
« Reply #15 on: December 07, 2013, 10:57:15 AM »
I'd actually use the elysian (sp?) vehicles for the heavy weapons for the riders. It is a bit less mounted unit, I think it works  better for including heavy weapons into the army. Navy support would be something else I think could work with it. Orbital bombardments and fighter strikes.
I hadn't considered the Elysian (correct sp ;)) for a couple of reasons, the first being I don't know their real statlines, and the fact I don't often think of Forge World anyway.

I will admit, I included my personal take of the XV9 in my Tau codex, so i guess that is no harm in includint the Elysian vehicle(s).

No Traits?

May I suggest:
Angry all the time:  Dreadnoughts and every unit with Chapter Tactics has Crusader, Hatred, Preferred Enemy, and Rage.
Another thing I remembered is that some units don't work onthe same logic as Codex units. As example, Terminator Squads are made of Angry Marines who aren't angry enough, and the armour is a form of punishment, rather than an honour. Chapter Traits also doesn't fully account for the various Weapons that only the Angry Marines would be crazy enough to use.


Chaos Dwarfs

This is older then the current edition of Fantasy. I also don't have my copy of the Fantasy rulebook to double check if thsi stuff is written right.

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« Last Edit: December 07, 2013, 01:24:03 PM by Narric »

Offline InsaneTD

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Re: Narrics' Fandex Thread: Chaos Dwarfs (Fantasy)
« Reply #16 on: December 08, 2013, 12:19:42 AM »
They are basically land speeders without the skimmer rule.

Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #17 on: December 10, 2013, 05:32:33 PM »
Tau Empire (Part 1)

Wargear
I'll be saving space by only writing up the wweapons and gear I have changed/made up.
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Armoury
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HQ
Aun’va – Master of the Undying Spirit                              150 Points
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Commander Shadowsun                              200 Points
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Commander Farsight                              200 Points
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Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #18 on: December 10, 2013, 07:17:46 PM »
Tau Empire (Part 2)

HQ
Ethereal                              50 Points
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Commanders
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Bodyguards
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Honour Guard                              85 Points
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Elites
XV8 Crisis Battlesuit Team                              30 Points
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Stealth Suit Teams
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Troops
Fire Warrior Team                              70 Points
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Kroot Carnivore Squad                              105 Points
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Dedicated Transport
Devilfish Troop Carrier                              60 Points
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Fast Attack
Pathfinder Team                             60 Points
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« Last Edit: December 10, 2013, 07:51:52 PM by Narric »

Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #19 on: December 10, 2013, 07:50:15 PM »
Tau Empire (Part 3)

Fast Attack
Piranha                              40 Points/model
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Vespid Stingwings                              70 Points
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Gun Drone Squadron                              60 Points
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Heavy Support
Sniper Drone Team                              80 Points
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XV88 Broadside Team                              70 Points
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Hammerhead Gunship                             140 Points/model
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Sky Ray Missile Defence Gunship                             170 Points/model
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Offline The Man They Call Jayne

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #20 on: December 27, 2013, 10:07:29 AM »
Hammerhead Submunition is heavy 4? Fuckin' Ouch.
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Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #21 on: December 27, 2013, 12:43:40 PM »
Is that bad, good, broken? :P

I can't remember my reasoning at the time ^_^;;

Offline InsaneTD

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #22 on: December 27, 2013, 12:59:48 PM »
Large blast, instakills guard. I can't remember if large blasts stack or if they work like a barge. Either is very painful for anything under them. Four heavy blast markers landing on top of a target will kill a full Marine squad, and would probably kill a full termi squad with that str. Would also be four chances to glance/penetrate a vehicle. Did we mention blasts don't roll to hit? They just scatter, and in the case of this, it will scatter by 2" at most. I do love bs4. :P

Offline The Man They Call Jayne

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #23 on: December 27, 2013, 03:23:33 PM »
It is hideous. It is a cloud of hypersonic needles being shot at someone. S6 AP4 Heavy 1 Rending is the best I would do.
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Offline CoffeeGrunt

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #24 on: December 27, 2013, 05:07:08 PM »
Is this all just copied from the old Codex? I never had it, but it sounds like what it used to run like.
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Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #25 on: December 27, 2013, 08:20:14 PM »
Large blast, instakills guard. I can't remember if large blasts stack or if they work like a barge. Either is very painful for anything under them. Four heavy blast markers landing on top of a target will kill a full Marine squad, and would probably kill a full termi squad with that str. Would also be four chances to glance/penetrate a vehicle. Did we mention blasts don't roll to hit? They just scatter, and in the case of this, it will scatter by 2" at most. I do love bs4. :P
It is hideous. It is a cloud of hypersonic needles being shot at someone. S6 AP4 Heavy 1 Rending is the best I would do.
OK, it needs toning down :P.

I agree Heavy 1, but not Rending. I can't personally associate Blasts with armour penetrating, with the only exception I can think of being Plasma Cannons. How about just Heavy 2, LB, and possibly drop the Str by 1?

Is this all just copied from the old Codex? I never had it, but it sounds like what it used to run like.
I basically started with the previous codex, and tweaked aspects I thought need it. I personally don't like the "Full Overhaul and Reboot" ideology that seems to go with GW Codex updates. Why Replace what only needed fixing?

I do try and think up new tech. However I would never have imagine the Riptide, or at least the model for it. IT pains my creative side, as every Mecha tutorial I've read states you should never make a Mech unsymmetrical.
I am personally surprised they didn't include the XV9s. I would have jumped at a chance to use them without permission, as I'd convert my own ^_^

Offline The Man They Call Jayne

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #26 on: December 27, 2013, 08:25:48 PM »
It isn't a blast. It is a cloud of razor sharp flachettes. Some of them are going to hit the weak point in the armour.
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Offline Narric

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #27 on: December 27, 2013, 08:31:35 PM »
So you'd be happy with a Str6 AP3 hit against a blob of Infantry?

How about an alternate route?
The Submunition round has Conussive and Blind.

This can be those "Flechettes" getting into the eyes and optics of the target, making their aim poor in both shooting and combat.

As the Submunition rounds are more intended for anti-infantry, this would emphasis its role, and not take away use of the Solid Shot.

Offline The Man They Call Jayne

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #28 on: December 28, 2013, 12:36:23 AM »
There would be very little concussive force involved I suspect. Making it AP3 steps on the Ion Cannon
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Offline CoffeeGrunt

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Re: Narrics' Fandex Thread: Tau Empire (pre-6th ed Codex)
« Reply #29 on: December 28, 2013, 01:19:20 AM »
I think the current setup is very good. You have the Ion Cannon which is all about AP3, or you have the Railgun which is either a focused bolt of DIE against the target, are a smattering of horde-killing fire against a blob.
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