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Author Topic: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up (4/6)  (Read 17354 times)

Offline InsaneTD

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Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up (4/6)
« on: August 05, 2013, 11:37:27 AM »
Some of you may have seen that there is a new edition of Dark Heresy out. It's currently in Beta testing and I am thinking about running my own campaign on here using the new rules. I'll only have 6 spaces, MAX, if people are interested in it.


Brief overview:

Theocratic Heresy, Not uncommon in the 41st Millennium though there are those that wish it didn't exist... You have been contacted by one of those people, an Inquisitor of The Emperor of Mankind. Something that is uncommon in the in the Askellon Sector, your home.


The rules are available direct from Fantasy Flight Games,
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=243&esem=2
Updates (Every Wednesday according to the website, update 2 is out now.)
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=243&esem=4


EDIT: Something I forgot to mention, this will be a bit more investigative then combat focused. There will be some combat. Though I'm sure most of it will be the players fault. :P


Players (4/6)
Jayne (Psyker)
Mkoll
Mabbz
Rarity Declis

I'm limiting the group to only one Psyker for now. So fight amongst yourselves about who it might be. :P Let me know what kind of character you're thinking about playing and I'll help you create it if you like.


Updates will be on Sundays unless otherwise noted. I'll update this post with the latest update from FFG and I'll also post any house rules that might come up.
« Last Edit: September 23, 2013, 02:15:56 PM by Tybalt Defet »

Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #1 on: August 05, 2013, 11:48:08 AM »
Im game for it. Always up for another RP. I will go over the rules once I have some spare time tonight. I assume character creation is in there as well?
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Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #2 on: August 05, 2013, 11:58:31 AM »
It is. I'm still going over them too so it will be at least a week before I start, assuming there is enough people.

Offline Eagle eye

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #3 on: August 05, 2013, 12:15:09 PM »
im also game for it  ;D

Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #4 on: August 05, 2013, 02:42:36 PM »
I'm game. If I can find a way to get the rules and make sure my 'net is up and running when I move. :P
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Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #5 on: August 07, 2013, 03:31:55 AM »
Character creation is a fantastic section to read. I've got lots of character ideas in my head from it. it's very different from first edition from what I've seen so far. Got a little bit left to read. .

Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #6 on: August 09, 2013, 12:36:43 PM »
So... should we roll up characters now?

Offline The Man They Call Jayne

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP (Feeler)
« Reply #7 on: August 09, 2013, 02:14:05 PM »
I'm going to be away till monday, so if we can accept a small wait, I will do it when I get back. If not, go on without me and I will catch up.
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Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #8 on: August 09, 2013, 02:32:38 PM »
I'm still reading through the rules so that's fine.


Edit: Ok, so this is now the sign up thread. I'm adding some extra stuff to the first post.
« Last Edit: August 10, 2013, 11:33:33 AM by Tybalt Defet »

Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #9 on: August 10, 2013, 06:13:57 PM »
Ok then, lets see what I get...

Nefarian Serpine
Nefarian Serpine was probably chosen because of his technical know-how. Specifically, he is seen as something of a radical amongst his peers as he believes in using scientific experimentation to further his veneration of the Machine God. He has a worrying fascination for the Tau, and collects Tau technology in the hopes of 'purifying' it so that it glorifies the Omnissiah and can be used for the righteous cause of mankind.

All in all, his nature makes him good at figuring out the purpose of unknown technology and converting it to the cause of humanity. He once hijacked a Tetra in the heat of battle (his superiors had it destroyed afterward, sadly).

Homeworld: Hive world (P25)
Spoiler (click to show/hide)

Background: Adeptus Mechanicus (P36)
Spoiler (click to show/hide)

Role: Sage (P53)
Spoiler (click to show/hide)

Weapon Skill (WS): 39
Ballistic Skill (BS): 39
Strength (S): 42
Toughness (T): 29 36
Agility (A): 37
Intelligence (I): 38
Perception (P): 46
Willpower (WP): 32
Fellowship (F): 42
Influence (IF): 39

Spoiler: skill ranks (click to show/hide)

Divination: 91 (grants "Evasive" talent)

Appearance: Nefarian is Wiry in build at about 1.75m tall and about 65kg, ruddy skin colouration, grey hair and green eyes.

A Count the Blessings: Knowledge of power is power continued; maintaining a ledger of debts and favours helps ensure power is retained and strengthened. He carries a small skull charm from home and a bar magnet in a glass block from his time in the Mechanicus as mementoes
« Last Edit: November 12, 2013, 11:48:29 AM by Mabbz »

Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #10 on: August 10, 2013, 09:18:52 PM »
Name: Jaspar Wolfe
Age: 36

Homeworld: Shrine world

Background: Imperial Guard
Role: Warrior

3d10 Characteristics
2d10 Characteristics
Weapon Skill (WS) - 42 (25 + 10 + 7)
Ballistic Skill (BS)    - 40 (25 + 8 + 2)
Strength (S)           - 40 (25 + 7 + 3)
Toughness (T)       - 33  (25 + 7 + 1)
Agility (A)               - 36 (25 + 10 + 4) (Divination result included)
Intelligence (I)       - 37 (25 + 10 + 2)
Perception (P) -      - 38 (25 + 10 +3)
Willpower (WP) +   - 44 (25 + 10 + 9)
Fellowship (F) +     - 37  (25 + 8 + 4)
Influence (IF)         - 38 (25 + 10 + 3)

I rolled the 3d10 ones 10 time just so that I could work out where the relevant stats go in the list. Weird way of doing it perhaps, but it makes sense to me. :P I'll do over though if you'd prefer it though.

Starting Skills: Athletics, Command, Evade (rank 2), Intimidate, Medicae, Navigate, Pilot, Survival

Starting talents: Brace for Impact, Weapon Training (Las, Solid Projectile)

Starting equipment: Lasgun, combat vest, flak armour, grapnel and line, 12 lho sticks, magnoculars.

Background bonus: Imperial Guard characters count their Strength bonus as 2 higher for the purposes of determining how much they can carry.

Divination = Reduce this character’s Agility characteristic by 3. The first time this character suffers a critical wound each session, roll 1d10. On a result of 8 or higher, he does not suffer the critical wound and suffers a normal wound instead. not sure if we're using these but i rolled anyway. :P

I'll come up with some actual background for him tomorrow. :)
« Last Edit: August 18, 2013, 10:30:12 AM by Scout Sergeant Mkoll »
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Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #11 on: August 10, 2013, 11:04:25 PM »
we are using everything. I've even got some extra stuff off the website that I'll roll for you guys. It includes some description stuff if you guys have trouble coming up with what your character looks like which I can roll.

Offline Scout Sergeant Mkoll

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #12 on: August 10, 2013, 11:31:43 PM »
My guy's going to basically be Mkoll in terms of description I think, but a bit bulkier, less wiry. Also a little bit younger.
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May the brave be remembered forever. Farewell our friends.

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Offline Mabbz

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #13 on: August 10, 2013, 11:45:55 PM »
It includes some description stuff if you guys have trouble coming up with what your character looks like which I can roll.
Hmm... I'll take you up on that, since I can't think of anything :P. I'll pick my name when you give me an appearance.

Offline InsaneTD

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Re: Theocratic Heresy... A DH 2nd Ed Beta RP Sign Up
« Reply #14 on: August 11, 2013, 02:22:18 AM »
There is a table in the book you can roll on for name.

Character height and weight is something you do need to know as part of the rules, I can roll for it or you can set it yourself.

Edit: Mabbz, You're Character is Wiry in build at about 1.75m tall and about 65kg, ruddy skin colouration, grey hair and green eyes, and a pierced eyebrow. A Belief/Superstition you picked up from home; Count the Blessings: Knowledge of power is power continued; maintaining a ledger of debts and favours helps ensure power is retained and strengthened. You carry a small skull charm from home and a bar magnet in a glass block from your time in the Mechanicus as mementoes.

Mkoll, Belief; Stone Abides: When entering a new building, press strongly against a wall to ensure it is as strong and eternal as faith. Mementoes: Bone Ring from Home and a shard of smoked glass from your time in the guard. I also rolled up a Quirk for Jaspar, well quirks. All the Dice were high for you, you ended up with two because of it, Bloodshot Eyes and Winestain Birthmark.


Note that Beliefs and Mementoes are just a RP thing and not important, you can discard them as you wish.

Also, Your D5 results for your fate threshold. Since you didn't roll for it.
Mabbz: 1 (I think my dice hate you... Your Fate threshold is 1.)
Mkoll: 4 (But they love you. Your threshold is 2.)

« Last Edit: August 11, 2013, 08:24:29 AM by Tybalt Defet »